About this mod
Become one of the iconic characters from Tensura like Rimuru Tempest or Milim Nava.
You can fully enjoy these classes even if you dont know any of the characters.
Each subclass has a unique mechanic to make it feel distinct.
- Permissions and credits
- Mirrors
Fully supports and features skills up to level 20.
Become one of the iconic characters from Tensura like Rimuru Tempest or Milim Nava.
You can fully enjoy these classes even if you dont know any of the characters.
Each subclass has a unique mechanic to make it feel distinct.
Is somewhat balanced around honor mode/enhanced tactician.
- Subclasses
Rimuru Tempest (Versatile Mage, rewards aggressive plays) (Unique Predator Mechanic)
Milim Nava (Half Support half Fighter Mage) (Unique Battle Mode Mechanic)
Shuna (Pure Support Cleric) (Unique Sakura Bloom Mechanic)
Shion (Berserker) (Unique Cooking Mechanic)
Souei (Shadow Rogue) (Unique Shadow Double and Nightveil Mechanic)
Diablo (Battlefield Controller) (Unique Primordial Supremacy Mechanic)
Raphael (Versatile Reaction-based Mage) (Unique All of Creation Mechanic)
Veldora (Fighter/Dragon) (Dragon Form Mechanic)
Geld (Pure Regeneration Tank) (Unique Orc Lord Mechanic)
New Resource:
Magicules (MP)
Used to cast spells. Regain MP on long rest.
- Planned Subclasses:
Benimaru (Melee Fire Mage) (Leader/Commander Mechanic)
Treyni (Summoner Druid)
Luminous Valentine (Drain Mage)
Hinata Sakaguchi (Rainbow Arbiter Mechanic)
If you have any recommendations or ideas feel free to comment about them.
Beware: Might contain some LN spoilers in form of character or ability names.
- Rimuru Tempest
Level 1
Regeneration: Restore HP equal to your level at the start of your turn.
Predator: Whenever you kill an enemy, gain a permanent Predator Stack and regain 20 MP.
Black Flame: A fire spell that deals fire damage and ignores resistances.
Level 2
Slime: Transform into a Slime gaining "Slime:" spells.
Slime: Release: Release an AoE shockwave. Damage scales with Predator Stacks.
Slime: Gluttony: Kill an enemy with less HP than your Predator Stacks / Level.
Slime: Dash: Dash away and ignore difficult terrain.
Water Blade: Sharp water projectile dealing slashing damage.
Level 3
Magic Sense: Detect invisible creatures.
Steel Threads: Create razor-sharp threads to entangle enemies dealing slashing damage.
Level 4
Magicule Efficiency: Regain 50% MP on a short rest.
Spatial Movement: Teleport to any nearby location.
Analyze and Assess: When hitting an enemy, mark them. You deal bonus damage to marked enemies. Can stack.
Level 5
Magicule Barrier: Create a shield around yourself or an ally that absorbs damage.
Great Sage: Gain +2 Intelligence. Advantage on Arcana checks. Immune to psychic damage.
Flare Circle: Create an explosion dealing fire damage. DEX Save halves the damage.
Level 6
Demon Lord's Haki: Release a wave of fear. Nearby enemies must make a WIS Save or be frightened.
Level 7
Gravity Collapse: Create a singularity that pulls enemies into it and deals force damage.
Level 8
Devourer's Resilience: Gain resistance to all elemental damage (fire, cold, lightning, acid) while in Slime Form.
Level 9
Tempest Barrage: Launch a storm of up to 3 projectiles dealing force damage. On a failed DEX Save, targets are knocked prone.
Level 10
Slime: Devour: Once per combat, absorb all nearby corpses and heal 10% HP per corpse.
King of Monsters: Allies gain a bonus to attacks, saving throws, and AC while you’re in Slime Form.
Level 11
Adaptive Evolution: At the start of combat you regain 20% MP.
Level 12
Megiddo: Deal AoE radiant damage.
