On char update, choosing a lich feat, my game crashes. The issue is, my game is crashing like crazy and the logs are not being helpful so I have nfi what it is, I think it's my mod order and the stupid larian thing of putting them in alphabetical then you having to manually do the load order ANYWHO
I don't know if it's any good. But the moment I pick a lich feat, the game exits. The logs are god damn useless. I've been at this for hours, just crash after crash not knowing what is ACTUALLY causing it. Maybe having 300 mods is a bad idea..
EDIT: crashes even without a lich feat. Anywho I'll leave this here in case it's helpful, if not, disregard. I'ma go outside and shoot myself.
EDIT2: Actually, even trying to level up a character who is just a barbarian CTDs, but the logs still are full of this undead presence thing.
Could it be my load order, does this look OK ? https://imgur.com/a/cS17tj4
Is anyone in your party wearing the Circle of Bones? It's probably from that, though I don't know if there's actually any issue there. If you have the Console Commands mod, you can type !sailor_statuslog in SE console to get an idea of how much it's being spammed if at all. Status spam can cause crashes. Otherwise, I'm not really sure.
I'll give it a try, I had to take a break. The crashes were so random - I can level up/respec up to a certain level, then crash. I can do certain spells, crash. I can walk through a certain door, crash.
It actually stabalised long enough for me to complete Cazador so that's out the way. I just wanna finish the game lol it's been so many years. But ya cheers I'll have a gander next time I'm on see if it's that. I have debugging on so high for everything and it's not telling me what is actually causing the CTD - all the last lines of all logs is just natural log stuff, no halts or owt.
Yeah I've got it, it was at 170 - it didn't have your name in it so it got left down the stack, I'm sure it doesn't matter. You should see my script extender debug window, it's nuts how many errors I have lol. ANYWHO
Minsc was wearing it. I should check my gear more often. Level 20, everyone is so OP I stopped caring ages ago about putting gear together. But I don't think it was that. Turned on your thing and this is weird (at least to me)
----------------------------------------------------------------------------- -----tick ::: falsefalsenilfalsetrue------ Applied [RAGE_STOP_REMOVE] to [S_Player_Karlach_2c76687d-93a2-477b-8b18-8a14b549304c] by [00000000-0000-0000-0000-000000000000]. Removed [RAGE_STOP_REMOVE] from [S_Player_Karlach_2c76687d-93a2-477b-8b18-8a14b549304c] by [00000000-0000-0000-0000-000000000000]. Applied [STEADY_AIM_MOVEMENT] to [S_Player_Astarion_c7c13742-bacd-460a-8f65-f864fe41f255] by [00000000-0000-0000-0000-000000000000]. Removed [STEADY_AIM_MOVEMENT] from [S_Player_Astarion_c7c13742-bacd-460a-8f65-f864fe41f255] by [00000000-0000-0000-0000-000000000000]. [38;2;200;200;0;48;2;12;12;12m[Smart Autosaving][DEBUG-1][07:40:10.126]: State isUsingInventory is already true -----tick ::: falsefalsenilfalsetrue------ Applied [RAGE_STOP_REMOVE] to [S_Player_Karlach_2c76687d-93a2-477b-8b18-8a14b549304c] by [00000000-0000-0000-0000-000000000000]. Removed [RAGE_STOP_REMOVE] from [S_Player_Karlach_2c76687d-93a2-477b-8b18-8a14b549304c] by [00000000-0000-0000-0000-000000000000]. Applied [STEADY_AIM_MOVEMENT] to [S_Player_Astarion_c7c13742-bacd-460a-8f65-f864fe41f255] by [00000000-0000-0000-0000-000000000000]. Removed [STEADY_AIM_MOVEMENT] from [S_Player_Astarion_c7c13742-bacd-460a-8f65-f864fe41f255] by [00000000-0000-0000-0000-000000000000]. -----------------------------------------------------------------------------------
Those ticks, without your cmd, are about every second or 2 ? so those status things are happening several times a second. This is a small taste, trying to keep spam down, as it's just this over and over. What I don't understand is the "by", don't suppose you would know what that is ? Does it mean some other thing is trying to do something, but because it's not there anymore, it can't (hence the zeros and not an actual UUID).
Anywho this isn't your mods so it's not a problem of yours. If you know the answer, would of course be appreciative, but as it's not your code causing it (afaik, and I know very little), I don't expect you to like..figure it out lol.
