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Nate Sheltry

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ForgottenGod

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60 comments

  1. ForgottenGod
    ForgottenGod
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    For Non-MCM Users

    If you downloaded the mod before v1.7.1, search in windows %LOCALAPPDATA%
    from there navigate to this directory.
    Larian Studios\Baldur's Gate 3\Script Extender\

    delete this folder Sorcerer 2024 Edition Changes

    Then launch the mod, it will proceed to generate a proper .json file.

    Then just edit that file as you wish to change the configuration.
  2. wolf3478
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    For anyone having an issue with innate sorcery not showing at level 1 seems to be a conflict with another mod, not sure which but moving it to the bottom of my load order solved the issue. If you're using the new official mod manager you can do this with Mod Manager Plus mod, it let's you change your load order
  3. DamarStiehl
    DamarStiehl
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    Oof. "Choices Pending" bug on respec has bitten me.

    This mod is the only sorcerer class mod I have installed. I double-, triple- and quadruple-checked that I have all the needful choices chosen. Even tried respeccing to another class and then respeccing back to sorcerer. Cannot get out of the respec screen because "choices pending".

    Ideas?
    1. Stewie0071
      Stewie0071
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      try to select multiclass and then back to ur sorcerer, sometimes that work for me when that "change pending" happens to me with other classes too. Or if u are plan tomulticlass it, try to revert order of the classes...
    2. DamarStiehl
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      It actually ended up being some obscure-ass mod conflict. I resolved it but I don't remember how anymore (it was about a month ago and I stopped playing BG3 while waiting for P8).
    3. ForgottenGod
      ForgottenGod
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      If you recall what caused it, I would love to know, perhaps I could try accounting for it, then again maybe I can't.
  4. LoupBlanc25
    LoupBlanc25
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    Can you do a version with the dragonbreath bloodline instead of the spell?
    at least, how did you create this spell? I don't find the dragonbreath in the toolkit
  5. GarnetSan
    GarnetSan
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    I've been having tons of fun with this mod. Only suggestion I'd bring up would be to update Careful Spell to the 2024 rules if possible as well (gives it the Sculpted Spells treatment).
  6. TurbanD00MED
    TurbanD00MED
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    disregard
  7. mrstaggerlee
    mrstaggerlee
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    The spells at level 5 and 7 do not show up
  8. gensoshi
    gensoshi
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    does this work with modded* sorcerer subclasses?
  9. branfordsteele
    branfordsteele
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    Will you be adding the new 2024 “Sorcerous Burst” cantrip eventually?
  10. Zero1610
    Zero1610
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    Any chance to get a version that just adds the dragon breath associated with the draconic bloodline instead of spell that gives all? Or maybe option in MCM to just turn off dragonbreath spell only?

    Pliz n thnx
  11. dovah1221
    dovah1221
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    [Mod Configuration Menu][WARN][C]: Mod 'Sorcerer 2024 Edition Changes' requires MCM but does not have MCM as a dependency. Please contact ForgottenGod - Nate Sheltry to add MCM as a dependency in the meta.lsx file, or add `"Optional": true` to the blueprint.
    See https://wiki.bg3.community/en/Tutorials/General/Basic/adding-mod-dependencies for more information.
  12. AshlynnMods
    AshlynnMods
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    Couple of issues;

    Firstly, for whatever reason, even after respeccing out of sorcerer entirely, my character (who started the game as a wild magic sorcerer) still has innate sorcery charges on her action resource bar (where you see your green actions and bonus actions, spell slots, etc). 

    Secondly, in an effort to fix the above issue, after respeccing entirely into Mystic, then using the Mod Uninstaller mod for MCM to remove this mod from my save, then removing this mod from my load order and loading back into my save, the Psi Points action resource entirely vanished from my action resource bar. I was still able to use Psi Points and related mystic spells like normal, and was even able to run out of Psi Points, but as far as the visible action resources on my hotbar, it looked as though I wasn't even specced into Mystic. This was a purely visual thing, and the icons themselves still worked (they were visible in the Mystic tooltips), just that I could no longer see how many Psi Points I had. (Using keyboard+mouse, btw)

    And an unrelated question: are the icons and vfx for this final, or will they be replaced with better assets later on? And will the new sorcerer spells and cantrips also be added later on?