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MBK_Youngest

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YoungestEmilio

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16 comments

  1. hypnotoadtrance
    hypnotoadtrance
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    I would like to share the sentiment that adding this to GitHub would be a good idea.
  2. fq4uvf
    fq4uvf
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    This is a nice project.
    As far as I understand, PPO works as follows :
    Collect trajectories, compute rewards and advantage estimates. Then Update the policy and Fit value function by regression.
    Ask for an AI to finish it ? ;)
  3. hamletsdead
    hamletsdead
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    Just FYI this is causing the dreaded "MCM is inactive in load order" error, which stops the game from loading with mods. I have 700+ mods, took me several hours to find the culprit (since this was loaded around 580). 
    1. YoungestEmilio
      YoungestEmilio
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      Hey, I’m really sorry for the trouble this mod caused you. I didn’t intend for it to break anything, and I appreciate you taking the time to track it down—especially with a load order that big. This mod is still incomplete and not functional yet, which I mentioned in the description, so I’d highly recommend not installing it until someone can fix it. Again, I truly appreciate your patience, and I apologize for the frustration it caused.
  4. Zanderat
    Zanderat
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    Ambitious mod,  But I am not sure what it does.  I generally leave no survivors from my battles.  So how can they learn and adapt if they are dead?  Not trying to be a jerk.  Just don't understand.
    1. KongMemphis
      KongMemphis
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      The AI learns, not the already defeated opponents. So your subsequent battles should be more dynamic = more difficult.
    2. Jazzfrezi
      Jazzfrezi
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      So enemies not present learn for future battles. Meta gaming ftw!
    3. Trance241
      Trance241
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      • 10 kudos

      • meta gaming or whispered rumors spoken from survivors that fled off screen lol
    4. seraphael
      seraphael
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      So enemies not present learn for future battles. Meta gaming ftw!
      This is how Dungeon Masters work. You’ll know AI has reached peak intellect when it starts stacking explosive barrels before you do.
    5. YoungestEmilio
      YoungestEmilio
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      Thanks for your comment! The goal of this mod was to implement Proximal Policy Optimization (PPO) for enemy AI, so that each new enemy would learn from the mistakes of defeated ones. Instead of individual enemies adapting mid-battle, the overall AI pool would improve over time—meaning future encounters would feel more like fighting against an evolving player, rather than static NPCs.That said, this mod is unfinished and currently non-functional—I uploaded it in hopes that someone could help refine or complete it. If you're interested, feel free to take a look!
    6. leonleroy
      leonleroy
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      @trance241 That's really funny
  5. amborgeson
    amborgeson
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    You may also want to upload the code to github, a lot of larger projects are done that way, and it keeps forks linked back to your work.
  6. Ruojo
    Ruojo
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    Very much looking forward to its perfection! I hope to see smarter AI in the future to make the battle more interesting.
  7. tempest781
    tempest781
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    This is such a cool idea, I'm glad you uploaded it even if it isn't finished. I really hope someone picks this up cuz that sounds so cool xD Fighting against an evolving player from the enemy AI sounds like such fun holy s#*!
  8. TheRedHandYT
    TheRedHandYT
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    This looks pog
  9. Lumaterian
    Lumaterian
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    Excited to see where this goes. I'd recommend adding the BG3SE requirement to the requirements section, a lot of people don't read the description.