49 comments
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LockedStickyPatch 3.10 Changes
Weakness
- Force no longer grants Immunity instead of Vulnerability
If you want to support me directly you can do so here Ko-fi Flemsus
Bug reports/feedback/suggestions/endorsments and all other types of comments and posts are much appreciated! -
Hey i have found another bug. When choosing force damage for a weakness you get immunity instead of vulnerability to that damage type.
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I have three levels in this class, but cannot learn cantrips from scrolls, which i should be able to do. Do i need more levels in this class or i am missing something else?
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Thanks. Just a thought, but i have an idea why i have encountered such a problem. Yes you need spell-slot of certain level to learn a spell of corresponding level from scroll. But it seems, that cantrips also have their corresponding spell-slot. When playing any spell-caster you can see on one of the squares (i mean row of squares where your resources are displayed - action, bonus action etc.) a hollow blue square - this is probably this cantrip spell-slot. So is it possible, that you somehow forgot to code this ,,cantrip spell-slot" to the class? Because when i try to learn cantrips from scrolls i see, that my level of spellcasting is too low, so it is almost like i lacked some kind of spell-slot. Noonetheless i know nothing about coding so i probably should not go on this long rant xD. Still maybe my insight will help you improve the mod!
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Would it be possible to have an optional file to get a feat every level?
Happy new year & have a nice day. -
Do you have any plans to update this mod for patch 7?
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Whenever i use any action that applies status to my character (like dash or hide), while having Personal Cost cursed blessing, they receive 1d6 damage even though no damage was dealt by them (describition of Personal Cost states that you should receive damage only when you also deal damage to something). Is it intended or is describtion wrong? Thank you kindly for your answer.
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Hey i have encountered similar problem, but this time with Double-Edged. If you decide to fix it thank you in advance. Also does both Double-Edged effect stack? I mean if i attack with both advantage and disadvantage (so both are neutered) should i deal 1d10 more but also get hit by 1d10? I tried it, but it doesnt seem to work and i just want to know if this is intentional or not?
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It happened when i have used thaumaturgy outside combat, or tried to crouch or cast guidance in conversation ability check. I think it's the same problem as the one as i had with personal cost.
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Really loving this class. Makes for some seriously esoteric yet effective builds. Great job!
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What does Tymora exactly do...
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Any chance to give them rip clothes to wear in character creation, not into the naked underwear thing lol
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Wait but this actually looks so fun!! Finally something that adds negative effects I can use for rp purposes. A fun way to create more of a challenge for my characters especially combined with other op mods hopefully this will balance it out :D
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This maybe my favorite mod, I've been playing the hell out of it recently, would totally recommend it to anyone who's really it making 'builds'.
if i had any complaint it would be that there aren't enough options for personality traits.
I like how effects out of combat scenarios.
I like how it dictates that character's role, (especially with a wasted party)
just wish it was a bit more flavorful like the rest of the features.
I also think it makes doomed kind of the least bang for your buck.
Anyways two of my favorite builds so far is:
#1 A zombie using (status master/life drain/comeback kid) + the acid splash cantrip.
bubonic artillery(muddy condition is great for this as the animation is twitchy and jerky like modern zombies)
#2 A battlefield surgeon using (accidental restoration/healthy bash) and an absolutely tanked to hit chance.
thanks for the great mod.