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Sailor Cat

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actualsailorcat

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116 comments

  1. MshapedHairLoss
    MshapedHairLoss
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    I'm Korean, and I like your mod. Here is the link. I translated your mod into Korean. Thank you for creating a good mod.
    https://www.nexusmods.com/baldursgate3/mods/17458
    1. actualsailorcat
      actualsailorcat
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      Thanks a lot for taking the time to translate! (u_x)/ Both this and the other mods, too.
  2. blazej222
    blazej222
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    Hi! Thank you for the mod, it's really cool!

    I do have a problem with Legion of Dead feat tho - it seems bugged, because on my fresh new playthrough when I take it on levelup, everything works fine and the toggle & passive show up and are listed. 
    Although, on the next levelup when I take another feat the toggle & passive disappears, and doesn't reapper even after longrest.
    When I go to withers to respec and take the feat again, everything works fine until longrest, or until I take another feat.
    Same issue appears after that, where the passive & toggle is missing.
    1. actualsailorcat
      actualsailorcat
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      I'll look into it. Probably fixed, but need to test more tomorrow. Edit: Should be fixed in 1.01.13.
    2. blazej222
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      Thanks for the fix! Indeed, now it works properly.
  3. LordInquisitor44
    LordInquisitor44
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    This is a great mod but is there any chance to make a version that doesn't add the asi and is just the feat ?

    Thanks
  4. Zendrax
    Zendrax
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    A good mod to add to this is https://www.nexusmods.com/baldursgate3/mods/9164 Path of undeath. also Dread overlord Warlock mod and Death song very good if you want to get your undead on
  5. dreadoverlord
    dreadoverlord
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    Loving these so much. Especially the Legion of Bones.
    1. actualsailorcat
      actualsailorcat
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      (u_x)/ Thanks a lot, Aheram.
  6. ArachnidsNacha
    ArachnidsNacha
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    Chilled to the Bone are Not Found for me
  7. Lezaza0
    Lezaza0
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    Hi, dear author,
    the Unnatural History and Chilled to the Bone are found same contentuid in their loca file.


    I hope you can check if there are any mistakes.

    thx
    1. actualsailorcat
      actualsailorcat
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      They're not.
    2. Lezaza0
      Lezaza0
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      In the xml file they're right,but in the loca file,or the loca.xml, 
      they're same 
    3. actualsailorcat
      actualsailorcat
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      This is neither the case in the mod pak nor my local file. It's either the file you have or an error in Modder's Multitool conversion (which I don't use).
    4. Lezaza0
      Lezaza0
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      ok thanks
    5. actualsailorcat
      actualsailorcat
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      Thanks for the warning regardless. This is the xml file from my local workspace. https://files.catbox.moe/w9sejv.xml

      I'm always willing to provide xml files if you need them.
  8. Arnak1337
    Arnak1337
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    Not sure if it's because of patch 8 or something, but the legion of bone passive doesn't even show up in the passives. Not sure if this is an issue that anyone else is facing
    1. actualsailorcat
      actualsailorcat
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      It's patch 8 being absolute unfettered dogshit, as with so many other things.
    2. videqualia
      videqualia
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      Latest update 1.01.11: Legion of Bone shows up for me, but Unnatural History (as the last feat from this mod listed in order from top to bottom before Undeath feat from your other mod) shows up as "Not Found" with class features "Not Found" and "Not Found".
    3. Gspark8320
      Gspark8320
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      I know it's not related, but do you experience any frame drops?
      Particularly when targeting something and the cursor/passive icons/dmg accuracy kinda lags a bit?
      It's been throwing me off a lil bit :/
    4. actualsailorcat
      actualsailorcat
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      Fixed "Not Found".
  9. Tunnah
    Tunnah
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    On char update, choosing a lich feat, my game crashes. The issue is, my game is crashing like crazy and the logs are not being helpful so I have nfi what it is, I think it's my mod order and the stupid larian thing of putting them in alphabetical then you having to manually do the load order ANYWHO