Level 16
Primordial Presence: While in Slime Form, nearby enemies have disadvantage on saving throws. Allies in the radius gain a bonus damage to their attacks.
Disintegration: Bombard the target with pure light and destroy them on a molecular level.
Level 20
Ultimate Skill: Beelzebub, Lord of Gluttony: Gain +1 bonus damage per Predator Stack.
- Milim Nava
Level 1
Combat Mode: You can switch between Normal and Battle Mode gaining different spells.
Dragon's Rejuvenation: Whenever you critically hit an enemy regain MP.
Dragon Claw: Melee attack and deal extra damage.
Magicule Barrier: Create a shield around yourself or an ally that absorbs damage.
Level 2
Dragon Sense: Detect invisible creatures.
Destructive Roar: Unleash a mighty roar to knock away enemies and deal damage.
Soothing Presence: Heal an ally and remove negative conditions.
Level 3
Dagon Aura: Nearby allies gain +1 to saving throws.
Crimson Meteor Strike: Leap towards a target to deal damage.
Level 4
Magicule Efficiency: Regain 50% MP on a short rest.
Celestial Guidance: The target gains a +2d4 bonus to Ability Checks.
Level 5
Piercing Gaze: You have a higher chance to critical hit.
Extra Attack: Gain another melee attack after attacking.
Burning Star: Deal fire damage in an area.
Level 6
Guardian's Resolve: Nearby allies gain resistance to fire and lightning damage.
Thunder Crash: Slam towards a target to deal damage and possibly knocking them prone.
Level 7
Dragon's Vigilance: You can no longer be surprised, and you gain advantage on Initiative rolls.
Harmonious Pulse: Deal damage to nearby enemies and heal allies.
Level 8
Devourer's Resilience: Gain resistance to all elemental damage (fire, cold, lightning, acid) while in Slime Form.
Magicule Burst: Release a burst of pure Magicules dealing damage and knocking away any creature.
Level 9
Draconic Wisdom: Gain +2 Intelligence and advantage on Arcana checks.
Starfall Barrage: Launch a barrage of up to 3 stardust projectiles dealing damage.
Level 10
Aether Ward: Has a chance to apply one of the following immunities: Acid, Cold, Fire, Lightning, Thunder, Physical, Necrotic, Radiant. If none was was applied, instead applies Celestial Guidance.
Level 11
Dragons Fury: Attacks deal additional damage.
Snack Time: Have a picnic and snack on some Honey. Heal all nearby allies, remove their negative conditions and apply Celestial Guidance.
Level 12
Spatial Movement: Teleport to any nearby location.
Dragon Overdrive: Boost your Battle Mode and gain +4 Strength, +6 movement speed, and +2d6 bonus fire damage. You take massive damage if this runs out while still in combat.
Level 16
Primordial Presence: Nearby enemies have disadvantage on saving throws. Allies in the radius gain a bonus damage to their attacks.
Drago Buster: A beam of stardust and light sears and Blinds all enemies and heals all allies in its path.
Drago Nova: A beam of magicules and light sears and Blinds all creatures in its path.
Level 20
Ultimate Skill: Satanael, Lord of Wrath: Deals massive damage to any nearby creature.
- Shuna
Level 1
Sakura Bloom: If there is no Sakura Petal on yourself, you receive one. You gain +2 AC.
Petal Dance: Apply a Sakura Petal to a target.
Black Flame: A fire spell that deals fire damage and ignores resistances.
Sakura Petal: When blooming, deal damage to nearby enemies and heal nearby allies. Increase by 1 at the start of the turn. Blooms at 3 stacks.
Level 2
Harmony of the Bloom: Whenever you apply a Sakura Petal, you regain 10 Magicules.
Holy Purification: Remove all negative conditions from the target and apply a Sakura Petal.
Level 3
Celestial Guidance: The target gains a +2d4 bonus to Ability Checks.
Magicule Barrier: Create a shield around yourself or an ally that absorbs damage.
Level 4
Magicule Efficiency: Regain 50% MP on a short rest.
