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Mave

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afftor

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32 comments

  1. uthandir
    uthandir
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    What seems to be happening in my game with this mod is that the enemy starts their turn charmed and roll a save vs charm. When they FAIL the save, they loose the charm.
    1. afftor
      afftor
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      Hmm I've double checked it and it seems to work as intended. Are you using latest version and there's no conflicts? 
    2. TylerDurden64
      TylerDurden64
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      yeah, im not positive... (needs more testing to be sure) but there's been a few times that ive tadpole charmed someone, they get their turn and immediately they lose charm and start attacking me. Could just be bad luck on my part, but i haven't had a useful charm yet lol
    3. afftor
      afftor
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      Maybe you have some mod conflict
    4. TylerDurden64
      TylerDurden64
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      Shouldn't be, i dont have any mods that affect spells or charm. I'll keep testing it though
    5. TylerDurden64
      TylerDurden64
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      Yeah, the mod doesn't seem to work with the tadpole charm... they only get one turn of charm with it and it acts like the normal charm, they just avoid the caster and thats it.
    6. TylerDurden64
      TylerDurden64
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      perhaps the tadpole charm is a separate spell ability? Would it be possible to change that one as well?
    7. afftor
      afftor
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      Hmmm I thought tadpole charm is also affected by generic charm effect, the only obvious difference is that charm spell is 10 turns duration while tadpol is 1 turn, maybe it gets in a way of it being useful. I'll look into it
    8. dsamra
      dsamra
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      That this mod breaks conversational uses is a huge problem, I hope you can fix it. However please do not buff tadpole charm, which is an insanely crazy strong reaction already. A spellcaster can stop a ranged attacker from shooting after only hitting once, on a reaction? Extremely powerful as it is, buffing into a mind control would be total cheese.
  2. Singularitology
    Singularitology
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    I had a bug yesterday at Goblin camp when I summoned Lump. Suddenly I could use reactions against my own allies and they aoo’d me when I walked past them with Tav. Also the enemies showed the charm status but they were also enemies. I do play with 5e spells but charm is last in load order. 
    1. afftor
      afftor
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      • 9 kudos
      I had similar some occasionally but I think it's more of vanilla game issues with domination/switch team effect, at least for the weird enemy status
  3. Dellirium
    Dellirium
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    Any chance you could add a variant where the "Charm" effect also has a WIS save on end of turn, just like Dominate does? (on top of the automatic cancel on attack that it already has)

    So essentially, keep the current changes + add the domination canceling effect on top.

    Because it feels supper powerful to just charm a long range enemy and then never get him close to danger so its permanently an ally while it barrages his friends with arrows. 
    1. Mettpawwz
      Mettpawwz
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      Ooh, I like this. I agree that charm in the base game is worthless but imo this mod slightly overcorrected. If the charmed unit still got to make end-of-turn saving throws in addition to the on-damage ones it would be more balanced as a lower powerlevel alternative to dominate effects.
    2. GodIsMyCondom
      GodIsMyCondom
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      +1
    3. afftor
      afftor
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      • 9 kudos
      Have changed the event to check for end turn on top of being attacked. Hopefully it works as intended 
    4. meyer10101
      meyer10101
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      Good idea, and thanks for the quick implementation afftor. Here's hoping it works next time I have time to play.
  4. blackhuskyy
    blackhuskyy
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    Is this compatible with 5e Spells
    1. afftor
      afftor
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      Probably, if you put it in the end of load order. I don't play with 5e spells though
  5. enkae73171
    enkae73171
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    Is it possible to decrease charm's length at least? I love this update but it makes it a bit strong since Dominate is a high level spell. Maybe limit charm to 2-3 rounds MAX in addition to the "if hit, make saving throw to wear off".
    1. afftor
      afftor
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      This mod only aims to change the effect, it does not address the spell itself which decides the length. My EarlySpellRevamp does that, although it does not quite reduced it to this length yet
    2. TylerDurden64
      TylerDurden64
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      I agree, id appreciate a variant version where charm wears off after 2 or 3 turns, so its not so near the same strength as dominate. it does seem a bit strong...
  6. Singularitology
    Singularitology
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    Is there any way to add a feat that allows you to bypass charm immunity? So that you can charm or dominate anything?
    1. afftor
      afftor
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      It might be possible but I'm not sure if there's any actual effects which bypass status immunities. It would be easier to make a spell variation which simply has no such limitations
    2. Singularitology
      Singularitology
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      Is this do able? Ever since bg2 ive wanted to play as an enchanter that actually enchants enemies but most cool things are always immune to start with.
    3. afftor
      afftor
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      You can make charm/domination with no target restrictions fairly easy, yes
  7. ojokesusumas
    ojokesusumas
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    hi, i wanna ask a noob question, i just play the game today ....

    "It applies to all forms of charm and domination including those possessed by enemies, so it will make some enemies more dangerous."
    if one of my allies got charmed or dominated, how to get rid of it?
    1. afftor
      afftor
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      Hit it, or let it wear off. Domination also requires concentration so you can break it. And there's some effects which break charm too 
  8. Radhra
    Radhra
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    Would it be possible to make the charmed enemy turn sides, but not attack or take actions?
    The way the mod works now feels like Charm if far superior than Dominate, a higher level spell.
    1. afftor
      afftor
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      Theoretically yes, although I'm not sure how it would be different from hypnotize/sleep. Also, I'd not say charm is far superior to dominate. The best part of mind control spell in divinity is the fact that enemies kill each other, and that's what dominate is for, while charm can easily be broken on a single hit or two.
  9. pnpem
    pnpem
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    Does this also work with the illithid power charm passive spell ?
    1. afftor
      afftor
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      Iirc it uses same template, so yes. 
  10. 1wk
    1wk
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    Thank you! I like having Charm on my bar for rp reasons but it always felt like such a waste of a slot in practical terms, lol.