326 comments

  1. yoonmoonsick
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    This mod is focused on reducing the inconvenience of having to download and set up PHB 2024 related mods individually. It does not consider compatibility issues with other mods.
    이 모드는 PHB 2024 관련 모드들을 개별적으로 다운로드하고 설정해야 하는 불편함을 줄이는 데 중점을 두고 있습니다. 다른 모드와의 호환성 문제를 고려하지 않습니다.

     
    Caution 주의

    • Might be a crash when respec or level up your character after installing or updating a mod. Respec your character to level 1 with mods disabled, then install or update the mod.
    • 모드 설치 또는 업데이트 후 레벨업 또는 리스펙 시 크래시가 발생할 수 있으니 모드를 비활성화하고 레벨 1로 만든 뒤 모드를 설치하세요.
     
    Tips for Those Experiencing Crashes 크래시를 겪는 분들을 위한 팁

    • Disable the mod or downgrade to a previous version that didn’t cause crashes. 이 모드를 비활성화하거나, 크래시가 발생하지 않았던 이전 버전으로 다운그레이드하세요.
    • Respec the character to level 1 Barbarian, then save. 캐릭터를 respec하여 바바리안 1레벨로 만든 후 저장하세요.
    • Reactivate the mod or upgrade to the latest version. 모드를 다시 활성화하거나 최신 버전으로 업그레이드하세요.
     
    Changelogs 변경사항

    Bug report 버그 신고
  2. sruel804
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    Is there a plan to copy the Eldritch Knight level 7 feature War Magic to the Valor Bard's 6th level extra attack? They are mechanically just about the same, difference being that the Bard version doesn't restrict you to only bard cantrips but allows any cantrip with a casting time of an action. 

    I understand you are getting a lot of requests for changes, but this one seems decently quick considering you already coded the mechanics into the mod via the Eldritch Knight War Magic feature!
    1. yoonmoonsick
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      Thank you for recognizing my efforts, but I will not do so.
    2. sruel804
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      Can I ask why? I respect your choice, I just want to understand your reasoning considering it is a big part of what makes the 2024 version of the class stronger and more fun to play.

      I appreciate the mod nonetheless and thank you for your hard work!
  3. xturtles3x2021
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    Hello again, this question goes to anyone that could help me. I've been using the greataxe for a while with my barbarian and I still haven't figured out how the cleave mastery works. Can someone give me a hand on this?
    1. vinince
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      CLEAVE: If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

      In game I believe you get an extra attack to use on reapply (right corner of your hotbar) after your first attack.
  4. izedra
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    Seems like, right now, pact of the blade is not working properly. Looks like is picking the wrong stat or none at all.

    Have a good day.
  5. henkez3
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    Don't know if it's known, but I'm playing an eldritch knight and INT isn't registring as my Spell Save DC or Spell Attack Bonus modifier. Instead the value of both are set at -1.

    Thanks for your outstanding work!
    1. yoonmoonsick
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      fixed at 1.0.12.12.
    2. henkez3
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      Works now! Good job yoonmoonsick!
  6. tagvolatile
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    Maybe someone has already mentioned it, but is their already the option to choose which spellcasting ability modifier applies to the spells granted from different species? Thank you for the diligent work.
    1. yoonmoonsick
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      No
    2. tagvolatile
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      I see. Is it something you plan to do? It was implemented in the new player handbook, after all. Nevertheless, appreciate the work.
    3. yoonmoonsick
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      It is already implemented in the game system. Even for the same spell, it uses different spell casting abilities depending on the source from which it was obtained. Additionally, the High Elf's Cantrip has been changed to use the character's spell casting ability instead of intelligence.
  7. N3rdyGing3r
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    So latest update lists the Weapon Masteries such as Push, Nick, Vex, etc. twice. Once for the property and then a second time as "Main Hand Only". This even shows on some weapons that are tagged as two-handed so doesn't make sense on those. Is there anyway in a later update to return the mastery properties descriptions back to just showing once in weapon tooltips? wasn't sure if to ask here or in bugs as its not really much of a bug. they're working as intended. just nitpicking the properties showing twice on the same weapons. not a deal breaker as i'm still enjoying the mod. 
    1. yoonmoonsick
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      The latest update should have fixed this issue. If it still persists, please let me know the name of the weapon.
    2. N3rdyGing3r
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      Oh didn't realize you posted a new update today. I'll update it and let you know if I see anything wrong. thank you for the work!
  8. Atrossius
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    Okay so I have an unpopular opinion. I am aware of how efficient the stealth archery assassin/gloomstalker build is and my request would probably ruin this build entirely but I'm still going to ask.
    Is it possible to have the dread ambusher feat from the 2024 phb on the gloomstalker instead of the one currently implemented. I much prefer being able to add 2d6 psychic damage to one of my attack actions every once per round instead of the extra attack on only the first turn of combat.
    Thank you for considering it, I understand if this is unfeasable due to the reason mentionned above.
    1. yoonmoonsick
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      I will.
  9. KevinGore7
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    Thanks for all your work on this amazing Mod!

    I was wondering if you had any plans for adding the Skill Expert feat?
    1. yoonmoonsick
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      I will.
  10. timey30
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    Hello,
    Is this compatible with Subclass mods?
    1. yoonmoonsick
      yoonmoonsick
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      No
  11. Kehldael
    Kehldael
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    Would it be possible, when playing as an EK, to have the wizard or sorcerer tag ?
    1. yoonmoonsick
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      I won't