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  1. EuterpeOscura
    EuterpeOscura
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    Holyyyyy the new update is soooo pretty!!! Thank you for making this you're amazinggg!! I'm venturing into virtual photography and your mod makes the scenario looks 100% better!
  2. Wikt0r1us
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    Is there supposed to still be screaming in the background of main menu with this? Like it's gone down to the temple but is still on the surface?

    Think I'm having some conflicts on my end.

    EDIT: I assume it's not actually possible to change the main menu to daylight (as act 1 is daytime) without extra work? I can't see anything like a .xaml file in your mod for the main menu so I can override it, so I assume the night mode is just inherent to the main menu as it is set in Act 3 and not in Act 1?

    I am able to use a mod to prevent it traversing down to Bhaal's temple and to keep the background audio without any music playing, but birds chirping so much at night doesn't seem to fit. I'm not entirely sure which audio file to overwrite for the background audio but realistically this would be the easiest way to make it fit rather than turning the main menu back to daytime.

    I notice in your video it's not quite birds chirping in the initial press any key menu so any advice you could offer on using that audio file loose would be appreciated.

    EDIT2: Perhaps another way to do it is if you created an addon that edited the main menu so that it stays on the surface and doesn't go to Bhaal's temple? 

    EDIT3: Sorry for all the edits. I just made a little audio addon that replaces the surface menu music with the sound of fire crackling, owls hooting and crickets chirping if you're at all interested in it. My issue now is that I still don't know how to remove the Bhaal's temple sound effects.
    1. halker2011
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      Try to extract the bank from the toolkit, so have a listen to audio files by search for , bhaal amb or bhaal music, then listen to which one you want to change, you need to convert the banks to readable files, by wwiser then find the number of .wem from the top of the text file and have a listen to see if its it, that's how I find sounds that i want to change.
    2. Wikt0r1us
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      I tried doing this for a couple of hours and couldn't find it :/ Probably went straight past it several times. It could also be that it's more than one file but that would seem odd. I wasted a lot of time converting to wav before realising I could just use the foobar component lol

      EDIT: Oh wait extract the bank? I did extract the shared soundbanks PAK but no audio files and I'm clueless about .bnk. You're saying go through file in soundbanks and search for bhaal or menu or something? As far as I could see the names didn't look all that relevant. How do you even extract the individual bnk files? With the toolkit?
    3. halker2011
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      look at the top of each text file that wwiser generates there is going to be a code, like "865373132" also let wwiser generate the files its gonna take slightly longer that you might think, after it its gonna be loads of text files and one of those is bhaal's menu sound effect.
      I listened to around 240,000 sound files for some edits, it will take some time but it's in there.

      Each bank has a list of audio files that it's ordered to play by the engine, you can easily find what banks has the ambiance of main menu by finding it in the toolkit and extracting that bank go into resource manager and filter by audio files then find the one you want then, you can see it in the source location in toolkit's properties bar, then use wwiser to extract that bank or find it as you already extracted them all by its "name".

      for example if you use wwiser on "AMB_SV_UI.bnk" you get the menu, ui and clicking sfx numbers.
    4. Wikt0r1us
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      Right sorry I'm too tired to read properly apparently but I got it now I think. I don't suppose you know exactly which bnk it's in to save me doing multiple of them?
    5. halker2011
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      I have no idea, I once changed some flags sfx that changed the flags in the bhaal tempale by mistake but It wasn't inteded so I didn't documented it, that's as far as I got with sfx in the bhaal temple.
      this should be the bank tho, "AMB_SV_NATURE.bnk"
    6. Wikt0r1us
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      Fair enough it was worth asking haha is the pyz file of wwiser supposed to be opened with the toolkit or? The github just says open it and I'm not familiar with python.

      Ah amazing ty for specifying the bnk

      EDIT: The other way to do this is to look at Aether's Alternate Main Menu without Music mod as it's able to change the background audio to birds tweeting but this somehow overrides any loose files I use (crickets, owls, fire). Again I'm totally clueless when it comes to txt files in mods.

      EDIT2: Right I got it. I managed to actually play the audio file I'm looking for as a .txtp. Now to find out the next steps. Thank you SO MUCH!
    7. Wikt0r1us
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      I have one last question if it's alright. Should I be editing a text file to trigger different audio and prevent the original audio or should I simply use silencing .wem files? How would I know whether or not these sounds are used elsewhere in the game?
  3. shanks488
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    Hi, I'm back for a question; how can we enlighten ourselves given that vanilla torches do nothing?

    thanks :)
    1. halker2011
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      cast daylight.
  4. LibaryofDreams
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    This is so beatutiful...  I wanted something for so long, so sad I found it just now and not earlier D: thank you so much.

