322 comments

  1. 0CH
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    Sticky
    Hello Everyone sadly a War has been going on for a few days now which is escalating by the moment, we are safe for now but I need to think about the worst case scenarios.
    Sadly because of the state of Internet instability and stress, updates and uploads will not take place
    until further notice, I'm sorry.

    I hope you great health and wish you the best.

    Kind regards
    CH


    Update: We are safe.
    1. KiwiLifter
      KiwiLifter
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      Glad to hear that you and your family are safe. Thank you for sharing your mods.
  2. TheDeadKennys
    TheDeadKennys
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    This is gorgeous! Some of these places look even prettier at night!

    (btw, this is just a random idea, but would it be possible to replace the butterflies found all over Act 1 with the fireflies seen in the epilogue party, to really lean into the nighttime vibe? Idk how modding to this extent works, so I'm imagining a simple "copy-paste" replacement of the butterflies asset but if it's too much trouble then just ignore this lol)
    1. 0CH
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      sadly its too much work, they are not textures or models, they are effects that use one texture.
    2. TheDeadKennys
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      Was browsing camp decorating mods and stumbled upon a mod that somehow figured out a way to deploy effects like fireflies and butterflies & instantly remembered this chat. If you ever want to try adding fireflies someday, you could probably ask the mod author how they made it work! :)

      "ASEGlamping" by ase243 has a method of deploying effects where you drag and drop them from the mod-added chest out into the world like any object, but when you let go of it there's no object, just the VFX
      Also "More Decor - Lights" by DigitalFey contains a cluster of fireflies as a moveable "lamp" object

      Thanks again for all the awesome mods you've given this community!
  3. FuroreKatze
    FuroreKatze
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    Hello! so i tested the blood moon for act 3 but my act 1 is looking bloody too lol. i mean it looks cool but is it intentional?
    Edit: Nvm, it only happen when i remove the usual act 1 and 3 night mode. and replace it with act 3 blood moon (i want act 1 to be day). and it loaded when i'm going to long rest. after long rest it's back to normal. and i just read your pinned notes. please take care now and stay safe!
  4. FuroreKatze
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    Hi! i've arrived at act 3 and doing Karlach Romance and omg it's soooo bright. like too bright for me. it doesnt have the dim and bright interval like in act 1. can i request to have it like act 1 did?
    1. 0CH
      0CH
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      I tried locating and adjusting it check out the new update and let me know.
    2. FuroreKatze
      FuroreKatze
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      Thanks! sorry i just saw this. I'm in honor so i cant go back and check karlach but i'll see Astarion's romance later. Also i see you removed Torches and NPC and the light version too. is it ok to ask why?
    3. 0CH
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      no longer needed.
    4. FuroreKatze
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      Oh ok ig i'll remove it when i do next gameplay. btw i just updated the mod for act 3 and it's so bright in the inn {campsite when going in to baldur's gate} here is the image comparison.

