File information

Last updated

Original upload

Created by

sanikigames

Uploaded by

sanikigames

Virus scan

Safe to use

About this mod

A vanilla-like gameplay mod that streamlines every class.
Spells are unique to each class for an emphasized identity.
Items are adjusted, including twelve legendaries and armor sets.
Encounters are tweaked to be harder.

Available in game through Mod Manager and Nexus Mods. Currently in Alpha.

Permissions and credits
Changelogs
Completion Progress
Act 1

General
Leveling is slower early and mid game by about one level.
Enemies have enhanced movesets and use updated spells.
Harder difficulties gain additional moves instead of increased health.

Classes
Each class has its own resource and identity.
Each level grants an active or a passive.
One ability score increase is granted every two levels.
Races and subraces have only one passive and one proficiency.
One-third casters are now half-casters.

Spells
Concentration is removed and durations have been adjusted.
Upcasting is added to all spells and generally deals two die of damage.
Damage ranges are narrowed to reduce variance.
Illithid powers are more synergistic and cost spell slots.
Summons are uncontrollable, except Beastmaster and Mage Hand.

Items
Three hundred magical equipment have been curated and rebalanced.
One set piece per class is found in each act. Legendaries are in Act 3.
Weapon Actions are buffed and usable per combat.
Potions are meant to be drank, not thrown on the floor.
Scrolls and consumable arrows have been removed.

Difficulties
Explorer: 50% damage reduction for party and allies.
Balanced: Baseline difficulty.
Tactician: Each enemy race gains an extra feature.
Honour: Bosses gain legendary actions. (unchanged)