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SomeCoder99

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SomeCoder99

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39 comments

  1. WildStarBoy555
    WildStarBoy555
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    I am getting the error "0x80070057: The parameter is incorrect" from the "004:5_space_invader" file.
    Type: Lua Source File
    Date modified: 5/5/2025
    Size: 548 bytes

    This happens when I try to move the downloaded "balatro-plus" to my "Mods" folder from my downloads.

    I currently have other mods installed and working so I know there is not an issue with my steamodded.

    How do I fix?
    1. WildStarBoy555
      WildStarBoy555
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      Additionally, I found the file at "balatro-plus\src\bplus\joker" and I can not open it.
    2. SomeCoder99
      SomeCoder99
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      Never faced this problem on Windows before, but I found this, maybe it will fix it.

      https://answers.microsoft.com/en-us/windows/forum/all/error-code-0x80070057-the-parameter-is-incorrect/6a56b8dd-b6c6-416f-8015-12b581176473

      Or you can try redownload the zip
    3. pr0t3uz
      pr0t3uz
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      I got the same error with the file, I had to rename it to "004_space_invader", so remove :5. That did it for me.
  2. Grey59ThaSet
    Grey59ThaSet
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    Some of the features aren't working for me. For example, When I tried to use the tag to make all cards held in hand at the beginning of round into mult cards, nothing happened. Also the Mysthical Deck doesn't give me a sigil card when a blind is created. Am I just stupid and did I do something wrong or is there a fix for this?
    1. SomeCoder99
      SomeCoder99
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      I already fixed this, but it still need some tests to making sure there is no issues before i publish it
  3. SynthexGOD123
    SynthexGOD123
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    Balanced cards crash my game, Framed cards don't work exactly how i assume they're supposed to, gaining chips every time anything (or any card i assume in specific) is triggered. Now currently its the third round playing a framed card and it has +76 chips on it, and the tag to enhance all cards in hand to framed cards on round start just doesn't pop, like at all. everything else in the mod looks good and i want to play but I just can't  play it if i have to be careful not to crash my game.
    (Edit) Premium cards crash my game too, blurred joker doesn't work at all, and for a little more clarification; i just used a framed card and it gained 99 chips immediately. 
  4. Xackutaa
    Xackutaa
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    Update?
  5. EthanMcKellar
    EthanMcKellar
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    is there new steam modded support?
    1. SomeCoder99
      SomeCoder99
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      Work In Progress, It might take a while because I've been a bit busy lately.
    2. Nephanor
      Nephanor
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      If you need a hand beta testing, got nothing better to do while I am working from home :D
  6. ScionSlayer
    ScionSlayer
    • premium
    • 0 kudos
    This is a fantastic mod, but you seriously need to make hungry joker rare or something. It feels like I'm cheating because everytime I get chef and hungry joker, which is surprisingly often, it's a sealed win and I wish there was more challenge in it. Granted I could choose not to use it but yknow.
  7. AzulTheProtoFox
    AzulTheProtoFox
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    i am unable to get tag effects to work none of the effects take place and just sit there am i doing something wrong?
  8. EthanMcKellar
    EthanMcKellar
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    not sure if its Mikas Mod or Balatro+ butpurple seals arent working

    edit: sorry didnt realize this was in the bugs already
  9. luigismansion44
    luigismansion44
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    I get this every time i try to start the game with this mod

    Oops! The game crashed:
    Syntax error: card.lua:2482: '}' expected (to close '{' at line 2467) near 'end'
    Additional Context:
    Balatro Version: 1.0.1n-FULL
    Modded Version: 1.0.0~ALPHA-1326a-STEAMODDED
    LÖVE Version: 11.5.0
    Lovely Version: 0.7.1
    Platform: Windows
    Stack Traceback
    ===============
    (3)  C function 'function: 0x2609bb70'
    (4) global C function 'require'
    (5) main chunk of file 'main.lua' at line 881
    (6) global C function 'require'
    (7) LÖVE function at file 'boot.lua:323' (best guess)
    Local variables:
     c = table: 0x26088c68  {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x26088cb8 (more...)}
     openedconsole = boolean: false
     confok = boolean: true
     conferr = nil
    (8) global C function 'xpcall'
    (9) LÖVE function at file 'boot.lua:362' (best guess)
    Local variables:
     result = boolean: true
    (10) global C function 'xpcall'
    (11) LÖVE function at file 'boot.lua:377' (best guess)
    Local variables:
     func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
     inerror = boolean: true
     deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
     earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
    1. luigismansion44
      luigismansion44
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      Idk if this Long Helps

