Make sure you have a correct load order - Community Library at the top, Compatibility Framework at the bottom. 5R Druid and modules after the main mod.
As some people asked and as this mod became such an endeavour, you can now support my work here.
This is a passion project and a result of a huge time and effort commitment. As a druid/shifter player across many different games, I was left unsatisfied with the implementation of druids and Wild Shape in BG3 and 5e - so I had to learn modding for this mod to happen.
Your support allows us, modders, to allocate more spare time and passion for the mod development - for all of us to enjoy. So if you do, thank you very much.
After being done with v1.0 update, which took about half a year of almost full-time work, I'm taking a bit of a break from modding, to recover and gather more ideas and motivation for the future development.
This mod is considered to be (mostly) done and finished, except for some balance/polish in the future, and possible additions - see below.
However, I'm not done with druids. I plan to make updates to 5R Druid as to finish it up with all the features up to level 20, as well as add the Circle of the Sea and update Circle of the Stars to 5R (when that comes out). I'm also interested in making a few of my own homebrew druid subclasses and I'm also considering making a standalone mod to improve and/or fix druid's gear and itemization - at least in regards to 5R Druid mechanics (temporary HP and such), and then expand on it a little as well.
And of course, at some point I want to move on to other classes and things. At some point I'll probably make Ranger's Companion expansion, as a lot of the work is already done here, with this mod.
But all of this is just plans, of course - we will see if I'll have the time and, more importantly, motivation to continue the work.
DWSO - possible future updates/additions - an update for Giant Badger and Giant Boar / Deep Rothe. - an update for Blink Dog, with 1-2 new features. - some tweaks and/or full rework of elemental forms. - new Giant Crab form. - one or two more CR 3 forms. - one or two more elemental forms. - optional module to add Improved Wild Strike back.
v1.0.4.0 - reworked Displacer Beast and made a bunch of fixes, including Patch 8 stuff. See changelog and Displacer Beast info down in description (and in pictures).
Also made a bunch of optional files, as they were requested: - Starry Form as Ritual (free to cast out of combat). - No Recolors - if you prefer a neat and tidy WS spell container. - Critters Only - if you're here just for the critters :)
Should work fine on Patch 8. 5R Druid works fine as well. If you have any issues, first check if you have the correct load order with all pre-reqs and make sure to respec to level 1. If you still have issues, test it in isolation from other mods, if you can, before making a bug report.
There will be issues with Expansion + 5R Druid, and it doesn't make much sense to use them together, as Expansion adds/modifies 5e features - and you have to decide if you want 5e or 5R stuff. Unless there's an option there to disable 5e druid stuff.
But it should work fine with UnlockLevelCurve - I've not tested in a while, but I also haven't heard about issues with that mod in a while, too. It doesn't seem to change any features before level 12, and what it adds past that doesn't really affect 5R Druid, I don't think.
Just worried about conflict or something lol but yeah u can disable druid (any class subclass really) stuff in Expansion mod using the config but thx for the reply.
First off, I absolutely love this mod. Druid is my favourite class and I just love the extra options you get with wildshape. Amazing work.
I also like the 5R Druid mod, I do like the changes the new revision made to the druid.
However I need some advice, I'm trying to convert other classes to 5R and using a mod like 5R_Conversion, or DnD PHB 2024 All in One is a great combination.. however they include the Druid and I think its causing some conflicts.
If I load either of those mods, it doesn't matter what, I do all the CR2 or higher wildshapes are missing. I tried loading this first, or after. I tried with or without the 5R Druid mod. I'm not sure if there is anything i can do to use these druid mods, but with the benefits of feats, backgrounds and that on the other conversion mods.
Ideally I would have liked if something like DnD PHB 2024 All in One also had a modular option so I could simply download everything except the druid module, but that would probably be too much work for them.
Hey. 5R Druid won't be compatible, of course, unless they adapt a more modular approach.
As for CR2 and higher WS forms - upon investigation (of both mods), you actually get non-moon WS progression even as a Circle of the Moon, that's why it starts at CR1/2 and doesn't go higher than CR1.
It seems to be caused by them moving subclass selection to level 3. As I add WS stuff to subclasses at level 2, it fails to add it properly. That's actually why with my 5R Druid, I decided to leave subclass selection at level 2 as it is (and add subclass features at level 3), to avoid such issues.
I messaged the mod authors about the issue, will see if they are willing to leave subclass selection at level 2 to resolve this and avoid any such issues in the future, without a need for compatibility mods.
Hello, i wanted to thank you for creating this mod and for expanding on the Wild Shape mechanic. I recently planned and started a new game as a druid, but after a couple of days patch 8 arrived and messed up with my modlist.
Since this mod was a major core mod for my modlist, i wanted to make sure how it plays with patch 8, i see new subclasses have been added, so there might be problems?
Same for 5R Druid, not sure if updates are needed/coming for these two.
See the sticky post above. I haven't tested much, but seems to be working fine, except for the new Circle of Stars forms, which are not obtained. I'm working on an update that will include a fix to that.
