Thank you for this guide! I followed the instruction and it worked!
However, I do have a question though: the mod I published has like much bigger size than I thought it would have (it's 995 kb). All I did was changing the Invisibility and Greater Invisibility spells as well as the Invisible status.
Is there anything that I should pay attention to when publishing the file out of the toolkit? Do you mind taking a look at the file?
I received some help and it turned out the large size was due to an image I added to the mod project. I removed the image and the size went back to normal. All good! Thank you again for the guide OrcsOfTheMintyMountains ( •̀ᴗ•́ )و ̑̑
Thank you for making this guide. Unfortunately, I may have run into an issue. I'm attempting to make Enlarge/Reduce last until long rest without concentration. I've reached the point of editing SpellData, in your guide there is text in SpellProperties which makes it clear how to fix the duration, however in Enlarge/Reduce's SpellProperties there is nothing and I don't see another area for duration. Additionally I tried joining the discord but the link is invalid/expired.
Yeah I made my guide as I was learning. I might have put to much words as I just got done baking in a 98 degree motorpool, but It’ll help you understand.
But to resolve your issue for finding the duration in Shared folder follow this path Shared > Spelldara > Target And look specifically for “Enlarge” and “Reduce”. For “Enlarge” or “Reduce” click override, ignore “Enlarge_3” as that’s just an upcast version and will be overriden whenever you override the base spell.
Now for both “Enlarge” and “Reduce” go to V SpellSuccess
Spells that require a SpellRoll; Think D20 tests (attacks, saving throws and checks) are located differently than spells that don’t require it. Since it wasn’t covered in my guide it’s not surprising you needed direction. My bad.
Under V SpellSuccess you will see ApplyStatus(Enlarge,100,10)
Just change that 10 to a -1 and it will be a Long Rest spell. don't change 100.
To remove concentration. Look for BQ SpellFlags. (For enlarge, etc)
Different to the rest that requires typing, it has a little Dropbox you click and you will just need to Remove: IsConcentration
Do you want your spell to be permanent? Target > StatusData > Status_BOOST BF StatusPropertyFlags IgnoreResting
Thanks a ton for that, I've got it working in the toolkit! Do the mods have to be published to mod.io to work? I have saved/uploaded locally the mod to "C::\Program 86\Users\YOURUSERNAME\local\localappdata\larian studios\Baldurs gate 3\mods" but my game doesn't acknowledged the files existence nor does the mod manager detect anything else installed, I did not rename the file. I appreciate your help so much!
Also my bad, I should have edited out the discord part cause I found that immediately after posting here.
Edit again: I tested fully releasing to mod.io and I can now use the mod, so it seems that is the case, really wish it didn't have to be public for my own personal use
Thanks for the instructions. I tried myself once to do this but "overwrite" sounded scary so I dropped the project to not accidentally mess up any files. Glad to know that was actually the right way to go, thanks! I'll download as well for visibility boost :)
It's override. It can be scary but that's because you don't fully understand it. It will not alter game files. Think about the in-game mod manager and how you can deselect mods. You are using the toolkit for creating such mods. It's alright if you don't want to continue, just thought I would comment to let you know if you wanted to have another chance at it.
Edit: If you are ever confused or have questions the Larian studios discord link is in the description and people should be able to help you if you ask.
Oh yeah, I meant to say that your upload/instructions helped me to resume modding. Cuz before I saw this, I was doing it myselfand didn't know about discord, so i didn't wanna mess up anything by myself when i saw override. Now i know the right things to do thanks to you. Preciate the clarification!
Now I can try to eliminate the VFX on all these buffs I want to be permanent
14 comments
However, I do have a question though: the mod I published has like much bigger size than I thought it would have (it's 995 kb). All I did was changing the Invisibility and Greater Invisibility spells as well as the Invisible status.
Is there anything that I should pay attention to when publishing the file out of the toolkit? Do you mind taking a look at the file?
Thank you again for the guide OrcsOfTheMintyMountains ( •̀ᴗ•́ )و ̑̑
I'm attempting to make Enlarge/Reduce last until long rest without concentration. I've reached the point of editing SpellData, in your guide there is text in SpellProperties which makes it clear how to fix the duration, however in Enlarge/Reduce's SpellProperties there is nothing and I don't see another area for duration. Additionally I tried joining the discord but the link is invalid/expired.
But to resolve your issue for finding the duration
in Shared folder follow this path
Shared > Spelldara > Target
And look specifically for “Enlarge” and “Reduce”.
For “Enlarge” or “Reduce” click override, ignore “Enlarge_3” as that’s just an upcast version and will be overriden whenever you override the base spell.
Now for both “Enlarge” and “Reduce” go to
V SpellSuccess
Spells that require a SpellRoll; Think D20 tests (attacks, saving throws and checks) are located differently than spells that don’t require it. Since it wasn’t covered in my guide it’s not surprising you needed direction. My bad.
Under V SpellSuccess you will see
ApplyStatus(Enlarge,100,10)
Just change that 10 to a -1 and it will be a Long Rest spell. don't change 100.
To remove concentration. Look for
BQ SpellFlags. (For enlarge, etc)
Different to the rest that requires typing, it has a little Dropbox you click and you will just need to
Remove: IsConcentration
Do you want your spell to be permanent?
Target > StatusData > Status_BOOST
BF StatusPropertyFlags
IgnoreResting
Hope this helped.
Also my bad, I should have edited out the discord part cause I found that immediately after posting here.
Edit again: I tested fully releasing to mod.io and I can now use the mod, so it seems that is the case, really wish it didn't have to be public for my own personal use
Thank you so much for the help on this!
Edit: If you are ever confused or have questions the Larian studios discord link is in the description and people should be able to help you if you ask.
Now I can try to eliminate the VFX on all these buffs I want to be permanent