    But I guess so far I cant only use Act1 Mod?
    1. halker2011
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      You can just use act 1 mode with no act 3 night mode its separate files and stand alone.
    2. LibaryofDreams
      LibaryofDreams
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      thank you so much!
  5. shanks488
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    thank you so much for the update!

    for my first try, I don't know if it's a bug but the torches we hold in our hands don't light up or light up very little, have I missed a setting? I installed everything in "for new users"

    thanks again!!
    1. halker2011
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      because I placed light sources inside the torches that I placed, its a different torch and light style than vanilla torches that npcs or players hold.
    2. shanks488
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      Ok, thanks for doing your best anyway. I still can’t believe this mod is finally here, two years after my request on the forum. I’m so grateful lol
  6. sunsi8
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    The update looks amazing! Thank you for your work on this. It makes act 3 feel more thematically accurate.
    1. halker2011
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      Thank you for saying this it means a lot, I'm glad you enjoyed the mod, yes I looked at them from angles and adjusted for days.
  7. marasigan25
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    Is this a hardware intensive mod?
    1. halker2011
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      Hi, its a bit intensive yeah.
      I run it on a Gtx 1080 and 4790 and I get 35-40 fps in rivington, lower city is a bit faster.
      I'm sorry.
    2. marasigan25
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      That's alright, btw thanks for making the mod. I have 4050 but it's the laptop version.
    3. halker2011
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      let me know how much fps you get on your system and then see what resource is being maxed, I might be able to make a lowend version that would look good but is lighter.
  8. kascayde
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    Hello,

    I was trying to uninstall 1. Main v1 Act 3 night mode and 2. Main Torch (both are the current latest versions you have up here uploaded on nexus) while STILL IN ACT 1, and I cannot load my save at all anymore. I tried going into the Chapel where you find withers, then save the game, then try to uninstall your mod, as you suggested going into a cave on your main mod page, and my game still completely crashes and exits immediately after trying to load the game. I do not understand because I am not even in act 3 on my current save, I'm in act 1, and I cannot safely uninstall the mod according to the instructions you gave. I will say, It is possible I have gone to act 3 on this save already, as sometimes I do use the debug book and easy cheat to teleport, but since my save file currently has my whole party loaded in act 1, there should not be an issue, right? Do I need to teleport to act 3 again and go to a safe locations such as a cave or house, uninstall, and then go back to act 1 to resume my game? What am I doing wrong?
    1. halker2011
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      Almost every items placed even in overworld when removed bricks save files, even a fog or a cloud, also this game doesn't like load order distribution, You need to go back to a save before installation of the patch.
    2. kascayde
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      Ah okay, well it's a good thing I am not too far in my campaign then and I did not lose too much progress. Thanks for the response.
    3. halker2011
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      Yeah sorry about that I need to adjust the guide a bit better.
  9. Wikt0r1us
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    Just a heads up that your name is missing from the author tab in BG3MM for the optional menu bits :)

    Also should I wait until act 3 to install these or install them before even starting a new game or doesn't it matter? I know some mods that impact act 3 can cause bugs in act 1 but I assume yours is fine.
    1. halker2011
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      Thanks for letting me know, I suggest installing the torch patch with or without boss before entering act 3.
  10. TitoVespasianus
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    I wish it could make it always night in act 3.
    1. halker2011
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      It does, That's it's purpose.
    2. TitoVespasianus
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      Really? i saw the last images and it looks like afternoon
    3. halker2011
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      Its the moon light going through clouds and smoke , the sun should be far far away, the planet's location is changed so its gonna be 5-6 am ish, If i make it too dark seeing becomes a problem real quick... too many tests believe me.
    4. TitoVespasianus
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      Nice man, this is an awesome mod! My black heart and my dark room praise you!
    5. TitoVespasianus
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      Also, would you consider doing the same for all of act 1?
    6. halker2011
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      Maybe if people liked this i can make a plethora of them.
    7. TitoVespasianus
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      So, are there plans to make act 1 version?
    8. halker2011
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      No, not at the moment.
      Edit: starting to work on one.
    9. TitoVespasianus
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      Tyvm! I can start a new playthrough now!