888 comments
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LockedStickyAdded Circle of the Sea, Soulknife, subclasses from PHB 2024 to the beta version (not public) that will be available when Patch 8 is officially released. Added Illrigger and its 5 subclasses. Now I will start working on fixing the bugs you reported.
You can check out all the changes in the mod at the link below:
https://github.com/yoonmoonsick/dnd2024
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LockedStickyChangelogs
Bug report- General comments are difficult to manage. Please use the integrated bug reporting feature.
- Use: DnD 2024 All In One at Baldur's Gate 3 Nexus - Mods and community
- I plan to add all subclasses that appear in PHB 2024, as well as changes to certain traits. However, the more content I add to this mod, the more time it takes to maintain existing content. Therefore, the rate at which new content is added may be slow.
- It will support subclasses that are added in Patch 8. However, they will be modified to be closer to PHB 2024.
- It is not compatible with any mod that modifies the Spell List or Progression Table. Please read the Introduction on this mod description page again.
- This mod will not be released as separate mods.
- The mod is currently in the process of being refactored and will be updated with multilingual support after Patch 8 (2,000 lines of text reduced to 1,000 lines).
- 한국어 업데이트 완료
- General comments are difficult to manage. Please use the integrated bug reporting feature.
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Does monk's deflect attack work?
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Does anyone know what the "Skilled" feat does? I picked scribe but I don't see any extra skill selections?
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how to disable 1 spell per turn limit?
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Trying recently this new mods and its a blast, a lot of new races and funny class and tweeks. But im having a lot of problems with compatibilty with other class/races mods.
Mods like Artificer from Nexusmod or GoblinReginald's Goblin Race from Mods.Io have always the same problem , when you try to summon a companion , you have a Extra Resource called Explorer's Companion and you dont have any point on that resource , so you cant summon
Gonna ask if there is some way of fix this problem ,i will add some Screenshot (In Spanish) to try to ilustrate the problem-
Afterr looking at every class , the extra resource that is using is the new Explorer Resource for Beast Mastery specialization. But i dont knoww why is asking for this resource as other custom class . We are using
- https://www.nexusmods.com/baldursgate3/mods/1779 (Artificer Class)
- https://mod.io/g/baldursgate3/m/witch-class (Witch Class) + https://mod.io/g/baldursgate3/m/reginalds-goblin-race ( Summon from Goblin Race )
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Has anyone else solved the issue with the spell slots dissapearing from the UI?
Seems to happen in the latest update. I tried uninstalling and installing different UI mods, like dynamic sidebar, better inventory UI and BCPP, but no luck.
I reported the bug, but it was marked not a bug.
So wondering what else could be causing this. -
please revert nick change it doesnt work now
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I was wondering if the Undead Patron for Warlock is included in this mod. If not, could it be added?
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Hello, I love the Aasimar race and I'm glad you included it in the mod. If possible, could you add more head options? For example, from Half-Elves? I think those fit better with the magical appearance of the Aasimar.Thanks
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Is there a way to alter or remove some of the rule changes?
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is it normal and intended that every enemy has the weapon mastery properties listed in the notable features when i examine them, even if the enemy would have the trait? Even the Intellect Devourers in the beginning have all the properties listet.