Hello I like the concept of this mod but I think there should be a upgrade system from enchantment 1 to 3 to allow for a more immersive roleplay experience.
I created the following MOD based on this MOD. The first one I uploaded without your permission and use Tyr Justice's Scale of Justice, so I'm currently uploading a new MOD that removes that skill, but I'd like to use Scale of Justice again if possible. Could you please give me permission? https://www.nexusmods.com/baldursgate3/mods/2290
This looks amazing, any chance of a longsword version?
Since AD&D days (& the 'Paladin in Hell' cover art) I've felt longsword and shield has been the ultimate Classic Paladin, and since BG3 lacks holy avengers a Tyr's Justice longsword would fill the gap nicely.
Just a suggestion, I don't know which effect you used, the yellow one, but, at least imo, MAG_RADIANT_RADIANCE_WEAPON looks way "holier"
6abda680-50c7-40af-8d37-2cc75fae7d21
It doesn't shine as much, it's just from certain angles, but I at least think it looks a bit better than the yellow one. I haven't been able to find the effect for the divine smite, which I think would look even more appropriate
I try to get the MAG_RADIANT_RADIANCE_WEAPON glow to get on this weapon for two days, but nothing works..... can you explain me how two change the weapon glow?
new entry "LIA_TyrsJustice_WeaponGlow" type "StatusData" data "StackId" "LIA_TyrsJustice_WeaponGlow" data "StatusEffectOverrideForItems" "f2204a1d-a79b-4efe-a3da-3ed69392b94a" data "StatusPropertyFlags" "DisableCombatlog; DisableOverhead; DisablePortraitIndicator; IgnoreResting" data "StatusType" "BOOST" ↓ new entry "LIA_TyrsJustice_WeaponGlow" type "StatusData" data "StackId" "LIA_TyrsJustice_WeaponGlow" data "StatusEffectOverrideForItems" "6abda680-50c7-40af-8d37-2cc75fae7d21" data "StatusPropertyFlags" "DisableCombatlog; DisableOverhead; DisablePortraitIndicator; IgnoreResting" data "StatusType" "BOOST" ※Change the 4th line
Hi there. Thank you for the mod! Aside from being a fun sword, it's a great example to use to learn some more advanced bg3 modding!
Along those lines, I've been trying to change the base model from the sword. I want to use the model from the Sword of Justice (a bit beefier than the one used in the mod). I'm pretty sure the file to edit is: TyrsJustice.lsx
I swapped out <attribute id="VisualTemplate" type="FixedString" value="421b7547-1981-8a88-e706-8bb4e956c568" /> for <attribute id="VisualTemplate" type="FixedString" value="f69d46c0-213b-038a-5281-9533b61dca7b" />
Honestly I was kinda hoping for this same thing. The current model isn't bad, but the Sword of Justice having a unique model and looking as good as it does is but being such a low tier weapon is criminal.
Ah I see what happened. It looks like Liareth may have been using the Sword of Justice model from the beginning, but some others thought that current model was a better fit. It all just comes down to taste really.
By the way, did some testing and you can download the other +3 version in the old files that still uses the Sword of Justice appearance. It currently works just fine.
To be clear: I wasn't actually aware of the (current) model when I made the choice to use Sword of Justice model, and when some users mentioned it as an option, I felt it was much more fitting than the Sword of Justice model. I didn't change it because of their preferences, I changed it because of mine. :)
Yep. Thanks. That helped me identify the right model id too. The old version used the basic Greatsword icon though which is pretty uggo.
Modified the .lsx to modify these two lines to the new values: <attribute id="Icon" type="FixedString" value="Item_UNI_PLA_WPN_SwordOfJustice_2" /> <attribute id="VisualTemplate" type="FixedString" value="571ec8f3-ea25-56f9-bee7-492ae2483478" />
Ofcourse when I convert to lsf and load the game back up the Name and Description show up as "Not Found" for some reason even if I didn't touch the UUIDs... sigh., but the sword and icon look pretty great!
do you plan on translating the mods into other languages? if not could you tell me how we could manually translate the weapon description, i just tried opening it with notepad++ and translating the snippets but with the slightest change it stopped working, if it is possible please answer me thanks , I really liked this mod because it is not something that you just get in the tuturial trunk but I wanted it in my language.
46 comments
Dropped by the Adamantine Golem in late Act 1. There is a variant that spawns the +1 version in the tutorial chest.
I'M ALREADY PAST THERE!!!!
I recommend installing one of the mods that allows you to spawn items and spawning Tyr's Justice yourself.
2ddf125b-fa51-4336-97b5-8c13fe358bfb
Can you add a quest to make obtaining the blade cooler?
Can you add an upgrade system?
Not now, for technical reasons. But when Larian releases modding tools, yes.
The first one I uploaded without your permission and use Tyr Justice's Scale of Justice, so I'm currently uploading a new MOD that removes that skill, but I'd like to use Scale of Justice again if possible. Could you please give me permission?
https://www.nexusmods.com/baldursgate3/mods/2290
Since AD&D days (& the 'Paladin in Hell' cover art) I've felt longsword and shield has been the ultimate Classic Paladin, and since BG3 lacks holy avengers a Tyr's Justice longsword would fill the gap nicely.
6abda680-50c7-40af-8d37-2cc75fae7d21
It doesn't shine as much, it's just from certain angles, but I at least think it looks a bit better than the yellow one. I haven't been able to find the effect for the divine smite, which I think would look even more appropriate
tyrjustice/pubulic/tyrjustice/stats/generated/Data/tyrjustice
new entry "LIA_TyrsJustice_WeaponGlow"
type "StatusData"
data "StackId" "LIA_TyrsJustice_WeaponGlow"
data "StatusEffectOverrideForItems" "f2204a1d-a79b-4efe-a3da-3ed69392b94a"
data "StatusPropertyFlags" "DisableCombatlog; DisableOverhead; DisablePortraitIndicator; IgnoreResting"
data "StatusType" "BOOST"
↓
new entry "LIA_TyrsJustice_WeaponGlow"
type "StatusData"
data "StackId" "LIA_TyrsJustice_WeaponGlow"
data "StatusEffectOverrideForItems" "6abda680-50c7-40af-8d37-2cc75fae7d21"
data "StatusPropertyFlags" "DisableCombatlog; DisableOverhead; DisablePortraitIndicator; IgnoreResting"
data "StatusType" "BOOST"
※Change the 4th line
Along those lines, I've been trying to change the base model from the sword. I want to use the model from the Sword of Justice (a bit beefier than the one used in the mod). I'm pretty sure the file to edit is: TyrsJustice.lsx
I swapped out
<attribute id="VisualTemplate" type="FixedString" value="421b7547-1981-8a88-e706-8bb4e956c568" />
for
<attribute id="VisualTemplate" type="FixedString" value="f69d46c0-213b-038a-5281-9533b61dca7b" />
Any idea what I'm doing wrong?
'
Many thanks!
Modified the .lsx to modify these two lines to the new values:
<attribute id="Icon" type="FixedString" value="Item_UNI_PLA_WPN_SwordOfJustice_2" />
<attribute id="VisualTemplate" type="FixedString" value="571ec8f3-ea25-56f9-bee7-492ae2483478" />
Ofcourse when I convert to lsf and load the game back up the Name and Description show up as "Not Found" for some reason even if I didn't touch the UUIDs... sigh., but the sword and icon look pretty great!