I have this same issue. It happened right after we got back from Moonrise Towers after defeating Thorn. I attempt to talk to a companion and a few minutes into it it suddenly crashes. I hope I can get a fix I spent so much time on this game already.
If you are on game version 6 or older, don't update the BG3MM. Keep it at 1.0.10 You don't need to have this modfixer in mod-folder, if you are on Patch 7 or later. If the mod page tells you to, you're using a outdated mod on Patch 7 (or later), and risking corrupting your game.
im so lost on how to use this. im just trying to install the shadowheart mod but it requires this mod in order to work. but how do i USE this mod?
If you're on Patch 7 or 8, you don't need to install this. Larian has its own version of the code implemented. Don't use mods that aren't updated for the game version your on. You risk corrupting your save.
You could never "use" this mod. It was adding engine code, for the engine to allow loading mods.
So can i ignore the requirement if it is listed in another mod?
If your game are on Patch 7 or 8, yes. (But that tells me the mod isn't updated for patch 7/8, and you're running a risk of corrupting your save-game, by using old mods) If your game are on previous patches, no.
Hey guys... I have a question about how this mod works, could you help me???
I'm playing a rather absurd campaign, with a lot of people and a lot of strong character power.
To counterbalance this huge strength of my group, I put mods to increase the number of enemies, and increase their difficulty... making them more powerful, dangerous and with more resources. My question is: if I put a mod to increase difficulty in the middle of my playthrough, the game doesn't update the enemies... for example: the minotaur from underdark that should have about 400 health, in fact only has 100, because the difficulty mod I changed has no effect, since they are still under the effect of the difficulty mod I previously put. It seems that this type of mod only takes effect if the act in which the enemy is involved has not yet been initiated in the case of the minotaur... his HP will not be changed because his status was changed before the act began, and it will not change again once the act has already begun
Does this mod update this type of thing in the game? Like the status of enemies that have not yet been fought or is the function of this mod something else that I don't understand?
From my understanding, the modfixer is something you needed before Patch 6-7 Your issue seems to be that the world has already been generated & depending on the difficulty mod you have, the mob stats are sort of already set in stone unless you use difficulty mods like Tactician Enhanced where they have a setting that determines the difficulty once you roll initiative (or start combat).
Question is does this issue still arise for mobs that havent been loaded after you updated your modlist? There could be an issue of mod load order as well
Not sure if this helps, if anyone knows better pls correct me
This code of 153 character does one thing, and one thing only; If the game engine gets an internal error when creation a new game or loading a save with mods, the engine should recompile the pak files it has registrere on starting up the game. Official and mods. Instead of crashing / not letting you start / load your game.
Larian had this as part of Early Access, but choose to back-stab the modding community, by removing the code back in 2020. This mod restores the engines capability to do it again, and lets you run pak-mods created for Patch 6 and earlier. So if you're using mods that require this, and are on game Patch 6 or earlier, this code is still important to load, so your game can load.
im returning after a while and whenever a dice roll is triggered the dice is "gone", only numbers and the rest seems to be transparent, making me unable to do anything but quit and reload. i've read around and some say it is related to ModFix and/or ImpUI. any ideas how to solve?
im returning after a while and whenever a dice roll is triggered the dice is "gone", only numbers and the rest seems to be transparent, making me unable to do anything but quit and reload. i've read around and some say it is related to ModFix and/or ImpUI. any ideas how to solve?
Update every single mod you have to match Patch 7. Many mods hasn't been yet. If no update, remove the mod-files from your harddrive. There is no more "override" mods. In-Game Mod Mananger is a mess Vortex is even more challenging to use. Old mod-paks in AppData//Mods and/or loose files in Data will mess up your game. Modding and multiplayer is a mess. "Official" mods (made with the new tool-kit from Larian) vs all the other mods, are a mess. If problems, start modding from scratch in a pure game-setup. Consult the authors of mods you are using / requiring this code.
