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asd123cqp

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asd123cqp

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16 comments

  1. victimoflag
    victimoflag
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    any way to make it choose if joker eternal, rental, perishable?
    ik it says its immune and i dont want to randomly get them, 
    but i need to control this for something i wanna try
    only really focused on eternal but if anybody gonna do that then probably do the others too
    (tryna use lots of ankhs, ectos)
    if its an easy change in the code pls tell me
    1. victimoflag
      victimoflag
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      nvm i can use debugplus
  2. HumanWildcard
    HumanWildcard
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    Game crashed after I loeaded a Cloud save from my Linux computer, bought a card from the shop normally, won a small blind and got my banana consumed (This is where the crash happened), any extra info I will try to fetch if I can
    1. HumanWildcard
      HumanWildcard
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      Seems to actually be a problem when I redeem the money

      ===============
      (3) Lua global 'create_card_for_shop' at file 'functions/UI_definitions.lua:785'
      Local variables:
       area = table: 0x149c10d8  {click_offset:table: 0x153df5b0, static_rotation:false, shuffle_amt:0, parent:table: 0x14ea4758, T:table: 0x15005a98, offset:table: 0x14a6fe28 (more...)}
       forced_tag = nil
       total_rate = number: 28
       (for generator) = C function: builtin#6
       (for state) = table: 0x14ea31c0  {1:Tarot, 2:Planet, 3:Spectral, 4:sigil}
       (for control) = number: 4
       _ = number: 4
       v = string: "sigil"
       (*temporary) = nil
       (*temporary) = string: "sigil_rate"
       (*temporary) = string: "_rate"
       (*temporary) = boolean: false
       (*temporary) = table: 0x14ef9fa8  {order:80, conditions:table: 0x14efa058, _saved_d_u:true, original_key:greyed, prefix_config:table: 0x14ef9fd0, registered:true, func:function: 0x14efa038 (more...)}
       (*temporary) = table: 0x14863b08  {click_offset:table: 0x14da1258, children:table: 0x14c9bbe0, ambient_tilt:0.2, parent:table: 0x14c7f8a0, T:table: 0x14d97e28, offset:table: 0x1519e3b8 (more...)}
       (*temporary) = string: "card"
       (*temporary) = string: "facing"
       (*temporary) = string: "front"
       (*temporary) = boolean: false
       (*temporary) = number: 1
       (*temporary) = number: 2.75122
       (*temporary) = string: "attempt to perform arithmetic on a nil value"
      (4) Lua field 'func' at file 'game.lua:3192'
      Local variables:
       nosave_shop = nil
       (for index) = number: 1
       (for limit) = number: 2
       (for step) = number: 1
       i = number: 1
       (*temporary) = Lua function 'CardArea' (defined at line 25 of chunk ...Roaming\Balatro\Mods/balatro-plus/src/bplus\override.lua)
       (*temporary) = table: 0x149c10d8  {click_offset:table: 0x153df5b0, static_rotation:false, shuffle_amt:0, parent:table: 0x14ea4758, T:table: 0x15005a98, offset:table: 0x14a6fe28 (more...)}
      (5) Lua method 'handle' at file 'engine/event.lua:55'
      Local variables:
       self = table: 0x1484f060  {start_timer:true, timer:TOTAL, blockable:false, trigger:after, func:function: 0x14fb3f10, delay:0.2, complete:false, time:252.47463367547, blocking:true (more...)}
       _results = table: 0x14ff6620  {blocking:true, pause_skip:false, time_done:true, completed:false}
      (6) Lua method 'update' at file 'engine/event.lua:182'
      Local variables:
       self = table: 0x14e9b548  {queue_last_processed:127.36666666666, queues:table: 0x14e9b570, queue_dt:0.016666666666667, queue_timer:127.36731155578}
       dt = number: 0.00601669
       forced = nil
       (for generator) = C function: next
       (for state) = table: 0x14e9b570  {unlock:table: 0x14e9b660, other:table: 0x14e9b700, tutorial:table: 0x14e9b6b0, base:table: 0x14e9b688, achievement:table: 0x14e9b6d8}
       (for control) = number: nan
       k = string: "base"
       v = table: 0x14e9b688  {1:table: 0x1496efc0, 2:table: 0x15408e38, 3:table: 0x1484f060, 4:table: 0x14c85830, 5:table: 0x14a280d0}
       blocked = boolean: false
       i = number: 3
       results = table: 0x14ff6620  {blocking:true, pause_skip:false, time_done:true, completed:false}
      (7) Lua upvalue 'gameUpdateRef' at file 'game.lua:2581'
      Local variables:
       self = table: 0x14862440  {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x153f7c08, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x15381da8 (more...)}
       dt = number: 0.00601669
       http_resp = nil
      (8) Lua method 'update' at Steamodded file 'src/ui.lua:84' 
      Local variables:
       self = table: 0x14862440  {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x153f7c08, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x15381da8 (more...)}
       dt = number: 0.00601669
      (9) Lua field 'update' at file 'main.lua:995'
      Local variables:
       dt = number: 0.00601669
      (10) Lua function '?' at file 'main.lua:934' (best guess)
      (11) global C function 'xpcall'
      (12) LÖVE function at file 'boot.lua:377' (best guess)
      Local variables:
       func = Lua function '?' (defined at line 905 of chunk main.lua)
       inerror = boolean: true
       deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
       earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
  3. Hello there, is there a way to configure and set my own keybind for selecting cards ? Thank you in advance!
  4. iwhitaker
    iwhitaker
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    -
  5. Boredasfygwyy
    Boredasfygwyy
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    the key bindings arent working - it says it is but I cant activate the cards
  6. Salad74
    Salad74
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    Looks like the free rerolls aren't working, but otherwise it works great. Nice mod.
  7. CameronPlatt
    CameronPlatt
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    Thanks for making this! It's really fun to set up runs with it. 
  8. WavingBuddy
    WavingBuddy
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    Anyway to use this with balamod?
  9. mvny12
    mvny12
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    Sorry, didn't notice there was a place to report bugs
  10. ADVISRY2
    ADVISRY2
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    Any way for this mod to work while unlocking achievements?