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SomeCoder99

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SomeCoder99

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33 comments

  1. SynthexGOD123
    SynthexGOD123
    • member
    • 0 kudos
    Balanced cards crash my game, Framed cards don't work exactly how i assume they're supposed to, gaining chips every time anything (or any card i assume in specific) is triggered. Now currently its the third round playing a framed card and it has +76 chips on it, and the tag to enhance all cards in hand to framed cards on round start just doesn't pop, like at all. everything else in the mod looks good and i want to play but I just can't  play it if i have to be careful not to crash my game.
    (Edit) Premium cards crash my game too, blurred joker doesn't work at all, and for a little more clarification; i just used a framed card and it gained 99 chips immediately. 
  2. Xackutaa
    Xackutaa
    • member
    • 0 kudos
    Update?
  3. EthanMcKellar
    EthanMcKellar
    • member
    • 0 kudos
    is there new steam modded support?
    1. SomeCoder99
      SomeCoder99
      • member
      • 0 kudos
      Work In Progress, It might take a while because I've been a bit busy lately.
    2. Nephanor
      Nephanor
      • member
      • 0 kudos
      If you need a hand beta testing, got nothing better to do while I am working from home :D
  4. ScionSlayer
    ScionSlayer
    • supporter
    • 0 kudos
    This is a fantastic mod, but you seriously need to make hungry joker rare or something. It feels like I'm cheating because everytime I get chef and hungry joker, which is surprisingly often, it's a sealed win and I wish there was more challenge in it. Granted I could choose not to use it but yknow.
  5. AzulTheProtoFox
    AzulTheProtoFox
    • member
    • 0 kudos
    i am unable to get tag effects to work none of the effects take place and just sit there am i doing something wrong?
  6. EthanMcKellar
    EthanMcKellar
    • member
    • 0 kudos
    not sure if its Mikas Mod or Balatro+ butpurple seals arent working

    edit: sorry didnt realize this was in the bugs already
  7. luigismansion44
    luigismansion44
    • member
    • 0 kudos
    I get this every time i try to start the game with this mod

    Oops! The game crashed:
    Syntax error: card.lua:2482: '}' expected (to close '{' at line 2467) near 'end'
    Additional Context:
    Balatro Version: 1.0.1n-FULL
    Modded Version: 1.0.0~ALPHA-1326a-STEAMODDED
    LÖVE Version: 11.5.0
    Lovely Version: 0.7.1
    Platform: Windows
    Stack Traceback
    ===============
    (3)  C function 'function: 0x2609bb70'
    (4) global C function 'require'
    (5) main chunk of file 'main.lua' at line 881
    (6) global C function 'require'
    (7) LÖVE function at file 'boot.lua:323' (best guess)
    Local variables:
     c = table: 0x26088c68  {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x26088cb8 (more...)}
     openedconsole = boolean: false
     confok = boolean: true
     conferr = nil
    (8) global C function 'xpcall'
    (9) LÖVE function at file 'boot.lua:362' (best guess)
    Local variables:
     result = boolean: true
    (10) global C function 'xpcall'
    (11) LÖVE function at file 'boot.lua:377' (best guess)
    Local variables:
     func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
     inerror = boolean: true
     deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
     earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
    1. luigismansion44
      luigismansion44
      • member
      • 0 kudos
      Idk if this Long Helps