Some people here say they don't get any WS forms, but it seems to be working perfectly fine for me and a couple of people I know.
Thank you ShadyDax for the reply! And sorry for not noticing the sticky post.
I'm a week late but wanted to ask you a question for you: I've noticed you and Synchralis are the two mod authors who focused the most on Druids, while i decided in favour of your two mods i was actually wondering what the differences are and if they are compatible at all. In my modlist i included only the mod Druid Wildshape Items - Vanilla and New (which only adds gear and items so should be fine i guess).
Hey. So, technically Druid Wildshape Items - Vanilla and New should work fine, unless there's some item that gives you temporary HP in Wild Shape (that would not work well with my 5R Druid), or that item that gives you a Displacer Beast form. However, Druid Wild Shape Overhaul is not designed nor balanced around these mods - this mod for items is already pretty OP as it is, and my mod is designed to kind of compensate for the lack of gearing in Wild Shape with additional abilities/features and such in Wild Shape (which is fair to say about 5R Druid as well). So just be aware that it would be even more, egregiously OP.
At some point I'm planning to make a similar Druid Items mod, that would err more on the safe / less OP side of things. But I won't say when, I've been planning that since forever.
All the other Syrchalis' mods definitely won't work. And I mentioned it in the Compatibility section in the description -
This mod is not meant to be used with any other Wild Shape mods. This is a complete overhaul, and it's balanced as such.
All Wild Shape mods here are designed and balanced to have a set of abilities/features I give them here, and around 5e / 5R mechanics (no HP swap or anything like that). As I mentioned in Compatibility section - I implemented all Wild Shape forms separately from vanilla stuff. So you won't even see any vanilla / Syrchalis forms (and that's intended) - and there's a good chance it will still somehow mess up something in DWSO.
Even if it technically worked - just look at the contents of our mods - they are not supposed to be used together, as they kind of do the same thing.
As for the differences - you have a whole damn description with all the listed changes to see the differences for yourself. I don't make any changes like HP swap in Wild Shape. I rework HP/AC/Attribute scaling to be much more in line with dnd 5e / 5R progression. Rework of all forms is much more in depth here, and more in line with dnd 5e / 5R mechanics. I add a lot of new forms. And it's fully compatible with 5R Druid, which also offers a lot of stuff.
I am not sure if it is just me, but since patch 8 I no longer see the option when selecting moon druid to choose 1d8 or 2d8 for my lunar mend, and none of my wildshapes have any lunar mend available at all. The only mods I have that should affect druids is this and 5R druid, and this is loaded before that. Otherwise this mod has easily become a must have for all of my druid runs.
I'm in Bear form and Improved Toughness Wisdom is giving me only +1 to my constitution save despite my character having a wisdom score of 18 ( so a +4 would be the correct buff )
I tested with a save and it appears to give the correct +4 buff to saving throws in the combat log, however, it is displayed as +1 in the character screen
Way back in a day. I removed it with the release of v1.0 where I reworked all the forms with all the new abilities/features, because of its lack of animations, and as it was hard to come up with a unique set of features that would be different from wolf and hyena.
Update for the Patch 8 already? Cool! I'm going to try it right now! EDIT: Critters only version? How does it works? Are they added to the vanilla druids? Are they added to every character?
Oh, so instead of overhauling the druids, just add the critters? Well, why would anyone not want to have the overhaul?
On the other hand... Could you please make a scroll or potion or something than after using it, will give the character the WS spell container with the critters? So no-druids could also shapeshift into squirrels too? (Or even a ring, necklace or something!)
I have no idea what has happened but I am suddenly missing the menus for the wildshapes. There are 4 empty slots on the radial menu where they used to sit. I haven't changed or added any mods in my save file. Reverting to older saves doesn't fix it either.
Double check your load order is correct, I was having the same issue: Community Library needs to be first in your load order, and Compatability framework needs to be last.
1303 comments
Install with BG3MM as usual. Now requires both Compatibility Framework and Community Library, and won't work without it.
Make sure you have a correct load order - Community Library at the top, Compatibility Framework at the bottom. 5R Druid and modules after the main mod.
As some people asked and as this mod became such an endeavour, you can now support my work here.
This is a passion project and a result of a huge time and effort commitment. As a druid/shifter player across many different games, I was left unsatisfied with the implementation of druids and Wild Shape in BG3 and 5e - so I had to learn modding for this mod to happen.
Your support allows us, modders, to allocate more spare time and passion for the mod development - for all of us to enjoy. So if you do, thank you very much.
This mod is considered to be (mostly) done and finished, except for some balance/polish in the future, and possible additions - see below.
However, I'm not done with druids. I plan to make updates to 5R Druid as to finish it up with all the features up to level 20, as well as add the Circle of the Sea and update Circle of the Stars to 5R (when that comes out). I'm also interested in making a few of my own homebrew druid subclasses and I'm also considering making a standalone mod to improve and/or fix druid's gear and itemization - at least in regards to 5R Druid mechanics (temporary HP and such), and then expand on it a little as well.
And of course, at some point I want to move on to other classes and things.
