1 items

File information

Last updated

Original upload

Created by

OrcsOfTheMintyMountains

Virus scan

Safe to use

Tags for this mod

14 comments

  1. Locked
    Sticky
    If anyone needs help I will try, just comment
  2. Sosikkkka
    Sosikkkka
    • member
    • 0 kudos
    Спасибо большое! Очень помогло изменить два навыка, чтобы сбалансировать новую сложность для нового мода!
  3. JasonChang55
    JasonChang55
    • member
    • 0 kudos
    I click the SpellData folder in the stats editor and nothing shows up
  4. wa54bi
    wa54bi
    • premium
    • 4 kudos
    Thank you for this guide! I followed the instruction and it worked!

    However, I do have a question though: the mod I published has like much bigger size than I thought it would have (it's 995 kb). All I did was changing the Invisibility and Greater Invisibility spells as well as the Invisible status.

    Is there anything that I should pay attention to when publishing the file out of the toolkit? Do you mind taking a look at the file?
    1. wa54bi
      wa54bi
      • premium
      • 4 kudos
      I received some help and it turned out the large size was due to an image I added to the mod project. I removed the image and the size went back to normal. All good!
      Thank you again for the guide OrcsOfTheMintyMountains ( •̀ᴗ•́ )و ̑̑
    2. No problem, nice to know that the image size relates to the size of the mod. Thanks for sharing the knowledge!
  5. highboidanl
    highboidanl
    • member
    • 0 kudos
    Thank you for making this guide. Unfortunately, I may have run into an issue.
    I'm attempting to make Enlarge/Reduce last until long rest without concentration. I've reached the point of editing SpellData, in your guide there is text in SpellProperties which makes it clear how to fix the duration, however in Enlarge/Reduce's SpellProperties there is nothing and I don't see another area for duration. Additionally I tried joining the discord but the link is invalid/expired.
    1. Yeah I made my guide as I was learning. I might have put to much words as I just got done baking in a 98 degree motorpool, but It’ll help you understand. 

      But to resolve your issue for finding the duration
      in Shared folder follow this path
      Shared > Spelldara > Target
      And look specifically for “Enlarge” and “Reduce”.
      For “Enlarge” or “Reduce” click override, ignore “Enlarge_3” as that’s just an upcast version and will be overriden whenever you override the base spell.

      Now for both “Enlarge” and “Reduce” go to 
      V SpellSuccess

      Spells that require a SpellRoll; Think D20 tests (attacks, saving throws and checks) are located differently than spells that don’t require it. Since it wasn’t covered in my guide it’s not surprising you needed direction. My bad.

      Under V SpellSuccess you will see
      ApplyStatus(Enlarge,100,10)

      Just change that 10 to a -1 and it will be a Long Rest spell. don't change 100.

      To remove concentration. Look for
      BQ SpellFlags.      (For enlarge, etc)

      Different to the rest that requires typing, it has a little Dropbox you click and you will just need to 
      Remove: IsConcentration 

      Do you want your spell to be permanent? 
      Target > StatusData > Status_BOOST
      BF StatusPropertyFlags
      IgnoreResting



      Hope this helped.
    2. Also for the discord just search larian studios discord and it'll pop up.
    3. highboidanl
      highboidanl
      • member
      • 0 kudos
      Thanks a ton for that, I've got it working in the toolkit! Do the mods have to be published to mod.io to work? I have saved/uploaded locally the mod to "C::\Program 86\Users\YOURUSERNAME\local\localappdata\larian studios\Baldurs gate 3\mods" but my game doesn't acknowledged the files existence nor does the mod manager detect anything else installed, I did not rename the file. I appreciate your help so much!

      Also my bad, I should have edited out the discord part cause I found that immediately after posting here.

      Edit again: I tested fully releasing to mod.io and I can now use the mod, so it seems that is the case, really wish it didn't have to be public for my own personal use

      Thank you so much for the help on this!
    4. No problem. It only makes sense I respond to my own tutorial haha. If you need any other help ask, I may know the answer
  6. Steephens
    Steephens
    • supporter
    • 1 kudos
    Thanks for the instructions. I tried myself once to do this but "overwrite" sounded scary so I dropped the project to not accidentally mess up any files. Glad to know that was actually the right way to go, thanks! I'll download as well for visibility boost :)
    1. It's override. It can be scary but that's because you don't fully understand it. It will not alter game files. Think about the in-game mod manager and how you can deselect mods. You are using the toolkit for creating such mods. It's alright if you don't want to continue, just thought I would comment to let you know if you wanted to have another chance at it. 

      Edit: If you are ever confused or have questions the Larian studios discord link is in the description and people should be able to help you if you ask.
    2. Steephens
      Steephens
      • supporter
      • 1 kudos
      Oh yeah, I meant to say that your upload/instructions helped me to resume modding. Cuz before I saw this, I was doing it myselfand didn't know about discord, so i didn't wanna mess up anything by myself when i saw override. Now i know the right things to do  thanks to you. Preciate the clarification! 

      Now I can try to eliminate the VFX on all these buffs I want to be permanent
    3. Nice to hear. Create great things!