5 items

File information

Last updated

Original upload

Created by

celerev

Uploaded by

celerev

Virus scan

Safe to use

637 comments

  1. celerev
    celerev
    • premium
    • 25 kudos
    Locked
    Sticky
    If you're on Patch 8, update to the latest version. I've fixed several major bugs in the 2.2.0.x updates.

    The "Extra Encounters and Minibosses" mod conflicts with Trials. Don't use both at the same time.

    It's best practice not to include mods that you're not intentionally using.


    Make sure you're updating all of your mods for Patch 8.

    ——

    Trials is an extensive Lua application; it will never be ported to the in-game mod manager. Osiris can't replicate all of the functionality, and the effort involved in replicating the basics would be ridiculous.

    If you intend to give feedback about gameplay, please state upfront whether you are playing normally or in Lone Wolf mode. Solo and party play have completely different expectations and considerations, bordering on being different games entirely.

    As of 2.0.1.1, there's now an automated prompt in-game to regenerate the enemy and item tables.

    You only need to delete the User/AppData/Local/LarianStudios/Baldur'sGate3/ScriptExtender/TrialsofTav folder if you want to clear persistent unlocks, like NewGame+.

    In order to prevent multiple game-breaking bugs, monsters are immune to damage until they join combat. This does potentially impact use of Glyph of Warding as a trap, but spells that last multiple turns (Wall of Fire, Moonbeam, etc.) will still do their tick damage when it reaches the monster's turn, so it does not negate the value of battlefield preparation. For the most part, it just prevents double-dipping (and game-breaking bugs).

    I based Jon's and Bodhi's appearances on their depictions in Minsc and Boo's Journal of Villainy, so please don't ask me why they look different than they did in BG2. The book was written by Bioware alumni, so I'm going with it.

    Version 1.1.1.0 or newer of ATTSpells is required for the 2.2.1.6 update.

    Also: Patch 8 is required for ATTSpells, which is a required dependency for this mod.


    All balancing is done with the assumption of a game that doesn't have difficulty mods. If you want hard encounters to be paced more, use Bias: Balanced (recommended) or even Bias: Low Tier. If you want new monsters to come out at a slower rate in general, turn off Challenge Mode.

    Rules Modifier Lexicon:

    Challenge Mode:

    • Increases Encounter Budget, so more enemies spawn per encounter
    • Decreases thresholds between monster tiers, so higher-tier monsters appear earlier in a run
    • Increase rate of monster stat scaling by about 1.3x (before the tier-based modifier is applied

    Hell Mode:
    Significantly accelerates the first two bullets of Challenge Mode and slightly accelerates the third.

    Bias:


    • Bias Balanced: The "normal" enemy selection function, where a good spread of high and low tier monsters is selected. I generally recommend this.
    • Bias High Tier: The function that heavily weights the selection algorithm to spawn the highest-tier monsters possible at that point in the run, resulting in much fewer but more powerful monsters. This can easily result in very swingy encounters where the player either immediately dominates or is immediately destroyed.
    • Bias Low Tier: The function that heavily weights the selection algorithm to spawn low-tier monsters. Results in high round-counts, as low-tier monsters consume very little of the encounter budget and there is a limit to how many monsters can be included in a single round.
  2. celerev
    celerev
    • premium
    • 25 kudos
    Locked
    Sticky
    Something that wasn't obvious to me before: If you're using lots of summons, it's extremely easy to eat the entire 20 second timeout on AI turns just by provoking their Legendary Actions with Opportunity Attacks.

    This is a massive problem for essentially every Legendary creature that gets worse and worse as a run progresses. If anyone knows of a way to extend the failsafe timer, please let me know, because Larian's default is not compatible with Trials.

    What's weird is that this is not a problem of my creation. This could be happening in the base game as early as the Gith Inquisitor.
  3. Matci
    Matci
    • member
    • 0 kudos
    Does anyone have any idea why not see mcm?
  4. I am having some issues with this mod.


