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Padme4000

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  1. Padme4000
    Padme4000
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    Switching to Latest Version

    This mod was converted for use in the Toolkit, so I can further build on it via it. I have tried to make this as seamless as possible for you switching to these new versions. 

    However when switching to the latest version of the mod please make sure to remove the pak of the original mod if you got it from here previously.

    Patch 6 of the mod will remain under old versions.

    Uninstalling

    As of Patch 7 you can safely disable this mod and continue your saves. As with Patch 7 comes easier time disabling mods and continuing saves.

    However the best advise is always to be cautious when doing so. As some mods may still have issues. But from my tests removing item mods even my masks mod it would just disable the item and let me continue my save.
  2. lysscyc
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    I adore this mod, but since the third update for patch 7, my absolute favorite dye, Red Fighter, has been missing :( has anyone else had this issue??? 
    1. Padme4000
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      will look into this, could be I accidentally removed it when adding a new treasure table
    2. lysscyc
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      thank you so much <3
    3. Padme4000
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      It did indeed accidentally get removed from the treasure table. update should add it to your travellers chest
  3. Nax205
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    I can't find the Seeker of Light, am i missing something?
    1. Padme4000
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      Not in any of the 3 bags? I will double check but it should be spawning in bag 3
    2. Nax205
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      i can't seem to find it in any of the bags. ill await your double checking :3
  4. TitoVespasianus
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    can 1.0.0.5 be used it patch 6?
    1. Padme4000
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      It does sadly use a new function of Patch 7 so not sure it would work, or at the very least the item won't spawn. 
    2. TitoVespasianus
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      Yea, unfortunately it stops mods from being loaded.
  5. loquaciousquark
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    Hi, I love this mod & have used a custom dye since my second playthrough. However, since around Patch 4, I'm no longer able to uninstall this mod and continue a playthrough; if I remove it, the game crashes on load back to main menu every time. This is true even if I destroy any known dye bottles before uninstalling the mod (either by chasm or by a a summoned box which then disappears after a few seconds). I suspect this is because other merchants in the world still have copies of the dye bottles that I haven't destroyed; item-creating mods like this have been reported to give trouble on uninstall for a few patches now.

    Can you confirm if there is an alternate way to remove all copies of the dye bottles, even from merchant inventories, before trying to uninstall; or do you know of any other way to uninstall this mod? I wanted to send an unmodded copy of a save file to Larian as part of an unrelated bug report, but this is the last mod I can't detach.
    1. Kellhus2019
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      Hey there, try Mod uninstaller
      It has helped me uninstall different mods that adds items to the world. Some of them have worked even with items added to merchants. But it isn't perfect. If you're at a point in the story where you can't go back to a different region (say you're in Act 3 and there are modded items in merchants of Act 1 region that you can't come back to) the mod would have difficulty deleting those records from those merchants.

      Still, it's the best way I know of to uninstall mods safely. Be sure to read on the requirements and instructions
    2. Padme4000
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      This mod is safe to uninstall without the use of that as of Patch 7
    3. loquaciousquark
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      Hi, thanks for replying! Unfortunately, I still seem to be having issues uninstalling this mod post-Patch 7. Any time I try to launch a save with the mod disabled, I get a pop-up that says this mod "must be enabled" to load the game. If I try to load anyway without enabling it, the save still fails and I still crash back to the main menu with a 302 error.

      This is true if I use the new in-game installer for the Patch 7 version of your mod, if I use a third-party installer like Vortex or BGMM, or if I use your older Patch 6 version. I wanted to create some custom dyes from your template, so I originally thought it was my modified .pak, but the error persists even if I use your vanilla files. BG3 still simply will not let me load in if these items are missing.

      If you have any ideas for something else I can try, I'd love to know!

      Edit: Kellhus2019's suggestion of Mod Installer above did work for me; it successfully deleted the items and though I got the warning while loading a fresh save, it was able to boot fully into the save afterwards and I could continue playing. However, it requires the installation of three additional separate utilities/mods to work, and I'd rather use a simpler solution if one is available.
    4. Padme4000
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      That error message in Patch 7 is sadly over zealous I can attest that removing it is safe as I have done it myself in Patch 7 with all my dyes mods, as well as my outfit mods and continued playing without them.