      INFO - [♥] Lovely 0.7.1
      INFO - [♥] Game directory is at "D:\\SteamLibrary\\steamapps\\common\\Balatro"
      INFO - [♥] Writing logs to "C:\\Users\\ME\\AppData\\Roaming\\Balatro\\Mods\\lovely\\log"
      INFO - [♥] Using mod directory at "C:\\Users\\ME\\AppData\\Roaming\\Balatro\\Mods"
      INFO - [♥] Initialization complete in 12ms
      INFO - [♥] Applied 12 patches to 'main.lua'
      INFO - [♥] Applied 5 patches to 'engine/controller.lua'
      INFO - [♥] Applied 12 patches to 'back.lua'
      INFO - [♥] Applied 6 patches to 'tag.lua'
      INFO - [♥] Applied 1 patch to 'engine/moveable.lua'
      INFO - [♥] Applied 2 patches to 'engine/sprite.lua'
      INFO - [♥] Applied 2 patches to 'engine/animatedsprite.lua'
      INFO - [♥] Applied 42 patches to 'functions/misc_functions.lua'
      WARN - [♥] Regex '(?<indent>[ \\t])*G\\.jokers\\.cards\\[i\\]:calculate_joker\\(\\{first_hand_drawn = true\\}\\)\n[ \\t]*end' on target 'game.lua' for regex patch from balatro-plus\lovely\tags.toml resulted in no matches
      INFO - [♥] Applied 28 patches to 'game.lua'
      INFO - [♥] Applied 1 patch to 'globals.lua'
      INFO - [♥] Applied 3 patches to 'engine/ui.lua'
      INFO - [♥] Applied 70 patches to 'functions/UI_definitions.lua'
      WARN - [♥] Pattern 'if reps[j] ~= 1 then' on target 'functions/state_events.lua' for pattern patch from balatro-plus\lovely\blinds.toml resulted in no matches
      WARN - [♥] Pattern 'if reps[j] ~= 1 then card_eval_status_text((reps[j].jokers or reps[j].seals).card, \'jokers\', nil, nil, nil, (reps[j].jokers or reps[j].seals)) end' on target 'functions/state_events.lua' for pattern patch from balatro-plus\lovely\blinds.toml resulted in no matches
      WARN - [♥] Pattern 'if effects[ii].h_dollars then' on target 'functions/state_events.lua' for pattern patch from balatro-plus\lovely\jokers.toml resulted in no matches
      WARN - [♥] Pattern 'level_up_hand(G.jokers.cards[i], text)' on target 'functions/state_events.lua' for pattern patch from balatro-plus\lovely\jokers.toml resulted in no matches
      WARN - [♥] Pattern 'eval = G.jokers.cards[j]:calculate_joker({discard = true, other_card =  G.hand.highlighted[i], full_hand = G.hand.highlighted})' on target 'functions/state_events.lua' for pattern patch from balatro-plus\lovely\misc.toml resulted in no matches
      WARN - [♥] Regex '(?<indent>[ \\t])*for i = 1, #G\\.jokers\\.cards do\n[ \\t]*G\\.jokers\\.cards\\[i\\]:calculate_joker\\(\\{setting_blind = true, blind = G\\.GAME\\.round_resets\\.blind\\}\\)\n[ \\t]*end\n' on target 'functions/state_events.lua' for regex patch from balatro-plus\lovely\jokers.toml resulted in no matches
      WARN - [♥] Regex 'G.GAME.probabilities\\.(?<key>[a-zA-Z0-9_]+)' on target 'functions/state_events.lua' for regex patch from balatro-plus\lovely\misc.toml resulted in no matches
      WARN - [♥] Regex '(?<indent>[ \\t])*for i = 1, #G\\.jokers\\.cards do\n[ \\t]*G\\.jokers\\.cards\\[i\\]:calculate_joker\\(\\{setting_blind = true, blind = G\\.GAME\\.round_resets\\.blind\\}\\)\n[ \\t]*end\n' on target 'functions/state_events.lua' for regex patch from balatro-plus\lovely\tags.toml resulted in no matches
      INFO - [♥] Applied 49 patches to 'functions/state_events.lua'
      WARN - [♥] Pattern 'rarity = (_legendary and 4) or (rarity > 0.95 and 3) or (rarity > 0.7 and 2) or 1' on target 'functions/common_events.lua' for pattern patch from balatro-plus\lovely\misc.toml resulted in no matches
      INFO - [♥] Applied 90 patches to 'functions/common_events.lua'
      INFO - [♥] Applied 40 patches to 'functions/button_callbacks.lua'
      WARN - [♥] Pattern 'elseif self.base.suit == \'Spades\' then self.base.suit_nominal = 0.04;  self.base.suit_nominal_original = suit_base_nominal_original or 0.004 end' on target 'card.lua' for pattern patch from balatro-plus\lovely\decks.toml resulted in no matches
      WARN - [♥] Pattern 'if self.seal == \'Blue\' and #G.consumeables.cards + G.GAME.consumeable_buffer < G.consumeables.config.card_limit then' on target 'card.lua' for pattern patch from balatro-plus\lovely\jokers.toml resulted in no matches
      WARN - [♥] Pattern 'if self.ability.effect == \'Stone Card\' and not self.vampired then' on target 'card.lua' for pattern patch from balatro-plus\lovely\jokers.toml resulted in no matches
      WARN - [♥] Regex '[ \\t]*card_eval_status_text\\(self, \'extra\', nil, nil, nil, \\{message = localize\\(\'k_plus_tarot\'\\), colour = G\\.C\\.PURPLE\\}\\)\n[ \\t]*end\n[ \\t]*end\n[ \\t]*end\n' on target 'card.lua' for regex patch from balatro-plus\lovely\misc.toml resulted in no matches
