1288 comments

  1. Iryonin
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    Would it be possible to add Dhampir and Werewolf as part of the human versatile passives?
    1. yoonmoonsick
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      I will see what i can do
  2. Gearhead3673
    Gearhead3673
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    Are any Monk updates still on your radar? Several core 2024 features are still missing or old abilities still unchanged. Changing Ki to Focus, Stillness of Mind to level 10, Wholeness of Body and Manifestation for OH, tooltips for Flurry of Blows are wrong, etc. I also totally understand the level 6 force damage feature would be hard to do, but updating Ki-Empowered Strikes to ignore magical resistance as well would be more correct. Loving all the new updates recently, the mod is really coming together!!
    1. yoonmoonsick
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      https://github.com/yoonmoonsick/dnd2024/commit/988fe9254da6f3de876429ee93e2a24cefd12f06
      2.6.17.1 Update TooltipDamageList for Flurry of Blows spells to use D… · yoonmoonsick/dnd2024@9dead0d

      • Moved stillness of mind to monk lvl 10.
      • Updated Wholeness of Body.
      • Update Ki-Empowered Strikes to ignore magical resistance.
      Changing "Ki" to "Focus" across all tooltips, including where "Ki" is mentioned, is quite difficult.
      Thanks for the reminder. Please check v2.6.17.1 and let me know if I missed anything.
  3. Zenvo24
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    Is there a chance you would consider adding the spell Spirit Shroud from Tasha's Cauldron of everything? I know its the main focus of this mod is 2024 content but that's one of the best spells for warlocks to increase their damage!
    1. yoonmoonsick
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      Yes, im progressively adding spells from other sources, including TCE. i will prioritize working on Spirit Shroud.
  4. Fankytanky
    Fankytanky
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    Any plans about changing the Druid wild shapes stats and abilities according to the new Monster Manual stat blocks?
    1. yoonmoonsick
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      That's an interesting thought, and it's on my to-do list. However, it would be a very complex change. According to the Player's Handbook (PHB), druids can currently only transform into animal forms much weaker than those available in the vanilla Baldur's Gate 3 (BG3). Aside from this point, applying the Monster Manual (MM) stat blocks wouldn't be difficult, but it will be a low priority for now.
  5. Payn0matraSui
    Payn0matraSui
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    Hey, i'm sorry if it sounds rude but it's just that i'm really struggling in finding a mod with a thing you did.

    Would it be possible in the future to have a version with Updated Backgrounds only? I really would prefer to play BG3 closer to vanilla, i think it's an amazing mod tho
    1. yoonmoonsick
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      No.
  6. Zenvo24
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    Hello! I was wondering if you had any plans to implement the Hollow Warden Ranger subclass that was introduced in the Horror subclasses UA?
    1. yoonmoonsick
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      Yes I have
    2. Zenvo24
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      That's Awesome! I look forward to seeing it implemented!
  7. katnissmod
    katnissmod
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    as of 6/30 Mod broken
    1. Jordari
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      I downloaded it today and it works (Although mine is from the in-game Mod Manager not from Nexus)
      Might be a conflict or a specific thing in yours that breaks it maybe?
  8. fnewport
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    What's the issue with compatibility with 5e spells?
    1. UnholyVendetta
      UnholyVendetta
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      Yes, I would also like to know the reasoning as to why 5e spells and Mystra's spells are now incompatible.
    2. Bigolof
      Bigolof
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      Same. I've been playing fine with both of 5e and Mystra with this mod. I really use them so Combat Extender can give them to enemies. But, now I can't update this mod anymore because it will break saves.
  9. swclemen
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    Anyone having problems with game not loading with the 6/29 update? I did the file verification and other usual things I know what to do (deleted all temp files, caches, delete old saves, etc.). Game loads fine when I downgrade to the earlier version, so it seems like it's related to the mod upgrade?
    1. MundaneRaven
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      I'm using v2.6.8.8 idk about anything newer but mine is loading fine.
    2. VladTepesh86
      VladTepesh86
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      I have the same problem. The mod disables itself when I load a game
  10. VladTepesh86
    VladTepesh86
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    Since the new update, the mod can no longer be activated, even with a fresh save. I also don't use any mods that could cause conflicts; I've uninstalled them all. Does anyone know what else could be causing this?