      INFO - [♥] Lovely 0.7.1
      INFO - [♥] Game directory is at "D:\\SteamLibrary\\steamapps\\common\\Balatro"
      INFO - [♥] Writing logs to "C:\\Users\\ME\\AppData\\Roaming\\Balatro\\Mods\\lovely\\log"
      INFO - [♥] Using mod directory at "C:\\Users\\ME\\AppData\\Roaming\\Balatro\\Mods"
      INFO - [♥] Initialization complete in 12ms
      INFO - [♥] Applied 12 patches to 'main.lua'
      INFO - [♥] Applied 5 patches to 'engine/controller.lua'
      INFO - [♥] Applied 12 patches to 'back.lua'
      INFO - [♥] Applied 6 patches to 'tag.lua'
      INFO - [♥] Applied 1 patch to 'engine/moveable.lua'
      INFO - [♥] Applied 2 patches to 'engine/sprite.lua'
      INFO - [♥] Applied 2 patches to 'engine/animatedsprite.lua'
      INFO - [♥] Applied 42 patches to 'functions/misc_functions.lua'
      WARN - [♥] Regex '(?<indent>[ \\t])*G\\.jokers\\.cards\\[i\\]:calculate_joker\\(\\{first_hand_drawn = true\\}\\)\n[ \\t]*end' on target 'game.lua' for regex patch from balatro-plus\lovely\tags.toml resulted in no matches
      INFO - [♥] Applied 28 patches to 'game.lua'
      INFO - [♥] Applied 1 patch to 'globals.lua'
      INFO - [♥] Applied 3 patches to 'engine/ui.lua'
      INFO - [♥] Applied 70 patches to 'functions/UI_definitions.lua'
      WARN - [♥] Pattern 'if reps[j] ~= 1 then' on target 'functions/state_events.lua' for pattern patch from balatro-plus\lovely\blinds.toml resulted in no matches
      WARN - [♥] Pattern 'if reps[j] ~= 1 then card_eval_status_text((reps[j].jokers or reps[j].seals).card, \'jokers\', nil, nil, nil, (reps[j].jokers or reps[j].seals)) end' on target 'functions/state_events.lua' for pattern patch from balatro-plus\lovely\blinds.toml resulted in no matches
      WARN - [♥] Pattern 'if effects[ii].h_dollars then' on target 'functions/state_events.lua' for pattern patch from balatro-plus\lovely\jokers.toml resulted in no matches
      WARN - [♥] Pattern 'level_up_hand(G.jokers.cards[i], text)' on target 'functions/state_events.lua' for pattern patch from balatro-plus\lovely\jokers.toml resulted in no matches
      WARN - [♥] Pattern 'eval = G.jokers.cards[j]:calculate_joker({discard = true, other_card =  G.hand.highlighted[i], full_hand = G.hand.highlighted})' on target 'functions/state_events.lua' for pattern patch from balatro-plus\lovely\misc.toml resulted in no matches
      WARN - [♥] Regex '(?<indent>[ \\t])*for i = 1, #G\\.jokers\\.cards do\n[ \\t]*G\\.jokers\\.cards\\[i\\]:calculate_joker\\(\\{setting_blind = true, blind = G\\.GAME\\.round_resets\\.blind\\}\\)\n[ \\t]*end\n' on target 'functions/state_events.lua' for regex patch from balatro-plus\lovely\jokers.toml resulted in no matches
      WARN - [♥] Regex 'G.GAME.probabilities\\.(?<key>[a-zA-Z0-9_]+)' on target 'functions/state_events.lua' for regex patch from balatro-plus\lovely\misc.toml resulted in no matches
      WARN - [♥] Regex '(?<indent>[ \\t])*for i = 1, #G\\.jokers\\.cards do\n[ \\t]*G\\.jokers\\.cards\\[i\\]:calculate_joker\\(\\{setting_blind = true, blind = G\\.GAME\\.round_resets\\.blind\\}\\)\n[ \\t]*end\n' on target 'functions/state_events.lua' for regex patch from balatro-plus\lovely\tags.toml resulted in no matches
      INFO - [♥] Applied 49 patches to 'functions/state_events.lua'
      WARN - [♥] Pattern 'rarity = (_legendary and 4) or (rarity > 0.95 and 3) or (rarity > 0.7 and 2) or 1' on target 'functions/common_events.lua' for pattern patch from balatro-plus\lovely\misc.toml resulted in no matches
      INFO - [♥] Applied 90 patches to 'functions/common_events.lua'
      INFO - [♥] Applied 40 patches to 'functions/button_callbacks.lua'
      WARN - [♥] Pattern 'elseif self.base.suit == \'Spades\' then self.base.suit_nominal = 0.04;  self.base.suit_nominal_original = suit_base_nominal_original or 0.004 end' on target 'card.lua' for pattern patch from balatro-plus\lovely\decks.toml resulted in no matches