    I get the pop up to play Trials of Tav, but once in the camp I have no dropdown menù ( the one with buffs and the start new battle ).
    I was able to force a start with !TT Start 1 1, which seems to unlock it, but not having the menù doesn't allow me to proceed further.

    Any idea what went wrong?
    1. celerev
      celerev
      • premium
      • 25 kudos
      I have to start with the basic questions. You are on the latest patch of BG3, and you have tried pressing the 'U' key to open the menu, right?

      Assuming you have: You don't need Improved UI for that list of mods and that version has been problematic. I've never seen anyone test Expansion and Bladesinger separately. ATTSpells should be after Expansion, and MCM should be before everything. Make sure you don't have any override mods like ModFixer (which became unnecessary a long time ago), and completely remove any inactive mods from the mod folder, as their data is still being read by BG3 and can cause problems.
    2. Thank you for the answer!
      Yesterday we gave it another shot 

      1) Removed bladesinger and just got expansion.
      2) I noticed a friend had different versions for both MCM and ATTS ( it was these 2 iirc ) dated may 28, so we downloaded them.
      3) Put the right order ( MCM > Expansion > ATTS > ToTR > Party Limit Begone.
      4) Removed any overlay ( Riva did issues with MCM, but once the game is open I can freely open Riva/Afterburner again ).

      Now it works perfectly!
      Thank you very much again!

      ps: Any idea/suggestion how can we increase difficulty to match 5 or more players rather than 4 ( we tried using the hard one but it's like relaxing )?
    3. celerev
      celerev
      • premium
      • 25 kudos
      So often, people mistake the Bias settings for difficulty that I have to ask if you correctly identified Challenge/Hell Mode as the difficulty settings. If you did, I would just stick with one of them and be patient. Things will scale given time. The encounter budget is increased by 20% when you have a fifth player in the party, and that will make itself more apparent the further a run and the higher the difficulty.
  5. dannaddan
    dannaddan
    • member
    • 0 kudos
    In the shop, it looks like there is an option in NG+ to "unlock multipliers for free", but then I'm still able to buy the xp, currency and loot multipliers separately for 100 currency each. What does "unlock multipliers for free" do? If I've already bought unlock multipliers in another run, does this do anything? If I buy unlock multipliers for free, and then afterwards buy the xp/currency/loot multipliers, does that do anything?
    1. celerev
      celerev
      • premium
      • 25 kudos
      Unlock Multipliers is not a permanent unlock in Reloaded. I found it extremely unbalanced and changed it to be like any other unlock for normal play.

      New Game+ players are already accepting unbalanced shenanigans, so I moved a free Unlock Multipliers button to its table. That way, players who are used to having it on can choose to continue.
  6. shayedd
    shayedd
    • premium
    • 15 kudos
    First, thank you for remaking this mod, it was one of my favorites for a long time and I'm happy it's back.

    Second, could you PLEASE adjust the late game spawns? I'm getting Elminster EVERY battle at this point and there's way too many enemies in the game for this to be fun. It was fun the first time fighting him but every single combat is just not a vibe.
    1. celerev
      celerev
      • premium
      • 25 kudos

      You're getting 1 out of 8 mythic-tier monsters every single fight? Reset Templates, the button is at the bottom of the config tab. If you don't see any of the other 7 after that, tell me your load order.

      If want to manipulate the size of battles or the AI's preference for which monsters it chooses, that's what the Bias and difficulty settings are for. Challenge Mode substantially increases the size of encounters, allowing powerful monsters to spawn with many more adds. Bias influences whether the AI leans more toward choosing Low-tier monsters (which will let it afford many monsters), High-tier monsters (which will let it afford less), or Balanced.
  7. Danislam
    Danislam
    • member
    • 0 kudos
    Please help. My friend and I have "Unlocks" not working, just a blank page. I apologize for not describing anything at all here, this is my first time contacting the developers of anything. I don't even know what information to provide....

