In response to your pinned post. If your extension for your meshes is .gr2 in your .pak that could be why they aren't showing up. For some reason since full release we need to have our mesh extensions as .GR2 not .gr2. in our .pak mods
This mod isn't working. I'm sure I've placed it in the correct directory. About GR2 files, what does it mean? How can I make the mod work correctly? THX
Regarding the issue of incorrect display on the scalp, you need to ensure the head MOD you're using, typically the head model being used lacks a scalp model.
Amazing Mod! The moment I saw Orin I knew I need a hair similar to hers!
You just did what I wanted almost perfectly!! Would it be possible to add a little tuft of hair at the end of the braid in the variant without headgear?
For anyone else having trouble finding the hairstyle in the character creator, the icon is quite subtle: Close to the top of the hair list using the icon for a high smooth ponytail. Tooltip is 'Defamed No More'.
Does the file "without headgear" means it doesn't have the tail ornament? I was hoping it still had the tail ornament, but it looks like that file removed all accessories. Is it possible to have one with just the tail?
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.gr2 still works as loose though
*Nvm got it to show now with MM. Thanks you for the mod. Just curious, are you using any head mod for previews?
https://www.mediafire.com/file/ioxmoo1jqz1dk1i/patch_orin_hair.zip/file
(use with vortex or BG3MM and load the pak after orin_hair)
You just did what I wanted almost perfectly!! Would it be possible to add a little tuft of hair at the end of the braid in the variant without headgear?
Thanks a lot for even making this mod!!
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