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  1. Randomboi1111
    Randomboi1111
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    shin unyielding fury dmg buff is not working, it just says 0 no matter what I do, reloading, re installing no nothing, 
    1. Eclip5e
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      will have a look at it, thx for reporting ^^
  2. SeriphNEO
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    Had some ideas for some classes and mechanics as well.


    • Hakurou (Swift Swordmaster) (Unique Swordmaster’s Focus Mechanic)
    Level 1 Iai Slash: High-damage critical opener vs enemies that haven’t acted. Empowered: Higher Crit Range
    Swordsmanship Mastery: Martial weapons, medium armor, melee uses STR or DEX.
    Swordmaster’s Focus: Gain 1 Focus per hit (max 3). Certain skills empower at 3 Focus.
    Level 2 Stunning Slash: CON Save or target is Stunned.
    Insight: Bonus Action, gain Advantage on next attack.
    Level 3 Dimensional Slash: Force damage slash. Empowered: Teleport behind target.
    Level 4 Magicule Efficiency
    Ageless Sword Saint: Immune to Fear/Charm. +2 Initiative.
    Level 5 Extra Attack
    Thrust: Linear dash attack. Empowered: Knocks enemies in line Prone.
    Level 6 Sword Wind: Cone of wind slashes. DEX Save or damage + knock prone. Empowered increases damage
    Level 7 Battlewill - Blade of Dawn: All attacks deal radiant and ignore resistance for 2 turns. Bonus Action. Long Rest.
    Level 8 Zen Stance: Generate 3 Focus. Bonus Action. 1x per Battle
    Level 9 Perfect Parry: Reaction to negate melee hit and gain 1 Focus.
    Level 10 Battlewill - Moonlight Waltz: Move without provoking. Moving 10ft+ buffs next attack.
    Level 11 Master of the Flow: If only one attack made, +2 AC and restore 50 MP.
    Level 12 Void Cut: Heavy force damage. Empowered: Silences and bypasses resistance.
    Level 14 Meditative Focus: Start combat with 1 Focus. Gain 1 Focus when casting Battlewill.
    Level 16 Battlewill - Moment Severance: Massive Slow centered on player. You gain extra Reaction.
    Level 18 Sword Echo: 25% chance to repeat melee attack for half damage.
    Level 20 Ultimate Skill: Myōjīn, Blade of Absolute Severance: 2 turns. Crit Range +3. +2 actions. Increase Movement Speed. Attacks Ignore resistances.



    • Shizue Izawa (Fire Spellblade) (Unique Ifrit Resonance Mechanic)
    Level 1 Flame Control: Fire AoE spell.
    Spirit Host: Fire resistance. Flame spells deal bonus fire damage.
    Resonance: Cast/take fire damage to gain stacks (max 3). At 3, activate Flame Possession.
    Level 2 Magic Sense: Detect invisibility. +2 Perception/Arcana.
    Fire Whip: Pull and Burn enemies.
    Level 3 Ignite: Fire spells cause Burn (1d6 per turn).
    Magicule Efficiency
    Level 4 Flame Dash: Dash, leave fire trail. Push enemies hit.
    Level 5 Extra Attack
    Scorching Slash: Weapon + 2d6 fire. Double if target is Burning.
    Level 6 Flame Possession: Transform into Ifrit for 2 turns. Spells free, fire damage x2, gain Temp HP.
    Level 7 Ifrit’s Roar: Cone of fire. Frightens if in Flame Possession.
    Level 8 Multi-Layered Barrier (This is currently listed as Aether Ward but I thought the name fit more appropriately with this existing skill in Tensura) Has a chance to apply one of the following immunities: Acid, Cold, Fire, Lightning, Thunder, Physical, Necrotic, Radiant. If none was was applied, instead applies Celestial Guidance.
    Level 9 Incinerate: High-damage beam. Kills refund MP.
    Level 10 Burning Endurance: At <30% HP, absorb fire damage.
    Level 11 Ifrit’s Wrath: Flame vortex explodes after 1 turn. Huge AoE.
    Level 12 Heat Mirage: Reaction. Blur form, Disadvantage on attack, teleport 10 ft.
    Level 14 Raging Ember: Burned enemies take +1d6 fire from all sources.
    Level 16 Ifrit’s Domain: In Flame Possession, enemies nearby gain Fire Vulnerability.
    Level 18 Fiery Rebirth: On death, explode and revive at 1 HP. Triggers Flame Possession.
    Level 20 Ultimate Skill: Ifrit, Flame of Eternal Resolve: 3 turns. Fire damage tripled, spells free, cleave attacks, revive once per long rest
    1. Eclip5e
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      these ideas sound great! I will for sure be making Hakurou a thing ^^
      Im also currently creating a Shizue version, maybe I can implement yours alongside it ^^
      Great Ideas!
  3. Nyani7
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    Just some ideas I wanted to pitch as im currently doing a run through the mod and also just started rewatching the anime:

    Goblin Rider (Gobta & Ranga?) Class:
    Beastmaster Ranger/ Battle Master Fighter Hybrid - Team Up type attacks if both character and Ranga summon are in a certain vicinity, Shadow step/strike/invisibility/invulnerability, Custom Battle Maneuvers akin to Gobta's moveset? (Not sure of specifics here just brainstorming) Not sure if its even possible but having a skill at lvl 10 or 15 where Character climbs on Ranga to increase movement and possibly add an action/ba/reaction for say 3 turns or so? Ranga could utilize skills such as Black lightning, tornado, wind manipulation type skills, menace (possible aoe dominate/fear?).