Jesus, thanks for the insight. I've got a few subclass mods that aren't playing well with my mod list. Hate to have to start over but I guess I might have too
Vortex works just fine. I never had single issue using it with BG3 or any other game for that matter. There's nothing particularly complicated about what it does for games with packed mods, such as BG3.
i've been modding games over many MANY years, and never have i had more issues with modding than with vortex. i think it's just too generic, and not built for any given game, and as such, gets snagged on random things that never would have snagged on that mod before. i'm so happy that it worked for you, and doesn't give you any problems, but that's not the point being made. the point is that for the majority of cases, it sucks. it working for a handful of people does not disregard the whole problem. keep using it if it works for you, but don't try to convince others they're crazy for thinking it's a buggy mess, because for 90% of people who use it, it IS a buggy mess. thank you.
i've been modding games over many MANY years, and never have i had more issues with modding than with vortex. i think it's just too generic, and not built for any given game, and as such, gets snagged on random things that never would have snagged on that mod before. i'm so happy that it worked for you, and doesn't give you any problems, but that's not the point being made. the point is that for the majority of cases, it sucks. it working for a handful of people does not disregard the whole problem. keep using it if it works for you, but don't try to convince others they're crazy for thinking it's a buggy mess, because for 90% of people who use it, it IS a buggy mess. thank you.
This. It works for a few of us, but its way to easy for users to do something that messes everything up.
PSA: People are welcome to use Vortex, but please be aware of the risk of problems that you might not be able to solve, without (in worst cases) a complete re-formating of your OS-drive. And because of this, the number of community members that are skilled and patient enough to help you out, are few and far between. That leads you back to worst case scenario with complete re-formating and reinstalling of your OS, programs/apps and games. Just because you deleted a vortex file or messed up a setting, so the mods would not load / get uninstalled correctly, and your games are messed up.
because vortex is trash. it was trash for Skyrim. it's trash for BG3.
MO2 for Skyrim
BG3MM for BG3
it's that simple. I won't be back to read your triggered, ego-riddled defensive statements attempting to try to defend your poor choices, so don't bother. Your ego won't let you though, so respond away to make yourself feel better. you know you can't help it... your ego won't let you do anything less.
xoxo, a non-cool kid who has been modding since 2012
Wow, you guys need to calm down, seriously. Vortex isn't that bad of a mod manager, and I haven't had many issues. The ones I did have, I could fix easily. It seems like you're malding over nothing.
@gyrofalcon, Vortex makes you need to reformat your drive? Seriously? Credibility lost.
I am not sure why the hyperbole against Vortex but it works fine for BG3.
Sorry, but your opinions of me, isn't something that effects me.
No. Vortex doesn't make you do anything. But if you mess up / Vortex bugs out, you might end up with games that aren't modded correctly, and might be unplayable. And if you don't know what you are doing within a computer/Vortex, you might end up with the only option left; Re-format of Windows and all games. Note that many do know how to navigate and solve/prevent issues with Vortex, but it looks like there are still a large percentage of users here, that don't know. Or don't play the games that Vortex "broke".
Vortex works fine, the cool kids just like to bash it. People are pulling numbers and percentages out of their butts. Cause, you know, this is the internet.
@wolfgrimdark Completely agree. Vortex actually works quite well for BG3. Still laughing about the "Vortex makes you have to reformat your drive" comment. Wow.
Please MO2 for Skyrim on my end is just- the worst mod manager I've ever used, simply because it cannot tell an ESP-FE from an ESP in my experiance and ends up turning some of my mods off, it also in my experience caused Skyrim to crash WAY more then Vortex which has been fairly stable
People are welcome to use Vortex, but please be aware of the risk of problems that you might not be able to solve, without (in worst cases) a complete re-formating of your OS-drive. And because of this, the number of community members that are skilled and patient enough to help you out, are few and far between. That leads you back to worst case scenario with complete re-formating and reinstalling of your OS, programs/apps and games. Just because you deleted a vortex file or messed up a setting, so the mods would not load / get uninstalled correctly, and your games are messed up.