One thing can I ask though - my load order, I posted above, can you just take a quick look at that and let me know it's right ? It's just for your mods. I followed em from another page but there's some weird files like addons for addons etc. but ya outside of that, I'm stumped.
It's stable, if I don't do 2 chars from 19 to 20 which is eh, I can go without that last level np. Everyone else levelled up fine. Ah GOD DAMNIT. It's because it's a wizard and a barbarian - 2 classes I edited in the level 20 mod to add more spell slots to and change when brutal crit 3 happens respectively. I bet I didn't rebuild the file properly or something. Sorry, ignore this paragraph, stream of consciousness. I am SO tired. edit: yeah going back to an old version fixes one char but not the other. screw it, it doesn't really matter considering I have 2 missions left EDIT: thank god I keep all copies of mods when I extract em. Went back far enough, I think I found the issue. I had edited progressions.xls whatever it's called, but not removed something I had moved. So it had double entries in the newer version. Went and found an old version that was still new enough that it used MCM. So that's one down.
Status spam like that is normally a red flag for me, but I wouldn't associate it with CC crashes specifically. As for your load order, it looks fine to me.
Cheers for the sanity check. I was SO exhausted yesterday, woke up, and thought "I'ma finish BG3 today, get it done, do a patch 8 with a friend". And I must've spent 30mins of the first 8h in actual game. Between the obscene load times (even on an M.2, 277 mods ain't a quick load) and having ZERO feedback no matter any debug level, it drove me up the wall.
I actually still have no idea what was causing the earlier crashing, but fixing Expansion (level 20) mod did wonders, they're all now 20, can respec fine, yada yada. I was just exhausted from using my brain all day, it's not used to..well, being used lol.
ANYWHO so your skel mod with the spawns, even with the "skill issue" boss fights are especially troublesome because, for instance, a certain vampire fight (I'll keep it spoiler free even though I doubt anyone is reading this far down), because he has so many minions, I ended up with about 25 enemies to fight. I'm all for a challenge, but 25 enemies, some with 600 health (partly my fault, just to be clear, I boosted HP, have dropped it a bit, it's really hard to nail down a good number. 150 was giving em thousands, 120 was giving em 200-400. Weird), so many enemies with so many buffs, it makes the fights more tedious than fun ya know ?
I was thinking if it's possible to limit the amount of skeletons in total, rather than limit them by the amount of enemies. I've had fights where the screen has been full of icons, then a +15 at the end lol. A hard cap optional file if you like it the way it is, but ya, fights with lots of minions get boring when you're 15 rounds deep and skeletons keep appearing etc.
Anywho, thanks for your help, sorry for rambling, and..yeah. All done. Oh and as always, awesome work on the mods.
My legion of bone passive keeps going away, as in it doesn't come back after a long rest. I have this passive on all four characters in my group and typically only 1-2 ppl will get their's refreshed, sometimes just 1. I've tried moving this to both the bottom and top of my load order but it doesn't seem to fix it. I can see the passive enabled on my character panel, but the charges don't refresh on my character and the toggle doesn't show up in the passive abilities panel for me to toggle on. Anyone have this issue or a solution to the problem?
**Dismissing and re-recruiting companions (after a long rest) seems to refresh theirs, but not my own.
Update might fix it. Not sure why it wouldn't be reapplying, besides some background jank. I can add another thing to combat the jank that's going on in the background, but don't want to load it all on at once.
Could you please add a feat that increases the hp of nearby undead based on the player's level? For example, for every 4 8 12 player level, the undead's hp increases by 5 10 15, and so on.
This mod, the Ghastly Ghouls mod, and the Blackguard mod honestly make for the most immersive and badass evil run I have played yet. Myrkul ain't got sh*t on my lich god supreme...
FYI for anyone else using Brawl, the skeletons won't spawn if you have the brawl mod activated. I suggest disabling it using MCM during combat, then enabling it again if you'd like. It should summon them after that.
Heya Sailorcat! Loving the mods, as you know. Thanks again for all the work in figuring out the issue with the comandeered undeads becoming permanent groupies.
Anyway, I wanted to ask if you could provide the SE console commands to add the individual feats to a character directly, if that is possible?