      INFO - [♥] Applied 150 patches to 'card.lua'
      INFO - [G] file not found: main.lua: No such file or directory
      INFO - [G] file not found: main.lua: No such file or directory
      INFO - [G] file not found: main.lua: No such file or directory
      INFO - [G] Oops! The game crashed
      Syntax error: card.lua:2482: '}' expected (to close '{' at line 2467) near 'end'
      Stack Traceback
      ===============
      (1) Lua local 'handler' at file 'main.lua:612'
      Local variables:
      msg = string: "Syntax error: card.lua:2482: '}' expected (to close '{' at line 2467) near 'end'\
      "
      (*temporary) = Lua function '?' (defined at line 602 of chunk main.lua)
      (*temporary) = string: "Oops! The game crashed\
      "
      (2) LÖVE function at file 'boot.lua:352' (best guess)
      Local variables:
      errhand = Lua function '?' (defined at line 598 of chunk main.lua)
      handler = Lua function '?' (defined at line 598 of chunk main.lua)
      (3)  C function 'function: 0x37e3ce78'
      (4) global C function 'require'
      (5) main chunk of file 'main.lua' at line 881
      (6) global C function 'require'
      (7) LÖVE function at file 'boot.lua:323' (best guess)
      Local variables:
      c = table: 0x37e3f080  {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x37e34d68 (more...)}
      openedconsole = boolean: false
      confok = boolean: true
      conferr = nil
      (8) global C function 'xpcall'
      (9) LÖVE function at file 'boot.lua:362' (best guess)
      Local variables:
      result = boolean: true
      (10) global C function 'xpcall'
      (11) LÖVE function at file 'boot.lua:377' (best guess)
      Local variables:
      func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
      inerror = boolean: true
      deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
      earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
      INFO - [G] Additional Context:
      Balatro Version: 1.0.1n-FULL
      Modded Version: 1.0.0~ALPHA-1326a-STEAMODDED
      LÖVE Version: 11.5.0
      Lovely Version: 0.7.1
      Platform: Windows
      INFO - [G] Error: main.lua:799: attempt to index global 'SMODS' (a nil value)
      stack traceback:
      [love "boot.lua"]:352: in function '__index'
      main.lua:799: in function <main.lua:788>
      [C]: in function 'xpcall'
    2. SomeCoder99
      SomeCoder99
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      For now you can't use this mods with latest Steamodded version, you must use Steamodded old-calc, for the latest version is work in progress.
    3. luigismansion44
      luigismansion44
      • member
      • 0 kudos
      thanks
  10. EthanMcKellar
    EthanMcKellar
    • member
    • 0 kudos
    I was running this mod last night with Mikas Mod but then after some problems creating a modded balatro mobile I refreshed everything on my PC now this mod does not work and I can't figure out what has changed since yesterday. I have done EVERYTHING from scratch

    error is 

    Oops! The game crashed:
    Syntax error: card.lua:2482: '}' expected (to close '{' at line 2467) near 'end'
    Additional Context:
    Balatro Version: 1.0.1n-FULL
    Modded Version: 1.0.0~ALPHA-1326a-STEAMODDED
    LÖVE Version: 11.5.0
    Lovely Version: 0.7.1
    Platform: Windows
    Stack Traceback
    ===============
    (3)  C function 'function: 0x1237af48'
    (4) global C function 'require'
    (5) main chunk of file 'main.lua' at line 881
    (6) global C function 'require'
    (7) LÖVE function at file 'boot.lua:323' (best guess)
    Local variables:
     c = table: 0x26088c68  {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x12369588 (more...)}
     openedconsole = boolean: false
     confok = boolean: true
     conferr = nil
    (8) global C function 'xpcall'
    (9) LÖVE function at file 'boot.lua:362' (best guess)
    Local variables:
     result = boolean: true
    (10) global C function 'xpcall'
    (11) LÖVE function at file 'boot.lua:377' (best guess)
    Local variables:
     func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
     inerror = boolean: true
     deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
     earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])


    edit I used the old-calc steammodded and it works right now. s