This update brings compatibility for levels 13-20, complete with new subclass features, spells, and invocations. Hexblade is also fully implemented and includes the new features added by Larian that are not redundant with changes already made by Pactbound.
Future plans for Pactbound: - I know that Pact of the Tome is currently rather undesirable, and have a strategy for adjusting its implementation that will remain in line with my vision of the pact, that being more spell access and utility, while significantly enhancing viability. - New invocations are in the works, both for levels 1-12 and levels 13-20. - Fathomless and Undead patron options will be the next subclass options added. - Custom icons for the new passives, spells, and subclasses are being worked on.
With such a large update, there are bound to be bugs. Please let me know if you find issues or inconsistencies and I will address them as I can. Thank you all for your patronage, and I hope you enjoy!
VERSION 2.3.1 IMPORTANT INFORMATION: This update REQUIRES a new game. In order to fix the animation issue with Hexblade's Curse, I had to replace the Pactbound Hexblade progression ID with the vanilla Hexblade progression ID. For some reason, the animation specifically checks for the specific vanilla subclass progression ID, or else it won't play. So, the entire selection for Warlock subclasses had to be reset. I apologize for the inconvenience, and hope that people weren't too far in their new playthroughs.
Hi! Thanks a lot for this mod, as an avid archfey warlock player this was SO so useful to bring my oc to baldur's gate without loosing too much of them. One question tho, about the last update, is it necessary to start a new game when I don't use hexblade? It's my first playthrough and I was pretty advanced so I wouldn't like to lose it. Thanks a lot for your hard work!
From the Obojima: Tales from the Tall Grass campaign setting. They're a utility/support warlock that I just recently learned about as well. I thought it would be interesting to play as one, especially in the Shadowlands, where their lantern and spells would be immensely useful.
VERSION 2.3.1 IMPORTANT INFORMATION: This update REQUIRES a new game. In order to fix the animation issue with Hexblade's Curse, I had to replace the Pactbound Hexblade progression ID with the vanilla Hexblade progression ID. For some reason, the animation specifically checks for the specific vanilla subclass progression ID, or else it won't play. So, the entire selection for Warlock subclasses had to be reset. I apologize for the inconvenience, and hope that people weren't too far in their new playthroughs.
Thanks for yet another update :) i just updated on an exisiting save to v2.3.1 and the problem with Hexblade's Curse is gone: animation works now and i got no lag anymore when using it and you also fixed the issue with "invocation: Ascendance"! love you!! <3
one question regarding Mundane Spectre: is this a vanilla thing that it cant move and cant be controlled? it just fights on its own and is immobile on the corpse it spawned
I didn't adjust any of the spectres, as I haven't done a playthrough with them for enough time to see if they need changes. So, it's likely a vanilla issue
Accursed Spectres are not traditional summons. They cannot be directly controlled by the player and they are immobile. However, they can teleport to creatures hit by the warlock's
Hexed Weapon and take an immediately attack through their
Right Behind You reaction. This allows for a degree of indirect control over the spectre.
Multiple spectres can be summoned simultaneously. Unlike most other summoning abilities, conjuring a new spectre does not unsummon the existing one.
Additionally, “Accured Spectre” has a once-per-long-rest limit set incorrectly in the game files—it can actually be used an unlimited number of times, as the specter only lasts for 10 turns, which differs from the tabletop rules.
Hi, If you're open to suggestions, I think it would be awesome to see Maddening Hex and Relentless Hex invocatons included in the new Hexblade subclass. They’d add some really fun mechanics and flavor to the build! Thanks for the great work!
Attacks with Pact Weapon cannot trigger the Accursed Spectre's reaction ability "Right Behind You".Perhaps it requires a Hex Weapon rather than a Pact Weapon?
thanks for your great work!As a crazy warlock fan,I love your mod deeply! May I humbly request a compatibility patch for Warlock Enhanced at Baldur's Gate 3 Nexus - Mods and community (nexusmods.com)?Both of your mods are my love,but the Eldritch Invocations can‘t obtain at the same time,especially you know,the Eldritch Smite Or I ask am individual Eldritch Smite? By the way,I'm not a native English speaker. If my expressions are not precise or offensive in any way, please forgive me.
if you are getting "Crossplay UI (Depency)" warning in BG3MM after installing this mod you need to update your mod manager to the newest version!
i have the following issues/questions: 1) Hexblade's Curse is given at Warlock lvl3 instead of Larians version at lvl1, not a big deal BUT it got no casting animation for the spell and i get a really bad lag for about 3-5 seconds on application (when using the bonusaction version). Still need to check if the lag/delay also happens on the passive feature "Hexed Weapon" that can apply the curse on an attack i dont have any other mod changing Warlock - anyone else got this problem?
2) Pact of the Blade (psychic) got a really strong glow to it: https://imgur.com/a/gaJoJFS radiant and necrotic works fine
I was running into the animation issue but thought I had it fixed, so I'll look into that. The status applying for melee attacks should be just fine.
I'm currently using base-game effects for the new visuals for spells and effects in the mod, and that effect has been the closest to what works for me. I want to work on creating new assets, but I have zero experience on that front so it will take some time.
Unfortunately, the change to a Bonus Action from an Action cannot be inherited because it uses the "UseCosts" property, which is also what I need to alter to remove the spell slot cost. Although, I can try a little backdoor work-around for it to see what kind of tricks might be doable.
Your mod is amazing, probably my favorite mod, thank you very much for creating and updating it so quickly, which level 20 mod do you recommend? I tried using Expansion but from level 13 it doubles the Mystic Arcanum and invocation per level.
