Open it and search for an entry called: new entry "FF_Projectile_Gunblade" Under it there is a line called: data "TargetRadius" "9" Change 9 for whatever you want.
Do the same for the entry: new entry "FF_Projectile_Gunblade_Offhand" If you want to change the offhand shot too.
@nepas77 think of it as a sword and point-blank saw-off shotgun hybrid. See the "unload" ability? That's more or less how it was used in the original. Squall pretty much only shot it as he slashed the enemy with it. Doing an 9 meter shot for 1d10 (while the unload only does 1d4) is already stretching it lore-wise.
Model seems rather small when you compare to pictures of Squall holding one, and since it's supposed to be a weapon that's generally used with both hands.
Seifer used his with one hand. Also, while Squall wielded it with two hands he always drew it with one adding the second only to the actual fighting stance and easily swung it around with one hand during victory animations. As such it makes sense to consider it being a one-hander that he wielded in both hands (single sword style basically).
As for size, yeah, it's a bit off. But if you ask me it always felt oversized in ff8.
I'm more bothered by stats tbh (yes, I know it was a commission, doesn't stop me from discussing it). What does constitution modifier has to do with a gunblade? And the second key feature of a gunblade was perfect accuracy. (for all of them btw, even Seifer's Hyperion) But this one just ignores resistance to slashing instead of getting a 'to hit' bonus.
That said ignore my nagging. It's just me being hung up on details out of imprinted fandom. I don't think crossover mods actually need more lore accuracy than this one has. Matter of fact, I think this one seems to be somewhere around the sweet spot. Less attention to details would be lazy, more would be obsessive.
Man your mods are all fantastic. Quick question, how much would it cost to commission a full Blades of Chaos Mod, Like God of War stuff? ... or... or... a T-Rex Wildshape?
Hi! I have looked everywhere and cannont find the gun blade in the locked crate close to Astarion encounter on the beach. I see a locked crate down there (propped up) next to other smaller unlocked crates but it does not have the gun blade in it. Can you post a screenshot of where it is?
cool mod but i can say it feels a little under powered when it comes to the rarity jumps like i feel rare should do 2-10 very rare 2-15 and legendary at least do a max of 20 or 25 cause this game is surprisingly hard even on balanced mode
Hey, I can confirm the weapon isnt op but scaled to be balanced for dnd/bg 3 settings. the numbers in the picture do not show the damage values when you add scaling into play, and the bonus reactions the later ones give you, can be very broken with certain builds as it can be used offensive or defensively
Oh yeah I forgot to taking scaling into account your right it probably already pretty op since you can shoot with the thing already to by the how is the rage on it when your going for the shot
As far as I remember in FF8 Gunblades didn't actually fire any kind of projectile. The extra damage came from the shockwave going through the blade as you fired it right as you made contact with the blade. Like there isn't even any visible barrel that a projectile could be fired through.
The vibration the gunblade does is from a bullet hitting the blade when it makes contact with a target, it's in the lore, not all of the info is from ff8 but other games that squall had been a part in like then mobile games and the fighting games
Great job, good balancing too. Doesnt feel bad to use nor stupidly OP. My only complain would be the scale of it that seems a bit short imho. Well done anyway !
31 comments
Mod was originally a commission, stats are as request and I won't change them/make optional versions. Thanks for understanding.
Enjoy!
Finally... a Gunblade Specialist. :D
Also, I was wondering if I can increase the range of the ranged attack to 18meters instead of 9?
If so, how do I go on about doing it?
Any help is appreciated, thank you!
You need to unpack the mod and navigate to:
FF_Gunblade\Public\FF_Gunblade\Stats\Generated\Data\FF_Gunblade.txt
Open it and search for an entry called:
new entry "FF_Projectile_Gunblade"
Under it there is a line called:data "TargetRadius" "9"
Change 9 for whatever you want.Do the same for the entry:
new entry "FF_Projectile_Gunblade_Offhand"
If you want to change the offhand shot too.Save, repack the mod and done.
As for size, yeah, it's a bit off. But if you ask me it always felt oversized in ff8.
I'm more bothered by stats tbh (yes, I know it was a commission, doesn't stop me from discussing it).
What does constitution modifier has to do with a gunblade?
And the second key feature of a gunblade was perfect accuracy. (for all of them btw, even Seifer's Hyperion)
But this one just ignores resistance to slashing instead of getting a 'to hit' bonus.
That said ignore my nagging. It's just me being hung up on details out of imprinted fandom.
I don't think crossover mods actually need more lore accuracy than this one has.
Matter of fact, I think this one seems to be somewhere around the sweet spot. Less attention to details would be lazy, more would be obsessive.
Loot in the game is set when an area load, for that particular one, if you install the mod after leaving the nautiloid it won't appear
Update : Halfing Squall lessgooo !