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Caites

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  1. Caites
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    CHANGE LOG
    1.50 - major update:

    • Feats, class features and tadpole features added to Character and Party panel's Spellbook tab.
    • Version made based on best aspect ratio utilization now and don't rely on your hotbar. All version will get along with any vanilla-size hotbar/sidebar as well as any modded by me (Better Hotbar 2 and Dynamic Sidebar).
    • Versions with 5 and 6 characters on the party panel (without scrolling) added on numerous requests. For 16:9 only.
    • Once I get enough donations for the cheapest UW screen, versions for it will be added. Until then use 16:9.
    1.51 - fixed scrollbar for 4 chars versions.
    1.52 - changed grids in 16:9 5 chars version from 5x8 to 5x7 to keep it in line with character panel default inventory (on multiple requests).

    1.55 - updated for patch #5. needed to rewrite party panel from the scratch, possibly missed smth important, please report inconsistencies and bugs.
    1.56 - added 16:9 4/5x10 version which suppose to fix blurry paperdoll. 

    1.56/57 - fixed blurry paperdoll for other versions and added UW (21:9) version - up to 6 character per screen, 6x10 individual inventories (my gratitude to the people donated for UW screen).
    1.58 - fixed Reactions list going beyond widget limits in Character Panel if there are too many reactions available; also Character Panel height is fixed now in all tabs (was shrinking in Spellbook and Alchemy tabs previously).
    1.59 - updated for HF #16 (CharacterSheetTemplates_k.xaml library).
    1.6 - updated for a patch #6. UW version lost one column in individual inventories on party panel (6x10 -> 6x9), can't fit 10 with new grids/item representation without scaling slots.
    1.61 - updated for HF #20 (context menu works for equipped items again).
    1.62 - updated for HF #21 (sortbox fix all over the panels).
    1.6.3 - updated for Patch 7. 5 5x7 version won't be supported anymore.

    1.6.5 - forwarded few more changes from live version of patch 7. compatibility fix is on Better Inventory UI side.
    1.6.7 - fixed custom class/race resources in spellbooks. Requires ImpUI now. Load order relatively Better Inventory UI doesn't matter anymore.
    1.6.9 - fixed 16:9 6 chars version - character panel height was wrong.
    1.7.2 - updated for patch 8, returned 5x7 version.
  2. realmoth
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    Is it a reasonable or doable design to have 7 characters on the same screen? Me + 6 Origins.Thank you. :)
    1. Caites
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      I was having hard time fitting 6 to 16:9 screen, 7 will make most tabs unreadable. on UW - probably, but I'm not interested.
    2. realmoth
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      Yes, that's maybe the case. Thank you.
      ----edit
      I'm using 16x9 6 chars 5x6 inventory, the skill panel in the character details still needs to be scrolled down a little to see the bottom line.
  3. Ridgehand2014
    Ridgehand2014
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    I have a prtoblem with this mod while using high level mages with almost every spell in the game. The spellbook interface under this mod bottom out around the 5th level and I cannot scroll down to the 6th lv area
    1. Ridgehand2014
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      Found the problem was a mod conflict, mod works again.
  4. Antauro
    Antauro
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    Hey there. Why is this and a couple other mods hidden in mod.io? Are they coming back later once updated?

    Thanks in advance, and for all the hard work!
    1. Caites
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      no, all KB/M-only mods (except better hotbar) will be on Nexus only. I don't wont to spend a single additional minute dealing with ungrateful users on mod.io, I got enough insults yesterday for the rest of my life.

      in any case, mods on mod.io updated for patch 8, those subscribed to them will get an update. new users won't be able to see them.
    2. Antauro
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      That sucks, but it's understandable. I thought I needed to download the mods directly from mod.io for them to work without BGMM, but I just read from your description that I can download them from here and still activate them with the in-game mod manager. Makes it so much easier for me to keep track of my mods during multiplayer.

      Thanks!
    3. Hi, sorry about all that :(

      I have a question, i'm still sub to mod.io mods but in the case i want to play multiplayer does hidden will be download for others players or it will block ?

