So I was able to download and launch succesfully, no crashes so far but for some reason when adding a resource I had to change the file path for GR2 models, virtual textures worked fine but general textures (A MSKcloth) just refuse to get added
How much memory and ressources consumes Moonglasses compare to Glasses ? Do you have any recommended/minimal setup for usage that involve loading data of existing big levels like CTY_Main_A or WLD_Main_A ?
I ask because I'm running at 32Gigs of... pretty good DDR5 and it looks like I will have to go 64 for Moonglasses. Especially since I've downloaded the latest version ! I know I'm in the red zone already with 32 Gig even with Glasses when loading such level, but it was fine before installing latest version and now it's a bit instable/laggy ngl.
Go to the Baldurs Gate 3 Toolkit folder, right-click on glasses.exe and select "Properties." Under the "Compatability" tab, click the button that says "Change high DPI settings" In the pop-up, check the box next to "Override high DPI scaling behavior" and then select "System" in the drop-down menu. Click "Okay" on both menus.
thanks its more or less working now but the fonts are not sharp for me also do you know how to fix so that the resolution stays at full screen after using the editor and going on playing a game ?
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I think the Timeline editor can be kind of glitchy, but eventually kind of figured out what's not working too well... and avoided those.
But is it me, are some of the Fade VFX not working for Timeline editor?
I ask because I'm running at 32Gigs of... pretty good DDR5 and it looks like I will have to go 64 for Moonglasses. Especially since I've downloaded the latest version ! I know I'm in the red zone already with 32 Gig even with Glasses when loading such level, but it was fine before installing latest version and now it's a bit instable/laggy ngl.
as example: the console has micro fonts almost unreadable
Go to the Baldurs Gate 3 Toolkit folder, right-click on glasses.exe and select "Properties."
Under the "Compatability" tab, click the button that says "Change high DPI settings"
In the pop-up, check the box next to "Override high DPI scaling behavior" and then select "System" in the drop-down menu.
Click "Okay" on both menus.
This should fix the scaling.
also do you know how to fix so that the resolution stays at full screen after using the editor and going on playing a game ?