About this mod
Update: Adds Beldia's dungeon, also adds more bosses and mini bosses, some items and makes Honour mode/tactician rule sets more deadly.
- Requirements
- Permissions and credits
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Translations
- Changelogs
Compatible with Patch 8 - April 2025
Deadlier on enemies effected, they gain some weakened useful spells that they might use now, made for "Slightly Deadlier" Series, but you can use it stand alone, Also gives few weakened spells to some enemies to use, be careful.
For a boost to progression and chance of survival, you can kill the two captured cultists next to shadow heart's pod to get 3000 xp.
You can find my slightly deadlier equipment, allies and summons here or on nexus by searching for "Slightly Deadlier"
Some changes and bosses might require a fresh playthrough.
Recommended: Deadlier Allies, Equipment and Summons, for better survival of you and other npcs.
All difficulties can see and fight new bosses and encounters.
Warning: Make a Manual Save* before installing ;because Uninstalling on an ongoing playthrough without a Save before installation will corrupt any save you have made in between installing and removing the mod.
Installation: add in to your load order.
Optional: For better atmospheric lighting you can grab my Act 3 and Act 1 Nightmodes, do not install any of the boss patches over there.
Uninstallation: remove it from load order and then remove it from the inactive list, Then load to the Manual Save* you have made.
Slightly Deadlier Honour Mode Changes:
HP boost 30% to 60%
HP boost miniboss 60% to 90%
Many enemies will gain some useful passives like "Alert" or "Extra attack" etc
Mini bosses each gain a new powerful spell they can use as they see fit, for
example kagha can use eldritch blast or the spectator has guardian
spirits around it etc, In turn they give more XP to the player.
some enemies gain a weakened version of Misty step, Polymorph and Lesser restoration.
enemy's debuffs deals some more damage or might last longer, some boss legendary actions are slightly deadlier now.
Slight difficulty reworks to Orin slayer's form, Orin the character and
Sarevok Anchev, they might use a fire based smite now as they see fit.
(slayer form might have a 2th phase now.)
Halsin's Portal health went from -35% in honour mode to -50% but it now can cast moon beam.
Overall 1 DC and 2 Attack bonus dice for enemies.
Some enemies will gain more spell slots, movement speed and/or action points.
One random enemy somewhere has gained a spell to summon some of the game's most dangerous bosses.
Bosses and Mini bosses:
Beldia's Dungeon (Recommended level 5-8) (Recommended Party size 4-8) : Unlock gale's portal to be able to return back, another portal in front of gale's portal, it goes to the Beldia's dungeon.
Warning for bloodshore dungeon: Your troops need to be after the broken wall to enter combat or they might get glitched, also you can long rest in the dungeons.
Blood Shore Dungeon(Recommended level 7-12) (Recommended Party size 4-10) : The Door now is in last light inn, next to Dameon's alleyway on the wall, its a huge battle make sure you have full spells slots, and again do not be behind the broken WALL, I recommend using party limit unlocked and going all in, battle starts 10 meters after the broken wall and wait for your allies to line up and don't confine in one place.
Giant Toads (Recommended level 3-5): A crazed wizard created a portal out of boredom and brought some monsters and a weirdly named cat from another wonderful world.
Artificial Arbiter (Recommended level 11-20): A very dangerous boss under Elfsong tavern, read the boss passives for more info, this boss has 10,000 hitpoints and 19 stages.
Contaminated Anomaly (Recommended level 5-8): Imagine fighting a black hole.
Magdelena and Skrimir (Recommended level 4-6): A vampire and werewolf before goblin camp entrance, Skrimir has chance to inflict you with Lycanthropy, after 4 stages and surviving you gain the "Werewolf Form" ability, currently Skrimir's Lycanthropy can only be cured by killing and reviving the character that has it before it reaches the final stage, also you can help the character until stage 3.
Alice Boss fight guide (Recommended level 10-16): Alice Attacks on sight and heals herself 6d10 while burning every turn unless she's bless by Ring of unholy bless.(Alice is always burning) Killing Alice rewards you with handsome some of gold and xp.
the ring can be collected from Templar Arthur ( Attacks on sight, mushroom infested Templar, next to broken windmill In rivinton), the ring can give up to 5 creatures an improved bless can be cast on enemies too,the creatures also become vulnerable to Radiant and Cold damage, which makes it possible for Alice to be killed.
Mini boss Vordt of Lower City (Recommended level 8-12) (Attacks on sight, inside flymm cargo) drops "pontiff left eye" attackers to you receive damage and You gain a decent survivability passive.
Optional Bosses Mind Watcher and Liutenant Saraith (Recommended level 1-4) (in the tutorial area fighting commander Zhalk)
The Silver Hook Family (Recommended level 5- 8), Silver and gold terror birds in mason guild in shadow cursed lands.
Cleric Beast and it's Spider friends (Recommended level 6-9) in the swamp (hag area) near the evidence.
Musics used By amazing Malte Marten
Calming Meditation
Sun and Moon Meditation
Seeds of Growth (1111hz)
and few top picks from dark souls, Bloodborne, Elden ring, Final Fantasy, Arise for few combat bgms and boss music.
Please Help me pay medical bills, things are bad.
My Youtube Channel if you want to become a member or give super comments, might be easier for people overseas to donate if they wished.
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