    >>> call COsiris::Event
    >>> event StatusAttempt(Sailor_Skeleton_VSC_21_d627b751-3d54-89f7-4142-6e824fe00896, "MAG_MYRKULITES_UNDEAD_PRESENCE_BUFF", 0de603c5-42e2-4811-9dad-f652de080eba, 0)
    exec [DIV query] IsStatusFromGroup( "MAG_MYRKULITES_UNDEAD_PRESENCE_BUFF", "SG_DropForNonMutingDialog", [out] 1 )
         Query returns: IsStatusFromGroup( "MAG_MYRKULITES_UNDEAD_PRESENCE_BUFF", "SG_DropForNonMutingDialog", 0 )
    >>> call COsiris::Event
    >>> event StatusAttemptFailed(Sailor_Skeleton_VSC_21_d627b751-3d54-89f7-4142-6e824fe00896, "MAG_MYRKULITES_UNDEAD_PRESENCE_BUFF", 0de603c5-42e2-4811-9dad-f652de080eba, 0)
    >>> call COsiris::Event
    >>> event StatusAttempt(Sailor_Skeleton_VSC_21_d627b751-3d54-89f7-4142-6e824fe00896, "MAG_MYRKULITES_UNDEAD_PRESENCE_BUFF", 0de603c5-42e2-4811-9dad-f652de080eba, 0)
    exec [DIV query] IsStatusFromGroup( "MAG_MYRKULITES_UNDEAD_PRESENCE_BUFF", "SG_DropForNonMutingDialog", [out] 1 )
         Query returns: IsStatusFromGroup( "MAG_MYRKULITES_UNDEAD_PRESENCE_BUFF", "SG_DropForNonMutingDialog", 0 )
    >>> call COsiris::Event
    >>> event StatusAttemptFailed(Sailor_Skeleton_VSC_21_d627b751-3d54-89f7-4142-6e824fe00896, "MAG_MYRKULITES_UNDEAD_PRESENCE_BUFF", 0de603c5-42e2-4811-9dad-f652de080eba, 0)
    >>> call COsiris::Event
    >>> event StatusAttempt(Sailor_Skeleton_VSC_21_d627b751-3d54-89f7-4142-6e824fe00896, "MAG_MYRKULITES_UNDEAD_PRESENCE_BUFF", 0de603c5-42e2-4811-9dad-f652de080eba, 0)
    exec [DIV query] IsStatusFromGroup( "MAG_MYRKULITES_UNDEAD_PRESENCE_BUFF", "SG_DropForNonMutingDialog", [out] 1 )
         Query returns: IsStatusFromGroup( "MAG_MYRKULITES_UNDEAD_PRESENCE_BUFF", "SG_DropForNonMutingDialog", 0 )
    >>> call COsiris::Event
    >>> event StatusAttemptFailed(Sailor_Skeleton_VSC_21_d627b751-3d54-89f7-4142-6e824fe00896, "MAG_MYRKULITES_UNDEAD_PRESENCE_BUFF", 0de603c5-42e2-4811-9dad-f652de080eba, 0)

    I don't know if it's any good. But the moment I pick a lich feat, the game exits. The logs are god damn useless. I've been at this for hours, just crash after crash not knowing what is ACTUALLY causing it. Maybe having 300 mods is a bad idea..

    EDIT: crashes even without a lich feat. Anywho I'll leave this here in case it's helpful, if not, disregard. I'ma go outside and shoot myself.

    EDIT2: Actually, even trying to level up a character who is just a barbarian CTDs, but the logs still are full of this undead presence thing.

    Could it be my load order, does this look OK ? https://imgur.com/a/cS17tj4
    1. actualsailorcat
      actualsailorcat
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      That blows dude. Thanks for what you could provide at least. I'll take a look at the list and that status in a few.
    2. actualsailorcat
      actualsailorcat
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      Is anyone in your party wearing the Circle of Bones? It's probably from that, though I don't know if there's actually any issue there. If you have the Console Commands mod, you can type !sailor_statuslog in SE console to get an idea of how much it's being spammed if at all. Status spam can cause crashes. Otherwise, I'm not really sure.
    3. Tunnah
      Tunnah
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      I'll give it a try, I had to take a break. The crashes were so random - I can level up/respec up to a certain level, then crash. I can do certain spells, crash. I can walk through a certain door, crash.

      It actually stabalised long enough for me to complete Cazador so that's out the way. I just wanna finish the game lol it's been so many years. But ya cheers I'll have a gander next time I'm on see if it's that. I have debugging on so high for everything and it's not telling me what is actually causing the CTD - all the last lines of all logs is just natural log stuff, no halts or owt.
    4. Tunnah
      Tunnah
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      Yeah I've got it, it was at 170 - it didn't have your name in it so it got left down the stack, I'm sure it doesn't matter. You should see my script extender debug window, it's nuts how many errors I have lol. ANYWHO

      Minsc was wearing it. I should check my gear more often. Level 20, everyone is so OP I stopped caring ages ago about putting gear together. But I don't think it was that.  Turned on your thing and this is weird (at least to me)