Flourish of Life: All nearby allies who have a Sakura Petal regain HP.
Level 5
Crimson Bloom: Make a Sakura Petal bloom immediately. Apply another.
Level 6
Holy Field: Apply a Sakura Petal to all nearby creatures.
Level 7
Resurrection: Revive a companion. They return to life with 1 hit point. They are immune for a turn.
Level 8
Blessed Bloom: Allies with Sakura Petals gain resistance to radiant and necrotic damage.
Aether Ward: Has a chance to apply one of the following immunities: Acid, Cold, Fire, Lightning, Thunder, Physical, Necrotic, Radiant. If none was was applied, instead applies Celestial Guidance.
Level 9
Divine Burst: All nearby Sakura Petals bloom immediately. Apply another to the targets.
Level 10
Serenity of the Bloom: Whenever a Sakura Petal blooms, apply another.
Radiant Veil: Nearby allies gain +2 AC and damage reduction.
Spatial Movement: Teleport to any nearby location.
Level 11
Sanctified Barrier: You or an ally cannot be targeted. You can still take damage from area spells.
Level 12
Serene Ward: Allies with Sakura Petals gain resistance to the first damage instance they take each turn.
Level 16
Seraphic Bloom: When a Sakura Petal blooms: Allies gain immunity to damage for 1 turn. Enemies lose 1 action.
Disintegration: Bombard the target with pure light and destroy them on a molecular level.
Level 20
Ultimate Skill: Yaoyorozu, Shrine Maiden of Guidance: All creatures with Sakura Petals receive: Allies gain +1 action. Enemies cannot cast spells.
- Shion
Level 1
Heavy Weapon Mastery: Gain proficiency with heavy weapons and armor.
Iron Stomach: Immune to poison.
Ogre Smash: Deals additional damage and knock the enemy prone.
Unyielding Fury: Enter Unyielding Fury state, deal extra damage with melee and improvised weapons, and throwing. Consume 10 MP every turn.
Level 2
Chaos Cuisine: Fiendish Feast: The next attack roll of a target is a guaranteed critical hit if successful. (50% chance to also apply Confusion)
Level 3
Ogre Strength: Gain +1 Strength while in Unyielding Fury.
Outcome Manipulation: Your rolls cannot be below a certain threshold.
Level 4
Magicule Efficiency: Regain 50% MP on a short rest.
Chaos Cuisine: Blessed Disaster: Restores HP. (50% chance to also apply Weakness)
Demonic Cleave: Deal damage in an arc.
Level 5
Furious Appetite: After consuming a Chaos Cuisine dish, regain Magicules.
Extra Attack: Gain another melee attack after attacking.
Titanic Slam: Dealing damage around you and knock enemies prone.
Level 6
Chaos Cuisine: Flaming Surprise: Grants fire resistance and 1d6 bonus fire damage. (30% chance to also apply burn)
Frenzied Assault: Gain an extra attack this turn.
Level 7
Indomitable Ogre: Gain +10 HP. While in Unyielding Fury, gain immunity to being frightened.
Warbringer's Charge: Rush forward dealing damage and possibly inflicting Bleeding.
Level 8
Chaos Cuisine: Berserker's Delight: Grants advantage on Strength checks and saves. (40% chance to also inflict Reckless Fury, forcing the target to use only melee attacks)
Level 9
Steadfast Resilience: While in Unyielding Fury, automatically succeed on Death Saving Throws and gain resistance to necrotic damage.
Level 10
Chaos Cuisine: Spicy Armageddon: Grants +2 Strength and grants the Flame Slash spell. (40% chance to also apply Burning)
Level 11
Divine Berserker: Once per long rest, when reduced to 0 HP, regain half your maximum HP, enter Unyielding Fury and gain Divine Berserk.
Eternal Rampage: Consume MP to gain an extra attack.
Level 12
Crimson Execution: Deliver a devastating strike dealing force damage. If the target is below 20% HP, they must make a CON save or be instantly executed.
