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  • V128 Add Idol of Restoration Shield of Absorb Kinetic Energy Arcane Psychic Blade

    Idol of Restoration
    Buy the Idol from Withers and keep in your inventory. Toggle on for effect to work. Most vanilla will be restored after combat ends and are unlimited out of combat.

    Code:
    ActionResourceReplenishTypeOverride(SpellSlot,Combat);ActionResourceReplenishTypeOverride(Rage,Combat);ActionResourceReplenishTypeOverride(BardicInspiration,Combat);ActionResourceReplenishTypeOverride(SorceryPoint,Combat);ActionResourceReplenishTypeOverride(RitualPoint,Combat);ActionResourceReplenishTypeOverride(LayOnHandsCharge,Combat);ActionResourceReplenishTypeOverride(Interrupt_HellishRebukeTiefling_Charge,Combat);ActionResourceReplenishTypeOverride(Interrupt_HellishRebukeWarlockMI_Charge,Combat);ActionResourceReplenishTypeOverride(ShadowSpellSlot,Combat);ActionResourceR...

  • V1.08 Add Ring of Silvery Barbs GreatAxe of Elemental Fire Gloves of Invisible Weapons

    Ring of Silvery Barbs
    Initialy implementation: you get 3 sets of reactions, you can use level 1, 2 or 3 spellslots. After using barbs you get a temporary spell to cast on an ally that doesnt have the silvery barbs buff.
    data "RootTemplate" "ca82e3ef-8a18-4e8d-ae89-75fb455e5f5d"

    GreatAxe of Elemental Fire Plane
    Its a greataxe that does fire dmg, wielder ignores the enemeis fire resistance, and on a hit flame to blown to a nearby ally doing 1/4 of base damage plus rider damage. Its a different version of green flame blade for a weapon.
    data "RootTemplate" "0603c40e-e248-44bd-bbb7-dc47ff551573"

    Gloves of Invisible Weapons
    Gloves that makes your melee weapons invisible. Which is removed of the gloves are unequipped. You get advantage on you...

  • V1.07 Add Heavycrossbow of explosions Soul Coins of Magical Darts change name of Mug in Inebriation (compatibility to AutoLoot mod)

    V1.07 Add: Heavycrossbow of explosions, Soul Coins of Magical Darts, change name of Mug in Inebriation (compatibility to AutoLoot mod)

    Heavycrossbow of explosions: unlocks the ability to launch explosive rounds that damages all within 2 metres 1d4 force dmg (half on a save)

    Soul Conis: Magical Darts. Place in your inventory. If you can cast Magic Missile a new spell is unlocked (Magical Darts- cast 3 darts that do 2d4 per cast, can be updated. Each cast uses one of the coins. Drop and re-add to inventory if the spell doesnt appear).

    object category "I_ARM_Ring_Gold_Hexblade2"

    object category "I_WPN_Longsword_Holy_Avenger_1"

    object category "I_WPN_Greatsword_Holy_Avenger_1"

    object category "I_WPN_HeavyCrossbow_ShadowsEy...

  • V1.05 Add: many items (watch video BG3 Magic Items Plus V105)

    Best to watch the video and just pause to see all the items available.

    V1.06 Add Psiknife blade

    List of all items as per V1.05
    object category "I_ARM_Ring_Gold_Hexblade2"

    object category "I_WPN_Longsword_Holy_Avenger_1"

    object category "I_WPN_Greatsword_Holy_Avenger_1"

    object category "I_WPN_HeavyCrossbow_ShadowsEye"

    object category "I_ARM_Ring_SetTags"

    object category "I_ARM_Ring_FindFamiliar"

    object category "I_WPN_ShadowBlade_MIP"

    object category "I_ARM_Ring_Gold_EnlargeReduce"

    object category "I_WPN_LightHammer_Lightning"

    object category "I_OBJ_Moonlantern_Light_MIP"

    object category "I_ARM_Ring_SummonCreatures"

    object categor...

  • V1.06 Add: Psiknife blade

    Add a new dagger to the tresuretable.
    It can only be wielded by a Psiknife (from my Rogues Extra mod).

    Basically its a permanent Psychic Blades
    Plus you can use a Psi Die to added +1d6 psychic dmg until a long rest....

  • V1.04 Add Ring of Aberrant Mind

    Ring Of Aberrant Mind

    This ring is to give a different play option for Sorcerers.
    1. Equip the ring and keep it equipped. You lose the benefit if its unequipped.
    2. Equip the ring and if you have the Quickend metamagic then you can use Tadpole powers as a bonus action at the cost of 3 sorcery points (unneeded if your character is already Awakended).
    3. Equip the ring and if you have the Distant metamagic then ranged Tadpole powers (not reactions, not zone attacks) have there range increased by 50% at the cost of one sorcery point.
    4. Equip the ring then use any tadpole power that takes a full action. This will unlock the ability to use the tadpole again at the cost of one sorcery point.
    5. Distant and Quickened metamagics were most relevant for the...

  • v2.35 Add: Elemental Crystal

    Elemental Crystal (check out my video)

    Buy from Withers
    Choose melee or ranged
    "Use" the crystal
    A permanent status is applied to the weapon
    You can change to ranged or melee if you want another weapon to have the status
    The status adds another version of dip. One version for melee and a version for ranged weapons (depending upon what is equipped)
    You can now dip in fire, water, ice, acid, blood (necro dmg), electrified water/ blood and caustic brine. For the last three surfaces you may need to be almost in the surface for it to proc.
    You can only have one "Dip" in effect at a time.

    Enjoy...

  • V2.05 Blood Sacrifice Weapons

    Adds shortswords and hand crossbow which unlocks Blood Price.

    Blood Price: use toggle to activate. On a hit with a weapon attack the enemy takes +2 weapon damage and YOU take 1 damage.

    You can also use your hit points to heal another character. 1 heal cots you 1 hit points.

    I have added for testing and may add to fighter (and rogue) subclasses....

  • v.105 update

    V105 adds Barbarian abilities - rage and reckless attack. I have not included unarmed defense, but did not block wearing heavy armor. With reckless attack you need to click spell to activate, then you get advantage on melee attacks, your enemies get advantage on all of their attacks. Rage gives +2dmg for melee attacks (per 5e), but doesnt apply in animal form. Also reckless attack does not activate in animal form.

    Druid - Wildshape for Moon Druid. Massive thanks for Figgs999 and Nells for using their mods as dependencies. I havent worked out how to block melee and ranged attacks whilst wildshaped (player choice). I only gave Druid 2 spells Whip and Barkskin to date....

  • V1.03 update

    v1.04 Adds a Magic Ring that grants Hexblade skills

    Find items at Talking Skeleton trader at your camp (also compatible with Mudcrab Merchant (thanks to Synyster328)- check that mod for details

    Magic items:
    Shapechange into a Dragon (still WIP but usable)

    Dipping ring - gives new spell that makes fire dipping last until a long rest.

    Class Rings: all give saving throws and weapon proficiency based upon class selected.

    Fighter Ring - gives actionsurge and secondwind.

    Rogue Ring - gives melee and ranged sneak, bonus cunning action, advantages with sleight of hand and stealth.

    Warlock Ring - gives eldritch blast, disguise self, devilssight, darkness and warlock spell slots.

    Light Cleric Ring ...