      Normally all you need to do is click Start Game. though if yours is getting an error that must be something else causing it. 

      edit: I can try looking into why, but the mod no longer has it existing in vendors or tutorial chests
  6. Kyshira
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    I have this mod thru the new ingame manager and just updated I got the ones out of the tutorial chest before updating and now can't use them. I get error that is it's invalid combo with my gloves. So maybe need a new dyes bag? Could you add these dyes to the tutorial chest?
    1. Padme4000
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      I will look into this. I may have made a typo for some of the renames.

      Thank you for reporting this.

      edit: okay some did have issues, but yeah fix seems like a new bag.
    2. Kyshira
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      How do I get a new bag of the dyes? It doesn't show up in the Tutorial chest. Or add to Vendor inventories in the different Acts.
    3. Padme4000
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      the new bag will spawn in the traveller chest
    4. Kyshira
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      Do I need to remove the original dye bag from the chest to make a new one spawn?
      And Thank you for responding so fast.
    5. Padme4000
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      It should auto spawn the 3rd bag, even if you already have bag one and two
  7. Padme4000
    Padme4000
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    Locked
    Switching to Latest Version

    This mod was converted for use in the Toolkit, so I can further build on it via it. I have tried to make this as seamless as possible for you switching to these new versions. 

    However when switching to the latest version of the mod please make sure to remove the pak of the original mod if you got it from here previously.

    Patch 6 of the mod will remain under old versions.

    Uninstalling

    As of Patch 7 you can safely disable this mod and continue your saves. As with Patch 7 comes easier time disabling mods and continuing saves.

    However the best advise is always to be cautious when doing so. As some mods may still have issues. But from my tests removing item mods even my masks mod it would just disable the item and let me continue my save.
  8. shadowfelled
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    is there a guide on how to use this? cause i looked at howto.txt and there's basically nothing there. i didn't touch the file at all.

    1. Padme4000
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      Every file in the template has notes on how to use it, each how to in my templates describes different things, if it is the only one in the file it is just for reminders. Though I had plans to update it to explain that. 

      However you can use this guide alongside my template AstralSprout's Custom Dye Mod Guide
    2. shadowfelled
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      gotcha! thanks heh. brain doesn't wanna brain
    3. Padme4000
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      I really get that, I really should have explained further notes were found in the actual files included. 
  9. leonusssy
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    do you do custom dye commissions per chance?
  10. deLooney
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    Hello, thank you for the template.

    I would like to create my own reusable dye that uses a colour scheme from one of vanilla armours. The problem is, I don't know how to get those colour values from an item. I guess I have to find the item in the game files but I have no idea where to start. Do you know where I should look? Can you please point me in the right direction.
    1. Padme4000
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      Hi sorry this is a bit of a copy and paste as got a similar question on my other dye mod.

      what you first want to do is find the armour in question and their roottemplate.

      you can do this either by finding the armour on the wiki as it provides the UUID and its in file name. or by searching its name in the English.loca and then using the handle to find it in the roottemplate.

      Once you find the entry in the rootemplate you wan to scroll down to a line that says "MaterialPresetResource" you want to search for that uuid it has in that line in multitool index search.

      Then you use that as a base and if the roottemplate did have any "MaterialOverrides" for some of those values replace the ones from the "MaterialPresetResource" with the ones in the "MaterialOverrides" section. 
    2. deLooney
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      Thank you!
  11. Radioblanks
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    Thanks for this mod, I could not find a nice purple for Gale until now!
    1. Ataxit80
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      Gale in purple is disgraceful. :D Mystra's color is blue. So i do him the favor and let him wear blue. Makes him looks way better. ;)

      But still: Even if the mods is old and some would scream it's outdated, i just found it and got it. Some of the combinations are still good for other companions and Tavs of course. ;)

    2. Padme4000
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      The mod isn't outdated. Not sure why that is being said. I am glad you're enjoying it

      edit: to explain the code for dyes themselves hasn't changed which means Dye mods aren't outdated. I will be updating to put them into bags so as to not clog the vendors as much though.