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About this mod

Adds 13 new necromancy spells by the multiverse's most awkward necromancer. All spells can be cast by most classes with spell slots.

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Move over, Rary. Blow it up your ass, Bigby. Valkrana's signature spells are here. Adds 13 new necromancy spells crafted by the multiverse's most awkward necromancer. All spells can be cast by most classes with spell slots.
What's new in 2.0? Custom spell VFX and animations, 13th spell, a balance pass, and changes to a few spells!

You can ignore the "[MISSING] Requires the Script Extender" warning in BG3MM. See "Script Extender Bonuses" below for more info.



Valkrana's Glow-in-the-Dark Skeletons
Casting Time: Action
Range: 40 feet
Duration: Instantaneous


Description: Animate a corpse or collection of bones to create 2 miniature glow-in-the-dark skeletons. These skeletons are brittle and deal chip damage, but maintain their utility, soak attacks, can combo with other spells or effects, and emit a mellow green light in darkness that illuminates a 5-foot radius.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target an additional corpse or collection of bones for each slot level above 1st.


Valkrana's Shadowfell Salvo
Casting Time: Action
Range: 50 feet
Duration: Instantaneous


Description: Launch 2 skulls straight from the Shadowfell at a target or targets within range. Each deals 1d10 necrotic damage, and has advantage against targets that are Heavily Obscured or in a Negative Energy Field.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create one additional projectile for each slot level above 1st.




Valkrana's Corpse Grenade
Casting Time: Action
Range: 60 feet
Duration: Instantaneous


Description: Overcharge a corpse or allied undead with negative energy, causing it to explode. All creatures within 15 feet must make a Dexterity saving throw, taking 2d12 necrotic + 1d12 piercing damage on a failed save, or half damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d12 for each slot level above 2nd, alternating between necrotic and piercing.


Valkrana's Bone Liquefaction
Casting Time: Bonus Action
Range: 40 feet
Duration: 1 minute


Description: You weaponize the necromancy fundamental to a graftling's caustic stomach acid. Target creature within range must succeed on a Constitution saving throw or become inflicted with Bone Liquefaction for one minute. Until the spell ends, the target suffers 2 acid damage at the start of its turn, whenever it makes an attack, or upon taking Necrotic damage, once per round per triggering effect. This damage increases by 1 per turn for the duration of this spell. Target must have a skeleton.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you may target an additional creature for each slot level above 2nd.


Valkrana's Soul Secret
Casting Time: Action
Range: 60 feet
Duration: Concentration, up to 1 minute


Description: You ply a gray network, using spirits from the Fugue to extract a secret from even the most guarded soul. Each creature in a 5-foot radius of a point within range must succeed on a Wisdom saving throw or have its soul exposed, taking 2d6 necrotic damage on a failed save, or half as much on a successful one. On a failed save, an affected creature also can't benefit from invisibility or Sanctuary for the duration. Creatures with an Intelligence of 3 or lower, or that don't otherwise have a soul, are unaffected by this spell.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the necrotic damage increases by 1d6 for each slot level above 2nd.



Valkrana's Lesser Skeleport
Casting Time: Bonus Action
Range: 100 feet
Duration: 1 minute


Description: You swap your skeleton with that of a corpse or allied undead within range, even if you can't see your target. Immediately after which, you swap the rest. For the spell's duration, you may use a bonus action to cast it again without expending a spell slot.

At Higher Levels. If you cast this spell using a spell slot of 6th level or higher, the duration is 10 minutes. If you use a spell slot of 9th level, it lasts until a long rest.


Valkrana's Impart Undeath
Casting Time: Action (ritual)
Range: Touch
Duration: Permanent


Description: Infuse an allied creature with undeath. The nature of undeath means many spells and effects interact with you differently, or not at all. You are immune to disease and poison, and have advantage on death saving throws. While below 25% of your maximum HP, you regain hit points equal to your Constitution modifier at the start of your turn (minimum 1), provided you are not downed in combat. May be removed with Remove Curse.




Valkrana's Negative Energy Field
Casting Time: Action
Range: Self
Duration: Concentration, up to 1 minute


Description: Channel a 30-foot field thick with necromancy that harms the living and empowers the undead. When an undead enters the area for the first time on a turn or starts its turn there, it heals 1d8HP, adds 1d8 Necrotic damage to its attacks, and gains Turn Resistance; a living enemy will instead suffer 1d8 Necrotic damage. Many reanimation spells don't require a corpse due to the abundance of negative energy in its area. Requires Concentration. 1-minute duration.

