Please share your feedbacks/thoughs in this comment section!
The mod should be compatible with Patch 2, you'll need to load the mod AFTER improvedUI or other mods that modifing ClassIcons/RaceIcons/ActionResrouceIcons.
The mod is still under development and will receive continue updates
Please update your Improved UI & Improved UI Assets to the latest version to get the icons working. (If you were previously using WoW DK UI patch, delete that in your mod folder)
Update v1.2.4: 1. Fixed an issue that Killing Machine Obliterate is not refunding frost rune 2. Fixed DK won't trigger triple attacks with Warlock subclass 3. Festering Wound damage is now scaling with your level (LV:1 1d6/LV4: 1d8/LV7:1d10/LV10: 1d12) 4. Festering Wound damage is now scaling with your Charisma Modifier instead of weapon damage (no more insane bonus damage from your weapon, this was unintended)
Update v1.2.2: Fixed Obliterate not consuming Killing Machine buff. Update v1.2.1: Fixed Fallen Prince Blades offhand attack consumes BonusAction Update v1.2.0: Bug Fix 1. Changed DK from half-caster to non-caster 2. Fixed that Ghouls summoned by Frost/Blood has Dreadblade passive General Updates: 1. Added 3 Artifact weapons to the game. (Maw of the Damned/Blades of the Fallen Prince/Apocalypse) 2. Added VFX effect for Frost Fever/Virulent Plague 3. Added 3 spells to the game Vampiric Blood/Pillar of Frost/Dark Transformation Rebalance: Frost: 1.Killing Machine now refunds 1 Frost Rune when casting Obliterate 2. Frozen Heart - Base critical rate decreased from 15% to 10% Blood: 1. Death Pact - removed blood shield gain from this spell 2. Death Strike - this skill has been reworked. Instead of healing based on missing health, death strike now heals based on the damage taken in the last turn Unholy: 1. Sudden Doom - base proc chance decreased from 35% to 25%
Previous changes have been moved to the Change Log
Please share other issues you've found while using the mod and feel free to utilize the bug report section. (Please do not abuse the bug report section and triple check if your game/mod/tools are updated to the latest version before posting any issue).
I hope you enjoy this mod!
Future Plans (Ranked by Prioritization): 1. Rebalance all 3 subclass (In Progress) 2. Spell VFXs 3. DEMON HUNTER IS RELEASED!!
To obtain these special artifact weapons, you'll have to defeat a mini-boss encounter triggered in the lower city of Act III. These weapons are meant to be a challenging discovery, saved for later in the game as the final piece in your character's development.
I won't spoil the fun of the treasure hunting for you all. Here's a hint if you are clueless:
Spoiler:
Show
The trigger for the boss fight is connected to a rather unholy merchant.
If you want the weapons ASAP, here are the UUIDs:
Spoiler:
Show
Maw of The Damned - 0b69ba23-f7d1-4ce5-aa6c-1a300034e369 Frostreaper - 94b293bc-aca6-4bbb-9aee-fe13850ee05e Icebringer - 0cafb81b-bde8-4563-9650-32f510612536 Apocalypse - 5c78867e-8eca-4bbc-b5d3-752501ccaee6
Do you plan on adding any skins or alternate looks for the Artifacts in the future? I remember back in Legion, the Artifact Weapons had a lot of options to choose from.
Probably not at this moment. I literally tried all alternative models for apocalypse and most of them doesn't work well with this game's rendering system.
Thanks for the update, i play on the unholy DK and i wanted to know if you can put the apocalypse stats and feat on the frostmourn model ? Not really a fan of the skin of apocalypse but big fan of the dark transformation action.
Weapons are looking awesom. My only concern is that the maw of the damned is very short. My female strong body characters right hand goes right into the skull of the weapon. Maybe you could make the shaft longer for esthetic reasons? I know in WoW the axe has the same length as your design, but it looks a little awkward to me in BG3.
Figured it out, only did so after spending an actual hour scrutinizing every inch of The Devil's Fee and even raiding Dammon's house out of desperation and frustration. In the end I had to unpack the mod and dig into the code to figure it out.
Spoilers for the weapon locations, obviously.
What you're looking for is a place called "Philgrave's Mansion". South of Sorcerous Sundries. Three times through the game and this is my first time hearing of it until today because it's extremely easy to miss as it looks like a background building until you walk directly in front of what looks like a suggestion of where a door could be.
What to do after that? I dunno. I'm in front of the door right now on my main monitor and just wanted to get this info out before I forgot.
Any chance for dual wield versions of other artifacts like: Blades of Apocalypse and Blades of the Damned (or something similar) ?? I like to play as Blood DK but also like to dual wield.
bonjour quelqu'un peut m'aider à faire fonctionner le mode j'ai suivi les instructions à la lettre la dépendance du mode à la lettre avec mode Manager j'ai suivi l'ordre de chargement à la lettre et je ne vois toujours pas la classe apparaît je précise que Je n'ai pas d'autres modes donc il est impossible que cela entre en conflit avec d'autres modes et je précise que les modes sont installés dans le %AppData%
Idk if this is a bug or a hidden feature but I found the weapons in act 1 in the Grymforge. I found the artifact which summons the 4 Horsemen next to the Mithral deposit.
My guess is that was something left over from when the author was testing the mod and then forgot to remove it. But it's nice to know we can get the weapons before Act 3 if we choose 🙂
Great mod. Death Knight was and is still one of my Favorite WoW classes. To help roleplay the class even further do you think it would be possible to make a Tav Voice replacer file that sounds like the Lich King? Even just the WoW default voice for DK's would be a plus because it has the reverb/echo quality to it.