95 comments
>>> call COsiris::Event
>>> event StatusAttempt(Sailor_Skeleton_VSC_21_d627b751-3d54-89f7-4142-6e824fe00896, "MAG_MYRKULITES_UNDEAD_PRESENCE_BUFF", 0de603c5-42e2-4811-9dad-f652de080eba, 0)
exec [DIV query] IsStatusFromGroup( "MAG_MYRKULITES_UNDEAD_PRESENCE_BUFF", "SG_DropForNonMutingDialog", [out] 1 )
Query returns: IsStatusFromGroup( "MAG_MYRKULITES_UNDEAD_PRESENCE_BUFF", "SG_DropForNonMutingDialog", 0 )
>>> call COsiris::Event
>>> event StatusAttemptFailed(Sailor_Skeleton_VSC_21_d627b751-3d54-89f7-4142-6e824fe00896, "MAG_MYRKULITES_UNDEAD_PRESENCE_BUFF", 0de603c5-42e2-4811-9dad-f652de080eba, 0)
>>> call COsiris::Event
>>> event StatusAttempt(Sailor_Skeleton_VSC_21_d627b751-3d54-89f7-4142-6e824fe00896, "MAG_MYRKULITES_UNDEAD_PRESENCE_BUFF", 0de603c5-42e2-4811-9dad-f652de080eba, 0)
exec [DIV query] IsStatusFromGroup( "MAG_MYRKULITES_UNDEAD_PRESENCE_BUFF", "SG_DropForNonMutingDialog", [out] 1 )
Query returns: IsStatusFromGroup( "MAG_MYRKULITES_UNDEAD_PRESENCE_BUFF", "SG_DropForNonMutingDialog", 0 )
>>> call COsiris::Event
>>> event StatusAttemptFailed(Sailor_Skeleton_VSC_21_d627b751-3d54-89f7-4142-6e824fe00896, "MAG_MYRKULITES_UNDEAD_PRESENCE_BUFF", 0de603c5-42e2-4811-9dad-f652de080eba, 0)
>>> call COsiris::Event
>>> event StatusAttempt(Sailor_Skeleton_VSC_21_d627b751-3d54-89f7-4142-6e824fe00896, "MAG_MYRKULITES_UNDEAD_PRESENCE_BUFF", 0de603c5-42e2-4811-9dad-f652de080eba, 0)
exec [DIV query] IsStatusFromGroup( "MAG_MYRKULITES_UNDEAD_PRESENCE_BUFF", "SG_DropForNonMutingDialog", [out] 1 )
Query returns: IsStatusFromGroup( "MAG_MYRKULITES_UNDEAD_PRESENCE_BUFF", "SG_DropForNonMutingDialog", 0 )
>>> call COsiris::Event
>>> event StatusAttemptFailed(Sailor_Skeleton_VSC_21_d627b751-3d54-89f7-4142-6e824fe00896, "MAG_MYRKULITES_UNDEAD_PRESENCE_BUFF", 0de603c5-42e2-4811-9dad-f652de080eba, 0)
I don't know if it's any good. But the moment I pick a lich feat, the game exits. The logs are god damn useless. I've been at this for hours, just crash after crash not knowing what is ACTUALLY causing it. Maybe having 300 mods is a bad idea..
EDIT: crashes even without a lich feat. Anywho I'll leave this here in case it's helpful, if not, disregard. I'ma go outside and shoot myself.
EDIT2: Actually, even trying to level up a character who is just a barbarian CTDs, but the logs still are full of this undead presence thing.
Could it be my load order, does this look OK ? https://imgur.com/a/cS17tj4
It actually stabalised long enough for me to complete Cazador so that's out the way. I just wanna finish the game lol it's been so many years. But ya cheers I'll have a gander next time I'm on see if it's that. I have debugging on so high for everything and it's not telling me what is actually causing the CTD - all the last lines of all logs is just natural log stuff, no halts or owt.
Minsc was wearing it. I should check my gear more often. Level 20, everyone is so OP I stopped caring ages ago about putting gear together. But I don't think it was that. Turned on your thing and this is weird (at least to me)
-----------------------------------------------------------------------------
-----tick ::: falsefalsenilfalsetrue------
Applied [RAGE_STOP_REMOVE] to [S_Player_Karlach_2c76687d-93a2-477b-8b18-8a14b549304c] by [00000000-0000-0000-0000-000000000000].
Removed [RAGE_STOP_REMOVE] from [S_Player_Karlach_2c76687d-93a2-477b-8b18-8a14b549304c] by [00000000-0000-0000-0000-000000000000].
Applied [STEADY_AIM_MOVEMENT] to [S_Player_Astarion_c7c13742-bacd-460a-8f65-f864fe41f255] by [00000000-0000-0000-0000-000000000000].