At Higher Levels. If you cast this spell using a spell slot of 6th level or higher, the duration is 10 minutes. If you use a spell slot of 9th level, it lasts until a long rest.


Valkrana's Unsealed Soul
Casting Time: Action
Range: 20 feet
Duration: Instantaneous


Description: Release the seals on your soul. Target creature must succeed on a Wisdom saving shrow or take heavy force damage. Each seal released reduces your maximum HP by 33% and increases your spell save DC by 1. Cannot release seals if doing so would put you over three total seals released. Soul seals are restored after a long rest.
  • Release Minor Seal: Release one soul seal. Target creature takes Force damage equal to half your current HP. Your HP is reduced to 1.
  • Release Major Seal: Release two soul seals. Target creature takes Force damage equal to your current HP. You die.

Valkrana's Dread Skeleton
Casting Time: Action
Range: 40 feet
Duration: Instantaneous


Description: Animate a corpse or collection of bones to create an imposing skeleton that either fills nearby enemies with dread and steel, or with bolts dipped in pernicious poisons from afar.
  • Dread Skeleton uses a greatsword, and can frighten nearby enemies that fail a Wisdom Saving Throw.
  • Dread Marksman uses a poisoned crossbow, has gith progression, and can make a target vulnerable to poison damage.
At Higher Levels. Dread Skeletons are strengthened and have extra attacks when reanimated with spell slots of 6th-level or higher.


Valkrana's Rigged Graveyard
Casting Time: Action
Range: 60 feet
Duration: Until dispelled or triggered


Description: You fetter and condense negative energy to rig all corpses within a 40-foot-radius sphere of a point within range. Whenever an enemy comes within 15 feet of a rigged corpse, the corpse explodes, and each creature within 15 feet must make a Dexterity saving throw. On a failed save, a creature takes 4d12 necrotic damage and is thrown 15 feet away from the blast. On a successful save, the creature takes half as much damage and isn't thrown back. The Corpse Preservation Bill prevents this spell from targeting the same corpse twice.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the necrotic damage increases by 1d12 for each slot level above 5th.



Valkrana's Arc Vivisector
Casting Time: Action
Range: Self (50-foot line)
Duration: Instantaneous


Description: Discharge a galvanized blast of necrotic energy. All creatures in a line 50-feet long and 15-feet wide must make a Dexterity saving throw, taking 3d12 necrotic + 3d12 lightning damage on a failed save, or half damage on a successful one. If a humanoid creature dies to this spell, its meat sloughs cleanly from its skeleton, and it is reanimated as a blood skeleton permanently under your control.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d12 for each slot level above 6th, alternating between necrotic and lightning.


Valkrana's Throne of Bone
Casting Time: Action
Range: Self
Duration: 5 rounds


Description: Assume the throne of the Bone Emperor to take its form for 5 rounds, during which you gain a fraction of its skeletal puissance and an additional health pool. When the transformation ends, you must succeed on a DC 17 Intelligence saving throw or become a Glow-in-the-Dark Skeleton until your next turn.





General Notes
  • Found on scrolls and in level-up selection. Supports spell slots up to 9th level.
  • SubMod of AD++ and Valkrana's Spellbook Compatibility: It's in your best interest to download my fix patch from AD++ here.
  • Looking to use Valkrana's signature spells in your tabletop campaign? Some have been scribed into her website.
Script Extender Bonuses [Optional]
  • Users with Script Extender installed will find that enemy spellcasters now have access to Valkrana's spells. This only applies to spellcasters that A. Have one of the following tags: undead, skeleton, Myrkul, wizard_necromancy; B. Have the appropriate spell slots for a given spell; and C. Roll a 20% chance to learn a given spell. Once these requirements have been met, a creature can learn a single spell from the Spellbook.
  • !learn_valkranaspells: In SE console, you can press enter ("S >>" should appear) then input the !learn_valkranaspells command. This will add Valkrana's spells to the currently selected character as always-prepared spells that still require spell slots. You can use !unlearn_valkranaspells to remove them.
  • !add_valkranascrolls: Input as above in SE console. Adds scroll to your inventory for each spell.
  • With Absolute Wrath active, "absolutist" creatures tagged as undead or wizard learn Valkrana's Lesser Skeleport.
Spell List Compatibility
With Script Extender [Optional]
Includes dynamic automatic support for modded warlock subclasses. SE spell list support also added for: Most vanilla lists, Artificer, Chronurgy Wizard, Graviturgy Wizard, Magus, Troubadour, Vanguard.

