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drkekyll

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  1. drkekyll
    drkekyll
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    3/19/24: I forgot to address the two known issues. I can indeed fix them though. Next update. Hopefully that will also include some new icons for thrown and/or unarmed maneuvers.
  2. Tiax2ii
    Tiax2ii
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    I used this mod back in the day. It made my Lazel run as a Battlemaster with the Sentinel feat SO much more fun. Thank you for making it and I hope that this mod eventually gets updated.
  3. Tiax2ii
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    [Deleted - Duplicate Post]
  4. Tiax2ii
    Tiax2ii
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    [Deleted - Duplicate Post]
  5. Tiax2ii
    Tiax2ii
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    [Deleted - Duplicate Post]
  6. DarkSuo
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    Hello brother. really appreciate the mod and want your opinion since i think no one has adressed this yet. My problem is very simple: Goading Attack work in completely stupid way when the enemies use it on you. Not sure if you've experienced it yourself, but it's basically Dominate Person when the affected unit is an ally. I don't know how Larian tought this was even remotely acceptable but i want a way to disable this behavior and instead just be affected by goading normally like the enemies do.

    I don't know if enemies get access to the same spells we do and if your fixes would affect them, but it would be really great to have this fixed. Thanks a lot!
    1. drkekyll
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      It sounds like enemies are using a different goad than fighters. I'll look into it at some point.
    2. ipaid4winrar
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      Yeah the enemy goad effect is pretty much copy pasted behavior as being taunted in Divinity 2. I have no idea why Larian thinks being "taunted" means your character runs around and throws random grenades at themselves.

      It should just force your character to be only able to target whoever goaded you. Kinda like if everybody else had sanctuary only against that character.
  7. Khaalis
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    Anyone know if this is Patch 7 compatible?
    1. BigBozat
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      Not sure... hasn't been updated in a while, and I'm getting err msgs in my SE console log, e.g., 
      Spoiler:  
      Show

      bg3se::esv::lua::OsirisCallbackManager::RunHandler(): Osiris event handler failed: [string "ManeuverFixes/BattleMasterManeuvers_Lib.lua"]:12: attempt to index a boolean value (local 'obj')
      stack traceback:
      ManeuverFixes/BattleMasterManeuvers_Lib.lua:12: in global 'HasStatusFrom'
      ManeuverFixes/BootstrapServer.lua:23: in function <ManeuverFixes/BootstrapServer.lua:22>



      In my case, it occurred during a respec of one of my party companions (Gale), and so there may be more going on (or some sort of compat/load order issue in re: yakuzadeso's Respec Spell, this, and Eralyne/Wayden's Appearance Edit Enhanced?) 

      At the very least, it suggests some sort of code cleanup/update may be in order in re: current vers. of SE?
  8. Chugumbius
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    Is it possible to add Githyamki parry animation to bm maneuvers ?
  9. nutela94
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    Hi first off amazing mods already finished the game once with this one, more maneuver and sneak attack toggle in multiplayer with friends and i loved it.
    Now the problem is i can t start a new game with those 3 mods actif in multiplayer since my friends cannot join the game when we put them on the active mods, we all have the same version of the mods same load order but it just doesn t work anymore and it make me sad bcs without them the battlemaster lost its flavor. 
  10. sabrio204
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    Found one small bug: if the enemy doesn't die from the melee attack, but instead dies from the bonus damage of the interrupt maneuver, you don't get the bonus attack from Great Weapon Master
    1. drkekyll
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      Interesting... this sounds like a GWM issue. Do you know if it also happens with Divine Smite?
  11. IslesofAlbion
    IslesofAlbion
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    This mod is phenomenal, and vastly improves on what the vanilla game provides.

    There is one issue I have found, however, and that is that the "Heightened Manoeuvre" passive,
    (Targets have 
     Disadvantage on 
     Saving throws against your Manoeuvre and Weapon Actions.),
    found on the "Gauntlets of the Warmaster" item no longer works with these reworked manoeuvres. I realise it has been a while since this mod got an update, but could you have a look into the issue? Or failing that, point me towards how to fix it for myself?
    1. Briteboy
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      Super late response but after patch 2 the devs changed the gloves of Warmaster to behave as properly intended. To my knowledge from reading several reddit postings (take from that which you may), it apparently used to give you advantage on attacks with melee weapons, but has now been patched to appropriately put disadvantage on the target. Not sure as of when you were observing this but that might clarify things for you.