Removed [STEADY_AIM_MOVEMENT] from [S_Player_Astarion_c7c13742-bacd-460a-8f65-f864fe41f255] by [00000000-0000-0000-0000-000000000000].
[38;2;200;200;0;48;2;12;12;12m[Smart Autosaving][DEBUG-1][07:40:10.126]: State isUsingInventory is already true
-----tick ::: falsefalsenilfalsetrue------
Applied [RAGE_STOP_REMOVE] to [S_Player_Karlach_2c76687d-93a2-477b-8b18-8a14b549304c] by [00000000-0000-0000-0000-000000000000].
Removed [RAGE_STOP_REMOVE] from [S_Player_Karlach_2c76687d-93a2-477b-8b18-8a14b549304c] by [00000000-0000-0000-0000-000000000000].
Applied [STEADY_AIM_MOVEMENT] to [S_Player_Astarion_c7c13742-bacd-460a-8f65-f864fe41f255] by [00000000-0000-0000-0000-000000000000].
Removed [STEADY_AIM_MOVEMENT] from [S_Player_Astarion_c7c13742-bacd-460a-8f65-f864fe41f255] by [00000000-0000-0000-0000-000000000000].
-----------------------------------------------------------------------------------
Those ticks, without your cmd, are about every second or 2 ? so those status things are happening several times a second. This is a small taste, trying to keep spam down, as it's just this over and over. What I don't understand is the "by", don't suppose you would know what that is ? Does it mean some other thing is trying to do something, but because it's not there anymore, it can't (hence the zeros and not an actual UUID).
Anywho this isn't your mods so it's not a problem of yours. If you know the answer, would of course be appreciative, but as it's not your code causing it (afaik, and I know very little), I don't expect you to like..figure it out lol.
One thing can I ask though - my load order, I posted above, can you just take a quick look at that and let me know it's right ? It's just for your mods. I followed em from another page but there's some weird files like addons for addons etc. but ya outside of that, I'm stumped.
It's stable, if I don't do 2 chars from 19 to 20 which is eh, I can go without that last level np. Everyone else levelled up fine. Ah GOD DAMNIT. It's because it's a wizard and a barbarian - 2 classes I edited in the level 20 mod to add more spell slots to and change when brutal crit 3 happens respectively. I bet I didn't rebuild the file properly or something. Sorry, ignore this paragraph, stream of consciousness. I am SO tired. edit: yeah going back to an old version fixes one char but not the other. screw it, it doesn't really matter considering I have 2 missions left
EDIT: thank god I keep all copies of mods when I extract em. Went back far enough, I think I found the issue. I had edited progressions.xls whatever it's called, but not removed something I had moved. So it had double entries in the newer version. Went and found an old version that was still new enough that it used MCM. So that's one down.
I actually still have no idea what was causing the earlier crashing, but fixing Expansion (level 20) mod did wonders, they're all now 20, can respec fine, yada yada. I was just exhausted from using my brain all day, it's not used to..well, being used lol.
ANYWHO so your skel mod with the spawns, even with the "skill issue" boss fights are especially troublesome because, for instance, a certain vampire fight (I'll keep it spoiler free even though I doubt anyone is reading this far down), because he has so many minions, I ended up with about 25 enemies to fight. I'm all for a challenge, but 25 enemies, some with 600 health (partly my fault, just to be clear, I boosted HP, have dropped it a bit, it's really hard to nail down a good number. 150 was giving em thousands, 120 was giving em 200-400. Weird), so many enemies with so many buffs, it makes the fights more tedious than fun ya know ?
I was thinking if it's possible to limit the amount of skeletons in total, rather than limit them by the amount of enemies. I've had fights where the screen has been full of icons, then a +15 at the end lol. A hard cap optional file if you like it the way it is, but ya, fights with lots of minions get boring when you're 15 rounds deep and skeletons keep appearing etc.
Anywho, thanks for your help, sorry for rambling, and..yeah. All done. Oh and as always, awesome work on the mods.
I don't even have the toggle, Legion of Bone is always on.
Anyone have this issue or a solution to the problem?
**Dismissing and re-recruiting companions (after a long rest) seems to refresh theirs, but not my own.
Starting a fresh save now with very few added mods so will write back if I run into anymore issues :)
i keep forgetting to turn that on :'(
That's chill
Bone chill
For example, for every 4 8 12 player level, the undead's hp increases by 5 10 15, and so on.
Anyway, I wanted to ask if you could provide the SE console commands to add the individual feats to a character directly, if that is possible?