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Alfira now joins Withers' Act 3 epilogue gathering, complete with a small dialogue segment and party outfit.
Reworked (again) the code around the Act 1 Tiefling party to combat the stuck dialogue issue reported by a few people.
Version 2.0.0.0
Alfira now has her own tent in each of the game's camps.
As a result of the above all previously placed camp markers needed to be removed. Sorry.
Tents can be disabled on a per-camp basis and new markers placed if you have a conflicting camp mod.
Added camp clothing versions of Alfira's signature jerkin and boots.
Alfira autonomously practising her music in camp no longer counts as using the Perform action.
Reworked some code to make recruitment less likely to fail if you have a full party.
Fixed an issue where Alfira might accuse you of being a criminal if you had knocked her out previously.
YOU DO NOT NEED TO KNOCK HER OUT FOR HER TO JOIN WITH THIS MOD!
Version 1.4.7.0
Fixed an issue where Alfira could appear in your camp unconscious if you knocked her out after she finished her song and then slept immediately.
Fixed some wrongly conditioned flags in her recruitment scene: she will now join properly even if you make her beg. ;)
Alfira is no longer a Barbie doll and has private parts (along with a modesty leaf for those who play with no nudity)
Version 1.4.6.0
Reworked the scripting around the Act 1 closing celebration for better realiability.
Alfira will now consistently keep her main outfit on at the celebration, to match the other Tieflings.
Version 1.4.5.0
Allow Withers to remove a dead Alfira from the party.
He cannot perform out-of-party resurrections on her though; you will need a scroll or spell.
Version 1.4.4.0
Tightened a few condition checks to avoid unwanted behavior when the mod is loaded but Alfira was not recruited.
Version 1.4.3.0
Fixed an issue where Alfira could die upon returning to the Act 1 area if you previously left without resolving matters at the Grove.
Version 1.4.2.0
Fixed an issue with Alfira becoming uncontrollable if the Idol of Silvanus is stolen.
Version 1.4.1.0
Fixed an issue where Alfira's recruitment would not play if it had already "cleared" on an existing Dark Urge save.
Version 1.4.0.0
Added support for Dark Urge playthroughs.
Note that the rest of the requirements for recruiting Alfira remain unchanged:
You must help her finish the song and no raiding the Grove.
Version 1.3.0.0
Alfira can now correctly enter the Lower City.
Fixed an issue where her dialogue could get stuck on keeping an eye on the kids.
Added a horn to Alfira's inventory and the Tutorial Chest which you can use to summon her to camp and reset her dialogue.
Version 1.2.2.0
Fixed a possible issue with Alfira's Act 1 celebration dialogue getting stuck.
Version 1.2.1.0
Fixed a bug which could cause Alfira to permanently have an exclamation mark above her head.
Version 1.2.0.0
Alfira no longer gets her permanently dialogue overridden at the Act 2 wrap-up gathering.
You can still talk to her there and get the reward if you are a bard.
Version 1.1.0.0
Added additional checks against Alfira disappearing between Act 1 and Act 2.
Alfira will no longer get "impaled" if she is in your party during the fight against Marcus in Act 2.
Alfira can now give you the appropriate reward for saving Lakrissa during "Rescue the Tieflings".
Added some dyes to Alfira's inventory for putting her signature color scheme on other outfits.
Version 1.0.2.0
Fixed an issue with Alfira's dialogue being overridden between killing the goblin leaders and starting the Act 1 celebration.
Version 1.0.1.0
Fixed an issue with Alfira disappearing after the Act 1 camp celebration.
Version 1.0.0.0
Initial release.
Allows Alfira the Tiefling bard to join your party if you help her finish the song she is working on at the Druids' Grove. This mod was made with Tav in mind but by popular demand now supports Dark Urge playthroughs too. In this case, someone else will fill Alfira's intended role in the vanilla story.
You can trigger Alfira's recruitment scene by long resting after helping her to finish the song while in Act 1.
ALFIRA HAS NOW BEEN TESTED ALL THE WAY THROUGH THE GAME UP TO THE ACT 3 EPILOGUE. THAT SAID, THIS REMAINS A WORK-IN-PROGRESS AND I STILL HOPE TO IMPROVE IT FURTHER IN THE FUTURE.
What it Does
A fully voiced recruitment scene derived from the equivalent Dark Urge encounter is included, as well as basic join/dismiss dialogue.
Alfira is a fully functional party member; she can level up, multiclass, and re-spec.
She comes equipped with her iconic outfit, but you can re-dress and re-gear her as you wish.
A tent for Alfira has been added to each of the game's camps. These can be toggled off if you have a conflicting camp mod.
What it Doesn't Do
Alfira doesn't have any dialogue recorded for party banter, point & click interactions, etc and this mod doesn't add any.
You must manually swap her in and out of your party once recruited; at present there is no "take X's place" interaction.
Q: Alfira's recruitment scene isn't triggering. What's wrong? A: Try taking a few long rests. You might have other scenes queued up. Also, make sure that all the criteria are met:
She must have been helped to finish her song.
You must not have finished Act 1.
The Grove must not have been raided.
Q: Can you change the requirements so that I can smash her lute, raid the Grove, etc? A: No, I'm trying to maintain a bit of immersion here. Alfira will not join you if you are mean to her or kill her friends.
Q: Is this mod safe to uninstall mid-playthrough? A: No.
Q: What is the difference between this mod and the one on Mod.io ? A: No difference. You can get the mod from wherever you prefer.
Q: Is this compatible with [insert favorite mod here] ? A: It should be compatible with most things, but will be incompatible with anything else which alters either Alfira's stats or appearance.
Q: Can you make a mod for [insert other favorite character here] ? A: This mod is way too ambitious by itself for me to consider doing the same for anyone else. You might enjoy my Custom Companions mod for "recruiting" other characters.