888 comments

  1. yoonmoonsick
    yoonmoonsick
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    Added Circle of the Sea, Soulknife, subclasses from PHB 2024 to the beta version (not public) that will be available when Patch 8 is officially released. Added Illrigger and its 5 subclasses. Now I will start working on fixing the bugs you reported.

    You can check out all the changes in the mod at the link below:
    https://github.com/yoonmoonsick/dnd2024
  2. yoonmoonsick
    yoonmoonsick
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    Changelogs 

    Bug report 
    Frequently Asked Questions

    • I plan to add all subclasses that appear in PHB 2024, as well as changes to certain traits. However, the more content I add to this mod, the more time it takes to maintain existing content. Therefore, the rate at which new content is added may be slow.
    • It will support subclasses that are added in Patch 8. However, they will be modified to be closer to PHB 2024.
    • It is not compatible with any mod that modifies the Spell List or Progression Table. Please read the Introduction on this mod description page again.
    • This mod will not be released as separate mods.
    • The mod is currently in the process of being refactored and will be updated with multilingual support after Patch 8 (2,000 lines of text reduced to 1,000 lines).
    • 한국어 업데이트 완료
  3. KeloGrom
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    Does monk's deflect attack work?
    1. LorianNW
      LorianNW
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      was wondering the same thing, being playing a while with the monk and only have the deflect missiles reaction
    2. KeloGrom
      KeloGrom
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      there is also no Monk ability to restore KI and HP
  4. SnigtheAxe
    SnigtheAxe
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    Does anyone know what the "Skilled" feat does? I picked scribe but I don't see any extra skill selections?
    1. deffdefying
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      Go to your character's spellbook (K is the default bind) and go to Common. At the top there should be a "spell" for each ability.
  5. KnightAvenger
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    how to disable 1 spell per turn limit?
  6. TheChiken98
    TheChiken98
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    Trying recently this new mods and its a blast, a lot of new races and funny class and tweeks. But im having a lot of problems with compatibilty with other class/races mods.

    Mods like Artificer from Nexusmod or GoblinReginald's Goblin Race from Mods.Io have always the same problem , when you try to summon a companion , you have a Extra Resource called Explorer's Companion and you dont have any point on that resource , so you cant summon

    Gonna ask if there is some way of fix this problem ,i will add some Screenshot (In Spanish) to try to ilustrate the problem





    1. TheChiken98
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      Afterr looking at every class , the extra resource that is using is the new Explorer Resource for Beast Mastery specialization. But i dont knoww why is asking for this resource as other custom class . We are using 

       - https://www.nexusmods.com/baldursgate3/mods/1779 (Artificer Class)
       - https://mod.io/g/baldursgate3/m/witch-class (Witch Class) + https://mod.io/g/baldursgate3/m/reginalds-goblin-race ( Summon from Goblin Race )
  7. K1oud
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    Has anyone else solved the issue with the spell slots dissapearing from the UI?
    Seems to happen in the latest update. I tried uninstalling and installing different UI mods, like dynamic sidebar, better inventory UI and BCPP, but no luck. 

    I reported the bug, but it was marked not a bug. 
    So wondering what else could be causing this.
    1. dongxiaopeng
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      Yes, I have the same problem, sometimes it will be normal
  8. YG56
    YG56
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    please revert nick change it doesnt work now
  9. Frostfrenzy
    Frostfrenzy
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    I was wondering if the Undead Patron for Warlock is included in this mod. If not, could it be added? 
  10. Andresyotras3
    Andresyotras3
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    Hello, I love the Aasimar race and I'm glad you included it in the mod. If possible,  could you add  more head options? For example, from Half-Elves? I think those fit better with the magical appearance of the Aasimar.Thanks
  11. nanomayo
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    Is there a way to alter or remove some of the rule changes?
  12. wooot99
    wooot99
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    is it normal and intended that every enemy has the weapon mastery properties listed in the notable features when i examine them, even if the enemy would have the trait? Even the Intellect Devourers in the beginning have all the properties listet.