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The Wailing Bard

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TheWailingBard

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About this mod

Adds several new Fighting Styles for Fighters, Paladins and Rangers. Master pit fighting as a gladiator, train in classical swordplay as a fencer, walk around shield-bashing people while unarmed, and more. Based on homebrew by LaserLlama.

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Did you ever wish Fighting Styles covered a few more specific niches? They're a defining aspect in the Fighter life, but in the end, the Fighters of fiction -- fencers, gladiators, strongmen -- are a bit more varied than the game sometimes encourages.

This is an adaptation of some LaserLlama Fighting Styles, intended to support a few more character archetypes and give a few more tools to certain weapon types. They vary in power, but hopefully should give life to a few more fantasies out there.

Should be compatibile with any other mods, though if dealing with a class/subclass that has Fighting Styles, they may or may not pick up some of the added stuff depending on how the modmaker's set them up. If you like any of my mods and want to show some extra support, I've set up a tip jar here:


 

Added Fighting Styles

  • Berserkergang: You can enter a state of reckless abandon. Once per turn you can give yourself advantage on a single melee weapon attack, but doing so will reduce your AC by 2 until your next turn.
    • Available to Fighters and Paladins.


  • Classical Swordplay: While wielding a Finesse weapon in one hand, and not wearing heavy armour or a shield, you get a +1 to your melee attack rolls and your AC.
    • Available to Fighters and Paladins.


  • Featherweight Fighting: While wielding only Light weapons, your movement speed increases by 3m. If you're not wearing medium or heavy armour, these weapons also do +1 damage.
    • Available to Fighters and Rangers.


  • Heavyweight Fighting: While using a Two-Handed melee weapon or a Heavy Crossbow, you can use the weight of the weapon to roll Shoves with advantage, and these weapons do +1 damage.
    • Available to Fighters and Paladins.


  • Melee Marksman: When one hostile creature is within 1.5 of you, you do not have disadvantage when making ranged weapon attacks against them. After making a ranged weapon attack while within 1.5 of your target, you can bash them with your ranged weapon as a bonus action, dealing 1d4+Strength bludgeoning damage.
    • Available to Fighters and Rangers.


  • Pit Fighting: Tridents do +1 damage, and when you have a hand free, you have a special Net attack you can use to restrain your foes. These net attacks are usually made with disadvantage, but a successfully ensnared foe is easy pickings for the rest of the party.
    • Available to Fighters.


  • Shield Warrior: You can treat your shield as a melee weapon, dealing 2d4 damage. If you're not wielding a melee weapon along with it, your shield's damage increases by 1 and you get +1 AC.
    • Available to Fighters and Paladins.


  • Strongbow: You can use Strength instead of Dexterity for the attack and damage rolls of shortbows and longbows.
    • Available to Fighters, Paladins, and Rangers.

 

Credits

This is an adaptation of some of LaserLlama's homebrew Fighting Styles, which can be found online here: https://www.gmbinder.com/share/-M0i_wbRAX8qAz1OIjbF

I sent LaserLlama a DM about porting their free content, and got the reponse that it was alright so long as I provided credit and a link. You can see more of LL's content on their Reddit, GM Binder or Patreon.