About this mod
Adds new features to the Sorcerer Main Class that are found in the 2024 Edition of D&D 5e. Including a Spell Caster like Rage, ways to recover Sorcery Points, and a slight change to Draconic Bloodline Sorcerer.
- Requirements
- Permissions and credits
- Changelogs
Implemented using Script Extender. No data is overwritten, only modified via Script Extender.
This mod should be compatible with all other Sorcerer mods, will be most compatible with Meta Magic mods and Sorcerer Subclass Mods, but shouldn't interfere with main class mods either.
The Sorcerer, however, is about to be radically transfigured by Wizards of the Coast, with the class getting a major overhaul
You can now customize virtually every feature, change when you get features, if you get features, and even change the Spell Casting Ability of Sorcerer to any of the six Ability's. The Default settings are recommended, but feel free to change things as you wish.
Most changes require a game restart in order to take effect. (This is the cost of compatibility).
New Features
Innate Sorcery - Level 1
This has been called the equivalent of a Spell Caster Rage.
Use a Bonus action to surge in power for 1 minute.
While active, your Sorcerer Spell save DC increases by +1 and you have advantage on Spell Attack rolls.
Twice per Long Rest, utilizes Innate Sorcery Charges.
Sorcerous Restoration - Level 5
Regain expended Sorcery Points equal to half your Sorcerer level once per long rest.
Sorcery Incarnate - Level 7
Regain uses of Innate Sorcery by spending 2 Sorcery Points.
Meta Magic Heightened Spell
Now only costs 2 Sorcery Points.
Draconic Bloodline Sorcerer - Draconic Resilience
Now makes your AC equivalent to 10 + Dexterity Modifier + Spellcasting Ability Modifier, when not wearing armor.
Additional Spells
The spells can be toggled off.
- Level 3: Alter Self, Chromatic Orb, Command, Dragon's Breath
- Level 5: Fear, Fly
- Level 7: Arcane Eye, Charm Monster
Changes
First, not all the changes were implemented, firstly because Baldur's Gate 3 already made some changes to Sorcerer that are in line with the changes present in the 2024 Edition of D&D.
Additionally, certain changes like Twinned Spell were not made as I feared they would be TOO unbalanced. On the other hand I felt playing a Sorcerer in Baldur's Gate 3 didn't feel nearly as powerful as playing a Wizard.
These three features I felt did most the heavy lifting and helps distinguish Sorcerer Further from other classes.