      Thanks again for your mods
    4. Onyx27
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      People who insult you have no idea the amount of work you did, well done on updating everything you did in such amount of time. Sad for the Mod IO side (which I am using) as missing some quality features but I understand.
    5. Borland30
      Borland30
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      new users won't be able to see them.
      I hope you unhide them when things cool off. Don't let some annoying fucks deny those mods to new userbase (many people who are new to modding don't use/know about Nexus).
      А оскорбления не принимай близко к сердцу. Мало ли ебланов в интернете бегает.
    6. DaphneNIcaye12
      DaphneNIcaye12
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      Heard about this through jason's youtube channel. Man some users are just dumb, this happens every patch. Reminds me of early skyrim days. Hope you dont take it to heart, those are probably little kids who think its cool to insult people online. Its just ur mods are so popular, the bad eggs of the community, even if its just 0.1%, will accumulate. But obviously the vast majority really appreciates your work! It doesnt look apparent in comments cause most of us would rather spend time playing the game than hounding mod authors but for most of us have serious admiration for guys like you who can do cool stuff like this. Thanks a lot, i enjoy ur mods immensely, been using them since the very start and feels weird playing without them. Lots of love!  
    7. MoistCircle
      MoistCircle
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      Hi I just want to start with I love your better mods I use them in every game I play that they are available. It sucks that people suck and I'm not sure exactly what happened but for what its worth I think your mods are invaluable to the community and I hope one day you will reconsider leaving your mods up on mod.io. Without them cross-play loses out on the immense Qol your mods bring to the table.
    8. homohamsteri
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      I just wanted to drop by and say I love your mods and they're a must-have for all my playthroughs. How people on mod.io behave is absolutely disgusting and no modder should have to tolerate that.
  5. argherard
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    Decided to jump back into a game i love after a break.  But I can only do that once i've updated all your excellent "better" mods.  I forget how much I rely on them until they stop working after patch/version creep.  But downloading the latest version always fixes that.  thank you so much for what you do. 
  6. CapitanBill
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    I have a question about ImpUI requirement  do we need ImpUI patch 7 or ImpUI patch 8 slim?
    1. Caites
      Caites
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      yes
    2. CapitanBill
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      Which one?
    3. daftshadow
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      Looks like ImpUI patch 8 slim. Loaded my game and it said BCPP 16x9 6 chars 5x6 inventory requires ImpUI 2.0.0.47.
    4. FIickerR
      FIickerR
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      If you're on Patch 7 download the Patch 7 version of ImpUI, if you're on Patch 8 download the Patch 8 (named Slim) on the mod's page. This one and Caites' other mods have "ImpUI Patch7 Ready" as dependency because that was the name of Imp UI before patch 8 (it changed its name after the patch).
  7. INC3NSUS
    INC3NSUS
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    thanks for the mods, that said for some odd reason this did not show on vortex (to me) that it was updated/needed updating until i loaded the game. So I just updated it and I am getting Version mismatch! BCPP 1610 4 5x9! Thanks for the help in advance!
  8. SeasonStay
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    Hey just want to put my words out there.

    You are a literal God, and I thank you!
    1. Caites
      Caites
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      thank you
  9. kdjameson
    kdjameson
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    Does current version work with Patch 8?
  10. ALXNDR89
    ALXNDR89
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    Is there a mod like this but for dos2? I'd love to be able to see all 4 of my party inventory at the same time like in this mod.
  11. Kristinosis
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    I used to be able to use your mods in multiplayer and still have unmodded players connect to my game, but ever since Larian's stupid modio update that doesn't work anymore, saying that the other players need to install the "unresolved third party mods". I realise there's probably nothing you can do on your end but damn the default UI is garbage.. do you know of any possible way I can get it to work? Unfortunately the others I play with are very much against installing mods to their game. 
    1. Caites
      Caites
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      I don't get what is the issue. my mods work properly in MP, the only difference between patch 6 and 7 is mods should be of the same version and in the same load order.
    2. Kristinosis
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      Yeah your mods are working fine in SP and MP. I'm specifically talking about when I'm using mods and my friends are playing completely vanilla. Their game tells them there's a mod mismatch and that they also need to install your mods. In the past it just worked, and I could use them fine on my own while they played vanilla.

      Again I don't think there's anything wrong or broken with your mods, it's likely just some change that Larian made on the backend. Just thought I'd ask here since I really don't have any other ideas and was hoping you might have some insight. 
    3. Caites
      Caites
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      previously (pre-patch 7) override mods were possible - you were able change game assets without telling the game (aka listing mod in modsettings file). now official modding doesn't allow such tricks. you now need to have exactly the same mod list on every client, unfortunately.
    4. Kristinosis
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      Ah yeah I figured it might be something like that.. had to ask though just in case. Appreciate you taking the time to answer either way :) I'll just have to suffer through the vanilla UI when playing with them then.