Level 14
Chaos Cuisine: Abyssal Delight: Grants temporary HP equal to half your max HP. (25% chance to also inflict Fear)
Level 16
Oni's Dominance: While in Unyielding Fury, **** bonus damage equal to missing HP / 5.
Chaos Cuisine: Demon Lord's Banquet: Grants full HP restoration to you and the target. (20% chance to also take damage)
Level 20
Ultimate Skill: Susanoo, Lord of Tyranny: While in Unyielding Fury, become immune to all status effects, increase Strength by +4 and gain an additional attack per turn.
- Souei
Level 1
Umbral Sneak Attack: Deal extra damage to an enemy you have advantage against.
Level 2
Nightveil: Hide from enemies by succeeding Stealth checks. Deals bonus damage on the first hit after exiting stealth.
Level 3
Shadow Brand: Mark an enemy as branded. Branded enemies take additional damage and trigger special effects when you attack them.
Level 4
Magicule Efficiency: Regain 50% MP on a short rest.
Phantom Image: When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.
Summon Shadow Double: Summon a Shadow Double that will attack and act on its own and benefits from your abilities.
Puppetry: Sacrifice: Sacrifice a Double or Puppet and regain Magicules. If its a puppet it instead takes damage and you lose control over them.
Level 5
Twin Fang Strike: Attack a branded enemy twice.
Level 6
Dark Whispers: You have advantage and a 1d4 bonus on Stealth checks. If you kill an enemy while in Nightveil you regain 20 Magicules.
Puppet Dominion: Use your steel threads to take over an enemy. Every time the creature takes damage, it makes a Wisdom Saving Throw against your domination.
Level 7
Chain Threads: Chain all branded enemies with your threads and ensnare them.
Level 8
Puppetry: Stealth: Grant a Double, Puppet or yourself greater Invisibility.
Level 9
Thread Control: Puppeteer: Puppets and Shadow Doubles can use Shadow Step and always have advantage on attack rolls.
Steel Threads: Create razor-sharp threads to entangle enemies dealing slashing damage.
Level 10
Flashbang: Blind nearby enemies and become Invisible.
Level 11
Phantom Execution: Deliver a devastating strike. If the target is below 20% HP, they must make a DEX save or be instantly executed.
Level 12
Umbral Cloak: You automatically become Invisible if near an ally.
Level 14
Adaptive Combat Sense: At the start of combat you regain 20% MP.
Level 17
Magic Sense: Detect invisible creatures.
Level 20
Ultimate Skill: Tsukuyomi, Lord of Moonshade: While in Nightveil, Phantom Execution deals double damage and restores half its cost when cast.
- Diablo
Level 1
Primordial Supremacy: Nearby enemies are afflicted with Supremacy: Controlled. When an enemy fails a Saving Throw you gain Supremacy: Ascension.
Supremacy: Ascension: You gain +1 AC and deal a bonus 1d6 psychic damage per stack.
Supremacy: Controlled: You have -1 AC and -1 on all Saving Throws. If you fail a Saving Throw, Diablo gains 1 Supremacy: Ascension.
Fiendish Claws: Lash out with deadly claws.
Hellflame: Strike an enemy with dark flames that ignore resistances dealing damage and inflicting Fear.
Level 2
Mental Crush: Destroy the mind of a mere mortal and deal psychic damage.
Level 3
Dark Pact: Killing a Frightened, Charmed, Dominated or Paralyzed enemy restores 20 Magicules.
Charm Domination: Charm an enemy.
Level 4
Magicule Efficiency: Regain 50% MP on a short rest.
Void Cloak: Surrounded by shadows, you teleport to an unoccupied space you can see and gain Invisibility upon arriving.
Level 5
Abyssal Stare: Chance to Paralyze an enemy.
Level 6
Malevolent Influence: Nearby enemies who fail a Saving Throw must make another save or become Frightened.
Temptation World: Afflict enemies with Temptation. You can then detonate these stacks with Reality Exchange.