      WARN - [♥] Pattern 'if self.seal == \'Blue\' and #G.consumeables.cards + G.GAME.consumeable_buffer < G.consumeables.config.card_limit then' on target 'card.lua' for pattern patch from balatro-plus\lovely\jokers.toml resulted in no matches
      WARN - [♥] Pattern 'if self.ability.effect == \'Stone Card\' and not self.vampired then' on target 'card.lua' for pattern patch from balatro-plus\lovely\jokers.toml resulted in no matches
      WARN - [♥] Regex '[ \\t]*card_eval_status_text\\(self, \'extra\', nil, nil, nil, \\{message = localize\\(\'k_plus_tarot\'\\), colour = G\\.C\\.PURPLE\\}\\)\n[ \\t]*end\n[ \\t]*end\n[ \\t]*end\n' on target 'card.lua' for regex patch from balatro-plus\lovely\misc.toml resulted in no matches
      INFO - [♥] Applied 150 patches to 'card.lua'
      INFO - [G] file not found: main.lua: No such file or directory
      INFO - [G] file not found: main.lua: No such file or directory
      INFO - [G] file not found: main.lua: No such file or directory
      INFO - [G] Oops! The game crashed
      Syntax error: card.lua:2482: '}' expected (to close '{' at line 2467) near 'end'
      Stack Traceback
      ===============
      (1) Lua local 'handler' at file 'main.lua:612'
      Local variables:
      msg = string: "Syntax error: card.lua:2482: '}' expected (to close '{' at line 2467) near 'end'\
      "
      (*temporary) = Lua function '?' (defined at line 602 of chunk main.lua)
      (*temporary) = string: "Oops! The game crashed\
      "
      (2) LÖVE function at file 'boot.lua:352' (best guess)
      Local variables:
      errhand = Lua function '?' (defined at line 598 of chunk main.lua)
      handler = Lua function '?' (defined at line 598 of chunk main.lua)
      (3)  C function 'function: 0x37e3ce78'
      (4) global C function 'require'
      (5) main chunk of file 'main.lua' at line 881
      (6) global C function 'require'
      (7) LÖVE function at file 'boot.lua:323' (best guess)
      Local variables:
      c = table: 0x37e3f080  {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x37e34d68 (more...)}
      openedconsole = boolean: false
      confok = boolean: true
      conferr = nil
      (8) global C function 'xpcall'
      (9) LÖVE function at file 'boot.lua:362' (best guess)
      Local variables:
      result = boolean: true
      (10) global C function 'xpcall'
      (11) LÖVE function at file 'boot.lua:377' (best guess)
      Local variables:
      func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
      inerror = boolean: true
      deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
      earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
      INFO - [G] Additional Context:
      Balatro Version: 1.0.1n-FULL
      Modded Version: 1.0.0~ALPHA-1326a-STEAMODDED
      LÖVE Version: 11.5.0
      Lovely Version: 0.7.1
      Platform: Windows
      INFO - [G] Error: main.lua:799: attempt to index global 'SMODS' (a nil value)
      stack traceback:
      [love "boot.lua"]:352: in function '__index'
      main.lua:799: in function <main.lua:788>
      [C]: in function 'xpcall'
    2. SomeCoder99
      SomeCoder99
      • member
      • 0 kudos
      For now you can't use this mods with latest Steamodded version, you must use Steamodded old-calc, for the latest version is work in progress.
    3. luigismansion44
      luigismansion44
      • member
      • 0 kudos
      thanks
  8. EthanMcKellar
    EthanMcKellar
    • member
    • 0 kudos
    I was running this mod last night with Mikas Mod but then after some problems creating a modded balatro mobile I refreshed everything on my PC now this mod does not work and I can't figure out what has changed since yesterday. I have done EVERYTHING from scratch

