File information

Last updated

Original upload

Created by

Mithras666

Uploaded by

Mithras666

Virus scan

Safe to use

About this mod

Fully modular, dynamic enemy spell addition mod. Written entirely in Script Extender, and uses MCM for easy in-game configuration.

Requirements
Permissions and credits
Translations
  • Mandarin
Changelogs

This is part 2 of my 5-part mod series, Mithras' Mod Menus (MMM):

Enemy Stats
Enemy Spells
Smarter AI
Regeneration
Exhaustion














Game Modes: 


Class Mode: Enemies get spells based on their archetype: Wizard, Rogue, Ranger, Fighter, Barbarian.
Classless Mode: All enemies get spells and can use them, as long as they have the spellslots for them.
Chaos Mode: All enemies get spells, and they don't need spellslots to cast them.
Undead Mages: All Undead are given the "Wizard" archetype, and are as thus allowed to cast spells as per Class Mode.
Cantrips For Everyone: Everyone gets cantrips, regardless of their archetype.










Spell Sources: 


Vanilla Spells
5e Spells
PF2e Spells
Homebrew Spells