Reality Exchange: Detonate all Temptation stacks dealing damages times the amount of stacks.
Level 7
Nightmare Chains: Nearby Frightened or Feared enemies are pulled towards you, then deal damage.
Level 8
Infernal Shackles: Target 2 enemies and link their health. When one of them takes damage, the other does too.
Level 9
Eternal Suffering: Frightened enemies take damage per turn.
Abyssal Chain: Chain an enemy down, ensnaring them.
Level 10
Demonic Aura: Nearby enemies take damage per turn.
Level 11
Seeping Shadows: Intimidate the weak, chance to Frighten all nearby enemies.
Level 12
Void Grip: A black sphere pulls enemies into its area and burns them with dark flames dealing damage.
Magic Sense: Detect invisible creatures.
Level 14
Demonic Commandment: Nearby Charmed enemies instead are taken over and Dominated by you.
Level 16
Eternal Nightmare: Frightened or Charmed enemies take damage per turn.
Level 20
Ultimate Skill: Azazel, Lord of Temptation: When you damage an enemy, inflict them with Frightened and Temptation.
- Raphael
Level 1
All of Creation: At the start of Combat gain +1 AC for every nearby enemy. Your minimum Wisdom score is 20. While out of combat, gain +2d4 to every skill check and roll and you cant take damage.
Analyze and Attack: Deal damage and apply Analyze. This deals additional damage per Analyze stack.
Level 2
Adaptive Analysis: You can use the following Reactions when being attacked: Counterattack, Shield, Heal.
Supreme Computation: Grant an ally one of the following Reactions: Counterattack, Shield or Heal. They can be used when attacked.
Level 3
Instant Computation: Whenever you cast a Reaction you regain 10 Magicules.
Hyperspeed Execution: If a nearby enemy attacks you, you can retaliate with a strike dealing damage.
Level 4
Magicule Efficiency: Regain 50% MP on a short rest.
Arcane Override: When an enemy casts a spell, you can deny it.
Level 5
Calculated Precision: You can change a successful Attack Roll against an enemy into a Critical Hit.
Level 6
Tactical Retreat: Upon taking damage, become Invisible. On your next turn, you can cast Misty Step, though this will break your invisibility.
Spatial Movement: Teleport to any nearby location.
Level 7
Safety Protocol: When you fall, you can use your reaction to gain Resistance to Falling damage.
Level 8
Causality Override: Any roll you do cannot be below 5.
Level 9
Logical Suppression: All nearby enemies gain Disadvantage on Attack Rolls and Saving Throws.
Level 10
Parallel Computation: You gain +1 Reactions.
Level 11
Rapid Assimilation: If you run out of Reactions you can spend Magicules to restore them.
Level 12
Photonic Light: Shoot pure light at the target area, dealing damage.
Level 14
Magic Sense: Detect invisible creatures.
Level 16
Adaptive Combat Sense: At the start of combat you regain 20% MP.
Level 20
Ultimate Skill: Raphael, Lord of Wisdom: Gain +10 Wisdom, +2 Reactions, +5 Initiative.
- Veldora
Level 1
Dragon's Wrath: You gain Wrath by attacking or being attacked. When you have 6 or more Wrath you can transform into your Dragon form.
Dragon Claw: Attack and deal extra damage.
Level 2
Storm Fist: A powerful unarmed melee strike that deals damage and has a chance to stun.
Level 3
Stormborn: When you land a critical hit, gain 1 Wrath and 5 Magicules.
Level 4
Magicule Efficiency: Regain 50% MP on a short rest.
Relentless Thunder: Whenever you deal damage you regain 5 Magicules.
Lightning Crash: Calls down a bolt of lightning dealing damage to all enemies in a small area.
Level 5
Draconic Powerhouse: Your unarmed strikes now scale with Strength and deal additional lightning damage.
Extra Attack: Gain another melee attack after attacking.
Level 6
Eye of the Storm: Create a violent storm around you, dealing damage to enemies when they start their turn.