    error is 

    Oops! The game crashed:
    Syntax error: card.lua:2482: '}' expected (to close '{' at line 2467) near 'end'
    Additional Context:
    Balatro Version: 1.0.1n-FULL
    Modded Version: 1.0.0~ALPHA-1326a-STEAMODDED
    LÖVE Version: 11.5.0
    Lovely Version: 0.7.1
    Platform: Windows
    Stack Traceback
    ===============
    (3)  C function 'function: 0x1237af48'
    (4) global C function 'require'
    (5) main chunk of file 'main.lua' at line 881
    (6) global C function 'require'
    (7) LÖVE function at file 'boot.lua:323' (best guess)
    Local variables:
     c = table: 0x26088c68  {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x12369588 (more...)}
     openedconsole = boolean: false
     confok = boolean: true
     conferr = nil
    (8) global C function 'xpcall'
    (9) LÖVE function at file 'boot.lua:362' (best guess)
    Local variables:
     result = boolean: true
    (10) global C function 'xpcall'
    (11) LÖVE function at file 'boot.lua:377' (best guess)
    Local variables:
     func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
     inerror = boolean: true
     deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
     earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])


    edit I used the old-calc steammodded and it works right now. s
  9. midnightultra7
    midnightultra7
    • member
    • 0 kudos
    I get this error when trying to enter the shop after the first big blind in my run.

    Oops! The game crashed:
    functions/UI_definitions.lua:774: attempt to perform arithmetic on a nil value
    Additional Context:
    Balatro Version: 1.0.1n-FULL
    Modded Version: 1.0.0~ALPHA-1304a-STEAMODDED
    LÖVE Version: 11.5.0
    Lovely Version: 0.6.0
    Steamodded Mods:
        1: Mika's Mod Collection by Mikadoe [ID: MikasMods, Uses Lovely]
        2: Balatro+ by SomeCoder99 [ID: balatro_plus, Version: 1.0.1, Uses Lovely]
        3: Faster Planets by boomer678 [ID: 6799321315]
        4: Faster Cash Out by boomer678 [ID: 6789321312]
    Lovely Mods:
    Stack Traceback
    ===============
    (3) Lua global 'create_card_for_shop' at file 'functions/UI_definitions.lua:774'
    Local variables:
     area = table: 0x1ed8c708  {click_offset:table: 0x1ed1a3e0, static_rotation:false, shuffle_amt:0, parent:table: 0x1f3ca1c0 (more...)}
     forced_tag = nil
     total_rate = number: 28
     (for generator) = C function: builtin#6
     (for state) = table: 0x1f1281e8  {1:Tarot, 2:Planet, 3:Spectral, 4:sigil}
     (for control) = number: 4
     _ = number: 4
     v = string: "sigil"
     (*temporary) = nil
     (*temporary) = string: "sigil_rate"
     (*temporary) = string: "_rate"
     (*temporary) = boolean: false
     (*temporary) = number: 0
     (*temporary) = number: 0
     (*temporary) = number: 0
     (*temporary) = number: 1
     (*temporary) = number: 1
     (*temporary) = number: 2.29268
     (*temporary) = table: 0x1f3ca238  {click_offset:table: 0x1ef30328, children:table: 0x1f31d028, parent:table: 0x1f5101a0 (more...)}
     (*temporary) = nil
     (*temporary) = string: "attempt to perform arithmetic on a nil value"
    (4) Lua field 'func' at file 'game.lua:3153'
    Local variables:
     nosave_shop = nil
     (for index) = number: 1
     (for limit) = number: 2
     (for step) = number: 1
     i = number: 1
     (*temporary) = Lua function '?' (defined at line 36 of chunk [SMODS balatro_plus "src/override.lua"])
     (*temporary) = table: 0x1ed8c708  {click_offset:table: 0x1ed1a3e0, static_rotation:false, shuffle_amt:0, parent:table: 0x1f3ca1c0 (more...)}
    (5) Lua method 'handle' at file 'engine/event.lua:55'
    Local variables:
     self = table: 0x1f4ede38  {start_timer:true, timer:TOTAL, blockable:false, trigger:after, func:function: 0x1ef245c8 (more...)}
     _results = table: 0x1efddd08  {blocking:true, pause_skip:false, time_done:true, completed:false}
    (6) Lua method 'update' at file 'engine/event.lua:182'
    Local variables:
     self = table: 0x1f11f720  {queue_last_processed:28.866666666666, queues:table: 0x1f11f748, queue_dt:0.016666666666667 (more...)}
     dt = number: 0.0166571
     forced = nil
     (for generator) = C function: next
     (for state) = table: 0x1f11f748  {unlock:table: 0x1f11f770, other:table: 0x1f11fbe8, tutorial:table: 0x1f11f7c0 (more...)}
     (for control) = number: nan
     k = string: "base"
     v = table: 0x1f11f798  {1:table: 0x1eddb448, 2:table: 0x1f4ede38, 3:table: 0x1f86cf88, 4:table: 0x1f86d6a8 (more...)}
     blocked = boolean: false
     i = number: 2
     results = table: 0x1efddd08  {blocking:true, pause_skip:false, time_done:true, completed:false}
    (7) Lua upvalue 'gameUpdateRef' at file 'game.lua:2546'
    Local variables:
     self = table: 0x1eb5e810  {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x1f6826c8 (more...)}
     dt = number: 0.0166571
     http_resp = nil
    (8) Lua method 'update' at Steamodded file 'src/ui.lua:81' 
    Local variables:
     self = table: 0x1eb5e810  {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x1f6826c8 (more...)}
     dt = number: 0.0166571
    (9) Lua field 'update' at file 'main.lua:992'
    Local variables:
     dt = number: 0.0166571
    (10) Lua function '?' at file 'main.lua:931' (best guess)
    (11) global C function 'xpcall'
    (12) LÖVE function at file 'boot.lua:377' (best guess)
    Local variables:
     func = Lua function '?' (defined at line 902 of chunk main.lua)
     inerror = boolean: true
     deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
     earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])


