A humble request to everyone who's going to post about how this mod got everything wrong. Please read the following Q&A, and post only if the answer is not already provided in the Q&A. This doesn't apply to constructive feedback, bug reports, and questions related to new/modified content. Thanks.
I recently came across a weird behavior of the in-game mod manager. I upload the same pak to both sites. Somehow the in-game mod manager assumes that if the file is in "Mods" folder, then you must be subscribed to it, even if you never did that. Sometimes it silently downloads a new version. This leads to situations when two copies of the mod are in the "Mods" folder. The nexus copy is named "ReallyShadowheart_e49a2415-9dda-48ad-84c9-0abd35686529.pak", the mod.io copy has a random name starting with "reallyshadowheart_e49a2415...". When this happens, it doesn't break your playthrough; the game seems to be loading the in-game version if both are available. This means, you may end up playing a different version of the mod, not the one you downloaded from Nexus. This is especially annoying if an older file from mod.io is hiding in your Mods folder. It did happen to me quite a few times.
I am pleased to announce that I got bored of Astarion's and Lae'zel's remarks in dialogs in my playthroughs. So I made a mod that remediates that.
Let Her Speak! This small pak will ensure, if Shadowheart has something to say in a dialog, she will not keep it to herself.
I added the zipped pak to the "optional files". Install it with Laughing Leader's Mod Manager, or drop it in the Mods folder and click it in the in-game manager.
"Well... since then, there's been a few occasions where you've given me doubts. Said things, or done things..." "Oh... if that's how you feel about it, fine. Not every sapling is destined to grow tall, I suppose." "Made me wonder if perhaps we're just too different. If we should just let things lie." "We can't pretend to be someone we're not - either of us. It'll just end badly." "Let's just... take things in as they come."
Also, could you check these flags in the script extender console, if you have it? You need to make your Tav an active character before checking these.
The list is quite ambitious, but you probably noticed I ran out of steam lately. I will go on vacation for a couple of weeks, but then I plan to return back to this and keep working on two things
1) Restoring cut content from EA (I'm finishing some tooling that would help me with this) 2) Making Shadowheart's late redemption path (when becomes a DJ but saves her parents) as good as the other two conventional paths
Your work continues to be quite the welcome change.
I have a request. Is there anything you can do about the bug of Shadowheart not being able to pet Scratch and Owlbear after you get their night-time scene? (the one where you pet both of them at the same time)
Really makes no f*#@ing sense to me why Larian would add a unique camp interaction for Shadowheart and the pets, only for it to never appear again once the pets start playing chase with each other.
I was telling myself the very same thing. In my current "evil" playthrough I just hit that milestone when Scratch and owlbear cub start playing at camp, and Shadowheart no longer pets them because of the bugged anubis scripts. I already made attempts to fix that but so far I wasn't successful. Also, I will be travelling for some time, so won't be able to do much in the next 2 weeks...
That said, this bug is nearly at the top of the list of things I want to fix, so I will be spending time on that.
Is there a vid of the new greeting? I do all my playthroughs in Honour (I like challenge) So I can't reload my Lae'zel run and am currently doing a Gale run (Gale is not a woman). Would love to see it without having to cheat to just skip to act 3.
So it seems your uninstallation instructions aren't working. Tried using the no note file, made a new save after getting the popup saying the note was gone, then removed this. Save keeps crashing to main menu.
On saves where I destroyed the note without the no notes file it loads perfectly fine, the problem is not every character is getting the note but the game still seems to think it's there. Any idea what might be stopping some characters from getting the notes so I can destroy them and remove the mod?
EDIT for anyone else having issues uninstalling this. I used a different version of the mod which ended up giving everyone the notes, ensured I destroyed the notes on all my characters, made a save afterwards and then...game crashed to main menu yet again after removing this. The uninstallation instructions, from my attempts at following them, are a load of crap and it seems you're stuck with this mod should you use it. At least until a new playthrough anyway.
in recent versions, I changed how notes work and they no longer use a unique root template, so the mod can be safely uninstalled.
However, there were a few versions that were adding multiple notes. NoNotes removes only 1 of those unfortunately. You need to find and destroy all notes, then you can uninstall.
Unfortunately I have five different characters and three of them never got notes to destroy. I was on 1.5.5.1 originally and only two characters received notes. Tried upgrading to a later version (I believe it was 2.0.0.1) to see if that gave the three the notes so I could trash them. Those two characters that previously had notes got got a second (which I destroyed) and the other three got one that I then destroyed. Even after destroying the notes the game booted me back to the main menu when trying to load the saves made after destroying said notes and uninstalling the mod. So the only thing I can think of is those three who aren't getting the notes in their, or anyone's', inventory are somehow in a state of both having it and not which means I cannot destroy all the notes before hand.
