since you have such good knowledge on the topic: any idea which script commands to enter to restore the cub in case you've already killed it? already executed:
I haven't tested it myself, but sounds like the second half is what you want // Go to cave, approach dead mama owlbear. // Bring cub body back. He's unconscious.
I tried following the steps in the sticky for resetting the owlbear cub. Everything appeared to have worked, but when I approach it in the goblin camp in hopes of recruiting it to my camp, it turns hostile. Any chance you know how to solve this issue?
Can this mod be used to retroactively resolve this issue? I was doing honour mode and knocked it out without knowing this was an issue, and now I'm 5 hours later TᴖT
I did this and it worked for getting them to the goblins, but after I killed the camp it was nowhere to be found, I l've long rested a few times after but it never came to camp (┬┬﹏┬┬)
I don't suppose there's any other ideas for how to resolve this? Such as the console command for forcing the specific camp events into the que?
Mod seems hit or miss. One honor save i got the cub and another with the same fight order i didn't get the cub. (got the cub eating its mother cut scene both saves) (killed the summon first both saves)
All in all its still 100% better then the nothing-burger that the official patches have provided. The owl bug and the enemy justice bug have been known and reported for a long time now. .
yeah, unfortunately i think those are existing vanilla bugs - i've seen people mention them once in a while in the larian discord, but they're super hard to replicate. This mod only focuses on the cutscene bug, so as long as you're getting that then the rest is definitely just vanilla Q_Q
It may be a goblin thing. Purely guessing but, I think killing goblins in the blighted village or killing the goblins at the windmill may occasionally cause the bug depending on short/long rests and order of operations. Talking to the cub and chicken chase goblin is buggy too.
Since you said the gif was too big I converted it to a webp and it's now under 30MB. (It reports as a png as a trick to get around Nexusmods blacklisting webp images.)
I will delete this comment in a day or two, it's up to you if you want to use it. Edit: Since you decided to credit me I'll keep this comment up and just delete the links.
Honestly huge, thank you! One does not simply kill the owlbear cub and it was getting pretty annoying having to stop damage on the mother just to make sure the fight ended properly.
23 comments
already executed:
Osi.DB_Dead:Delete("UUID")
Osi.DB_PermaDefeated:Delete("UUID")
Osi.DB_PreventPermaDefeated("UUID")
Osi.RemoveStatus("UUID", "KNOCKED_OUT")
Osi.RemoveHarmfulStatuses("UUID")
Osi.SetHitpointsPercentage("UUID", 100)
Osi.PROC_CharacterFullRestore("UUID")
then teleported the cub to camp with me to remove aggro.
what can I do to kickstart the story events?
https://discord.com/channels/98922182746329088/771869529528991744/1344750622343299073
I haven't tested it myself, but sounds like the second half is what you want
// Go to cave, approach dead mama owlbear.
// Bring cub body back. He's unconscious.
TeleportTo("S_FOR_OwlBear_Cub_001_c66b2865-6613-4372-b97a-e330c1d75d09", GetHostCharacter(), "", 1, 1, 1, 1, 1)
SetOnStage("S_FOR_OwlBear_Cub_001_c66b2865-6613-4372-b97a-e330c1d75d09", 1)
// Move away before continuing to prevent combat.
// Bring cub to life and reset states / flags.
Osi.PROC_CharacterFullRestore("c66b2865-6613-4372-b97a-e330c1d75d09")
ClearFlag("GLO_OwlbearCub_State_PermaDefeated_e407829a-d8ff-4759-9dbc-89f2b2f33151")
Osi.DB_Dead:Delete("c66b2865-6613-4372-b97a-e330c1d75d09")
Osi.DB_PermaDefeated:Delete("c66b2865-6613-4372-b97a-e330c1d75d09")
Osi.DB_PreventPermaDefeated("c66b2865-6613-4372-b97a-e330c1d75d09")
Osi.PROC_StateSet_PermaDefeated("S_FOR_OwlBear_e903a41f-8ef7-46dc-a847-7d0ec2804d08")
// Send cub to goblin camp.
SetFlag("Debug_Quest_OwlbearToCamp_a1279bc2-6ad8-b2d8-08bd-6c6626f65c94", Osi.DB_Avatars:Get(nil)[1][1])
Osi.PROC_FOR_OwlBear_LastCubResolution("S_FOR_OwlBear_Cub_001_c66b2865-6613-4372-b97a-e330c1d75d09")
Osi.PROC_GOB_Festivities_TeleportNPCToFestivities("S_FOR_OwlBear_Cub_001_c66b2865-6613-4372-b97a-e330c1d75d09", "GOB_ChickenChase_Event_OwlbearCubTeleported", "S_GOB_ChickenChase_OwlbearAppearPosition_10a6b193-be30-4094-84ac-c968d2a0e810")
This mod won't solve that issue, but the console commands in the sticky post will, and that should work retroactively
I don't suppose there's any other ideas for how to resolve this? Such as the console command for forcing the specific camp events into the que?
(got the cub eating its mother cut scene both saves) (killed the summon first both saves)
All in all its still 100% better then the nothing-burger that the official patches have provided. The owl bug and the enemy justice bug have been known and reported for a long time now. .
I will delete this comment in a day or two, it's up to you if you want to use it.Edit: Since you decided to credit me I'll keep this comment up and just delete the links.