    Ramaris Class:
    Sorcerer/Warlock Blaster & Artificer Hybrid - Custom Eldritch Blast type skill that deals Radiant damage and gains additional effects at lvl 10/15/20, maybe reduces AC by 1 for each hit? Shrink, Fly, Custom banish type spell to lock her enemies into the labyrinth, maybe make it a small aoe with the labyrinth swallowing up a small area or smth, w/ Bretta summon to take damage for character/taunt/possess/dominate enemies.

    Gabiru Class:
    Just a thought but I think it would be cool to see this class having high movement speed to fly between enemies and hit them with vortex crash / breath attacks, maybe instead of just having a high base movement he regains movement upon successful attacks/crits/kills ?. Also, could be cool to summon his like cheerleader squad to give him or other allies different buffs since they are otherwise pretty useless haha. Also he could have a fair amount of resistances due to his dragon skin, making him not quite as much of a dedicated tank as the Geld class but somewhere in the middle. 
    1. Eclip5e
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      a Gobuta Ranga hybrid class wont be coming unless someone invents a way to allow for riding a summon ^^'
      Gabiru doesnt rly have enough to him to make a fully fledged class out of it :/
      But I do really like your Ramiris idea! Imma write that down and see what I can do with that :P
    2. Nyani7
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      Yeah i figured about the first two but why not at least mention it haha. I think the Goblin Rider would be awesome but yeah needs to actually.. be able to ride the direwolf haha.  Cheers for the Ramaris class, I thought the concept sounded fun, especially since eldritch blast gatling gun warlocks are already popular in vanilla. If i think of anything more ill be sure to let you know, keep up the amazing work my friend. 
    3. Nyani7
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      Something I just thought as as I am watching through season three, Rami has complete control over the structures she makes in her labyrinth yeah, such as when they are making Veldora's home in her labyrinth. While I was initially like how cool would it be to have a skill to transport you to a unique campsite, similar to the inn we stay in during Act 3, I also realize 1. how much of a huge task something like that would be and 2. its probably not even possible. But if you are still considering Ramaris, maybe a skill that gives the effects of a short or even long rest to kind of function as allowing the team to shelter in the labyrinth would expand her toolkit a fair bit? Idk just a thought I had haha
  4. kracecar48
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    I just wanted to say that i absolutely love this mod, and i cant wait to see the next update for it. keep up the amazing work!!
  5. VinlandGarl
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    Hi, so I played the mod, I liked it for the most part. But there is one thing I need to criticize

    The mod has its 'finger' in way too many class dialogues.

    I was running Geld, the tank build. And he had dialogue options for Sorcerer, Paladin, Fighter and I *think* I saw Barbarian in there at least once.

    It feels like it has no 'identity' Geld a Fighter and MAYBE Barbarian I can see. But sorcerer? Or Paladin?

    It feels like its got no *real* identity and just threw everything at the wall that might vaguely fit and I feel it really detracts from the individuality of the builds when they're just 'all over the place' and not commited to a single identity in the dialogue options. At least IMO. 
    1. Eclip5e
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      Any Tensura class gets Fighter, Geld additionally gets Paladin (paladins feel the most like they would protect their teammates)
      You must have been multiclassing because Geld does not have any tags besides Fighter and Paladin
  6. Masterwisexx
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    Hi sorry to bother you
    First I wanna say I love the mod, it must've taken you alot of time ot make and thank you for your work.

    I just wanted to make it known unfortunately it looks like the Geld taunt doesn't work properly once you hit level 20, im assuming its because the AI understands that you are immune to their damage type (Blunt, Slashing and Piercing) So they will ignore your taunt.

    Also his Orc Smash isnt considered unarmed (or maybe it is but is missing something) so the items in the game do not interact with it, neither does traits like tavern brawler.

    Also could he pretty please get an Extra Attack x.x


    Thank you so much!!!!
    1. Eclip5e
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      I like the suggestion to make Orc Smash deal unarmed damage and adding Extra Attack ^^ It makes sense
      I sadly cant do anything about AI refusing to target you, there is no true taunt in the game, only a mechanic to "suggest" the AI to attack you, the AI is smart enough to not target you if it cant damage you at all so it will ignore the taunt ^^'
    2. Masterwisexx
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      Thank you for responding!
  7. flippyjames3
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    sorry about the 3 copys ment 1 but for some reason it sent 3 my bad
  8. flippyjames3
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    First of all Love this mod Second I hope everything goes well for you. ps just wanted to send positive vibes nothing is wrong to me about the mod love it
  9. flippyjames3
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    First of all Love this mod Second I hope everything goes well for you. ps just wanted to send positive vibes nothing is wrong to me about the mod love it
  10. flippyjames3
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    First of all Love this mod Second I hope everything goes well for you. ps just wanted to send positive vibes nothing is wrong to me about the mod love it