      13th July
      https://postimg.cc/gallery/QcVrMNv

      11th July
      https://postimg.cc/gallery/v5sqzvz

      I thought it was the shining chest's fault in the middle of the room but when i destroyed it the light didnt change much. so i try downgrade my mod and it got back like before.
    5. 0CH
      0CH
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      Try the new Update and let me know.
    6. FuroreKatze
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      Sorry i havent reply again cuz i wanna test some more and other stuff.
      so the thing i noticed is that when i removed all of my mods (i was goin to multiplay) the inn wont be in night mode. i've tried long resting, going out and in camp, still there's daylight. all of other places is dark tho including the camp the first time we arrive in act 3. i romanced Astarion and it was dark as usual so it's good there. i guess other than that place it's pretty good. i'm going to try the blood moon next in later gameplay. Thx for the mod!
  5. rotofangel
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    just updated act 1 and now when you camp at night you cant see anything
    Its incredibly dark, and even with the torches and campfire theres no light coming off at all
    i cant even see the characters and since most of the event / cutscenes take place at night im gonna have to wait until this bug is fixed to continue playing :')
    at first i thought it was because the act 1 night mode from the mod.io was overriding or being overridden by the nexus version, as most mod.io will just download themself without overlapping with the nexus mod
    but upon removing it- no change
    i will say one thing though- its incredibly realistic to how a really dark moonlit night looks 
    idk if it was on purpose to make it THIS dark though
    as always, beautiful mod i just wanna see the characters lmao 
    1. 0CH
      0CH
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      Try the new update and let me know.
  6. FuroreKatze
    FuroreKatze
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    Hi! i love your mod. i'm interested in downloading Torches and NPC. i wanna ask how hard it is on performance?
    1. 0CH
      0CH
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      Very hard on CPU, If in doubt use less intense version.
    2. FuroreKatze
      FuroreKatze
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      Thx for the reply! ig i'll use the light version then
  7. rpierrecollado
    rpierrecollado
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    Mod idea: after the second short rest - we get black screen and voila, night mode. Is it possible to dynamically change between day and night?
    1. 0CH
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      Yes and no, need more budget and tons more testing.
      some of the current methods crash the player but I'm still researching.
  8. Deanne
    Deanne
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    Beautiful mod! Does it also affect camp before long rest? Mine stays like it was day :(
    1. 0CH
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      Take pictures of camps that are day so I can find them later and change them, names in glass aren't straight forward so I need images.
    2. Deanne
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      You already took care of the most glaringly obvious one, thanks! I'm still pretty early in act I, I can send you places I found as of now.
      Some are more insignificant than others.

      https://imgur.com/a/27WYXYR
  9. CtrlFr33k
    CtrlFr33k
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    Is there any reason that this mod would cause an issue with spell slots? I noticed this while playing a modded Paladin playthrough, when I go to cast Divine Smite if I don't otherwise choose a spell slot, it will just cast a lvl 3 Divine Smite by default and not consume any spell slots. I did troubleshooting and narrowed it down to this mod causing the issue. Removing this mod solved the problem in my modded playthrough, I also created a fresh save with ONLY this mod installed and used Script Extender to give myself XP to test and the issue persisted. I didn't test every single spell from every single class but I tried a handful spells from Sorcerer and Wizard and it seems like this issue is exclusive to Paladin and Divine Smite. Specifically, I am using:

    • 0. Just a better torch
    • 1. Main V3 - Act 3 Night mode
    • 1.5. Main - Act 1 Night mode
    • 2. Main - Torch and NPC

    EDIT: Further narrowed it down to 2. Main - Torch and NPC
    1. 0CH
      0CH
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      Hi, Thanks for letting me know, It should be fixed with the new update.
    2. CtrlFr33k
      CtrlFr33k
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      Awesome! Tyvm :D
  10. Dajzel
    Dajzel
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    I don't understand where this "grid" (screenshot) comes from.
    I have downloaded . Main V3 - Act 3 Night mode - Recommend +1.5 Main Act 1 Night mode + 8 textures.

    https://imgur.com/a/Ouf7wRN
    1. 0CH
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      Yo wtf that's creepy.. like your sky isn't real.
      Can you give me load order so I can see what is causing it?...
      Update: Can't replicate the issue on that spot, around x:293 Y:267 so its not this mod, see if any of your mods touch the skybox.
    2. Dajzel
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      So I turned off all mods except for night ones and the problem was still there, so I decided to change the language to English to record a video (English to show the graphic settings) when I changed it and went back to the game it started working properly.
      From what I understand, steam downloaded some small update (13mb) that fixed it or synchronized the files for my game?
      Anyway, thanks for the answer, if it wasn't for that I would probably be playing during the day now :D
    3. 0CH
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      No worries, thanks for the update on the issue.
  11. EvilGuyGame
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    This night mode looks great, but it's strange from a gameplay narrative perspective that after a long rest you immediately have night instead of morning. I have an idea on how to fix this: you could add a separate version of this mod where the day switches to night only after the player activates their last short rest. This would be a good solution because after a long rest there will be morning and some part of the day will still be daylight, and then after using up the player's last out of two long rests, night will fall signaling to the player that it’s time for another long rest.
    1. 0CH
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      Hi, I tried researching the day/night cycle for 2 months, someone else mentioned your method of short resting before but It needs much work and testing even If possible, I cannot do it without unlocked toolset and some more hardware at my disposal, so please wait for Moonglasses to get updated and for my situation to get better.