      -----------------------------------------------------------------------------
      -----tick ::: falsefalsenilfalsetrue------
      Applied [RAGE_STOP_REMOVE] to [S_Player_Karlach_2c76687d-93a2-477b-8b18-8a14b549304c] by [00000000-0000-0000-0000-000000000000].
      Removed [RAGE_STOP_REMOVE] from [S_Player_Karlach_2c76687d-93a2-477b-8b18-8a14b549304c] by [00000000-0000-0000-0000-000000000000].
      Applied [STEADY_AIM_MOVEMENT] to [S_Player_Astarion_c7c13742-bacd-460a-8f65-f864fe41f255] by [00000000-0000-0000-0000-000000000000].
      Removed [STEADY_AIM_MOVEMENT] from [S_Player_Astarion_c7c13742-bacd-460a-8f65-f864fe41f255] by [00000000-0000-0000-0000-000000000000].
      [38;2;200;200;0;48;2;12;12;12m[Smart Autosaving][DEBUG-1][07:40:10.126]: State isUsingInventory is already true
      -----tick ::: falsefalsenilfalsetrue------
      Applied [RAGE_STOP_REMOVE] to [S_Player_Karlach_2c76687d-93a2-477b-8b18-8a14b549304c] by [00000000-0000-0000-0000-000000000000].
      Removed [RAGE_STOP_REMOVE] from [S_Player_Karlach_2c76687d-93a2-477b-8b18-8a14b549304c] by [00000000-0000-0000-0000-000000000000].
      Applied [STEADY_AIM_MOVEMENT] to [S_Player_Astarion_c7c13742-bacd-460a-8f65-f864fe41f255] by [00000000-0000-0000-0000-000000000000].
      Removed [STEADY_AIM_MOVEMENT] from [S_Player_Astarion_c7c13742-bacd-460a-8f65-f864fe41f255] by [00000000-0000-0000-0000-000000000000].
      -----------------------------------------------------------------------------------

      Those ticks, without your cmd, are about every second or 2 ? so those status things are happening several times a second. This is a small taste, trying to keep spam down, as it's just this over and over. What I don't understand is the "by", don't suppose you would know what that is ? Does it mean some other thing is trying to do something, but because it's not there anymore, it can't (hence the zeros and not an actual UUID).

      Anywho this isn't your mods so it's not a problem of yours. If you know the answer, would of course be appreciative, but as it's not your code causing it (afaik, and I know very little), I don't expect you to like..figure it out lol.

      One thing can I ask though - my load order, I posted above, can you just take a quick look at that and let me know it's right ? It's just for your mods. I followed em from another page but there's some weird files like addons for addons etc. but ya outside of that, I'm stumped.

      It's stable, if I don't do 2 chars from 19 to 20 which is eh, I can go without that last level np. Everyone else levelled up fine. Ah GOD DAMNIT. It's because it's a wizard and a barbarian - 2 classes I edited in the level 20 mod to add more spell slots to and change when brutal crit 3 happens respectively. I bet I didn't rebuild the file properly or something. Sorry, ignore this paragraph, stream of consciousness. I am SO tired. edit: yeah going back to an old version fixes one char but not the other. screw it, it doesn't really matter considering I have 2 missions left
      EDIT: thank god I keep all copies of mods when I extract em. Went back far enough, I think I found the issue. I had edited progressions.xls whatever it's called, but not removed something I had moved. So it had double entries in the newer version. Went and found an old version that was still new enough that it used MCM. So that's one down.
    5. actualsailorcat
      actualsailorcat
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      Status spam like that is normally a red flag for me, but I wouldn't associate it with CC crashes specifically. As for your load order, it looks fine to me.
    6. Tunnah
      Tunnah
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      • 1 kudos
      Cheers for the sanity check. I was SO exhausted yesterday, woke up, and thought "I'ma finish BG3 today, get it done, do a patch 8 with a friend". And I must've spent 30mins of the first 8h in actual game. Between the obscene load times (even on an M.2, 277 mods ain't a quick load) and having ZERO feedback no matter any debug level, it drove me up the wall.

      I actually still have no idea what was causing the earlier crashing, but fixing Expansion (level 20) mod did wonders, they're all now 20, can respec fine, yada yada. I was just exhausted from using my brain all day, it's not used to..well, being used lol.

      ANYWHO so your skel mod with the spawns, even with the "skill issue" boss fights are especially troublesome because, for instance, a certain vampire fight (I'll keep it spoiler free even though I doubt anyone is reading this far down), because he has so many minions, I ended up with about 25 enemies to fight. I'm all for a challenge, but 25 enemies, some with 600 health (partly my fault, just to be clear, I boosted HP, have dropped it a bit, it's really hard to nail down a good number. 150 was giving em thousands, 120 was giving em 200-400. Weird), so many enemies with so many buffs, it makes the fights more tedious than fun ya know ? 

      I was thinking if it's possible to limit the amount of skeletons in total, rather than limit them by the amount of enemies. I've had fights where the screen has been full of icons, then a +15 at the end lol. A hard cap optional file if you like it the way it is, but ya, fights with lots of minions get boring when you're 15 rounds deep and skeletons keep appearing etc.

      Anywho, thanks for your help, sorry for rambling, and..yeah. All done. Oh and as always, awesome work on the mods.
  10. micheallv
    micheallv
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    I also encountered problems with other people in the comments:
    I don't even have the toggle, Legion of Bone is always on.
    1. actualsailorcat
      actualsailorcat
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      Sure would help if people gave reports with info I could use, or info at all. But I tried to push an update.
    2. micheallv
      micheallv
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      tks
    3. micheallv
      micheallv
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      I still don't  have the toggle, i'm so sorry,i dont knot what reports should i offer