im returning after a while and whenever a dice roll is triggered the dice is "gone", only numbers and the rest seems to be transparent, making me unable to do anything but quit and reload. i've read around and some say it is related to ModFix and/or ImpUI. any ideas how to solve?
im returning after a while and whenever a dice roll is triggered the dice is "gone", only numbers and the rest seems to be transparent, making me unable to do anything but quit and reload. i've read around and some say it is related to ModFix and/or ImpUI. any ideas how to solve?
Update every single mod you have to match Patch 7. Many mods hasn't been yet. If no update, remove the mod-files from your harddrive. There is no more "override" mods. In-Game Mod Mananger is a mess Vortex is even more challenging to use. Old mod-paks in AppData//Mods and/or loose files in Data will mess up your game. Modding and multiplayer is a mess. "Official" mods (made with the new tool-kit from Larian) vs all the other mods, are a mess. If problems, start modding from scratch in a pure game-setup. Consult the authors of mods you are using / requiring this code.
Jesus, thanks for the insight. I've got a few subclass mods that aren't playing well with my mod list. Hate to have to start over but I guess I might have too
Vortex works just fine. I never had single issue using it with BG3 or any other game for that matter. There's nothing particularly complicated about what it does for games with packed mods, such as BG3.
i've been modding games over many MANY years, and never have i had more issues with modding than with vortex. i think it's just too generic, and not built for any given game, and as such, gets snagged on random things that never would have snagged on that mod before. i'm so happy that it worked for you, and doesn't give you any problems, but that's not the point being made. the point is that for the majority of cases, it sucks. it working for a handful of people does not disregard the whole problem. keep using it if it works for you, but don't try to convince others they're crazy for thinking it's a buggy mess, because for 90% of people who use it, it IS a buggy mess. thank you.
i've been modding games over many MANY years, and never have i had more issues with modding than with vortex. i think it's just too generic, and not built for any given game, and as such, gets snagged on random things that never would have snagged on that mod before. i'm so happy that it worked for you, and doesn't give you any problems, but that's not the point being made. the point is that for the majority of cases, it sucks. it working for a handful of people does not disregard the whole problem. keep using it if it works for you, but don't try to convince others they're crazy for thinking it's a buggy mess, because for 90% of people who use it, it IS a buggy mess. thank you.
This. It works for a few of us, but its way to easy for users to do something that messes everything up.
PSA: People are welcome to use Vortex, but please be aware of the risk of problems that you might not be able to solve, without (in worst cases) a complete re-formating of your OS-drive. And because of this, the number of community members that are skilled and patient enough to help you out, are few and far between. That leads you back to worst case scenario with complete re-formating and reinstalling of your OS, programs/apps and games. Just because you deleted a vortex file or messed up a setting, so the mods would not load / get uninstalled correctly, and your games are messed up.
because vortex is trash. it was trash for Skyrim. it's trash for BG3.
MO2 for Skyrim
BG3MM for BG3
it's that simple. I won't be back to read your triggered, ego-riddled defensive statements attempting to try to defend your poor choices, so don't bother. Your ego won't let you though, so respond away to make yourself feel better. you know you can't help it... your ego won't let you do anything less.
xoxo, a non-cool kid who has been modding since 2012
Wow, you guys need to calm down, seriously. Vortex isn't that bad of a mod manager, and I haven't had many issues. The ones I did have, I could fix easily. It seems like you're malding over nothing.
@gyrofalcon, Vortex makes you need to reformat your drive? Seriously? Credibility lost.
I am not sure why the hyperbole against Vortex but it works fine for BG3.
Sorry, but your opinions of me, isn't something that effects me.
No. Vortex doesn't make you do anything. But if you mess up / Vortex bugs out, you might end up with games that aren't modded correctly, and might be unplayable. And if you don't know what you are doing within a computer/Vortex, you might end up with the only option left; Re-format of Windows and all games. Note that many do know how to navigate and solve/prevent issues with Vortex, but it looks like there are still a large percentage of users here, that don't know. Or don't play the games that Vortex "broke".
Vortex works fine, the cool kids just like to bash it. People are pulling numbers and percentages out of their butts. Cause, you know, this is the internet.
@wolfgrimdark Completely agree. Vortex actually works quite well for BG3. Still laughing about the "Vortex makes you have to reformat your drive" comment. Wow.