    I've seen some people having problems with the latest steamodded version, but they all have 1306b, and I have 1304a. Do I still need to go lower for the mod to work?
    1. midnightultra7
      midnightultra7
      • member
      • 0 kudos
      Downgrading to 1230c didn't fix the issue either
    2. midnightultra7
      midnightultra7
      • member
      • 0 kudos
      NVM downgrading to 1230c did work, I just needed to start a new run
  10. alfasilver
    alfasilver
    • supporter
    • 0 kudos
    i got this error, desactivate others mods. 

    Oops! The game crashed:
    functions/common_events.lua:851: attempt to index local 'card' (a nil value)
    Additional Context:
    Balatro Version: 1.0.1n-FULL
    Modded Version: 1.0.0~ALPHA-1306b-STEAMODDED
    LÖVE Version: 11.5.0
    Lovely Version: 0.6.0
    Steamodded Mods:
        1: Balatro+ by SomeCoder99 [ID: balatro_plus, Version: 1.0.1, Uses Lovely]
    Lovely Mods:
    Stack Traceback
    ===============
    (3) Lua global 'card_eval_status_text' at file 'functions/common_events.lua:851'
    Local variables:
     card = nil
     eval_type = string: "extra"
     amt = nil
     percent = number: 1
     dir = nil
     extra = table: 0x05c2b908  {}
     text = string: ""
     sound = nil
     volume = number: 1
     card_aligned = string: "bm"
     y_off = number: 0.412683
     (*temporary) = table: 0x057ea9d8  {order:2, loc_vars:function: 0x057ead20, atlas:stickers, original_key:perishable (more...)}
     (*temporary) = nil
     (*temporary) = table: 0x05440718  {last_moved:-1, facing:front, click_offset:table: 0x056c4e30, children:table: 0x05b1df18 (more...)}
     (*temporary) = table: 0x05af28c8  {cardarea:table: 0x059bb780, full_hand:table: 0x056f4c68, other_card:table: 0x05b56d40 (more...)}
     (*temporary) = string: "perishable"
     (*temporary) = table: 0x057ea9d8  {order:2, loc_vars:function: 0x057ead20, atlas:stickers, original_key:perishable (more...)}
     (*temporary) = nil
     (*temporary) = table: 0x051f4910  {py:95, name:centers, image:Image: 0x01d4e6f9a590, px:71}
     (*temporary) = table: 0x05995050  {y:2, x:0}
     (*temporary) = string: "attempt to index local 'card' (a nil value)"
    (4) Lua function '?' at file 'functions/state_events.lua:498' (best guess)
    Local variables:
     e = table: 0x0541c158  {pixellated_rect:table: 0x058ce870, click_offset:table: 0x059425f8, children:table: 0x05683420 (more...)}
     hook = nil
     highlighted_count = number: 5
     cards = table: 0x05b5dd20  {}
     destroyed_cards = table: 0x056f5938  {}
     reps = table: 0x05956dd8  {1:1}
     (for index) = number: 1
     (for limit) = number: 5
     (for step) = number: 1
     i = number: 1
     (for index) = number: 1
     (for limit) = number: 1
     (for step) = number: 1
     i2 = number: 1
     effects = table: 0x054a0038  {}
     removed = boolean: false
     eval = table: 0x05337d28  {}
     effects = table: 0x054e5270  {1:table: 0x05c2b908, 2:table: 0x059498d8, 3:table: 0x052377b0, 4:table: 0x053dbd70 (more...)}