People are welcome to use Power button, but please be aware of the risk of problems that you might not be able to solve, without (in worst cases) a complete re-formating of your OS-drive. And because of this, the number of community members that are skilled and patient enough to help you out, are few and far between. That leads you back to worst case scenario with complete re-formating and reinstalling of your OS, programs/apps and games. Just because you pushed your plastic power button or your PC tower is too cheap, so the mods would not load / get uninstalled correctly, and your games are messed up.
You can replace the vortex/power button with anything, and your statement will stay the same, which makes it completely irrelevant. I can hardly believe you've experienced such issues, due to the matter of topic, but even if you did, those things arent responsible for that. You just messed smthing up, while using Vortex, or switching on your PC with power button, or eating apple at the morning. -My cow died! -Burn the witch!!!
I don't know if that is true or not, but lots of people refer to low support for Vortex by mod makers, and that is relevant statement. There are also other issues, which people have spoken off, they also can be correct or not, but they arent pointless. Yours is. I personally have no issues with Vortex atm, but when i choose the tool to use, i want to process the facts and relevant information, to make my mind whether to use something more generic or specified. Such statements dont help.
You can replace the vortex/power button with anything, and your statement will stay the same, which makes it completely irrelevant. I can hardly believe you've experienced such issues, due to the matter of topic, but even if you did, those things arent responsible for that. You just messed smthing up, while using Vortex, or switching on your PC with power button, or eating apple at the morning. -My cow died! -Burn the witch!!!
I don't know if that is true or not, but lots of people refer to low support for Vortex by mod makers, and that is relevant statement. There are also other issues, which people have spoken off, they also can be correct or not, but they arent pointless. Yours is. I personally have no issues with Vortex atm, but when i choose the tool to use, i want to process the facts and relevant information, to make my mind whether to use something more generic or specified. Such statements dont help.
Didnt want to be mean, if anything.
Then don't take the advice. It's best to make your own mistakes, to better learn from them. Good for you.
Same here, The only time I had an issue was yesterday, after a whole year with no issues. And all I had to do was manually tweak the load order a bit to fix it.
Sometimes I hit my thumb with my hammer. It isn't the hammer's fault, it's mine. Sometimes I cut myself when dicing vegetables. It isn't the knife's fault, it's mine. Sometimes I make mistakes when modding. It isn't the loader's fault, it's mine.
Vortex does exactly what it says it does on the box. Anything outside of that is on you.
Sometimes I hit my thumb with my hammer. It isn't the hammer's fault, it's mine. Sometimes I cut myself when dicing vegetables. It isn't the knife's fault, it's mine. Sometimes I make mistakes when modding. It isn't the loader's fault, it's mine.
Vortex does exactly what it says it does on the box. Anything outside of that is on you.
NB: "Full OS reinstall" lol. lmao.
The problem with many Vortex users are that they don't read. So they don't know what the box says. So they delete or move files they don't understand, and Vortex crashes / will not (un)load mods. And they think they know what their doing, and trying to fix the issues, causing even more problems. And in the end, the only way they got things back to normal, was reinstalling everything. OS, the game, Vortex and all the mods.
Can such drastic measures be avoided; 100% yes. Does everyone know how; 100% no. And does users make the most noise. Because they didn't do anything wrong, so the mod must be broken.
The idea that a crashed Vortex necessitates a full OS reinstall is ludicrous.
Indeed. And the extreme solution when you don't know how Vortex works.
What you are describing is purely user error
Exactly!
no fault of Vortex.
Not true. When the program's complexity, lack of instructions and false impression of "easy to use" that makes users do wrong stuff, the program is to blame. Nexus Staff are working on a new mod manager, and for very good reasons.
I use Vortex only for Fallout 4 and Cyberpunk 2077 - Works perfectly fine for those. Mod Organizer 2 is better for Skyrim, there's a reason those modlists like Nolvus use MO2 as their main go. Everything is easy to configure, especially necessary if you overly complicate a list with over 2000 mods :D
Since I haven't seen anyone else say it here say it, I will: there's a notification on VORTEX, stating that the newest update for BG3 is designed to work with mods without this mod, so there's no need for anyone to continue to update it.
