any way to make it choose if joker eternal, rental, perishable? ik it says its immune and i dont want to randomly get them, but i need to control this for something i wanna try only really focused on eternal but if anybody gonna do that then probably do the others too (tryna use lots of ankhs, ectos) if its an easy change in the code pls tell me
Game crashed after I loeaded a Cloud save from my Linux computer, bought a card from the shop normally, won a small blind and got my banana consumed (This is where the crash happened), any extra info I will try to fetch if I can
16 comments
ik it says its immune and i dont want to randomly get them,
but i need to control this for something i wanna try
only really focused on eternal but if anybody gonna do that then probably do the others too
(tryna use lots of ankhs, ectos)
if its an easy change in the code pls tell me
===============
(3) Lua global 'create_card_for_shop' at file 'functions/UI_definitions.lua:785'
Local variables:
area = table: 0x149c10d8 {click_offset:table: 0x153df5b0, static_rotation:false, shuffle_amt:0, parent:table: 0x14ea4758, T:table: 0x15005a98, offset:table: 0x14a6fe28 (more...)}
forced_tag = nil
total_rate = number: 28
(for generator) = C function: builtin#6
(for state) = table: 0x14ea31c0 {1:Tarot, 2:Planet, 3:Spectral, 4:sigil}
(for control) = number: 4
_ = number: 4
v = string: "sigil"
(*temporary) = nil
(*temporary) = string: "sigil_rate"
(*temporary) = string: "_rate"
(*temporary) = boolean: false
(*temporary) = table: 0x14ef9fa8 {order:80, conditions:table: 0x14efa058, _saved_d_u:true, original_key:greyed, prefix_config:table: 0x14ef9fd0, registered:true, func:function: 0x14efa038 (more...)}
(*temporary) = table: 0x14863b08 {click_offset:table: 0x14da1258, children:table: 0x14c9bbe0, ambient_tilt:0.2, parent:table: 0x14c7f8a0, T:table: 0x14d97e28, offset:table: 0x1519e3b8 (more...)}
(*temporary) = string: "card"
(*temporary) = string: "facing"
(*temporary) = string: "front"
(*temporary) = boolean: false
(*temporary) = number: 1
(*temporary) = number: 2.75122
(*temporary) = string: "attempt to perform arithmetic on a nil value"
(4) Lua field 'func' at file 'game.lua:3192'
Local variables:
nosave_shop = nil
(for index) = number: 1
(for limit) = number: 2
(for step) = number: 1
i = number: 1
(*temporary) = Lua function 'CardArea' (defined at line 25 of chunk ...Roaming\Balatro\Mods/balatro-plus/src/bplus\override.lua)
(*temporary) = table: 0x149c10d8 {click_offset:table: 0x153df5b0, static_rotation:false, shuffle_amt:0, parent:table: 0x14ea4758, T:table: 0x15005a98, offset:table: 0x14a6fe28 (more...)}
(5) Lua method 'handle' at file 'engine/event.lua:55'
Local variables:
self = table: 0x1484f060 {start_timer:true, timer:TOTAL, blockable:false, trigger:after, func:function: 0x14fb3f10, delay:0.2, complete:false, time:252.47463367547, blocking:true (more...)}
_results = table: 0x14ff6620 {blocking:true, pause_skip:false, time_done:true, completed:false}
(6) Lua method 'update' at file 'engine/event.lua:182'
Local variables:
self = table: 0x14e9b548 {queue_last_processed:127.36666666666, queues:table: 0x14e9b570, queue_dt:0.016666666666667, queue_timer:127.36731155578}
dt = number: 0.00601669
forced = nil
(for generator) = C function: next
(for state) = table: 0x14e9b570 {unlock:table: 0x14e9b660, other:table: 0x14e9b700, tutorial:table: 0x14e9b6b0, base:table: 0x14e9b688, achievement:table: 0x14e9b6d8}
(for control) = number: nan
k = string: "base"
v = table: 0x14e9b688 {1:table: 0x1496efc0, 2:table: 0x15408e38, 3:table: 0x1484f060, 4:table: 0x14c85830, 5:table: 0x14a280d0}
blocked = boolean: false
i = number: 3
results = table: 0x14ff6620 {blocking:true, pause_skip:false, time_done:true, completed:false}
(7) Lua upvalue 'gameUpdateRef' at file 'game.lua:2581'
Local variables:
self = table: 0x14862440 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x153f7c08, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x15381da8 (more...)}
dt = number: 0.00601669
http_resp = nil
(8) Lua method 'update' at Steamodded file 'src/ui.lua:84'
Local variables:
self = table: 0x14862440 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x153f7c08, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x15381da8 (more...)}
dt = number: 0.00601669
(9) Lua field 'update' at file 'main.lua:995'
Local variables:
dt = number: 0.00601669
(10) Lua function '?' at file 'main.lua:934' (best guess)
(11) global C function 'xpcall'
(12) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 905 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])