Please MO2 for Skyrim on my end is just- the worst mod manager I've ever used, simply because it cannot tell an ESP-FE from an ESP in my experiance and ends up turning some of my mods off, it also in my experience caused Skyrim to crash WAY more then Vortex which has been fairly stable
People are welcome to use Vortex, but please be aware of the risk of problems that you might not be able to solve, without (in worst cases) a complete re-formating of your OS-drive. And because of this, the number of community members that are skilled and patient enough to help you out, are few and far between. That leads you back to worst case scenario with complete re-formating and reinstalling of your OS, programs/apps and games. Just because you deleted a vortex file or messed up a setting, so the mods would not load / get uninstalled correctly, and your games are messed up.
People are welcome to use Power button, but please be aware of the risk of problems that you might not be able to solve, without (in worst cases) a complete re-formating of your OS-drive. And because of this, the number of community members that are skilled and patient enough to help you out, are few and far between. That leads you back to worst case scenario with complete re-formating and reinstalling of your OS, programs/apps and games. Just because you pushed your plastic power button or your PC tower is too cheap, so the mods would not load / get uninstalled correctly, and your games are messed up.
You can replace the vortex/power button with anything, and your statement will stay the same, which makes it completely irrelevant. I can hardly believe you've experienced such issues, due to the matter of topic, but even if you did, those things arent responsible for that. You just messed smthing up, while using Vortex, or switching on your PC with power button, or eating apple at the morning. -My cow died! -Burn the witch!!!
I don't know if that is true or not, but lots of people refer to low support for Vortex by mod makers, and that is relevant statement. There are also other issues, which people have spoken off, they also can be correct or not, but they arent pointless. Yours is. I personally have no issues with Vortex atm, but when i choose the tool to use, i want to process the facts and relevant information, to make my mind whether to use something more generic or specified. Such statements dont help.
You can replace the vortex/power button with anything, and your statement will stay the same, which makes it completely irrelevant. I can hardly believe you've experienced such issues, due to the matter of topic, but even if you did, those things arent responsible for that. You just messed smthing up, while using Vortex, or switching on your PC with power button, or eating apple at the morning. -My cow died! -Burn the witch!!!
I don't know if that is true or not, but lots of people refer to low support for Vortex by mod makers, and that is relevant statement. There are also other issues, which people have spoken off, they also can be correct or not, but they arent pointless. Yours is. I personally have no issues with Vortex atm, but when i choose the tool to use, i want to process the facts and relevant information, to make my mind whether to use something more generic or specified. Such statements dont help.
Didnt want to be mean, if anything.
Then don't take the advice. It's best to make your own mistakes, to better learn from them. Good for you.
Same here, The only time I had an issue was yesterday, after a whole year with no issues. And all I had to do was manually tweak the load order a bit to fix it.
Sometimes I hit my thumb with my hammer. It isn't the hammer's fault, it's mine. Sometimes I cut myself when dicing vegetables. It isn't the knife's fault, it's mine. Sometimes I make mistakes when modding. It isn't the loader's fault, it's mine.
Vortex does exactly what it says it does on the box. Anything outside of that is on you.
Sometimes I hit my thumb with my hammer. It isn't the hammer's fault, it's mine. Sometimes I cut myself when dicing vegetables. It isn't the knife's fault, it's mine. Sometimes I make mistakes when modding. It isn't the loader's fault, it's mine.
Vortex does exactly what it says it does on the box. Anything outside of that is on you.
NB: "Full OS reinstall" lol. lmao.
The problem with many Vortex users are that they don't read. So they don't know what the box says. So they delete or move files they don't understand, and Vortex crashes / will not (un)load mods. And they think they know what their doing, and trying to fix the issues, causing even more problems. And in the end, the only way they got things back to normal, was reinstalling everything. OS, the game, Vortex and all the mods.
Can such drastic measures be avoided; 100% yes. Does everyone know how; 100% no. And does users make the most noise. Because they didn't do anything wrong, so the mod must be broken.
The idea that a crashed Vortex necessitates a full OS reinstall is ludicrous.
Indeed. And the extreme solution when you don't know how Vortex works.
What you are describing is purely user error
Exactly!
no fault of Vortex.
Not true. When the program's complexity, lack of instructions and false impression of "easy to use" that makes users do wrong stuff, the program is to blame. Nexus Staff are working on a new mod manager, and for very good reasons.
I use Vortex only for Fallout 4 and Cyberpunk 2077 - Works perfectly fine for those. Mod Organizer 2 is better for Skyrim, there's a reason those modlists like Nolvus use MO2 as their main go. Everything is easy to configure, especially necessary if you overly complicate a list with over 2000 mods :D
Since I haven't seen anyone else say it here say it, I will: there's a notification on VORTEX, stating that the newest update for BG3 is designed to work with mods without this mod, so there's no need for anyone to continue to update it.
