I did some quick testing for Patch 7 on a fresh save, and the mod is working for me (I used the Mod Manager Download on Nexusmods, not my own local files). I unfortunately don't have time to work on any major updates, but might look into any minor fixes. Anyone who wants to edit and upload any versions themselves has full permission as long as credit is given.
Cape Physics Issues This mod uses in-game models, so anything to do with physics, color mapping, clipping, etc. is native to the game and not from this mod. For example, There is an issue with the cloak physics after teleporting/misty step. I checked with other cloaks native to the game, and it's doing the same thing. It's unfortunately a bug in the game itself. I submitted a bug report to Larian about this with examples.
That armor looks great. Can't wait to use it while playing patch 8.
Is it safe to edit the mod so it only appears at one place instead of five? I'd prefer an armor this powerful to only exist in one set, as currently it is possible to have a full party wearing the full set.
Color Presets as Dyes has dyes for all companions and a bunch of story NPCs, including the Guardian armor and playsuit. Personally, I like the Guardian armor with the Oathbreaker dye for a Durge Paladin.
Better late than never. I used the good old Extra Dyes for Fashionable Folks. The Practically pure White Dye is perfect for a Selunite Paladin or Cleric, respectively Selunite Shadowheart. ;)
honestly, this is really close to being a very well balanced armor set. Just removed the "Guardian's Grasp" effect, make the "Fleeting Dreams" once per short rest and it would fit right in line with the rest of the Act 3 gear. The guardian of faith spell makes it unique from the other gear
does anyone know if this works for the tmts mod? TwT and does anyone know of clothing and armor mods that work with it? my fav base game druid armor of moonbasking doesnt work with the tmts mod so im trying to find armor mods that i like that work with it someone help me plsss TwT
I really like this armor look, but I don't want to be overpowered : does anybody know of a way to get a version of it with normal stats (up to adamantine armor or equivalent) ?
I cannot explain why, im still troubleshooting it, but I have an issue.
Anytime the heavy version is in my LO it clears the modsettings.lsx file turning all mods off.
Doesnt matter which other mods are loaded, even this one by itself. It is not the only mod that causes this, Ive identified two others. If I can source the issue and fix it I will be sure to share it.
115 comments
Cape Physics Issues
This mod uses in-game models, so anything to do with physics, color mapping, clipping, etc. is native to the game and not from this mod. For example, There is an issue with the cloak physics after teleporting/misty step. I checked with other cloaks native to the game, and it's doing the same thing. It's unfortunately a bug in the game itself. I submitted a bug report to Larian about this with examples.
Is it safe to edit the mod so it only appears at one place instead of five? I'd prefer an armor this powerful to only exist in one set, as currently it is possible to have a full party wearing the full set.
Anytime the heavy version is in my LO it clears the modsettings.lsx file turning all mods off.
Doesnt matter which other mods are loaded, even this one by itself.
It is not the only mod that causes this, Ive identified two others.
If I can source the issue and fix it I will be sure to share it.