At some point I'll probably make Ranger's Companion expansion, as a lot of the work is already done here, with this mod.
But all of this is just plans, of course - we will see if I'll have the time and, more importantly, motivation to continue the work.
DWSO - possible future updates/additions
- an update for Giant Badger and Giant Boar / Deep Rothe.
- an update for Blink Dog, with 1-2 new features.
- some tweaks and/or full rework of elemental forms.
- new Giant Crab form.
- one or two more CR 3 forms.
- one or two more elemental forms.
- optional module to add Improved Wild Strike back.
See changelog and Displacer Beast info down in description (and in pictures).
Also made a bunch of optional files, as they were requested:
- Starry Form as Ritual (free to cast out of combat).
- No Recolors - if you prefer a neat and tidy WS spell container.
- Critters Only - if you're here just for the critters :)
Should work fine on Patch 8. 5R Druid works fine as well. If you have any issues, first check if you have the correct load order with all pre-reqs and make sure to respec to level 1. If you still have issues, test it in isolation from other mods, if you can, before making a bug report.
But it should work fine with UnlockLevelCurve - I've not tested in a while, but I also haven't heard about issues with that mod in a while, too. It doesn't seem to change any features before level 12, and what it adds past that doesn't really affect 5R Druid, I don't think.
First off, I absolutely love this mod. Druid is my favourite class and I just love the extra options you get with wildshape. Amazing work.
I also like the 5R Druid mod, I do like the changes the new revision made to the druid.
However I need some advice, I'm trying to convert other classes to 5R and using a mod like 5R_Conversion, or DnD PHB 2024 All in One is a great combination.. however they include the Druid and I think its causing some conflicts.
If I load either of those mods, it doesn't matter what, I do all the CR2 or higher wildshapes are missing. I tried loading this first, or after. I tried with or without the 5R Druid mod. I'm not sure if there is anything i can do to use these druid mods, but with the benefits of feats, backgrounds and that on the other conversion mods.
Ideally I would have liked if something like DnD PHB 2024 All in One also had a modular option so I could simply download everything except the druid module, but that would probably be too much work for them.
Any suggestion?
Thank you in advance
As for CR2 and higher WS forms - upon investigation (of both mods), you actually get non-moon WS progression even as a Circle of the Moon, that's why it starts at CR1/2 and doesn't go higher than CR1.
It seems to be caused by them moving subclass selection to level 3. As I add WS stuff to subclasses at level 2, it fails to add it properly. That's actually why with my 5R Druid, I decided to leave subclass selection at level 2 as it is (and add subclass features at level 3), to avoid such issues.
I messaged the mod authors about the issue, will see if they are willing to leave subclass selection at level 2 to resolve this and avoid any such issues in the future, without a need for compatibility mods.
I recently planned and started a new game as a druid, but after a couple of days patch 8 arrived and messed up with my modlist.
Since this mod was a major core mod for my modlist, i wanted to make sure how it plays with patch 8, i see new subclasses have been added, so there might be problems?
Same for 5R Druid, not sure if updates are needed/coming for these two.
Some people here say they don't get any WS forms, but it seems to be working perfectly fine for me and a couple of people I know.
I'm a week late but wanted to ask you a question for you:
I've noticed you and Synchralis are the two mod authors who focused the most on Druids, while i decided in favour of your two mods i was actually wondering what the differences are and if they are compatible at all. In my modlist i included only the mod Druid Wildshape Items - Vanilla and New (which only adds gear and items so should be fine i guess).
I suppose the other three mods (Druid Quality of Life, Druid Perfection, Druid Wildshape Viability) definetly clash in some way.
I'm sorry if this was asked already in the past, you might want to sticky your reply so people can see it immediately.
P.S.: Thank you for the latest update as well, for the extra compatibilty for patch 8 and the new subclass.
At some point I'm planning to make a similar Druid Items mod, that would err more on the safe / less OP side of things. But I won't say when, I've been planning that since forever.
All the other Syrchalis' mods definitely won't work. And I mentioned it in the Compatibility section in the description -
Even if it technically worked - just look at the contents of our mods - they are not supposed to be used together, as they kind of do the same thing.
As for the differences - you have a whole damn description with all the listed changes to see the differences for yourself. I don't make any changes like HP swap in Wild Shape. I rework HP/AC/Attribute scaling to be much more in line with dnd 5e / 5R progression. Rework of all forms is much more in depth here, and more in line with dnd 5e / 5R mechanics. I add a lot of new forms. And it's fully compatible with 5R Druid, which also offers a lot of stuff.
I'm sure if you make an item mod it will turn out great.
I tested with a save and it appears to give the correct +4 buff to saving throws in the combat log, however, it is displayed as +1 in the character screen
I'm going to try it right now!
EDIT: Critters only version? How does it works? Are they added to the vanilla druids? Are they added to every character?
On the other hand... Could you please make a scroll or potion or something than after using it, will give the character the WS spell container with the critters? So no-druids could also shapeshift into squirrels too? (Or even a ring, necklace or something!)
Community Library needs to be first in your load order, and Compatability framework needs to be last.