Since I haven't seen anyone else say it here say it, I will: there's a notification on VORTEX, stating that the newest update for BG3 is designed to work with mods without this mod, so there's no need for anyone to continue to update it.
The code has never been updated, since first release in 2020. Got 200-ish new Endorsement the past week. So people on Patch 6 are still using it. As they should.
If you go to figs999 Nexus profile it shows you when they were last on.
figs999 Last active on 16 Jun 2024
1) figs999 never created this code, and don't know a thing about it. Couldn't even explain a single thing about the code, or give support in any shape or form. figs999 is only the uploader to Nexus. Person whom found the solution to bring back the force-recompiler code doesn't even have account on Nexus. 2) The force recompiler-code are now a part of the game from Patch 7 and onward. Because it was always a part of the Divinity Engine, and Larian chose to back-stab the modding community back in 2020 and removed the ability for the engine to do forced recompiling of the pak-files, if error occurred during creation of new / loading of savefile. 3) So the "development status" of this 153 character long code has zero effect on modding for Baldur's Gate 3. It worked flawless since it was introduce back in 2020, and to this day. It is still mandatory for mods requiring it on Patch 6, and not needed for any game on Patch 7, even if you're using mods that isn't updated for Patch 7.
Sure I suppose, if the utilization of context clues, deductive reasoning, and common patterns of human interaction are "just guessing" lol
Chief. Common sense should recognize their given reply as actually the best possible answer already---addressing the matter with enough detail to answer in either case ("for this patch" or not), eliminating even the room for error as well as heading off the bigger matter potentially implied here ("so why host the mod still") before explicitly asked.
I don't think so, if multiple people are saying this is defunct.
Out of the 2.2M downloads of this fix, only 50-100 users here (in 3000-ish comments) have complained. Most of them after reading Reddit. No one has been able to exact explain why they believe ModFixer is the reason for their problems. Or proven ModFixer is flawed. And everyone has stopped complaining after some time. Because ModFixer hasn't been updated since December of 2020, and never will be. The 153 character long code, does 1 thing, and one thing only; Forces the game engine to try again, if the engine gets an internal code-error. And only known things to keep in mind are; -Don't start the game when this pak file as the only file in the Mods folder. -Don't use it in games after Patch 7.
So I downloaded the fixer mod and the trips shader, everyone says that when you download it and put it in the mod manager it automatically goes to the overrides, but in mine that doesn't happen, the override isn't appearing and my game isn't opening without the fixer mod.
So I downloaded the fixer mod and the trips shader, everyone says that when you download it and put it in the mod manager it automatically goes to the overrides, but in mine that doesn't happen, the override isn't appearing and my game isn't opening without the fixer mod.
Nexus Mods Staff edit:are different then the Nexus Mod Edit so it's not easy to guess. That statement you quote was made by Nexus Staff back in 2023. No-one has updated this page since.
I don't understand how I can find you skulking nigh every page for a good chunk of mods in this game, let alone being this dense, What else would I be referencing? Yes, xrdinary got it right. There's nothing else to elaborate on.
I don't understand how I can find you skulking nigh every page for a good chunk of mods in this game, let alone being this dense, What else would I be referencing? Yes, xrdinary got it right. There's nothing else to elaborate on.
It was not easy to decipher from your post, especially why you was worried. But I hope you got your answer.
2577 comments
@gyrofalcon is pretty much the @Arthmoor of Baldur's Gate modding scene at this point. <3
There is no more "override" mods.
In-Game Mod Mananger is a mess
Vortex is even more challenging to use.
Old mod-paks in AppData//Mods and/or loose files in Data will mess up your game.
Modding and multiplayer is a mess.
"Official" mods (made with the new tool-kit from Larian) vs all the other mods, are a mess.
If problems, start modding from scratch in a pure game-setup. Consult the authors of mods you are using / requiring this code.
Welcome to Patch 7, hope you're enjoy your stay.
#StayOnPatch6
And when something goes wrong in it, new modders arent going to have a clue what to do and the support available for vortex is a lot smaller
You have a problem with the bg3mm and within minutes you can normally have somebody help you in the official discord and figure it out
The bg3mm is somehow more easy to use than vortex which is basically supposed to automate most of the process for you
There's nothing particularly complicated about what it does for games with packed mods, such as BG3.
It works for a few of us, but its way to easy for users to do something that messes everything up.
