March 1 Update I currently have no plans to continue developing this mod as I work on my next and probably final mod. That one will focus on subclasses and items, which is expected to be released in the next four weeks.
i had a hiatus longer than expected, but i am working on another unannounced mod, which will take several weeks. i expect to continue on this one afterwards
Any idea if this will be compatible with Combat Extender? Or other mods in general that alter things like items and combat? Ive got an annoyingly large load order but I'd love to add this to it!
my mod overrides items and base abilities. while it shouldnt cause crashes if you mix them together, you do so at your own discretion. for combat extender, i would think you load it after mine, since it adds passives to my knowledge
Dope, thanks for the quick response. I have to finish up my current playthrough thats in act 3, but I'll be adding this as soon as I'm done since I usually start over right away lol. I'll make sure to come back and report how it goes. Looking forward to it, thanks for putting in the work!
This has me intrigued as I'm using this mod https://www.nexusmods.com/baldursgate3/mods/9052?tab=posts, but this mod seems to do different things that I agree with more. I will definitely give this a try after this passes alpha stage.
8 comments
I currently have no plans to continue developing this mod as I work on my next and probably final mod.
That one will focus on subclasses and items, which is expected to be released in the next four weeks.