I think 'Echoes of Power' should available at level 3. In my opinion, this class is full caster-like class but too weak compared to other class and lacks uniqueness...
Are you open to creating more homebrew subclasses? I don't know the first thing about creating mods. I have a concept for a homebrew bard based on Loki from the MCU. The college of Mischief. At level 3: You can use your bardic inspiration to instead cast Invoke duplicity. All allies within 10 feet of the duplicate have advantage on attack rolls if the target is also within 10 feet of the duplicate. Also, all enemies within 10 feet of the duplicate have disadvantage on all attack rolls if the target is also within 10 feet of the duplicate.
Backstab: If you have advantage and don't have disadvantage on a weapon attack roll you can deal an additional 2d6 damage of the weapon's type.
Gain the spells Mage Hand Legerdemain, Fog Cloud, Pass Without a Trace, and Wrathful Smite. These spells do not count against the number of spells you can have prepared.
At Level 6: Battle Magic: You are able to make a weapon attack as part of your action if you have cast a spell or cantrip this turn.
Backstab Improvement: Backstab now deals 3d6 damage.
Misty escape: Once per turn when you take damage from an attack you can as a reaction become invisible and teleport up to 30 feet away. The invisible condition lasts until the end of your next turn. You lose the invisible condition if you make an attack roll or cast a spell. You can use this feature a number of times per day equal to your proficiency bonus.
Gain the spells Counterspell and Fear. These spells do not count against the number of spells you can have prepared.
At Level 11: Backstab Improvement: Backstab now deals 4d6 damage.
The mod works great. Any chance of making a College of Whispers mod? It would take some homebrew to work in BG3. For Words of Terror I’d recommend an ability to either charm or frighten a creature. For Mantle of Whispers I’d recommend a special Disguise Self ritual spell that gives +5 to deception checks. For Shadow Lore I’d move it to level 12 and have it act as the Dominate Person spell.
The class icon is just an AI special - I'm unfortunately no artist. The Chordstrike icon is a re-color of an existing BG3 icon. If you're interested in how to do custom icons for BG3 mods, there are a couple beginner's guides on mod.io that I used: Making a Class Icon and Adding Skill and Item Icons.
It should currently work for Level 20 progression - there are two extra Replace an Echo opportunities at 15 and 18. The only thing I'll eventually change will be putting Calamitous Harmony at the proper level of 14, probably improved, but I'm wanting to get a little more feedback on how the class feels in case I want to make other big changes.
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Are you open to creating more homebrew subclasses? I don't know the first thing about creating mods. I have a concept for a homebrew bard based on Loki from the MCU. The college of Mischief.
At level 3:
You can use your bardic inspiration to instead cast Invoke duplicity. All allies within 10 feet of the duplicate have advantage on attack rolls if the target is also within 10 feet of the duplicate. Also, all enemies within 10 feet of the duplicate have disadvantage on all attack rolls if the target is also within 10 feet of the duplicate.
Backstab: If you have advantage and don't have disadvantage on a weapon attack roll you can deal an additional 2d6 damage of the weapon's type.
Gain the spells Mage Hand Legerdemain, Fog Cloud, Pass Without a Trace, and Wrathful Smite. These spells do not count against the number of spells you can have prepared.
At Level 6:
Battle Magic: You are able to make a weapon attack as part of your action if you have cast a spell or cantrip this turn.
Backstab Improvement: Backstab now deals 3d6 damage.
Misty escape: Once per turn when you take damage from an attack you can as a reaction become invisible and teleport up to 30 feet away. The invisible condition lasts until the end of your next turn. You lose the invisible condition if you make an attack roll or cast a spell. You can use this feature a number of times per day equal to your proficiency bonus.
Gain the spells Counterspell and Fear. These spells do not count against the number of spells you can have prepared.
At Level 11:
Backstab Improvement: Backstab now deals 4d6 damage.
What say you, adventurer?