     (for generator) = C function: builtin#6
     (for state) = table: 0x054e5270  {1:table: 0x05c2b908, 2:table: 0x059498d8, 3:table: 0x052377b0, 4:table: 0x053dbd70 (more...)}
     (for control) = number: 1
     _ = number: 1
     effect = table: 0x05c2b908  {}
    (5) Lua method 'click' at file 'engine/ui.lua:981'
    Local variables:
     self = table: 0x0541c158  {pixellated_rect:table: 0x058ce870, click_offset:table: 0x059425f8, children:table: 0x05683420 (more...)}
    (6) Lua method 'update' at file 'engine/controller.lua:375'
    Local variables:
     self = table: 0x05461cb0  {held_button_times:table: 0x053dfbc0, focus_cursor_stack_level:1, snap_cursor_to:table: 0x0567e658 (more...)}
     dt = number: 0.00834719
    (7) Lua upvalue 'gameUpdateRef' at file 'game.lua:2679'
    Local variables:
     self = table: 0x051bf0a8  {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x05c3bff0 (more...)}
     dt = number: 0.00834719
    (8) Lua method 'update' at Steamodded file 'src/ui.lua:81' 
    Local variables:
     self = table: 0x051bf0a8  {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x05c3bff0 (more...)}
     dt = number: 0.00834719
    (9) Lua field 'update' at file 'main.lua:992'
    Local variables:
     dt = number: 0.00834719
    (10) Lua function '?' at file 'main.lua:931' (best guess)
    (11) global C function 'xpcall'
    (12) LÖVE function at file 'boot.lua:377' (best guess)
    Local variables:
     func = Lua function '?' (defined at line 902 of chunk main.lua)
     inerror = boolean: true
     deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
     earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
    1. alfasilver
      alfasilver
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      it crashes when i try to discard
    2. SomeCoder99
      SomeCoder99
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      can you give me the file AppData/Roaming/Balatro/Mods/lovely/dump/functions/state_events.lua
    3. alfasilver
      alfasilver
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      https://drive.google.com/file/d/1DlKd7EOZcWyT5hSgwHkbQo57hamadEz5/view?usp=sharing
    4. SomeCoder99
      SomeCoder99
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      and the common_events.lua file in the same directory
    5. alfasilver
      alfasilver
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      https://drive.google.com/file/d/1AJLU76Ho6tiFV-DVnmMOKQs9nChk-lll/view?usp=sharing

       common_events.lua
    6. SomeCoder99
      SomeCoder99
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      what cards do you discard and what joker do you have
    7. SomeCoder99
      SomeCoder99
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      Its the latest steamodded version, so for now you cannot use this mod with lastest steamodded version
    8. alfasilver
      alfasilver
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      ty, its works. It seems that the problem was the steamods version