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Flemsus

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  1. Flemsus
    Flemsus
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    Patch 3.7 Changes

    Cursed Blessings
    - Double-edged - BUG FIX - No longer triggers on non-attacks (Might still be a few things not working properly with this one however so do notify me if you find any).
    - Leap of Faith - FIX - Did way more damage than intended, should be ok now.



    If you want to support me directly you can do so here Ko-fi Flemsus

    Bug reports/feedback/suggestions/endorsments and all other types of comments and posts are much appreciated!
  2. toffeegirl54
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    Wait but this actually looks so fun!! Finally something that adds negative effects I can use for rp purposes. A fun way to create more of a challenge for my characters especially combined with other op mods hopefully this will balance it out :D
    1. mikereks
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      the adventurer class is like the opposite of this , the feats it provides actually pair quite well, at least the ones ive tried, though many aren't balanced at all
  3. mikereks
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    This maybe my favorite mod, I've been playing the hell out of it recently, would totally recommend it to anyone who's really it making 'builds'.
    if i had any complaint it would be that there aren't enough options for personality traits.
    I like how effects out of combat scenarios.
    I like how it dictates that character's role, (especially with a wasted party)
    just wish it was a bit more flavorful like the rest of the features.
    I also think it makes doomed kind of the least bang for your buck.

    Anyways two of my favorite builds so far is:

    #1 A zombie using (status master/life drain/comeback kid) + the acid splash cantrip.
    bubonic artillery(muddy condition is great for this as the animation is twitchy and jerky like modern zombies)
    #2 A battlefield surgeon using (accidental restoration/healthy bash) and an absolutely tanked to hit chance.

    thanks for the great mod.
    1. Flemsus
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      I'm glad you enjoy it!!

      The Personality Traits is one of the few things I have not touched since my initial release of this mod and at that point picking Doomed basically made sure you got every single ability and passive in this mod (hence why they're all mushed into three choices).
      That "philosophy" has since then changed and not even the Forsaken subclass forces you into picking everything, so I do agree that I should probably change from 3 -> 6 choices instead so that the Forsaken subclass at the very least can decide one to not take and Doomed gets some air to breathe.

      Using Healthy Bash to make sure your allies do not take as much damage in the off-chance that you hit them is actually not a combo I ever thought of myself, I like it! :D
  4. Mithras666
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    Gah damn that's a ton of effects. I'll be downloading this soon :D
  5. xxlordiceghostxx
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    Not sure if anyone has mentioned this yet, but Im not able to select a Combat Sickness at level 2 like the break down says. I'am NOT using the July 14th upload, but the version before that one. So if this has already been fixed, then please let me know.

    *EDIT* I just saw I'm using 1.3 and this change wasnt made til 1.4.... Im not that smart... You will be keeping this updated for Patch#7 right? Man I sure hope so.
    1. Flemsus
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      I'm praying that it just keeps working after Patch #7 is out, if it doesn't I'll definitely do my best to make it work ^^
    2. xxlordiceghostxx
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      I got to level 5, and im having issues with some of the Potentials. I'm playing Doomed subclass and it appears the Barbarian and Monk Potentials don't work. Barbarian doesn't give me an ability to use it, and Monks not giving me the +3 AC.
    3. Flemsus
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      You (may) need to Short/Long Rest for some Potentials to work, if you try that and they still dont appear I'll have to come up with another way 🤔
    4. xxlordiceghostxx
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      Long resting worked. Thanks for quick reply.
  6. Cirato
    Cirato
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    Actually great class.
  7. OutJinxedTaPosition
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    "if attacks directed towards you miss however you become Sad."

    LOL, great!
  8. AjWaj337
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    Whenever i use any action that applies status to my character (like dash or hide), while having Personal Cost cursed blessing, they receive 1d6 damage even though no damage was dealt by them (describition of Personal Cost states that you should receive damage only when you also deal damage to something). Is it intended or is describtion wrong? Thank you kindly for your answer.
    1. Flemsus
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      That is definitely not intended and I'll look into it when I have time, thanks for the heads up!
  9. Stewie0071
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    Sounds really interensting!! the next run i will try it for sure! Seems a great challenge for who loves lose their mind into builds, like me
  10. Sle3pyH3ad
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    Soooo, what does this class actually does? (If you dont't mind me asking of course)
    1. OutJinxedTaPosition
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      I remember playing a game where the quest was called this. Not sure of the game title, but basically you turned people into mindless servants who you sent out to die for you. Hope this is close to it. 

      EDIT: I'm wrong. LOL 
    2. Flemsus
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      Yeah that's not quite what I had in mind 😅 I'd compare it to the weakest classes in FromSoft games (like Waste of Skin in Bloodborne and Wretch from Elden Ring) in a sense 🤔
    3. OutJinxedTaPosition
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      Yes, I see that now. Cool concept. If someone thinks this game is too easy then this is the class for them.
      No way I could run this on Honor mode like lazaerov is going to do.   
    4. lazaerov
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      So far, I'd definitely call this one a "teamwork makes the dreamwork" class. It's an adjustment, haha.
  11. BNodius
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    Would very much like a class breakdown if possible
    1. Flemsus
      Flemsus
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      I have updated the Description with what it does now.
    2. BNodius
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      Thx