Worse, when using the later version I could no longer load the two saves that had previously let me destroy the note and uninstall.
I was wondering if there is a way I could edit the files to remove the two new female greetings for partnered above 80 approval... I know you worked hard on it, but I just prefer the basic ones. Thanks
I've just noticed that one of the new changes made with Version 2.0.2.6 sounded similar to your Lae'zel vs Shadowheart fight bug fix mod. Do I still need that mod if I have the latest version?
Hey!! So I absolutely looooove this mod! I’ve had to recently go back on to playstation and it’s just not the same. Would you consider making this available on console??
2610 comments
Q&As are in the readme file: CLICK HERE
I moved the deities out into a mod of its own.
Freedom of Religion
The next update will not have deities, and there will be no further versions with deities built-in.
I recently came across a weird behavior of the in-game mod manager. I upload the same pak to both sites. Somehow the in-game mod manager assumes that if the file is in "Mods" folder, then you must be subscribed to it, even if you never did that. Sometimes it silently downloads a new version. This leads to situations when two copies of the mod are in the "Mods" folder. The nexus copy is named "ReallyShadowheart_e49a2415-9dda-48ad-84c9-0abd35686529.pak", the mod.io copy has a random name starting with "reallyshadowheart_e49a2415...". When this happens, it doesn't break your playthrough; the game seems to be loading the in-game version if both are available. This means, you may end up playing a different version of the mod, not the one you downloaded from Nexus. This is especially annoying if an older file from mod.io is hiding in your Mods folder. It did happen to me quite a few times.
I am pleased to announce that I got bored of Astarion's and Lae'zel's remarks in dialogs in my playthroughs. So I made a mod that remediates that.
Let Her Speak! This small pak will ensure, if Shadowheart has something to say in a dialog, she will not keep it to herself.
I added the zipped pak to the "optional files". Install it with Laughing Leader's Mod Manager, or drop it in the Mods folder and click it in the in-game manager.
"Well... since then, there's been a few occasions where you've given me doubts. Said things, or done things..."
"Oh... if that's how you feel about it, fine. Not every sapling is destined to grow tall, I suppose."
"Made me wonder if perhaps we're just too different. If we should just let things lie."
"We can't pretend to be someone we're not - either of us. It'll just end badly."
"Let's just... take things in as they come."
Also, could you check these flags in the script extender console, if you have it? You need to make your Tav an active character before checking these.
_D(Osi.GetFlag("2774e4ec-e92d-41c1-a4b0-c6ddc84417da", Osi.GetHostCharacter()))
_D(Osi.GetFlag("94181834-3277-492b-b223-11309c7bd90c", Osi.GetHostCharacter()))
_D(Osi.GetFlag("c8f7b189-ea19-4a74-b581-305abdc9eb19", "3ed74f06-3c60-42dc-83f6-f034cb47c679"))
Thank you for this amazing mod, definitely a permanent addition to my playthroughs! <3
1) Restoring cut content from EA (I'm finishing some tooling that would help me with this)
2) Making Shadowheart's late redemption path (when becomes a DJ but saves her parents) as good as the other two conventional paths
Also, if you have any tips on how to improve on Osiris scripting I'd love to know any of the secrets
Osiris plays a role, but most of this mod is in edits of dialogs, timelines, and scenes.
I have a request. Is there anything you can do about the bug of Shadowheart not being able to pet Scratch and Owlbear after you get their night-time scene? (the one where you pet both of them at the same time)
Really makes no f*#@ing sense to me why Larian would add a unique camp interaction for Shadowheart and the pets, only for it to never appear again once the pets start playing chase with each other.
That said, this bug is nearly at the top of the list of things I want to fix, so I will be spending time on that.
Be safe during your travels and I hope you enjoy them, too.
On saves where I destroyed the note without the no notes file it loads perfectly fine, the problem is not every character is getting the note but the game still seems to think it's there. Any idea what might be stopping some characters from getting the notes so I can destroy them and remove the mod?
EDIT for anyone else having issues uninstalling this. I used a different version of the mod which ended up giving everyone the notes, ensured I destroyed the notes on all my characters, made a save afterwards and then...game crashed to main menu yet again after removing this. The uninstallation instructions, from my attempts at following them, are a load of crap and it seems you're stuck with this mod should you use it. At least until a new playthrough anyway.
However, there were a few versions that were adding multiple notes. NoNotes removes only 1 of those unfortunately. You need to find and destroy all notes, then you can uninstall.
Worse, when using the later version I could no longer load the two saves that had previously let me destroy the note and uninstall.
I was wondering if there is a way I could edit the files to remove the two new female greetings for partnered above 80 approval... I know you worked hard on it, but I just prefer the basic ones. Thanks
when? a good question... that wouldn't be soon for sure