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  1. Flemsus
    Flemsus
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    Patch 3.10 Changes

    Weakness
    - Force no longer grants Immunity instead of Vulnerability



    If you want to support me directly you can do so here Ko-fi Flemsus

    Bug reports/feedback/suggestions/endorsments and all other types of comments and posts are much appreciated!
  2. AjWaj337
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    Hey i have found another bug. When choosing force damage for a weakness you get immunity instead of vulnerability to that damage type. 
    1. Flemsus
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      That's on me missing a "Immune" where it should say "Vulnerable" in the code, will have the updated version up shortly
  3. AjWaj337
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    I have three levels in this class, but cannot learn cantrips from scrolls, which i should be able to do. Do i need more levels in this class or i am missing something else?
    1. Flemsus
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      You can learn the same things that a Wizard would be able to learn, but for that to work you need to have spellslots of the corresponding level, in the case of Cantrips I'm actually not sure how that works D: It might just work after you've gained level 1-3 spellslots from either picking Wizard or Warlock at level 5
    2. AjWaj337
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      Thanks. Just a thought, but i have an idea why i have encountered such a problem. Yes you need spell-slot of certain level to learn a spell of corresponding level from scroll. But it seems, that cantrips also have their corresponding spell-slot. When playing any spell-caster you can see on one of the squares (i mean row of squares where your resources are displayed - action, bonus action etc.) a hollow blue square - this is probably this cantrip spell-slot. So is it possible, that you somehow forgot to code this ,,cantrip spell-slot" to the class? Because when i try to learn cantrips from scrolls i see, that my level of spellcasting is too low, so it is almost like i lacked some kind of spell-slot. Noonetheless i know nothing about coding so i probably should not go on this long rant xD. Still maybe my insight will help you improve the mod!
    3. Flemsus
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      Just tested and you get the "cantrip spell-slot" automatically once you have regular spell slots, so you can start learning the cantrips after level 5!
  4. deleted98573358
    deleted98573358
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    Would it be possible to have an optional file to get a feat every level?

    Happy new year & have a nice day.
    1. Flemsus
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      Yes it is very much possible but it kinda defeats the point of what I've made here, you could rather easily change it for yourself if you:

      1. Unpack this mod and find the folder
      2. Go to WOF/Public/WOF/Progressions and open Progressions in a text editor
      3. Replace all "<attribute id="AllowImprovement" type="bool" value="false" />" with "<attribute id="AllowImprovement" type="bool" value="true" />"
      4. Repack it again and then install from file in your mod manager
      5. Now you should get a feat every level (except level 1, that doesn't work)
    2. deleted98573358
      deleted98573358
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       Thank you for the response & guide.

      Unfortunately, I couldn't manage to do it.

      Have a nice day,

      Goblock
  5. AjWaj337
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    Do you have any plans to update this mod for patch 7?
    1. Flemsus
      Flemsus
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      I have updated it multiple times since Patch 7 already? :o If you mean for Patch 8 when it drops I will for sure update it if needed!
    2. AjWaj337
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      My bad then, just didnt notice. Thanks for answer nonetheless.
  6. AjWaj337
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    Whenever i use any action that applies status to my character (like dash or hide), while having Personal Cost cursed blessing, they receive 1d6 damage even though no damage was dealt by them (describition of Personal Cost states that you should receive damage only when you also deal damage to something). Is it intended or is describtion wrong? Thank you kindly for your answer.
    1. Flemsus
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      That is definitely not intended and I'll look into it when I have time, thanks for the heads up!
    2. AjWaj337
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      Hey i have encountered similar problem, but this time with Double-Edged. If you decide to fix it thank you in advance. Also does both Double-Edged effect stack? I mean if i attack with both advantage and disadvantage (so both are neutered) should i deal 1d10 more but also get hit by 1d10? I tried it, but it doesnt seem to work and i just want to know if this is intentional or not?
    3. Flemsus
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      Do you have an example of when this happens with Double-Edged? :o Would save me a lot of time finding what the issue might be.

      The second part is not intended per se, but it's also not not intended if that makes sense? Was a while since made this but I do remember having problems making it actually check for advantage/disadvantage so there's a very high chance that they do cancel eachother out.

    4. AjWaj337
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      It happened when i have used thaumaturgy outside combat, or tried to crouch or cast guidance in conversation ability check. I think it's the same problem as the one as i had with personal cost.
    5. Flemsus
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      I'll upload a new version shortly that should fix the Double-Edged problem, if it still happens or anything else seems off feel free to comment again and I'll try to have it fixed asap ^^
  7. R6R6R
    R6R6R
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    Really loving this class. Makes for some seriously esoteric yet effective builds. Great job!
  8. b8888888
    b8888888
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    What does Tymora exactly do...
    1. Flemsus
      Flemsus
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      Wouldn't you like to know?

      (Basically a lot of random effects could happen so it's not that easy to explain)
  9. DemonEyesZero
    DemonEyesZero
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    Any chance to give them rip clothes to wear in character creation, not into the naked underwear thing lol
    1. Flemsus
      Flemsus
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      Sorry but I will not change this, thematically it is meant to be like you start with nothing and have to work for everything 😯 There's most likely clothes to get at the grove, but if you want to not be in underwear as fast as possible you can take Lae'zels casual clothes when she joins the party, she still has her armor so I doubt she'll mind 🤷

    2. DemonEyesZero
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      Well i ask for other reasons but thx for reply, and yes i kno about getting clothes in game lol
  10. toffeegirl54
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    Wait but this actually looks so fun!! Finally something that adds negative effects I can use for rp purposes. A fun way to create more of a challenge for my characters especially combined with other op mods hopefully this will balance it out :D
    1. mikereks
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      the adventurer class is like the opposite of this , the feats it provides actually pair quite well, at least the ones ive tried, though many aren't balanced at all
  11. mikereks
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    This maybe my favorite mod, I've been playing the hell out of it recently, would totally recommend it to anyone who's really it making 'builds'.
    if i had any complaint it would be that there aren't enough options for personality traits.
    I like how effects out of combat scenarios.
    I like how it dictates that character's role, (especially with a wasted party)
    just wish it was a bit more flavorful like the rest of the features.
    I also think it makes doomed kind of the least bang for your buck.

    Anyways two of my favorite builds so far is:

    #1 A zombie using (status master/life drain/comeback kid) + the acid splash cantrip.
    bubonic artillery(muddy condition is great for this as the animation is twitchy and jerky like modern zombies)
    #2 A battlefield surgeon using (accidental restoration/healthy bash) and an absolutely tanked to hit chance.

    thanks for the great mod.
    1. Flemsus
      Flemsus
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      I'm glad you enjoy it!!

      The Personality Traits is one of the few things I have not touched since my initial release of this mod and at that point picking Doomed basically made sure you got every single ability and passive in this mod (hence why they're all mushed into three choices).
      That "philosophy" has since then changed and not even the Forsaken subclass forces you into picking everything, so I do agree that I should probably change from 3 -> 6 choices instead so that the Forsaken subclass at the very least can decide one to not take and Doomed gets some air to breathe.

      Using Healthy Bash to make sure your allies do not take as much damage in the off-chance that you hit them is actually not a combo I ever thought of myself, I like it! :D