PSA:
People are welcome to use Vortex, but please be aware of the risk of problems that you might not be able to solve, without (in worst cases) a complete re-formating of your OS-drive. And because of this, the number of community members that are skilled and patient enough to help you out, are few and far between. That leads you back to worst case scenario with complete re-formating and reinstalling of your OS, programs/apps and games. Just because you deleted a vortex file or messed up a setting, so the mods would not load / get uninstalled correctly, and your games are messed up.
it's that simple. I won't be back to read your triggered, ego-riddled defensive statements attempting to try to defend your poor choices, so don't bother. Your ego won't let you though, so respond away to make yourself feel better. you know you can't help it... your ego won't let you do anything less.
xoxo,
a non-cool kid who has been modding since 2012
I am not sure why the hyperbole against Vortex but it works fine for BG3.
No. Vortex doesn't make you do anything. But if you mess up / Vortex bugs out, you might end up with games that aren't modded correctly, and might be unplayable. And if you don't know what you are doing within a computer/Vortex, you might end up with the only option left; Re-format of Windows and all games. Note that many do know how to navigate and solve/prevent issues with Vortex, but it looks like there are still a large percentage of users here, that don't know.
Or don't play the games that Vortex "broke".
Patch 7 was released early September this year.
So one less bug with Vortex, I guess.
Maybe going to get fun with Patch 8 next year.
You can replace the vortex/power button with anything, and your statement will stay the same, which makes it completely irrelevant. I can hardly believe you've experienced such issues, due to the matter of topic, but even if you did, those things arent responsible for that. You just messed smthing up, while using Vortex, or switching on your PC with power button, or eating apple at the morning.
-My cow died!
-Burn the witch!!!
I don't know if that is true or not, but lots of people refer to low support for Vortex by mod makers, and that is relevant statement. There are also other issues, which people have spoken off, they also can be correct or not, but they arent pointless. Yours is. I personally have no issues with Vortex atm, but when i choose the tool to use, i want to process the facts and relevant information, to make my mind whether to use something more generic or specified. Such statements dont help.
Didnt want to be mean, if anything.
Then don't take the advice.
It's best to make your own mistakes, to better learn from them.
Good for you.
Sometimes I cut myself when dicing vegetables. It isn't the knife's fault, it's mine.
Sometimes I make mistakes when modding. It isn't the loader's fault, it's mine.
Vortex does exactly what it says it does on the box. Anything outside of that is on you.
NB: "Full OS reinstall" lol. lmao.
So they delete or move files they don't understand, and Vortex crashes / will not (un)load mods. And they think they know what their doing, and trying to fix the issues, causing even more problems. And in the end, the only way they got things back to normal, was reinstalling everything. OS, the game, Vortex and all the mods.
Can such drastic measures be avoided; 100% yes.
Does everyone know how; 100% no. And does users make the most noise. Because they didn't do anything wrong, so the mod must be broken.
Got 200-ish new Endorsement the past week. So people on Patch 6 are still using it. As they should.
figs999 Last active on 16 Jun 2024
2) The force recompiler-code are now a part of the game from Patch 7 and onward. Because it was always a part of the Divinity Engine, and Larian chose to back-stab the modding community back in 2020 and removed the ability for the engine to do forced recompiling of the pak-files, if error occurred during creation of new / loading of savefile.
3) So the "development status" of this 153 character long code has zero effect on modding for Baldur's Gate 3. It worked flawless since it was introduce back in 2020, and to this day. It is still mandatory for mods requiring it on Patch 6, and not needed for any game on Patch 7, even if you're using mods that isn't updated for Patch 7.
You should ask the mod author of mod's that still has this as an requirement.
I suspect it's more of an inability to use common sense
That is so filthy...
Sure I suppose, if the utilization of context clues, deductive reasoning, and common patterns of human interaction are "just guessing" lol
Sure I suppose, if the utilization of context clues, deductive reasoning, and common patterns of human interaction are "just guessing" lol
Chief. Common sense should recognize their given reply as actually the best possible answer already---addressing the matter with enough detail to answer in either case ("for this patch" or not), eliminating even the room for error as well as heading off the bigger matter potentially implied here ("so why host the mod still") before explicitly asked.
No one has been able to exact explain why they believe ModFixer is the reason for their problems. Or proven ModFixer is flawed.
And everyone has stopped complaining after some time. Because ModFixer hasn't been updated since December of 2020, and never will be.
The 153 character long code, does 1 thing, and one thing only; Forces the game engine to try again, if the engine gets an internal code-error.
And only known things to keep in mind are;
-Don't start the game when this pak file as the only file in the Mods folder.
-Don't use it in games after Patch 7.
Thanks.
First line of the description page
Nexus Mods Staff edit:
are different thenthe Nexus Mod Edit
so it's not easy to guess.That statement you quote was made by Nexus Staff back in 2023. No-one has updated this page since.
But I hope you got your answer.
Still not understanding why you are worried.