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SFR

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swissfred

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About this mod

'Traps Begone' will disarm and deactivate all traps when clicked, without requiring tools, spells, or dice rolls. This ability is enabled by default when the mod is activated, and can be used by all characters.
Now works on all traps and trapped objects like chests, coffins, and more.
you get also a Perception Boost.

Requirements
Permissions and credits
Changelogs
Traps Begone for Patch #7 ( Third Party Mod )

'Traps Begone' will disarm and deactivate all traps when clicked, without requiring tools, spells, or dice rolls. This ability is enabled by default when the mod is activated, and can be used by all characters.

Now works on all traps and trapped objects like chests, coffins, and more.

NEW: Perception Boost if Mod is active.


No Trap disarm tool kits needed, can be used by all Characters in a Party

Following Traps are handled
Sarcophagus, Pressure, CorridorTrap, Wood_, MasonsGuild_Bait, Approach, Goddess, NearSecretDoor, Coffin, GasPit, Mine, Turret, Gargoyle, Spike, Explosion, Explosive, Proximity, ShieldCapacitor, Poison, Shockwave, Pulse, FrontTrap, TableuTrap, Tripwire, Beacon, FireWorks, SporeVents.

how to use: Just Click on the corresponding Trap and after the magic words 'TRAPS BEGONE!' are spoken the Trap
will be disarmed and deactivated.

How to Install the Mod:
Extract DWrite.dll
  •  to the 
  • Baldurs Gate 3\bin
  •  directory (eg. 
  • C:\Program Files (x86)\Steam\steamapps\common\Baldurs Gate 3\bin

Use BG3 Mod Manager or Vortex.

How to Uninstall:
  • Just exit the game and remove the mod. 
  • to disable Mod permanently use Script Extender console ( 1= disable 0 = enable )

      for versions before 2.0.28
      >> Mods.AlibabaKey.PersistentVars.ModeDisabled = 1
      Save Game.
      

      for versions  2.0.28 and up
      >> Mods.AlibabaKey.ModVars.ModeDisabled = 1
      Save Game.

This mod is a standalone version of 'Traps Begone' that is built into Alibaba's Key. Use this mod for traps. If you want doors, chests, and levers to be unlocked as well, use only one mod!
Alibaba's Key at Baldur's Gate 3 Nexus - Mods and community (nexusmods.com)


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Releases:

2.0.0Initial release ( modified from Mod Alibaba's Key )

2.0.1minor fixes, Effect on disarm Traps

2.0.2added more Traps

2.0.3Now works on all traps and trapped objects like chests, coffins, and more. 

2.0.4Compatibility with Locks Begone Mod

2.0.5if Alibaba's Key Mod is loaded will be deactiveted via PersistentVars.ModeDisabled, added perception boost if Mod is active

2.0.8
Added disarm and deactivates Proximity_Explosive Traps

2.0.9
Spiked Traps ( like in the Swamp ) can now be disarmed and deactivated

2.0.10Marble Pressure Plates Traps can also be disarmed and deactivated

2.0.11Mines are deactivated, GasPits are deactivated

2.0.13clear the Status 'Rigged' on the Cage Door of Brakkal at the Goblin Camp

2.0.14Added Corridor , Explosion  and ShieldCapacitor Traps

2.0.15Added Proximity and Explosive Traps.

2.0.18Added ShockWave and Pulse Traps, Effects on all Traps that are disarmed.

2.0.19Added MasonsGuild_Bait, MiddlePanel, BackPanel, FrontPlate, FrontTrap Traps

2.0.20Debug Information in SE console displays Region and Coordinates of object

2.0.22Minor fixes, Improved Traps detection

2.0.23added Goddess and NearSecretDoor Traps

2.0.24will disarm all Pressure Traps

2.0.25added Coffins ,  fixed some traps where not destroyed, fixed Wisdom of 18 was given wrongly to every character.


2.0.26Added more Traps  ( list on top of page ), messages are using Translated strings, informative messages

2.0.28added SporeVent Traps, Characters Joining Party will get the Perception Boost, changed PersistentVars to ModVars.

2.0.29
Patch #7 , Compatible ( Third Party Mod ) ( BG3 Mod manager 1.0.11.0)

2.1.1
Disarming Traps gives 24 XP

2.1.2Trapped  objects can be disarmed  using projectiles (arrows, spells) or by throwing objects. No need to get your adventuring hands dirty! Save that for looting—where it really counts,  Debug messages removed.

2.1.4find Traps marked as no Trap but as Trap armed.

2.1.5Less Effects and Sound on disarming Traps.

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MOD.io Version

Traps Begone for Baldur's Gate 3 - mod.io

3.0.0.31Fixed minor issue displaying message multiple times.