44 comments
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LockedStickyAs this is fresh mod I would like to ask if you spot a bug please make a bug report.
As balancing stuff Im opened to your opinions how this class feels - if it isnt too much overpowered. -
LockedStickyIll be offline up till start of June. Im sorry for all who are waiting for bug fixes but I have IRL stuff to do. After that Ill look and fix
those. Thank you all for understanding! -
If someone has an error with the VFX library, you probably have version 1.4.2.0, which for some reason is considered to be 1.4.1.0. Install 1.4.1.2 and everything will work.
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- Horn of Winter [Concetration, Once per combat] - Blow the Horn of Winter, gaining 2 Rune and generating 25 Runic Power. You and your allies get advantage on attack rolls with melee attacks and abilities.
This skill doesn't produce runes and runic powers - Horn of Winter [Concetration, Once per combat] - Blow the Horn of Winter, gaining 2 Rune and generating 25 Runic Power. You and your allies get advantage on attack rolls with melee attacks and abilities.
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Sorry to bombard your comment section, it's a great mod for it's early days, but I was wondering are we supposed to choose only one handed weapons (at least for frost?) I noticed many main skills/abilities require an off-hand to be utilized correctly.
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The class is as fun as I remember tho some skills appear twice
and it doesn't have proficiency in medium or light armor I'm not sure if that's intentional or not-
i agree it only having heavy prof is fine, but you should start the class with some type of heavy allot of the skills dont work i ran around naked till i got heavy armor
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I was wondering, maybe I'm just missing it or it's a mod I have installed, but I cannot for the life of me find any boots that are heavy...just medium. Can someone tell me a particular item I could spawn so I can use the class normally without being barefoot?
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Okay, so the description is a bit misleading, I was unable to get the mod working in the configuration I wanted initially (feats every level + hero talents), so if anyone faces the same issue, here's what you need to do:
1. There are essentially 2 Main files:
a) without feats every level
b) with feats every level.
Both are of 39.8 MB. You need to install only one of these.
2. There are two optional files for Hero Talents:
a) if you have don't have feats every level main file
b) if you have feats every level main file
Both are 3.6MB. Install only one of these depending on which your main file is and if you want Hero Talents.
Also, I am using the Lvl 30 - Enhanced mod (which also adds feats every level) and I have loaded this DK mod after that one. With this I was able to get everything to work properly.
Mod author please correct me if anything I've mentioned is wrong, and thanks for the mod! -
Virulent Plague doesn't really do anything. It has an animation and all that, but does not place a debuff/dot on the target.
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Friend downloaded mod Plague isn't working and the debuff is not applying to enemies. Abilities casted look as though you're simply throwing something.
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Yeah, it appears as though when casting Virulent Plague, it doesn't do anything. The animation for it happens but the DoT does not occur. Any melee attack seems to open up the "throw" action bar, which is what I assume the guy above was talking about. I am still able to use the attack, though, so it's not a huge deal.
Edit: Gave ya an endorsement - great work, dude!
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The mod looks interesting, but spellcasting from strength firstly thematically looks weird, and secondly makes the class somewhat unbalanced (not OP, specifically unbalanced). I think charisma or wisdom fit perfectly.
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great work, thank you!
dont you plan to make mage (WoW) class ? -
Im downloading the game right now but I’m definitely gonna try this ! I made something like this for Skyrim a long time ago 😄