This mod has taken a huge chunk of my time to make, and it means a lot to me. However, I'm currently in a very stressful situation that requires my attention all day.
If you want to help me continue improving this mod, and making other cool mods in the future, please take the time to read about my situation on my Patreon page.
I'm hoping to work on this mod again at some point, but I'm waiting for some more functions to be exposed in Script Extender by the legendary Norbyte! Maybe then I can improve this mod.
Some features I'm hoping to improve/fix:
- Better movement/attack patterns by NPCs (this requires more complex functions to be exposed by Norb), more intelligent spell usage, distance-based actions, etc... - Nicer looking mana ball textures (Could easily be implemented by designers with a texture patch for this mod) - AI customization for companions, with default archetypes like healers, buffers, or offensive - Faster animations to make it feel more like an ARPG (That would also probably take a lot of time to implement, especially since I have a shitty PC so I can't really use the Toolkit) - Bug fixes, especially with the QuickCast feature
I'm currently dealing with terrible life circumstances, so it's been difficult to find time to play games, let alone modding; but hopefully it'll get a little better soon so I can focus on modding again!
As a game developer, I genuinely know how it feels to be held back from working on what you love and passionate for due to unexpected bad life circumstances. I'm very sorry for what happened to your father, and I genuinely hope he gets better through treatment.
Take the time you need, your father is more important. You also should know that death is never the end, because heaven is our true everlasting life. Have faith, and be patient. As difficult as life gets, you should remain strong and always keep in mind that no one is truly gone, they're just away until we meet again, and hopefully in heaven and not hell.
Thank you so much for reading my story and for the kind words, it means the world to me <3 Things haven't been good lately, but I'm persevering and hopefully I'll be able to go back to modding soon. I have big plans for this mod, as real time combat has always been my preferred way to play!
This one looks exactly like what I've been looking for! Is there any chance you'll submit it to the official mod library and try getting it eligible in Mac?
How am I supposed to help you when you haven't explained a single thing? Did you install SE properly? Are you using BG3MM or Vortex to install this mod? If you did both of these correctly then I guarantee you it's supposed to work.
I was wondering the same thing. The hotkeys, dash and jump feature in this mod look really cool! Brawl seems to have ironed out a lot of issues throughout the various campaign encounters, and allows queuing up actions while paused to be executed upon resume (didn't see that mentioned here).
Edit: Tried both, and had issues with both. Both of these mods seem to work alright, but neither are quite useable for me.
I really want to be able to pause the game and issue orders to my characters, and both of these mods don't handle that very well. Both seem inclined to send my characters to places very far from where I try sending them, though that is a worse problem in BRAWL, it also does effect this mod as well.
With this mod, the way the hotkeys work, with no tooltips, and thus no way to differentiate different versions of the same actions/spells is not very useable. Perhaps that is not an issue, because everything seems to use the mana system, so maybe there is difference between different versions of a spell/action. The main issue I have then is that "pause" in this mod is basically just switching to turn-based mode, so you can't que actions, or give orders to multiple characters and then have them act simultaneously.
I do recommend trying these mods out for yourself. They are both extremely ambitious and each have done a remarkable job of completely altering how the game plays. I'm on my first playthrough though, but I'll probably be very inclined to experiment with these mods further in future playthroughs.
Not everyone is apt to modding or use properly mods, for example, I am using ONLY your mod and wasd movement, nothing else, and your mod does not appear in the MCM, and I have to go browsing on youtube for someone else to explain it to me. You are obviously extremely talented, it would do wonders to do a tutorial for dummies like me
I'm finally playing with the mod, but I have an issue: The resource icon is not in the bottom-right corner of my screen, but somewhere in the middle, and I can't move it manually. I tried different screen ratios in the graphics settings, but that didn't help either. Any advice?
Happy New Year! I really want to use this mod (in fact, I only bought BG3 because this mod exists since I can't stand turn-based combat), but I don't see instructions for installation anywhere. So how do I install this mod?
Just look at how other mods are installed with BG3MM (most mods). Just install BG3MM (not Vortex, not in-game mod manager). In BG3MM in the tools menu there is an option to download and extract script extender - do that. Then just drag this mod's zip file into BG3MM.
Edit: Then save the load order, then export the load order to the game.
You seem really decent at making mods so could you make a mod that allows for us to turn on AI for our party members with different archetypes that doesnt completely suck?
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If you want to help me continue improving this mod, and making other cool mods in the future, please take the time to read about my situation on my Patreon page.
Click the logo below to open it:
Legendary mod
I'm hoping to work on this mod again at some point, but I'm waiting for some more functions to be exposed in Script Extender by the legendary Norbyte! Maybe then I can improve this mod.
Some features I'm hoping to improve/fix:
- Better movement/attack patterns by NPCs (this requires more complex functions to be exposed by Norb), more intelligent spell usage, distance-based actions, etc...
- Nicer looking mana ball textures (Could easily be implemented by designers with a texture patch for this mod)
- AI customization for companions, with default archetypes like healers, buffers, or offensive
- Faster animations to make it feel more like an ARPG (That would also probably take a lot of time to implement, especially since I have a shitty PC so I can't really use the Toolkit)
- Bug fixes, especially with the QuickCast feature
I'm currently dealing with terrible life circumstances, so it's been difficult to find time to play games, let alone modding; but hopefully it'll get a little better soon so I can focus on modding again!
Take the time you need, your father is more important. You also should know that death is never the end, because heaven is our true everlasting life. Have faith, and be patient. As difficult as life gets, you should remain strong and always keep in mind that no one is truly gone, they're just away until we meet again, and hopefully in heaven and not hell.
Edit: Tried both, and had issues with both. Both of these mods seem to work alright, but neither are quite useable for me.
I really want to be able to pause the game and issue orders to my characters, and both of these mods don't handle that very well. Both seem inclined to send my characters to places very far from where I try sending them, though that is a worse problem in BRAWL, it also does effect this mod as well.
With this mod, the way the hotkeys work, with no tooltips, and thus no way to differentiate different versions of the same actions/spells is not very useable. Perhaps that is not an issue, because everything seems to use the mana system, so maybe there is difference between different versions of a spell/action. The main issue I have then is that "pause" in this mod is basically just switching to turn-based mode, so you can't que actions, or give orders to multiple characters and then have them act simultaneously.
I do recommend trying these mods out for yourself. They are both extremely ambitious and each have done a remarkable job of completely altering how the game plays. I'm on my first playthrough though, but I'll probably be very inclined to experiment with these mods further in future playthroughs.
Edit: Then save the load order, then export the load order to the game.