For anyone playing with a mod list full of new magic items, and struggling to get the game to feel balanced, Zerd's RAW has an option to add attunement to BG3. You can match the tabletop limit of 3 items, or follow the Listonomicon example of a 5-item limit, or any more or less you think you need. To save you time unpacking every mod on Nexus so you can add modded items to the attunement list, I have made a file for GraphicFade's mods you can download/use/copy/modify/whatever. There are also files for about 31 other mods :)
Just noticed Weaver's Edge is locked on intelligence modifiers for hit and damage. The weapon description says nothing about it.
Nice to know, works well for bladesinger, but maybe the fact it's the spellcasting modifier that is valid for hit/dmg should be registered in the item description.
Weaver's Edge is part of the druid items, and someone has mentioned it before. Thought I thought I removed it. It uses the users spell casting modifier, not only intelligence.
Sorry to ask this here, I can't seem to remember where the "Gloves of the Cinderbrand" is, I only manage to find them in one playthrough. Does anyone know where they are?
Hey thanks for the great mod! Had a question: do items like band of minor arcana and robe of the crimson conduit stack with each other and other base game items like elemental augmentation? Or can the spell casting modifier only be added to a cantrip one time?
I have a question about Netherese Staff, how does that echo work? I casted tons of spells but no slot was regained, I wonder how to trigger it correctly? Thank you!
Hello GraphicFade, thank you so much for this mod! I see in the changelog for version 1.0.0.5 that you say:
Netherese Staff: The weapon enchantment has been fixed to a static +3 bonus. Previously, the scaling enchantment was only applying to attack rolls and not damage rolls
I'm confused though because there wasn't any listed scaling enchantment on the Netherese Staff, unless you were talking about the scaling for spell slot absorption chance based on spell level. Did you mean to say Mystra's Lost Robe instead? (which originally had a scaling enchantment for spell attack rolls based on Wizard Level / 2)
Whenever you have time, please update the screenshots. But I understand if you are busy.
The weapon enchantment scaled with character level, I had this information under the Minor Note section on the description page but it is now removed. This is what it stated before.
Currently gloves of the cinderbrand passive interacts with the heat condition which makes yourself errupt with flame and also add another 1d4 damage on top of the heat damage you take every turn. Can you check it out pls ?
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Nice to know, works well for bladesinger, but maybe the fact it's the spellcasting modifier that is valid for hit/dmg should be registered in the item description.
https://docs.google.com/spreadsheets/d/1z3cWzrOjA9mdouwg6C-lcyq7KAXQ-ETYegqkE7gWUeo/edit?usp=sharing
Not on this mod, possibly in my future mod pack
Thanks!
I see in the changelog for version 1.0.0.5 that you say:
I'm confused though because there wasn't any listed scaling enchantment on the Netherese Staff, unless you were talking about the scaling for spell slot absorption chance based on spell level. Did you mean to say Mystra's Lost Robe instead? (which originally had a scaling enchantment for spell attack rolls based on Wizard Level / 2)
Whenever you have time, please update the screenshots. But I understand if you are busy.
At the moment I only see the FED one.