Missed opportunity to call the Curse Blessing "Blursed"
Edit: Very cool mod idea, I've been looking for RP ways to add interest/increase difficulty. I love theorycrafting but you can craft a bit too know to the sun you know? xD It's useful to have a way to take things down a notch. Sorry to be asking for something, but would you ever consider de-feats, curse blessings, combat sickness' etc into standalone feats, or maybe a Waste of Flesh pick-n-mix feat bundle?
I really want to have this in my life, but I'd also love the flexibility to mix these features with other classes! Either way, thank you so much for your hard work. I love the creativity :D
I created an optional file that adds most of the Cursed Blessings, De-Feats and Hidden Potentials to the Feat List. A Sign and Combat Sickness would take quite some time to implement so no plan for that currently (Especially A Sign is an absolute mess to fix).
I've barely tested this so if some bug comes up I'll take a look if I have some time. (There's one that says Error, not sure why it does that but you can think of it as a separation between base game feats and mine since it does nothing anyway).
Thank you so so much! I'll try it out as soon as I have some free time tomorrow. I'm still on patch 7, hopefully that wont be an issue and I'll make a note if I come across any bugs. This really made my day, cheers again and have a good one :D
I have three levels in this class, but cannot learn cantrips from scrolls, which i should be able to do. Do i need more levels in this class or i am missing something else?
You can learn the same things that a Wizard would be able to learn, but for that to work you need to have spellslots of the corresponding level, in the case of Cantrips I'm actually not sure how that works D: It might just work after you've gained level 1-3 spellslots from either picking Wizard or Warlock at level 5
Thanks. Just a thought, but i have an idea why i have encountered such a problem. Yes you need spell-slot of certain level to learn a spell of corresponding level from scroll. But it seems, that cantrips also have their corresponding spell-slot. When playing any spell-caster you can see on one of the squares (i mean row of squares where your resources are displayed - action, bonus action etc.) a hollow blue square - this is probably this cantrip spell-slot. So is it possible, that you somehow forgot to code this ,,cantrip spell-slot" to the class? Because when i try to learn cantrips from scrolls i see, that my level of spellcasting is too low, so it is almost like i lacked some kind of spell-slot. Noonetheless i know nothing about coding so i probably should not go on this long rant xD. Still maybe my insight will help you improve the mod!
Just tested and you get the "cantrip spell-slot" automatically once you have regular spell slots, so you can start learning the cantrips after level 5!
Yes it is very much possible but it kinda defeats the point of what I've made here, you could rather easily change it for yourself if you:
1. Unpack this mod and find the folder 2. Go to WOF/Public/WOF/Progressions and open Progressions in a text editor 3. Replace all "<attribute id="AllowImprovement" type="bool" value="false" />" with "<attribute id="AllowImprovement" type="bool" value="true" />" 4. Repack it again and then install from file in your mod manager 5. Now you should get a feat every level (except level 1, that doesn't work)
Whenever i use any action that applies status to my character (like dash or hide), while having Personal Cost cursed blessing, they receive 1d6 damage even though no damage was dealt by them (describition of Personal Cost states that you should receive damage only when you also deal damage to something). Is it intended or is describtion wrong? Thank you kindly for your answer.
Hey i have encountered similar problem, but this time with Double-Edged. If you decide to fix it thank you in advance. Also does both Double-Edged effect stack? I mean if i attack with both advantage and disadvantage (so both are neutered) should i deal 1d10 more but also get hit by 1d10? I tried it, but it doesnt seem to work and i just want to know if this is intentional or not?
Do you have an example of when this happens with Double-Edged? :o Would save me a lot of time finding what the issue might be.
The second part is not intended per se, but it's also not not intended if that makes sense? Was a while since made this but I do remember having problems making it actually check for advantage/disadvantage so there's a very high chance that they do cancel eachother out.
It happened when i have used thaumaturgy outside combat, or tried to crouch or cast guidance in conversation ability check. I think it's the same problem as the one as i had with personal cost.
I'll upload a new version shortly that should fix the Double-Edged problem, if it still happens or anything else seems off feel free to comment again and I'll try to have it fixed asap ^^
Sorry but I will not change this, thematically it is meant to be like you start with nothing and have to work for everything 😯 There's most likely clothes to get at the grove, but if you want to not be in underwear as fast as possible you can take Lae'zels casual clothes when she joins the party, she still has her armor so I doubt she'll mind 🤷
53 comments
Weakness
- Force no longer grants Immunity instead of Vulnerability
If you want to support me directly you can do so here Ko-fi Flemsus
Bug reports/feedback/suggestions/endorsments and all other types of comments and posts are much appreciated!
Edit: Very cool mod idea, I've been looking for RP ways to add interest/increase difficulty. I love theorycrafting but you can craft a bit too know to the sun you know? xD It's useful to have a way to take things down a notch. Sorry to be asking for something, but would you ever consider de-feats, curse blessings, combat sickness' etc into standalone feats, or maybe a Waste of Flesh pick-n-mix feat bundle?
I really want to have this in my life, but I'd also love the flexibility to mix these features with other classes! Either way, thank you so much for your hard work. I love the creativity :D
I've barely tested this so if some bug comes up I'll take a look if I have some time. (There's one that says Error, not sure why it does that but you can think of it as a separation between base game feats and mine since it does nothing anyway).
Happy new year & have a nice day.
1. Unpack this mod and find the folder
2. Go to WOF/Public/WOF/Progressions and open Progressions in a text editor
3. Replace all "<attribute id="AllowImprovement" type="bool" value="false" />" with "<attribute id="AllowImprovement" type="bool" value="true" />"
4. Repack it again and then install from file in your mod manager
5. Now you should get a feat every level (except level 1, that doesn't work)
Unfortunately, I couldn't manage to do it.
Have a nice day,
Goblock
The second part is not intended per se, but it's also not not intended if that makes sense? Was a while since made this but I do remember having problems making it actually check for advantage/disadvantage so there's a very high chance that they do cancel eachother out.
(Basically a lot of random effects could happen so it's not that easy to explain)