Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Control Water adjusted to fix upcasting issues with Warlock Progression (Genie Warlock).
Version 3.4.1
New spells added.
Multiple minor adjustments and fixes to existing spells.
Version 3.4.0
Changes to Spell Attack and Spell DC for Summon-type spells (Summon Undead, Summon Celestial).
Script Extender and Compatibility Framework no longer required and removed from mod requirements.
Version 3.3.7
Various new spells added.
Harrowing Ray changed.
Minor script change that only affects Fathomless Warlocks.
Genie Warlock spell list changes.
Version 3.3.6
Bottled Respite bugfix for Genie Warlock.
Version 3.3.5
Additional content for Genie Warlock.
VFX for Detect Evil and Good (Genie Warlocks) changed slightly.
6th Level upcasting for Danse Macabre, Enervate, and Animate Shadows fixed.
Version 3.3.4
Hell Hound and Shadow Mastiff Calling Bell stat inheritance fixed.
Object summoned by the Maelstrom Spell no longer named Placeholder.
Spirit Shroud costs changed to a Bonus Action as is RAW.
Version 3.3.3
Additional content for Fathomless Warlock.
Maelstrom added for Fathomless Warlock and Veenab 5e Spells.
Script updated. Mod file's version number will now keep up with the mod page's version number to facilitate script changes.
Version 3.3.2
Amorphous Movement changed. Only affects Shadows currently (Conjure Shadows/Animate Shadows).
Missing TargetRadius added to Conjure Shadows.
Custom Resources (Spectral Tentacle, Elemental Flight) are fully replenished by Potion of Angelic Slumber, illithid Restoration devices, and the Restoration Faucet in the HoH.
Version 3.3.1
Fixed Fathomless and Genie Warlock's Extended Spell List not showing up due to previous Compatibility Framework changes.
Version 3.3.0
Compatibility Framework removed. All the spells list inserting it was handing have been moved to Spell Lists.
Version 3.2.0
Compatibility Framework script overhauled for Veenab Spells.
Mod Not Loaded yellow warnings should no longer show up.
Version 3.0.3
Minor bug fixes for currently inaccessible content.
Version 3.0.2
Disabled some spells that were being added to the Fathomless and Genie Warlock Spell Lists which are not supposed to be available yet..
Version 3.0.1
SE Scripts cleaned up
VBT_DIED_LIGHTLY_OBSCURED status no longer visible on some corpses
Version 3.0.0
Multiple spells adjusted or removed.
Multiple new spells added.
Animate Dead: Zombie should no longer summon the Putrid Spirit which was overwriting its template.
Story Scripts has been added to the mod files for unreleased content and to replace some Script Extender scripts.
Version 2.0.0
All Spell Lists for my dependent Subclasses are now managed by a CompatibilityFramework file in this mod, allowing changes to be made from a single file. This means if you do not have your CompatibilityFramework in the correct load order, or if you don't have the mod, then you will not be able to select or obtain any Spells from my subclasses.
Tooltip for multiple Spells updated for clarity.
Shade Cantrip changed.
Grasp of Hadar removed.
Devouring Dark name changed to 'Miring Darkness'.
Breath of Hadar name changed to 'Dying Star's Breath' and effect slightly adjusted.
Devouring Force changed so that its effect does not end when the target succeeds a Saving Throw at the start of their turn.
Acamar's Grasp Spell changed to 'Maw of Acamar' and entirely reworked. Spell Level increased to 5.
Enervation added as a 5th level Spell for all of my Warlock Subclass Mods (it's a spell that all Warlocks normally have access to in 5e).
ModFixer removed.
Version 1.0.0
Acamar's Grasp and Brood of Hadar changed. Overall nerf.
Sickness of Nihal renamed to Devouring Force.
THIS MOD DOES NOT DO ANYTHING WITHOUT THE MODS THAT USE IT AS A DEPENDENCY.
Script Extender is not required even though the mod has Script Extender files. It is only required if the mod that depends on this mod requires it.
The mod comes with two files, VBT_Resource and VBT_Toolkit. They are both required.
The load order for any mod that uses this mod as a dependency is the following: