CHANGE LOG 1.2.4 - updated fixes only version for yesterday's live version (we didn't access to the last version edits during closed beta). fixed broken image assets when returning to mod manager after game load. 1.2.5 - added
No PTSD version
- it doesn't have yellow warning icon in Mod Manager everywhere unofficial mods are listed. To cure PTSD from Main Manu panel use special version of No Press Any Key Menu mod (it uses maimenu.xaml). 1.2.6 - on multiple requests added load order buttons to tweaks versions. They were in early versions of closed patch 7 beta, but didn't make it to release - official modding right now relies on dependency/conflicts management, not manual sorting. Therefore use on your own risk and report in case of issues. 1.2.8 - fixed
No PTSD version
. 1.2.7 - Fixes & Tweaks (default) got a beta with 10th plus page buttons not working (clicking resets page listbox) workaround. mind, proper fix is impossible without access to viewmodel, its a crude workaround that adds all available buttons directly, without logic, linked to respective pages. current page highlighting won't be working with this as well as returning from 10+ page to the first one. 1.2.6 (fixes) - updated "fixes" version for hotfix #27, almost all fixes are still relevant. Other versions soon. 1.2.8/9 (fixes & tweaks) - updated "fixes & tweaks" versions for hotfix #27. removed load order buttons, code behind got removed (confirmed by Larian). also there are issues with visible sorting in Installed Mods, first its normal LO, then it switches to alphabetical, its a vanilla thing, its only visual, your load order in modsettings is intact and game is following it. also there are isues with loading custom buttons for mod cards, will try to figure smth out about this one. 1.3.0 (fixes & tweaks) - fixed wonky custom download/subscribe buttons in mod browser. they should render properly after changes pages and re-entering mod manager. inconsistency in how mod manager shows downloaded status first, then subscribed for the same mod card is vanilla.
MOD WORKS WITH PATCH #7 ONLY AND WON'T BE UPDATED FOR PATCH #8
May I ask why this isn't being updated for Patch 8? I considered this practically a necessity, and patch 8 doesn't seem to have improved the IGMM to any noticeable degree. Is there another mod that does this now?
1) they fixed most issues this mod used to fix, 2) they completely reworked widget formatting and libraries codes for mod manager, so updating it for the sake of thinner entries for mods in the list is too much hassle. its tens of hours of work.
better trade menu wasn't updated since hotfix #21, they reworking it every update since patch 3, its monkey business doing everything from the scratch every time. and they added multiselect in patch 8, so no point to keep it just for the sake of one feature - camp chests.
there is a problem that they seems didnt add the function to adjust loading order as you did,this brings lots of problems that i cannot solve。。。。。。is it something i went wrong or they just never see the real problem is about the loading order?will you fix it my sire?
this mod wouldn't help you with load order adjusting either - Larian removed code behind this function in one of the hotfixes after patch 7, it can't be done. if you need to change load order, either enable mods in order you need in IGMM or use BG3MM or do it manually by moving nodes in modsetting file.
Can you tell me how the load order works now? Because when you exporting from bg3mm, ingame load order still alphabetical, with no way to change it. Is it only visual, or in game manager now break load orders?
its not an order alphabetical in IGMM, but sorting. you won't see your real order in IGMM since one of hotfixes after patch 7.
your real order defined by one thing only - modsettings.lsx file in PlayerProfiles. which can be changed by mod managers (IGMM, BG3MM, Vortex whatever else supports BG3) or manually, by placing nodes in order you need. load order when changed via IGMM defined by order you are enabling mods. load order in BG3MM can be adjusted by drag-and-dropping mods in the lists and saving/exporting.
Yeah, about that I was asking, because I use BG3MM for Load Order, but in game it always alphabetical. Which lead to misunderstanding. No thanks to Larian for that I guess. Thank you for clarification.
I just want to say that you are a true legend. Without your mods the games seem completely different from what they should be. Thank you so much for the mods from BG 3 and KCD 2!
can you make this mod expand the description page for mods? some of these descriptions are very long but the text window only shows 1 or 2 lines at a time. had one where the text line was unreadable because there were too many tags, pushing the description window smaller than 1 line of text.
can someone tell me the full load order for correct behaviou on all his mods? i'm confused as heck and don't knnow what is the proper load order so everything functions correctly, i have all better mods except damage preview/info, top bar and targer info.
Is it at all possible to add a tick/untick all option? I know many people who are having issues with the obtuse and idiotic mod verification window which prevents people from even playing, the only known fix is to untick all mods, and retick - but that's every game load it must be done, for people with over 50 mods this is nuts. I hate that a modder would need to add this, but it seems Larian has dropped the ball on this patch.
I'm having the same issue, I set up my load order, save and import it. When I get into the game it doesn't show them enabled anymore, and has everything off. I was playing fine yesterday.
this mod doesn't change load order. if you have issues with your load orders, its vanilla issues, proper place for their troubleshooting is Larian official discord.
Hi, thanks so much for all your mods!!! They all work as stated! Not that it's your issue but since you're an expert :)... If I just add a numerical value in front of the names in the mod folder to get an alphabetical load order, would that work and not have any negative effects?
Regardless of if you have time to answer this, thanks for all you do!
I don't know where you got this idea, there is no alphabetical order. if you use IGMM exclusively, you will get an order in which you installed your mods with an exception of mods with conflicts/dependencies in their meta. you can also edit your load order in modsettings file, or, the best way - to use BG3MM to organize load order.
Awesome, thanks so much for the quick reply! I am using BG3MM but the load order in-game shows mods alphabetically. So the BG3MM load order is still working? Again, sorry to waste your time on this but really appreciate the input...and I doubt I'm the only one coming to this mod to try and fix this ;) Have a great Holiday season!
bg3mm's load order has always worked. the in-game mod manager may display it as alphabetical but the order will be whatever you set on bg3mm...unless you install or disable/enable mods using the in-game mod manager once you're in game. then that will affect your load order. so don't do that.
When i try to load a save, even if its one I just made, a mod verification window pops up saying that changes to this mod have been detected and recommends disabling it. Regardless of whether I do or do not disable it it refuses to load my save. Any idea how to fix this?
Hello very good mods but i'm kinda confused I downloaded this mod from the in game manager but all the mods are with a 1 in the load order. Does the option to change the loading order still exist?
Larian removed command from the code which previously allowed to adjust load order, that's a reason why load order commands aren't in the mod right now. You can organize your mods (beside dependencies - those are forced) manually on modsettings file, by downloading/installing in needed order or by using BG3MM.
164 comments
IGMM to any noticeable degree. Is there another mod that does this now?
your real order defined by one thing only - modsettings.lsx file in PlayerProfiles. which can be changed by mod managers (IGMM, BG3MM, Vortex whatever else supports BG3) or manually, by placing nodes in order you need. load order when changed via IGMM defined by order you are enabling mods. load order in BG3MM can be adjusted by drag-and-dropping mods in the lists and saving/exporting.
you want my advice, use BG3MM only.
Thank you for clarification.
cheers
If I just add a numerical value in front of the names in the mod folder to get an alphabetical load order, would that work and not have any negative effects?
Regardless of if you have time to answer this, thanks for all you do!
Have a great Holiday season!
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These are all functions that SHOULD be included by LARIAN. but for some reason wasnt added...