Level 7
Lightning Rush: Slam towards a target dealing damage and possibly knocking them prone.
Level 8
Storms Vengeance: If an enemy lands a critical hit on you, automatically retaliate with a lightning strike dealing damage.
Thunderous Roar: Release a deafening shockwave in a cone, pushing enemies back.
Level 9
Storm Pull: Pull enemies towards you and deal damage to them.
Level 10
Lord of Lightning: You are immune to Lightning and Thunder damage.
Storm Cyclone: Summon a sphere of electricity. On each of your turns you can shock an enemy standing near the sphere with a bonus action.
Level 11
Lightning Rod: Remove Lightning resistance or immunity from an enemy. If they are not resistant they become vulnerable to it.
Level 12
Surge Overload: At the start of your turn you trigger an overload, dealing damage to enemies around you.
Level 14
Thunderstorm: Strike an enemy with lightning. Three more bolts will leap from the target, electrifying as many as three other enemies.
Level 16
Calm before the Storm: Your Wrath decay when in Dragon form is reduced to 2 per turn.
Level 18
Magic Sense: Detect invisible creatures.
Level 20
Ultimate Skill: Nyarlathotep, Lord of Chaos: You can change to your Storm Dragon form when you have 1 or more Wrath. You **** an additional damage per Wrath.
- Geld
Level 1
Orc Lord: Damage you take is stored as Stored Health. Instead of dying, you deplete Stored Health first.
Slam: Hit a target, pushing it back and possibly knocking it Prone.
Level 2
Titans Vitality: Your maximum health increases by 2 for every level you have gained.
Warcry: Taunt nearby enemies into attacking you.
Level 3
Regeneration: Restore HP equal to your level at the start of your turn.
Devour the Fallen: Devour a corpse to regain 10% of your health and Magicules.
Level 4
Magicule Efficiency: Regain 50% MP on a short rest.
Vanguard: Cast Warcry at the start of battle to taunt nearby enemies.
Corrosion: Corrode a target and deal damage.
Corrode: Takes damage at the start of each turn and has Disadvantage on Constitution Saving Throws.
Level 5
Guardian: If a nearby ally is attacked, you can cast Warcry as a reaction.
Earthquake: Stomp the ground, creating a shockwave dealing damage to nearby enemies and possibly knocking them Prone.
Level 6
Unbreakable: Immune to any effects that would move or incapacitate you.
Endless Stamina: Grant an ally more stamina, allowing them move further.
Flesh Transfer: Transfer a portion of your health to an ally.
Level 7
Orcish Charge: Slam towards a target dealing damage and possibly knocking them Prone.
Level 8
Regenerative Flesh: Whenever you take damage, you gain Rapid Regeneration.
Iron Grip: A grapple move that restrains an enemy, preventing them from acting for a short duration but you cant move either.
Level 9
Storm Pull: Pull enemies towards you and deal damage to them.
Hardened Flesh: Any damage you receive will be reduced by half your level for some turns. Might make weak enemies ignore you.
Level 10
Living Fortress: Lose 25 AC but your maximum health increases by 2 for every level you have gained and you gain resistance to Slashing, Piercing and Bludgeoning damage.
Iron Hide: Gain AC and resistance against all damage types for some turns.
Level 11
Chaos Eater: Corrode up to 3 targets and deal damage.
Level 12
Colossal Impact: Smash the ground with your entire body, creating a shockwave dealing damage to nearby enemies and possibly knocking them Prone. Scales with your Constitution.
Level 14
Titan: Size is increased, weapon attacks deal an additional 2d4 damage, and you gain Advantage on Strength Checks and Saving Throws. Carrying capacity is also increased by 25%.
Level 16
Corrosive Burst: Corrode all nearby enemies and deal damage.
Level 20
Ultimate Skill: Immovable Bulwark: You gain resistance to every damage type and immunity to Slashing, Piercing and Bludgeoning damage.
Cover Image by March_AB: https://www.pixiv.net/en/artworks/73923766
I have permission from the Author to use their artwork.