Fixed bugs and interlapsing with the Amakuni katana
Added two new versions of blade: No HP Threshold (kill on crit) and instant kill (any hit)
No version of blade kill undead or constructs with One Cut Killer passive, as it is just doesn't make sense in the blade lore, and it is a cosplay weapon afterall
I strongly recommend to destroy (not just throw on the ground) the old version of the blade before uploading new version of this mod, as it is possible for it to break your save file For example, put it in a summoned TuT chest and then wait for it to disappear
Hi, great mod but your passive -3 crit treshold overides elven bladesinger and dancer weapon cunning blade passive so you get -3 to crit instead of -1.
I didnt check if stack but I am pretty sure it does. I only meant that your passive that grants -3 to crit treshold overides cunning blade passive from weapons added in elven bladesinger and elven dancer mods.
That's on purpose. The blade is intended to be used alone, as a duelist weapon It's OP, but it's a cosplay weapon first of all You can rewright it by yourself as you see fit though. It'll be just minus one string in weapon annotation
It's a great mod, but I wish it worked correctly. First, the looks do not match screenshots. For me it's just a regular katana. Second, it does not kill on the critical hit.
Screenshot is outdated, i had to remove this asset due to author request, but it's not essential i guess. As for the second part - are you sure that your target was below 100hp and wasn't an undead or a construct? I've completed a whole playthrough with this sword and it worked correctly I'll look into it if it's really been broken after patch
Edit: Checked and updated, now there's two new versions that might work as you expect it to work
thank you for updating it so fast. i will go and check it now. I wanted to do an Akame run and this mod is perfect for it. Do you know any other mods that could be relatable for this run by any chance? Thanks!
You may look into some modded subclasses. Personally i did a monster slayer ranger, but swashbuckler rogue or kensei monk would do as fine Meaning that no vanilla game class/subclass is matching fighting style of Akame Probably kensei monk is the most fitting as she wouldn't wear any armor at all and rely exclusively on her agility and fencing I also modded some form of Sonido ability for my run so that i could teleport behind the enemies with auto hit
Thanks for the update!!! I know that the authors do not like when people ask them to change stuff in their mod, but I was just wondering whether it is possible to change the visuals of murasame to make it look smaller because a body 1 or 2 character holding/attacking with a big ass katana using just one hand looks odd to me. Or you could just make characters to use both of their hands when wielding it. Let me know what you think. Love your work.
The sword seems to overridde the Amakuni Katana and name of sword would be Amakuni but the effects would be of Murasame and the icon would revert to the standard katana one. Also this mod doesn't use Amakuni Katana textures/icon etc like in the picture when its the lone mod.
Thank you for the mod. However, I can no longer load my save file after updating to 1.1 after using 1.0. Can you upload 1.0 back so I can download it and use it to load my save file ? Thank you !
Unfortunately, i can't reupload the old version for a different reasons, i'm sorry. To make it work you need a clean save file without an old version of Murasame in your inventory
Sorry I meant to put this on a new post, But new version of it is not loadable on my save. I didn't keep copy of the 1.0. Do we have a way to download the old one again. please? Besides that, really nice mod.
That or if someone has the old file If someone can message me I'd appreciate. EDIT: Nvm, I found a fix for it eventually. Had still a file for the original somewhere, just had to reimport to vortex and was good.
33 comments
For example, put it in a summoned TuT chest and then wait for it to disappear
It's OP, but it's a cosplay weapon first of all
You can rewright it by yourself as you see fit though. It'll be just minus one string in weapon annotation
As for the second part - are you sure that your target was below 100hp and wasn't an undead or a construct?
I've completed a whole playthrough with this sword and it worked correctly
I'll look into it if it's really been broken after patch
Edit:
Checked and updated, now there's two new versions that might work as you expect it to work
Meaning that no vanilla game class/subclass is matching fighting style of Akame
Probably kensei monk is the most fitting as she wouldn't wear any armor at all and rely exclusively on her agility and fencing
I also modded some form of Sonido ability for my run so that i could teleport behind the enemies with auto hit
no, we have to wait for him to correct his new version or put the old one back for download. this site archive system is a pain!
Sorry I meant to put this on a new post, But new version of it is not loadable on my save. I didn't keep copy of the 1.0. Do we have a way to download the old one again. please?Besides that, really nice mod.
That or if someone has the old file If someone can message me I'd appreciate.EDIT: Nvm, I found a fix for it eventually. Had still a file for the original somewhere, just had to reimport to vortex and was good.