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Bysell

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Bysell

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21 comments

  1. Motenator
    Motenator
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    Its still missing the icon (base game issue). Mind updating to give it an icon instead of a black box?
  2. mbiesbjerg
    mbiesbjerg
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    dont know if possible or have anu intrest for you but why not have Animate Dead spell insted just Animate Dead: Zombie in my opinion it would just work better and fit a bit better with the Necromancy of Thay


    and dont know if it is possible could maybe upscale it after have read The Tharchiate Codex when you get the Danse Macabre spell

    I think this would make it a bit better so so I just wanted to tell my opinion and to see if it could be done πŸ˜…


    but I still think this is a cool mod that makes Necromancy of Thay more worth it to get so well done, great workπŸ‘πŸ‘πŸ‘
    1. delysic2
      delysic2
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      they're 2 different spells dude. it's literally common sense
  3. serpens1789
    serpens1789
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    Please update for patch 7
    1. Motenator
      Motenator
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      Im on Patch 7 and its working without issue
  4. BigBozat
    BigBozat
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    Wondering:
    Compatible with Siaell's Path of Undeath (which uses the Necromancy of Thay book as a trigger for a bunch of things)?
    https://www.nexusmods.com/baldursgate3/mods/9164
    Detailed documentation
    1. Bysell
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      Should probably be compatable because i just edit the Fobidden knowledge passive and the Danse Macabre spell so if the mod doesn't change that it should still work
    2. BigBozat
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      Wulp, I guess I'll have to test to see...  I know PoD uses the Forbidden Knowledge passive as [one of] the element[s] of its undeath gameplay changes, so there's a non-negligible chance that Siaell's mod might not like an edited Forbidden Knowledge passive (I'll ask Siaell, and maybe test to see if load order matters?)
    3. Bysell
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      Yeah if she changed the Passive then its probably not going to work no matter of load order becasue they just overwrite each other so one of them will just not work so put mine first in load order and my passive won't work but the PoU mod should work fine then probably
    4. BigBozat
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      Had been testing & everything seems fine, and then Siaell confirmed it:

      It does give it an icon, inheriting everything else, so shouldn't cause compatibility issues as long as PoU is loaded after (to keep the icon, otherwise not a big deal).

      Sweet!  
  5. Applejaxc
    Applejaxc
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    I'm glad this came out at the same time as that other mod to automate summons/make them AI controlled. I'm rolling with undead in force.
  6. mdfdfdf
    mdfdfdf
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    wow, it's actually a very nice change! thanks :)
    1. Bysell
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      Glad you like it :D
  7. Kipperkid
    Kipperkid
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    This is compatible with Animate Dead ++ yes?
    1. Bysell
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      I dont see why it should not be
  8. Mikox11
    Mikox11
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    This is gr8! Thx man!
    1. Bysell
      Bysell
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      Glad you like it :D
  9. DrFlexo
    DrFlexo
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    The vanilla book reward is just horribly underwhelming. Getting past all these traps and wisdom checks only to get something you already have through withers amulet. This mod fixes that somewhat, thank you. Maybe for balancing the zombie should not be permanent, but that's another question.
    1. Bysell
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      The Zombie being permanent just makes it not disappear after Long Rests which isn't really a big deal Balance wise and it should have been like that for Undead Summons from the Start (Like it is in 5e)
  10. Limb0
    Limb0
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    and just when i was like, "nah, i don't need to bother with that book"
    1. Bysell
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      XD