Without Script Extender
Spell list support added for: Most vanilla lists, Artificer, Chronurgy Wizard, Dread Overlord Warlock, Graviturgy Wizard, Hexblade Warlock, Magus, Troubadour, Vanguard, Undead Warlock. Other class and subclass mods will need to manually add compatibility.


General Load Order
5e Spells
Valkrana's Spellbook
The Gunslingers
Undead Soul
Command Undead
DreadOverlord
DreadOverlord Add-On for Animate Dead Plus Plus
Animate Dead++
Tombstone Undead
Valkrana's Skeleton Crew Feat
Valkrana's Skeleton Crew
Valkrana's Undead Encounters
Trials of Tav
Valkrana's Skeletal Challenge
Valkrana's Limited Edition Bone
Valkrana's Skeleton Emporium
Control Undead Complete
Absolute Wrath
Path of Undeath


Adding Spell Compatibility to Your Mod
You can reference these spell names if you're looking to include Valkrana's signature spells in your mod.
1st Level: Target_Valkrana_SkeletalLemmings;Projectile_ValkranaShadowfellSalvo
2nd Level: Target_ValkranaCorpseGrenade;Target_ValkranaBoneLiquefaction;Target_ValkranaSoulSecret
3rd Level: Target_ValkranaImpartUndeath;Target_ValkranaSkeleport
4th Level: Shout_ValkranaNegativeEnergyField;Target_ValkranaUnsealSoul
5th Level: Target_ValkranaDreadSkeleton;Target_ValkranaRiggedGraveyard
6th Level: Zone_ValkranaArcVivisector;Shout_ValkranaBoneEmperor


Recommended Related Mods
Animate Dead++ — More, better, fixed necromancy.
Valkrana's Skeleton Crew — Get your very own random skeletal pal at the start of combat.
Valkrana's Limited Edition Bone — Fantastic necromancer item! Highly-reviewed by those inured to undeath!
Valkrana's Skeleton Emporium — Over 50 new Animate Dead creatures.
Valkrana's Skeletal Challenge — Difficulty mod that adds random undead enemies.
Valkrana's Undead Encounters — Adds undead map encounters across all acts.
Valkrana's Undead Champion — Equippable undead warrior with its own inventory.
Command Undead — Missing capstone feature for the School of Necromancy wizard subclass.
Absolute Wrath — Incredible dynamic combat mod with a few Valkrana-inspired affixes.
Bard Subclass - Dirge — Necromancy bard with built-in support for VS spells.
Undead Soul — Necro sorcerer subclass with a VS version.
Blackguard — Anti-Paladin with built-in VS support.
Valkrana Companion NPC [BG2] — Add Valkrana to your BG2 party!


"Difficulty, Immersion, Quality" Collection
One of several "Valkrana's" series mods in this bonafide killer collection by BaldursGoonsack. Pry open a casket and crack open a brewski.


Thanks
Thanks to alaskandan7 for valuable bug reports, isamuchu's insight wrt skeleton weapon skills, Antemaxx for a solid icon reference, and those like LaughingLeader and Norbyte whose contributions to BG3 modding have been invaluable. Celes for being a real stand-up feller, and offering tips and other vital info.


Mod Removal
Removing a mod can require removing any elements it leaves behind. Be sure you no longer have any Valkrana's spells on any character (respeccing will remove most if not all), have unsummoned skeletons from the mod, and have used Remove Curse to remove undeath from Impart Undeath. You may also need to delete related spell scrolls. This isn't foolproof, but it's a start.

Installation
Extract the .pak file and install with Baldur's Gate 3 Mod Manager. Set appropriate load order.

Manual Installation
Modsettings.lsx entry below only for those doing manual installation.
<node id="ModuleShortDesc">
<attribute id="Folder" value="Valkrana's Spellbook" type="LSString" />
<attribute id="MD5" value="" type="LSString" />
<attribute id="Name" value="Valkrana's Spellbook" type="LSString" />
<attribute id="UUID" value="9deeb371-f01e-41b4-b20e-c5eee0751b12" type="FixedString" />
<attribute id="Version64" value="36028797018963968" type="int64" />
</node>