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swissfred

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  1. swissfred
    swissfred
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    Locked
    Sticky
    All Traps armed or not can be disarmed and deactivated

    Following Traps are handled
    Sarcophagus, Pressure, CorridorTrap, Wood_, MasonsGuild_Bait, Approach, Goddess, NearSecretDoor, Coffin, GasPit, Mine, Turret, Gargoyle, Spike, Explosion, Explosive, Proximity, ShieldCapacitor, Poison, Shockwave, Pulse, FrontTrap, TableuTrap, Tripwire, Beacon, FireWorks


    if you find a Trap that this Mod will not disarm & deactivate please tell me the name of it and where to find it.
    Now works on all traps and trapped objects like chests, coffins, and more. 
    in the SE console is a Debug message of the Trap for sending it to me if issue with a certain Trap

  2. callmechul
    callmechul
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    It works well on PATCH8. I like this style. 2025-04-18
  3. swapoer
    swapoer
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    This mod is very handy. The only problem I have with it is that it is too much of a show off. I would suggest no big bomb like noise, no Traps Begone text and just a simply puff.
    1. swissfred
      swissfred
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      eventually i reduce the effects sound 
      but the text must remain as if it fails it will tell you in red text maybe only on failed
    2. swapoer
      swapoer
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      Great! Thanks for the work!
  4. Wikt0r1us
    Wikt0r1us
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    Something is conflicting with this in my load order but I have many mods and not sure what it is. It was working before I added my classes, gear, spells and feat mods.

    EDIT: It is working, but I do need to have a trap disarm kit and it isn't consumed.
    1. swissfred
      swissfred
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      you can try the version in Mod.io subscribe it this should work
  5. lordsheogorath12
    lordsheogorath12
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    Question, does this cover the cage for the goblin worshiper trapped in the temple of selune in a suspended cage?
    1. swissfred
      swissfred
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      yes
  6. Charysma
    Charysma
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    I tried using an arrow from a hand crossbow and it didn't work. Not complaining because this mod is the bomb - more of an FYI
    1. swissfred
      swissfred
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      i need to check this
    2. swissfred
      swissfred
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      is working i can confirm you must use version 2.1.4 of the Mod and the Trap must be discovered ( higlighted )
      you can shoot any spell or arrow
  7. EpicGamer87
    EpicGamer87
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    I think the older version I was using disarmed all traps in the area? Now I have to click on each trap individually.
    1. swissfred
      swissfred
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      no my mod never disarmed all traps in the area i think you used a similar mod
      in my opinion is better to click on the trap individualy as disarm all traps in the area let you get the fun
    2. Pradoxal
      Pradoxal
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      NEED THAT MOD
      can you please provide link?
  8. metopis
    metopis
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    Hi do you have plan to support it in patch 7?
    1. swissfred
      swissfred
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      yes i am looking for an update
    2. The1Unum
      The1Unum
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      Thank you, great news! I assume (hope!) you are doing the same for Locks Begone?
    3. swissfred
      swissfred
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      yes and Alibaba's Key
    4. swissfred
      swissfred
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      done in version 2.0.29 also Locks begone
    5. The1Unum
      The1Unum
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      Doesn't work, neither does Locks Begone. Got the latest Script Extender that's suppose to work with patch 7. Other third party mods I use show up in the BG3 internal mod manager, but neither Locks Begone or Traps Begone does. Those mods however are installed AppData\Local\Larian Studios\Baldur's Gate 3\Mods not the Steam\steamapps\common\Baldurs Gate 3\bin folder.
    6. swissfred
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      tested it with 2 new games and ongoing works for me
      using bg3 mod manager ?
      are they disabled in the SE console it should say Traps begone ModVars.ModeDisabled = 0 
    7. The1Unum
      The1Unum
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      I'm not using the BG3 Mod Manager since you in the description wrote how to manually install it, so I just assumed that would work. I didn't interpret it like BG3MM was a requirement. No other mods I use has that as a requirement. Any chance you'll get the mods to show up in the Larians internal BG3 mod manager? Definitively the most convenient way, with easy updates and more.
    8. rexdale
      rexdale
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      Just to clarify; you're installing Locks Begone and Traps Begone into the mods folder along with the other mods? Not in the bin folder in the installation directory, right?
    9. The1Unum
      The1Unum
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      OK, its official. I am stupid. Thanks rexdale! Working now. 
  9. LittleShurry
    LittleShurry
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    After replaying the games alot, This mod is very useful for me in NG+. Thanks, Now i can finally Zooming my silly playthrough :>
    1. swissfred
      swissfred
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      do not forget to Endorse
  10. WovenViper
    WovenViper
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    This doesn't really seem to be working for me. When I click on a trap, it has the "trap disarmed" text above it, and the trap goes dark, but it still triggers when I go near it. Some examples would be blast traps, most recently in the Underdark, but it was in act I too, and repulsion traps. Is this how the mod is supposed to work or is there a bug/conflict I might be experiencing?
    1. swissfred
      swissfred
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      i need the debug message in the Script Extender console so i know what is the problem
    2. WovenViper
      WovenViper
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      Can you direct me on where to find that?
    3. swissfred
      swissfred
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      if you use BG3 Modmanager then go under 'Settings' 'Preferences' 'Script extender' and check 'create console'
      then you can after loading the game Alt Tab to the console and see the messages
    4. WovenViper
      WovenViper
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      Mod Traps Begone Debug
      S_UND_ZhentPort_Proximity_Explosive_A_Rusty_001_4b05f3f1-46ee-4a8e-99d9-95a5ce14baa4 IsTrap 1 IsTrapArmed 1
      Mod Traps Begone Debug
      S_UND_ZhentPort_Proximity_Explosive_A_Rusty_000_6a3ff09c-54fc-422d-a1eb-7a2168b88b84 IsTrap 1 IsTrapArmed 1
      Mod Traps Begone Debug
      S_UND_ZhentPort_Proximity_Explosive_A_Rusty_000_68c7c8f8-e3e8-4a80-a0c7-6546832fcf87 IsTrap 1 IsTrapArmed 1
      [Claws AltTight] Found wearer: Githyanki_Female_Player_13ec0fa2-7811-8364-fb7f-f67fc2f92c53
      [Claws AltTight] Found wearer: Githyanki_Female_Player_13ec0fa2-7811-8364-fb7f-f67fc2f92c53
      [Claws AltTight] Found wearer: Githyanki_Female_Player_13ec0fa2-7811-8364-fb7f-f67fc2f92c53

      This is the message. I am using Loviatars Claws, and those messages popped up after I triggered the trap after attempting to disarm it. Are they messing with each other? I tried keeping the character wearing them away from the area, but that message still popped up. Please let me know if this is what you needed.
    5. swissfred
      swissfred
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      yes this messages are needed as i dident check for , "Proximity_Explosive" traps
      now i have 2 choices to destroy the Trap or to remove the Trap
      i think i will remove the Trap
      and make a beta version so you can try it
      thanks for the messages

      can i send you the beta version ? are you on discord or send me a link where i can send it
    6. WovenViper
      WovenViper
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      Yeah, absolutely. My name on discord is the same as here. Feel free to message me.
  11. spek7re
    spek7re
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    Works like a charm, thank you!