Usually, the people who complain about the mod not working are those who use other spell list mods and do not read the mod description. From the very first paragraph: ”It shouldn't conflict with much or break your game, but I don't quite know how multiple spell list edits work with each other, so do watch out for that.”
The mod is simple in how it interacts with the game. There’s no reason for game updates to break it, unless there’s a fundamental change to how mods or spell lists are handled. It is working, but if you want to use other mods that change spell lists you might have problems.
I'd love to see a version that doesn't rely on Bard Fixes & Tweaks, as I have a better mod for fixing Magical Secrets and another that changes College of Swords and it conflicts with both
For anyone wondering - if you have 5e spells mod, put this one after 5e in load order, everything shows up in spell lists from both mods as it should.
Thank you very much for this mod, and especially the description, I am singing fireballs! Bard is finally an actual support character and it's so much more fun.
I have a request. On top of what Seraphael asked for down below(all of which seems to fit thematically) I would very much love it if you could add Warden of Vitality onto the list of spells this amazing mod adds. Would be even better if only Valour bard gets it added onto its spell list by default somehow and the other 2 has to pick it from magical secrets. Its hands down the most powerful healing spell in the game if one has 3 lvls in thief yet only lore bard can make that happen. Would love to try out a valour bard yet I just dont see the point with how much it is overshadowed by the other 2. It needs a tiny bit of love.
Hey! I'm also on mac and after looking at the raw text of the pak file and making some educated guesses, i got it working with this manual install code: <node id="ModuleShortDesc"> <attribute id="Folder" type="LSString" value="Expanded Bard Spells"/> <attribute id="MD5" type="LSString" value=""/> <attribute id="Name" type="LSString" value="Expanded Bard Spells"/> <attribute id="UUID" type="FixedString" value="6081d16a-3509-4006-9e01-e7c0636e6b4d"/> <attribute id="Version64" type="int64" value=""/> </node> I haven't tested it past level 2 but its working as expected so far.
58 comments
”It shouldn't conflict with much or break your game, but I don't quite know how multiple spell list edits work with each other, so do watch out for that.”
The mod is simple in how it interacts with the game. There’s no reason for game updates to break it, unless there’s a fundamental change to how mods or spell lists are handled. It is working, but if you want to use other mods that change spell lists you might have problems.
Thank you very much for this mod, and especially the description, I am singing fireballs! Bard is finally an actual support character and it's so much more fun.
Very welcome change for challenge runs with 2-3 ppl party and without cleric.
Would love to try out a valour bard yet I just dont see the point with how much it is overshadowed by the other 2. It needs a tiny bit of love.
<node id="ModuleShortDesc">
I haven't tested it past level 2 but its working as expected so far.<attribute id="Folder" type="LSString" value="Expanded Bard Spells"/>
<attribute id="MD5" type="LSString" value=""/>
<attribute id="Name" type="LSString" value="Expanded Bard Spells"/>
<attribute id="UUID" type="FixedString" value="6081d16a-3509-4006-9e01-e7c0636e6b4d"/>
<attribute id="Version64" type="int64" value=""/>
</node>