Since I haven't seen anyone else say it here say it, I will: there's a notification on VORTEX, stating that the newest update for BG3 is designed to work with mods without this mod, so there's no need for anyone to continue to update it.
The code has never been updated, since first release in 2020. Got 200-ish new Endorsement the past week. So people on Patch 6 are still using it. As they should.
If you go to figs999 Nexus profile it shows you when they were last on.
figs999 Last active on 16 Jun 2024
1) figs999 never created this code, and don't know a thing about it. Couldn't even explain a single thing about the code, or give support in any shape or form. figs999 is only the uploader to Nexus. Person whom found the solution to bring back the force-recompiler code doesn't even have account on Nexus. 2) The force recompiler-code are now a part of the game from Patch 7 and onward. Because it was always a part of the Divinity Engine, and Larian chose to back-stab the modding community back in 2020 and removed the ability for the engine to do forced recompiling of the pak-files, if error occurred during creation of new / loading of savefile. 3) So the "development status" of this 153 character long code has zero effect on modding for Baldur's Gate 3. It worked flawless since it was introduce back in 2020, and to this day. It is still mandatory for mods requiring it on Patch 6, and not needed for any game on Patch 7, even if you're using mods that isn't updated for Patch 7.
2593 comments
And so all my mods are behaving strangely and I have to enable mods in the ingame MM everytime I start the game... any idea?
You don't need to have this modfixer in mod-folder, if you are on Patch 7 or later. If the mod page tells you to, you're using a outdated mod on Patch 7 (or later), and risking corrupting your game.
Don't use mods that aren't updated for the game version your on. You risk corrupting your save.
You could never "use" this mod. It was adding engine code, for the engine to allow loading mods.
If your game are on previous patches, no.
I'm playing a rather absurd campaign, with a lot of people and a lot of strong character power.
To counterbalance this huge strength of my group, I put mods to increase the number of enemies, and increase their difficulty... making them more powerful, dangerous and with more resources.
My question is: if I put a mod to increase difficulty in the middle of my playthrough, the game doesn't update the enemies... for example: the minotaur from underdark that should have about 400 health, in fact only has 100, because the difficulty mod I changed has no effect, since they are still under the effect of the difficulty mod I previously put. It seems that this type of mod only takes effect if the act in which the enemy is involved has not yet been initiated
in the case of the minotaur... his HP will not be changed because his status was changed before the act began, and it will not change again once the act has already begun
Does this mod update this type of thing in the game? Like the status of enemies that have not yet been fought
or is the function of this mod something else that I don't understand?
Your issue seems to be that the world has already been generated & depending on the difficulty mod you have, the mob stats are sort of already set in stone unless you use difficulty mods like Tactician Enhanced where they have a setting that determines the difficulty once you roll initiative (or start combat).
Question is does this issue still arise for mobs that havent been loaded after you updated your modlist?
There could be an issue of mod load order as well
Not sure if this helps, if anyone knows better pls correct me
If the game engine gets an internal error when creation a new game or loading a save with mods, the engine should recompile the pak files it has registrere on starting up the game. Official and mods. Instead of crashing / not letting you start / load your game.
Larian had this as part of Early Access, but choose to back-stab the modding community, by removing the code back in 2020. This mod restores the engines capability to do it again, and lets you run pak-mods created for Patch 6 and earlier. So if you're using mods that require this, and are on game Patch 6 or earlier, this code is still important to load, so your game can load.
There is no more "override" mods.
In-Game Mod Mananger is a mess
Vortex is even more challenging to use.
Old mod-paks in AppData//Mods and/or loose files in Data will mess up your game.
Modding and multiplayer is a mess.
"Official" mods (made with the new tool-kit from Larian) vs all the other mods, are a mess.
If problems, start modding from scratch in a pure game-setup. Consult the authors of mods you are using / requiring this code.
Welcome to Patch 7, hope you're enjoy your stay.
