the enemy stats work once, that time I think I put it below far away from MCM. maybe no.36, below 35 MOD such like 5espell, unlock curve level and Community Library.
What shoud I do to make them all work and show up in the MCM ?? Please help me.
After some more testing and turning on the Debug console it is apparant that some enemies just are set to wizard class by default. Even if you turn on the Class system sometimes enemies that clearly are not wizards are set to that class. And they do not appear on the tag list for that class either. So something is clearly up. A quick test is the two Novice of the Absolute you encounter pretty early. The fighter is flagged as wizard in the Debug and can suddenly cast wizard spells.
Hey can you un-archive versions for patch 6 please ? Staying on 6 until this plsythrough is done, so many of my mods don't work on P7 (you're gonna see this msg a lot I think, sorry lol)
EDIT: All seems good. Damn I better start testing stuff before auto-assuming patch 7 fixes mean patch 6 breakages. Nice mod btw. I'm still trying to figure out my random encounter/increased difficulty setup as I have level 20 chars and a ton of modded gear/feats), this is a great addition to CX and CX AI, throws some real chaos into the mix (no pun intended).
I wanna get a nice balance for my second playthrough as I'll be playing with a friend so wanna get a smooth setup I can zip up and sandbox, as we'll be LAN'ing it. His first and only my second D&D experience. Real "the deaf leading the blind" situation.
Anywho enough waffling, ya it works lol. Cheers bud.
Oh I've not tried, I just seen it was updated for P7 and I've found P7 mods don't work on P6, generally speaking. I'll give it a try first and if it doesn't work I'll get you some logs, if so though I'll let you know it's still OK for previous versions.
I'm not a BG3 modder at all so have no idea about the guts of em, I plan on stopping playing soon, wish I'd gotten into modding earlier. Instead I left it until I was right near the the end of act 3 and downloaded 200 mods lol
All seems good. Damn I better start testing stuff before auto-assuming patch 7 fixes mean patch 6 breakages. Nice mod btw. I'm still trying to figure out my random encounter/increased difficulty setup as I have level 20 chars and a ton of modded gear/feats), this is a great addition to CX and CX AI, throws some real chaos into the mix (no pun intended).
I wanna get a nice balance for my second playthrough as I'll be playing with a friend so wanna get a smooth setup I can zip up and sandbox, as we'll be LAN'ing it. His first and only my second D&D experience. Real "the deaf leading the blind" situation.
Anywho enough waffling, ya it works lol. Cheers bud.
Getting multiple console errors Validation of property 'BlockNewDisturbanceReactions' failed on esv::Character 0000024F6173F290 Object class esv::Character failed validation; proxying of this class is disabled bg3se::esv::lua::OsirisCallbackManager::RunHandler(): Osiris event handler failed: [string "EnemySpells/BootstrapServer.lua"]:424: attempt to index a nil value (field 'ServerCharacter') stack traceback: EnemySpells/BootstrapServer.lua:424: in upvalue 'DetermineClassByUUID' EnemySpells/BootstrapServer.lua:869: in function <EnemySpells/BootstrapServer.lua:838> bg3se::esv::lua::OsirisCallbackManager::RunHandler(): Osiris event handler failed: [string "EnemySpells/BootstrapServer.lua"]:424: attempt to index a nil value (field 'ServerCharacter')the line with the 869 and 838 seems to show up multiple times. I am on patch 6.This happened in the withers tomb with entombed scribes. I shoved one of them to start combat
Hmm, probably because they're objects until you shove them where they become characters? Could you try to start combat differently like by pressing the button, and check if that error pops up again?
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Also in 2.0:
Removed more unnecessary spells
Removed duplicates and redundant spells
Added debug for "Cantrips For Everyone" mode
My load order was like this :
0.MCM
1.MCM-chs
2. Enemy Stats
3. Enemy Stats-CHT
4. Enemy Spells
5. Enemy Spells-CHT
6. Smarter AI
7. Smarter AI-CHT
Is there something wrong about the load order?
the enemy stats work once, that time I think I put it below far away from MCM. maybe no.36, below 35 MOD such like 5espell, unlock curve level and Community Library.
What shoud I do to make them all work and show up in the MCM ?? Please help me.
When enemies level up at combat start(by your Enemy Stats),
which level is [SpellSlot Boost/NPC Min Levels] based on?
EDIT: All seems good. Damn I better start testing stuff before auto-assuming patch 7 fixes mean patch 6 breakages. Nice mod btw. I'm still trying to figure out my random encounter/increased difficulty setup as I have level 20 chars and a ton of modded gear/feats), this is a great addition to CX and CX AI, throws some real chaos into the mix (no pun intended).
I wanna get a nice balance for my second playthrough as I'll be playing with a friend so wanna get a smooth setup I can zip up and sandbox, as we'll be LAN'ing it. His first and only my second D&D experience. Real "the deaf leading the blind" situation.
Anywho enough waffling, ya it works lol. Cheers bud.
I'm not a BG3 modder at all so have no idea about the guts of em, I plan on stopping playing soon, wish I'd gotten into modding earlier. Instead I left it until I was right near the the end of act 3 and downloaded 200 mods lol
I wanna get a nice balance for my second playthrough as I'll be playing with a friend so wanna get a smooth setup I can zip up and sandbox, as we'll be LAN'ing it. His first and only my second D&D experience. Real "the deaf leading the blind" situation.
Anywho enough waffling, ya it works lol. Cheers bud.
Validation of property 'BlockNewDisturbanceReactions' failed on esv::Character 0000024F6173F290
the line with the 869 and 838 seems to show up multiple times.Object class esv::Character failed validation; proxying of this class is disabled
bg3se::esv::lua::OsirisCallbackManager::RunHandler(): Osiris event handler failed: [string "EnemySpells/BootstrapServer.lua"]:424: attempt to index a nil value (field 'ServerCharacter')
stack traceback:
EnemySpells/BootstrapServer.lua:424: in upvalue 'DetermineClassByUUID'
EnemySpells/BootstrapServer.lua:869: in function <EnemySpells/BootstrapServer.lua:838>
bg3se::esv::lua::OsirisCallbackManager::RunHandler(): Osiris event handler failed: [string "EnemySpells/BootstrapServer.lua"]:424: attempt to index a nil value (field 'ServerCharacter')
I am on patch 6.This happened in the withers tomb with entombed scribes.
I shoved one of them to start combat