Hey there! Since the latest update, at least when I level a companion, the Warrior subclasses aren't showing up? Is there a particular load order I should be concerned with? Your purple dragon knight shows up fine, just wanted to make sure. Thanks!
make sure you are using the nexus versions only... not the modio ones. And make sure no other mods are overwriting progression tables incorrectly As you can see from my media on the PDK mod page, they all show up
Discovered the error after a bit of experimenting!
The latest version of the Framework with the experimental code seemed to be the main culprit there. Thank you for the speedy replies though! It is appreciated.
No… my subclasses and the base game are all from 5th edition dnd and have the same progressions. Base game subclasses are not squeezing in 20th level abilities into the 1-12 levels you get in the game… neither am i
Great mod thank you! Quick question though! For the Psi Warrior, is there a reason the psionic strike is toggleable and not a reaction similar to divine smite? It makes it a bit awkward to use if you are attacking multiple enemies, but can have to toggle it before and after your attacks
I tend to do toggles where possible so that the effects will stack with the base game interrupts that trigger on the same event / like smite and sneak attack reactions Purely done for combos
Doesn't seem to work for me :( I started a completely new save file with the mod and picked fighter class. When I got to level 3 I was missing the subclasses from the mod. Any ideas? I still haven't gotten to withers so I can try something out with him when I get him but I'd be surprised if it worked after respecking rather than from a fresh new game.
please make sure you update both 5e fighters combined AND Purple Dragon Knight and ONLY use the Nexus versions as they have proper progression merging using script extender - you cant do that on modio and are forced to use the Larian built in progression merging which is totally bugged for multiclassing
Hey I was trying Brute but I could simply not get the Brute Force to proc even though it did proc when I first got the subclass? I am using a dual wield battleaxe build.
I am trying it out and it also does not work for me. I am using a versatile weapon 2handed. EDIT: Didn't realise the mod was literally updated yesterday to fix this issue. Downloaded new version and its forking fine, sorry for the inconvenience
I can't seem to make the damage happen no matter the weapon I use EDIT: Didn't realise the mod was literally updated yesterday to fix this issue. Downloaded new version and its forking fine, sorry for the inconvenience
Hey, just wanted to say these are some really cool mods you've made. I noticed for the Sharpshooter subclass, the Steady Aim feature only replenishes on a long rest, but the description in the Sharpshooter Implementation article says it should replenish on a short or long rest. Is this a bug or is the description incorrect?
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if you aren’t seeing them then your cf/cl is not working right
And make sure no other mods are overwriting progression tables incorrectly
As you can see from my media on the PDK mod page, they all show up
The latest version of the Framework with the experimental code seemed to be the main culprit there. Thank you for the speedy replies though! It is appreciated.
Purely done for combos
Can you also test with only impui and fighters combined loaded?
I can’t reproduce this
EDIT: Didn't realise the mod was literally updated yesterday to fix this issue. Downloaded new version and its forking fine, sorry for the inconvenience
EDIT: Didn't realise the mod was literally updated yesterday to fix this issue. Downloaded new version and its forking fine, sorry for the inconvenience