#StayOnPatch6
And when something goes wrong in it, new modders arent going to have a clue what to do and the support available for vortex is a lot smaller
You have a problem with the bg3mm and within minutes you can normally have somebody help you in the official discord and figure it out
The bg3mm is somehow more easy to use than vortex which is basically supposed to automate most of the process for you
There's nothing particularly complicated about what it does for games with packed mods, such as BG3.
It works for a few of us, but its way to easy for users to do something that messes everything up.
PSA:
People are welcome to use Vortex, but please be aware of the risk of problems that you might not be able to solve, without (in worst cases) a complete re-formating of your OS-drive. And because of this, the number of community members that are skilled and patient enough to help you out, are few and far between. That leads you back to worst case scenario with complete re-formating and reinstalling of your OS, programs/apps and games. Just because you deleted a vortex file or messed up a setting, so the mods would not load / get uninstalled correctly, and your games are messed up.
it's that simple. I won't be back to read your triggered, ego-riddled defensive statements attempting to try to defend your poor choices, so don't bother. Your ego won't let you though, so respond away to make yourself feel better. you know you can't help it... your ego won't let you do anything less.
xoxo,
a non-cool kid who has been modding since 2012
I am not sure why the hyperbole against Vortex but it works fine for BG3.
No. Vortex doesn't make you do anything. But if you mess up / Vortex bugs out, you might end up with games that aren't modded correctly, and might be unplayable. And if you don't know what you are doing within a computer/Vortex, you might end up with the only option left; Re-format of Windows and all games. Note that many do know how to navigate and solve/prevent issues with Vortex, but it looks like there are still a large percentage of users here, that don't know.
Or don't play the games that Vortex "broke".
Patch 7 was released early September this year.
So one less bug with Vortex, I guess.
Maybe going to get fun with Patch 8 next year.
You can replace the vortex/power button with anything, and your statement will stay the same, which makes it completely irrelevant. I can hardly believe you've experienced such issues, due to the matter of topic, but even if you did, those things arent responsible for that. You just messed smthing up, while using Vortex, or switching on your PC with power button, or eating apple at the morning.
-My cow died!
-Burn the witch!!!
I don't know if that is true or not, but lots of people refer to low support for Vortex by mod makers, and that is relevant statement. There are also other issues, which people have spoken off, they also can be correct or not, but they arent pointless. Yours is. I personally have no issues with Vortex atm, but when i choose the tool to use, i want to process the facts and relevant information, to make my mind whether to use something more generic or specified. Such statements dont help.
Didnt want to be mean, if anything.
Then don't take the advice.
It's best to make your own mistakes, to better learn from them.
Good for you.
Sometimes I cut myself when dicing vegetables. It isn't the knife's fault, it's mine.
Sometimes I make mistakes when modding. It isn't the loader's fault, it's mine.
Vortex does exactly what it says it does on the box. Anything outside of that is on you.
NB: "Full OS reinstall" lol. lmao.
So they delete or move files they don't understand, and Vortex crashes / will not (un)load mods. And they think they know what their doing, and trying to fix the issues, causing even more problems. And in the end, the only way they got things back to normal, was reinstalling everything. OS, the game, Vortex and all the mods.
Can such drastic measures be avoided; 100% yes.
Does everyone know how; 100% no. And does users make the most noise. Because they didn't do anything wrong, so the mod must be broken.
Got 200-ish new Endorsement the past week. So people on Patch 6 are still using it. As they should.
figs999 Last active on 16 Jun 2024
2) The force recompiler-code are now a part of the game from Patch 7 and onward. Because it was always a part of the Divinity Engine, and Larian chose to back-stab the modding community back in 2020 and removed the ability for the engine to do forced recompiling of the pak-files, if error occurred during creation of new / loading of savefile.
3) So the "development status" of this 153 character long code has zero effect on modding for Baldur's Gate 3. It worked flawless since it was introduce back in 2020, and to this day. It is still mandatory for mods requiring it on Patch 6, and not needed for any game on Patch 7, even if you're using mods that isn't updated for Patch 7.
You should ask the mod author of mod's that still has this as an requirement.