The Ravenig Blade invocation didn't work for me either, I don't know if the culprit is also the expansion but I still only have 3 attacks.
Finally your update is here! This is a very good Warlock modification scheme. I'm curious if we can cover Larian's Hexblade to avoid duplication? And are you interested in compatibility with the Advanced Tabletop Spells which has more advanced spells?
Some of the additions that Larian made for Hexblade are included, such as the significantly better spectres and the chance to proc Curse on a weapon hit, I just didn't include Bind Hexed Weapon or Hex Warrior since those are already covered by invocations. Unless I misunderstand your question and you mean something else.
I could make up a patch for that mod quite easily, so I'll look into it as I find time.
I saw two Hexblades, and now I realize it's because I used CompatibilityForOfficialClass. This mod is to fix the problem that the new subclass of Larian does not appear due to the subclass mods in patch 8. After I uninstalled it, there was only one Hexblade, but I don't know if I will lose some subclasses (I checked that the optional subclasses of level 1 are all there)
187 comments
This update brings compatibility for levels 13-20, complete with new subclass features, spells, and invocations. Hexblade is also fully implemented and includes the new features added by Larian that are not redundant with changes already made by Pactbound.
Future plans for Pactbound:
- I know that Pact of the Tome is currently rather undesirable, and have a strategy for adjusting its implementation that will remain in line with my vision of the pact, that being more spell access and utility, while significantly enhancing viability.
- New invocations are in the works, both for levels 1-12 and levels 13-20.
- Fathomless and Undead patron options will be the next subclass options added.
- Custom icons for the new passives, spells, and subclasses are being worked on.
With such a large update, there are bound to be bugs. Please let me know if you find issues or inconsistencies and I will address them as I can. Thank you all for your patronage, and I hope you enjoy!
VERSION 2.3.1 IMPORTANT INFORMATION:
This update REQUIRES a new game. In order to fix the animation issue with Hexblade's Curse, I had to replace the Pactbound Hexblade progression ID with the vanilla Hexblade progression ID. For some reason, the animation specifically checks for the specific vanilla subclass progression ID, or else it won't play. So, the entire selection for Warlock subclasses had to be reset. I apologize for the inconvenience, and hope that people weren't too far in their new playthroughs.
PS: Thanks for your time and effort on Pactbound. I've reserved a permanent spot for it in my load order. :3
Like I said, no worries. =]
i just updated on an exisiting save to v2.3.1 and the problem with Hexblade's Curse is gone: animation works now and i got no lag anymore when using it
and you also fixed the issue with "invocation: Ascendance"! love you!! <3
one question regarding Mundane Spectre:
is this a vanilla thing that it cant move and cant be controlled? it just fights on its own and is immobile on the corpse it spawned
- Accursed Spectres are not traditional summons. They cannot be directly controlled by the player and they are immobile. However, they can teleport to creatures hit by the warlock's
Hexed Weapon and take an immediately attack through their
Right Behind You reaction. This allows for a degree of indirect control over the spectre.
- Multiple spectres can be summoned simultaneously. Unlike most other summoning abilities, conjuring a new spectre does not unsummon the existing one.
From bg3wikiThanks for the great work!
EDIT: Yes, it was looking for a hexed weapon, good catch. I'll have it fixed in a patch shortly.
May I humbly request a compatibility patch for Warlock Enhanced at Baldur's Gate 3 Nexus - Mods and community (nexusmods.com)?Both of your mods are my love,but the Eldritch Invocations can‘t obtain at the same time,especially you know,the Eldritch Smite
Or I ask am individual Eldritch Smite?
By the way,I'm not a native English speaker. If my expressions are not precise or offensive in any way, please forgive me.
if you are getting "Crossplay UI (Depency)" warning in BG3MM after installing this mod you need to update your mod manager to the newest version!
i have the following issues/questions:
1) Hexblade's Curse is given at Warlock lvl3 instead of Larians version at lvl1, not a big deal BUT it got no casting animation for the spell and i get a really bad lag for about 3-5 seconds on application (when using the bonusaction version). Still need to check if the lag/delay also happens on the passive feature "Hexed Weapon" that can apply the curse on an attack
i dont have any other mod changing Warlock - anyone else got this problem?
2) Pact of the Blade (psychic) got a really strong glow to it: https://imgur.com/a/gaJoJFS
radiant and necrotic works fine
3) thanks for adjusting the "Fly" ability from the invocation, only some changes took over sadly https://imgur.com/a/3FEUtf3
my loadorder is:
- Pactbound - A Warlock Overhaul
- Rebalance - Level 3 Spells
I'm currently using base-game effects for the new visuals for spells and effects in the mod, and that effect has been the closest to what works for me. I want to work on creating new assets, but I have zero experience on that front so it will take some time.
Unfortunately, the change to a Bonus Action from an Action cannot be inherited because it uses the "UseCosts" property, which is also what I need to alter to remove the spell slot cost. Although, I can try a little backdoor work-around for it to see what kind of tricks might be doable.
The Ravenig Blade invocation didn't work for me either, I don't know if the culprit is also the expansion but I still only have 3 attacks.
I'll look into Ravening Blade, appreciate the heads-up.
I'm curious if we can cover Larian's Hexblade to avoid duplication?
And are you interested in compatibility with the Advanced Tabletop Spells which has more advanced spells?
I could make up a patch for that mod quite easily, so I'll look into it as I find time.
After I uninstalled it, there was only one Hexblade, but I don't know if I will lose some subclasses (I checked that the optional subclasses of level 1 are all there)