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Sumradagnoth

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sumradagnoth8

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91 comments

  1. TTVPhantomly
    TTVPhantomly
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    Brute subclass does not revive with 1 HP after successful Death Save over 20. Any tips?
  2. ThePreacher
    ThePreacher
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    Hey there! Since the latest update, at least when I level a companion, the Warrior subclasses aren't showing up? Is there a particular load order I should be concerned with? Your purple dragon knight shows up fine, just wanted to make sure. Thanks!
    1. sumradagnoth8
      sumradagnoth8
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      CL top, CF bottom, mods in between
      if you aren’t seeing them then your cf/cl is not working right 
    2. ThePreacher
      ThePreacher
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      I double and triple checked the load order, and like I said. It's the subclasses specifically from this pack that don't seem to show themselves.
    3. sumradagnoth8
      sumradagnoth8
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      make sure you are using the nexus versions only... not the modio ones.
      And make sure no other mods are overwriting progression tables incorrectly
      As you can see from my media on the PDK mod page, they all show up 
    4. ThePreacher
      ThePreacher
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      Discovered the error after a bit of experimenting!

      The latest version of the Framework with the experimental code seemed to be the main culprit there. Thank you for the speedy replies though! It is appreciated.
  3. xxzz8822
    xxzz8822
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    Could u plz make a monk Subclasses Combined?
    1. sumradagnoth8
      sumradagnoth8
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      In progress for nexus
    2. DanteKannWeinen11
      DanteKannWeinen11
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      If you're not using 5e spells - in ingame mod manager already released.
  4. kivi212105
    kivi212105
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    Do i need/have to use a mod that increase level limit to 20? can i safely use your combined mods without it?
    1. sumradagnoth8
      sumradagnoth8
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      Safe without it
    2. kivi212105
      kivi212105
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      Does it create a balance problem, do they become weaker compared to vanilla subclasses? 
    3. sumradagnoth8
      sumradagnoth8
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      No… my subclasses and the base game are all from 5th edition dnd and have the same progressions. Base game subclasses are not squeezing in 20th level abilities into the 1-12 levels you get in the game… neither am i
  5. xxzz8822
    xxzz8822
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    Could u plz make a monk Subclasses Combined?
  6. xxzz8822
    xxzz8822
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    Could u plz make a monk Subclasses Combined?
  7. natejg123
    natejg123
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    Great mod thank you! Quick question though! For the Psi Warrior, is there a reason the psionic strike is toggleable and not a reaction similar to divine smite? It makes it a bit awkward to use if you are attacking multiple enemies, but can have to toggle it before and after your attacks
    1. sumradagnoth8
      sumradagnoth8
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      I tend to do toggles where possible so that the effects will stack with the base game interrupts that trigger on the same event / like smite and sneak attack reactions 
      Purely done for combos
    2. natejg123
      natejg123
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      makes perfect sense! Thank you :D
  8. Minitimmy3
    Minitimmy3
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    Doesn't seem to work for me :( I started a completely new save file with the mod and picked fighter class. When I got to level 3 I was missing the subclasses from the mod. Any ideas? I still haven't gotten to withers so I can try something out with him when I get him but I'd be surprised if it worked after respecking rather than from a fresh new game. 
    1. sumradagnoth8
      sumradagnoth8
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      Your cf/cl load order is messed up 
    2. Minitimmy3
      Minitimmy3
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      You're absolutely right, no idea how I didn't notice, but it wasn't the CF/CL, I had loaded 5eSpells under your mod. Got it working lol thanks
    3. Xseede
      Xseede
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      Something similar to me. When I choose Fighter as a second class and try subclass, I have only vanilla plus Purple Dragon classes. 
    4. sumradagnoth8
      sumradagnoth8
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      please make sure you update both 5e fighters combined AND Purple Dragon Knight and ONLY use the Nexus versions as they have proper progression merging using script extender - you cant do that on modio and are forced to use the Larian built in progression merging which is totally bugged for multiclassing
  9. Tomo905
    Tomo905
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    Hey I was trying Brute but I could simply not get the Brute Force to proc even though it did proc when I first got the subclass? I am using a dual wield battleaxe build. 
    1. sumradagnoth8
      sumradagnoth8
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      Please hover over those damage entries in the combat log and screenshot them each one
    2. Tomo905
      Tomo905
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    3. sumradagnoth8
      sumradagnoth8
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      is this from a dual wielding double attack (toggle turned on)?
    4. Tomo905
      Tomo905
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      Yea it is
    5. sumradagnoth8
      sumradagnoth8
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      If you just do a single weapon attack, does it work?
      Can you also test with only impui and fighters combined loaded?
      I can’t reproduce this
    6. booodik
      booodik
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      Hey man, I also checked on my Brute and on the combat log the Brute Force doesn't appear anywhere on the damage roll.
    7. pochesh
      pochesh
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      Same thing, brute force doesn't work with dual wielding.
    8. sumradagnoth8
      sumradagnoth8
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      Should be fixed in the latest version
    9. JorgeOfAstora
      JorgeOfAstora
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      I am trying it out and it also does not work for me. I am using a versatile weapon 2handed.
      EDIT: Didn't realise the mod was literally updated yesterday to fix this issue. Downloaded new version and its forking fine, sorry for the inconvenience
    10. JorgeOfAstora
      JorgeOfAstora
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      I can't seem to make the damage happen no matter the weapon I use
      EDIT: Didn't realise the mod was literally updated yesterday to fix this issue. Downloaded new version and its forking fine, sorry for the inconvenience
  10. Pyremiasma
    Pyremiasma
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    Hey, just wanted to say these are some really cool mods you've made. I noticed for the Sharpshooter subclass, the Steady Aim feature only replenishes on a long rest, but the description in the Sharpshooter Implementation article says it should replenish on a short or long rest. Is this a bug or is the description incorrect?
    1. sumradagnoth8
      sumradagnoth8
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      It should be short or long rest / if it’s only doing long rest that’s a bug and I’ll fix it :)
    2. sumradagnoth8
      sumradagnoth8
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      Fixed in the latest version