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  1. Flemsus
    Flemsus
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    Patch 3.8 Changes

    Combat Sickness
    - Reeling - REMOVED
    -- Radiating Orb & Reeling basically did the exact same thing, so I'm replacing Reeling since it's not as interesting.

    - Distracted - ADDED
    -- Entity cannot concentrate on spells. Any existing concentration effects end immediately, and the entity has Disadvantage on Intelligence-based Saving Throws.

    Deity
    - Ilmater - BUFF - Lose 2 AC, grant nearby allies 1 AC -> Grant nearby allies 1 AC
    - Myrkul - BUFF - Gets an extra 5% proc chance when recieving Divine Blessing.



    If you want to support me directly you can do so here Ko-fi Flemsus

    Bug reports/feedback/suggestions/endorsments and all other types of comments and posts are much appreciated!
  2. R6R6R
    R6R6R
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    Really loving this class. Makes for some seriously esoteric yet effective builds. Great job!
  3. b8888888
    b8888888
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    What does Tymora exactly do...
    1. Flemsus
      Flemsus
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      Wouldn't you like to know?

      (Basically a lot of random effects could happen so it's not that easy to explain)
  4. DemonEyesZero
    DemonEyesZero
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    Any chance to give them rip clothes to wear in character creation, not into the naked underwear thing lol
    1. Flemsus
      Flemsus
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      Sorry but I will not change this, thematically it is meant to be like you start with nothing and have to work for everything 😯 There's most likely clothes to get at the grove, but if you want to not be in underwear as fast as possible you can take Lae'zels casual clothes when she joins the party, she still has her armor so I doubt she'll mind 🤷

    2. DemonEyesZero
      DemonEyesZero
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      Well i ask for other reasons but thx for reply, and yes i kno about getting clothes in game lol
  5. toffeegirl54
    toffeegirl54
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    Wait but this actually looks so fun!! Finally something that adds negative effects I can use for rp purposes. A fun way to create more of a challenge for my characters especially combined with other op mods hopefully this will balance it out :D
    1. mikereks
      mikereks
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      the adventurer class is like the opposite of this , the feats it provides actually pair quite well, at least the ones ive tried, though many aren't balanced at all
  6. mikereks
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    This maybe my favorite mod, I've been playing the hell out of it recently, would totally recommend it to anyone who's really it making 'builds'.
    if i had any complaint it would be that there aren't enough options for personality traits.
    I like how effects out of combat scenarios.
    I like how it dictates that character's role, (especially with a wasted party)
    just wish it was a bit more flavorful like the rest of the features.
    I also think it makes doomed kind of the least bang for your buck.

    Anyways two of my favorite builds so far is:

    #1 A zombie using (status master/life drain/comeback kid) + the acid splash cantrip.
    bubonic artillery(muddy condition is great for this as the animation is twitchy and jerky like modern zombies)
    #2 A battlefield surgeon using (accidental restoration/healthy bash) and an absolutely tanked to hit chance.

    thanks for the great mod.
    1. Flemsus
      Flemsus
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      I'm glad you enjoy it!!

      The Personality Traits is one of the few things I have not touched since my initial release of this mod and at that point picking Doomed basically made sure you got every single ability and passive in this mod (hence why they're all mushed into three choices).
      That "philosophy" has since then changed and not even the Forsaken subclass forces you into picking everything, so I do agree that I should probably change from 3 -> 6 choices instead so that the Forsaken subclass at the very least can decide one to not take and Doomed gets some air to breathe.

      Using Healthy Bash to make sure your allies do not take as much damage in the off-chance that you hit them is actually not a combo I ever thought of myself, I like it! :D
  7. Mithras666
    Mithras666
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    Gah damn that's a ton of effects. I'll be downloading this soon :D
  8. xxlordiceghostxx
    xxlordiceghostxx
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    Not sure if anyone has mentioned this yet, but Im not able to select a Combat Sickness at level 2 like the break down says. I'am NOT using the July 14th upload, but the version before that one. So if this has already been fixed, then please let me know.

    *EDIT* I just saw I'm using 1.3 and this change wasnt made til 1.4.... Im not that smart... You will be keeping this updated for Patch#7 right? Man I sure hope so.
    1. Flemsus
      Flemsus
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      I'm praying that it just keeps working after Patch #7 is out, if it doesn't I'll definitely do my best to make it work ^^
    2. xxlordiceghostxx
      xxlordiceghostxx
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      I got to level 5, and im having issues with some of the Potentials. I'm playing Doomed subclass and it appears the Barbarian and Monk Potentials don't work. Barbarian doesn't give me an ability to use it, and Monks not giving me the +3 AC.
    3. Flemsus
      Flemsus
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      You (may) need to Short/Long Rest for some Potentials to work, if you try that and they still dont appear I'll have to come up with another way 🤔
    4. xxlordiceghostxx
      xxlordiceghostxx
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      Long resting worked. Thanks for quick reply.
  9. Cirato
    Cirato
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    Actually great class.
  10. OutJinxedTaPosition
    OutJinxedTaPosition
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    "if attacks directed towards you miss however you become Sad."

    LOL, great!
  11. AjWaj337
    AjWaj337
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    Whenever i use any action that applies status to my character (like dash or hide), while having Personal Cost cursed blessing, they receive 1d6 damage even though no damage was dealt by them (describition of Personal Cost states that you should receive damage only when you also deal damage to something). Is it intended or is describtion wrong? Thank you kindly for your answer.
    1. Flemsus
      Flemsus
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      That is definitely not intended and I'll look into it when I have time, thanks for the heads up!