    Screenshots:
    https://ibb.co/xKWJkKXV
    https://ibb.co/ZQft18k
    https://ibb.co/sJkGVjfS
    https://ibb.co/k2GWc68w
    1. celerev
      celerev
      • premium
      • 25 kudos
      Your mod load order from BG3ModManager is the first thing I generally want from any player while diagnosing mod conflicts, but in this case I can already tell you the type of problem you are experiencing. One of your translation files is formatted in a way that breaks Trials.
  8. Beggzy
    Beggzy
    • member
    • 0 kudos
    Is it possible for you  to add vendors to the camp sites by chance to sell and buy things?

    Any ways your work on this is fantastic its the only way i play BG3 now keep it up!
    1. celerev
      celerev
      • premium
      • 25 kudos
      Please scroll down to any post referencing "Trade with Withers", or search it with the "search comments" bar.
  9. Kryzys1939
    Kryzys1939
    • member
    • 0 kudos
    Long rest doesn't work. Fix long rest button doesn't work.

    Edit: Somehow managed to fix it.
    1. celerev
      celerev
      • premium
      • 25 kudos
      The scripting to fix character dialogue, map travel, Withers, long rest, multiplayer join/leaving, etc., all runs when pressing the leave camp/return to camp button in the game. More limited versions of this scripting run at other times, such as when you press the "Fix Long Rest" button in the Extras tab, but the catch-all solution is to just use the leave camp button. If everything is currently blocked, it won't actually cause you to leave camp on the first press, it will just unblock it.
  10. Gel214th
    Gel214th
    • premium
    • 10 kudos
    Anyone knows why custom races don't seem to work with TAV Reloaded? Tried the DBW Warrior one, and the Nymph custom race and they both seem to cause the mod to break in different ways. Custom classes seem to work just fine. Is this a general issue?
    1. celerev
      celerev
      • premium
      • 25 kudos
      Custom races are complex enough that Larian has stopped accepting them for console submissions; the official stance is they're too difficult to troubleshoot and support.

      "Break" can mean many different things though, and Trials doesn't actually look at the player's features aside from calculating Short Rest Restore's bonuses. If there's no Script Extender component to these mods and they have been updated for Patch 8, I'd say it's much more likely they're not playing nice with the level 20 mods. Including your load order would help any experienced players spot less obvious mod conflicts.
    2. haydenhayden011
      haydenhayden011
      • premium
      • 0 kudos
      How did they break for you? I was looking into using the Dragonball Warrior.
    3. Gel214th
      Gel214th
      • premium
      • 10 kudos
      It gets stuck on choices pending regardless of what you select and it won't go further. I see complaints about custom races since Patch 8 elsewhere, so it may not be something solely related to the TAV mod. 
  11. Ruojo
    Ruojo
    • member
    • 9 kudos
    Hi, could you provide a more complete localization of the mod? I tried to localize it, but there are still a lot of places where the text is not localized.
    1. celerev
      celerev
      • premium
      • 25 kudos
      I've gotten this request before, but it's not going to be as quick as pushing a button. There's hardcoded text all over Trials dating back to before I took over, and I'm not even familiar with the API Hippoo0o made to pass localization data through the Noesis menus.

      I'll look into it eventually, but I'm not promising any timetables.
    2. Ruojo
      Ruojo
      • member
      • 9 kudos
      Thank you for noticing this request, I look forward to the day when you have time to complete it!
  12. haydenhayden011
    haydenhayden011
    • premium
    • 0 kudos
    Also - how do you deal with feebleminded? I am lategame, and I have nothing to remove it. Its not a curse, so I can't use stuff appropriate to that. My sorcerer has essentially sat out 5 fights in a row because Elminster goes first no matter what and feebleminds her no matter what. Cannot go invis, or do anything.
    1. celerev
      celerev
      • premium
      • 25 kudos
      Greater Restoration or Heal (including Mass Heal).

      It should say this in the status tooltip.
    2. haydenhayden011
      haydenhayden011
      • premium
      • 0 kudos
      Mass heal didn't seem to work - we had a scroll of it. 
    3. celerev
      celerev
      • premium
      • 25 kudos
      Oh, I misspelled Mass Heal in the stat entry. Well, Heal and Greater Restoration in the current version. Mass Heal also in future versions.