Hi, I started modding my game not long ago and I see that you can give weapons with a UUID example: Frostreaper - 94b293bc-aca6-4bbbb-9aee-fe13850ee05e. But you have to enter this code in script extender or download another mod ????
You can pickpocket the summoning item in act 2's mountain pass. At level 6 my demon hunter, death knight Lae'zel, barb Karlach, and cleric Shadowheart beat them to get the items relatively early. DH vengeance is pretty insane, I had about 38 AC with meta + horn of winter (DK) + demon spikes so they couldn't even hit me.
Hi. someone can make lich king armor? https://www.nexusmods.com/baldursgate3/images/3262 https://www.nexusmods.com/baldursgate3/images/3257 like this, or its not possible?
telling who u pickpocketed would be nice to know instead searching every npc for it. Its deff not from the first vendor u meet as u enter the mountain pass thts on the right.
Hi I'm currently working updating this mod and few others. I plan on uploading them once I'm done, but should the author wish me to take it down or provide them with the updated class or both i will do so. I will update this comment once I have the class finished.
Edit: I just finished the first mod I was updating and I'm now starting on this one. I hope to have it up if all goes well by next weekend.
Edit: I'm getting yell at by other users for "Content Stealing" so unless the author themselves message me and says its okay I will not be able to upload this or any other updated mods. Sorry for getting everyone's hopes up.
Creating a new mod entry here on NexusMods with the fixed mod is probably considered "content stealing" if you don't have the permission of the author, but uploading the fixed mod to e.g. Google drive or something and then posting the link here in the comments is normally considered to be fine (and actually very welcomed).
I've encountered a few issues that is making the transition to patch 7 a little harder than expected and it will take me some time to get it updated. I'm also working on my own IP so update work for this class is being done in-between working on my own class mod and IRL.
not to rush you but do you have a rough time around which we could expect it to come out? im eager to try this mod but the broken icons are bugging me, so wondering if i should wait for your version.
Please continue your work on updating the mod. The mod-author was active last time nearly a year ago. As another already mentioned: Upload it on github and if the mod author comes back and claims his mod, you can withdraw it. I've started playin a few days again and I miss this mod so much and it's driving me mad, that the mod doesn't work properly >.<
I hope something unspeakably awful happens to those "other users" preventing you from doing your good work. Nexus staff are the most Reddit losers known to man.
Rimworld has a modding community that restores dead mods all the time and they're beloved by the community for it. Look up any mod continued by "Mlie" and check the comments. It's common practice there.
Just like in Rimworld- the only word that matters is the mod author's. Make it clear you'll take it down if the original creator requests it; anyone else who wants to stop you is irrelevant, there's too many bozos on the internet to let them choose for you.
Noitox- "Please continue your work on updating the mod. The mod-author was active last time nearly a year ago. As another already mentioned: Upload it on github and if the mod author comes back and claims his mod, you can withdraw it. I've started playin a few days again and I miss this mod so much and it's driving me mad, that the mod doesn't work properly >.<"
I dont know what doesnt work properly but this mod is working just fine in patch 7. All thats really missing are Icons. But all the spells work.
"Edit: I'm getting yell at by other users for "Content Stealing"" Wow, thank you other users, you've truly done a service to everyone! Truly freedom fighters and upholders of justice!
Erm, you can update that mod and just write in the description about "if author contact me and say to delete this mod - I will do that." there's a lot of mods updated like that there. Users can go to hell with all their whine
I tried that with two other class mods I updated and both got removed by nexus cause people complained. While I love the bg3 modding community it seems that updating and uploading someone elses mods is forbidden within this community. I may upload them to google drive or some other download forum but for now I've put a pause on updating the mods I'll probably start up again now that patch 8 is out.
i dunno... seems to still work for me. i just dropped it into the mod folder and while it lacks the custom icons for the resources its still working for me.
The mod itself is still on Patch 6, whereas the game and ImprovedUI updated with Patch 7. So unless the mod author returns to update - which looks exceedingly unlikely - the icons will remain invisible sadly.
1296 comments
The mod should be compatible with Patch 2, you'll need to load the mod AFTER improvedUI or other mods that modifing ClassIcons/RaceIcons/ActionResrouceIcons.
The mod is still under development and will receive continue updates
Please update your Improved UI & Improved UI Assets to the latest version to get the icons working. (If you were previously using WoW DK UI patch, delete that in your mod folder)
Update v1.2.4:
1. Fixed an issue that Killing Machine Obliterate is not refunding frost rune
2. Fixed DK won't trigger triple attacks with Warlock subclass
3. Festering Wound damage is now scaling with your level (LV:1 1d6/LV4: 1d8/LV7:1d10/LV10: 1d12)
4. Festering Wound damage is now scaling with your Charisma Modifier instead of weapon damage (no more insane bonus damage from your weapon, this was unintended)
Update v1.2.2: Fixed Obliterate not consuming Killing Machine buff.
Update v1.2.1: Fixed Fallen Prince Blades offhand attack consumes BonusAction
Update v1.2.0:
Bug Fix
1. Changed DK from half-caster to non-caster
2. Fixed that Ghouls summoned by Frost/Blood has Dreadblade passive
General Updates:
1. Added 3 Artifact weapons to the game. (Maw of the Damned/Blades of the Fallen Prince/Apocalypse)
2. Added VFX effect for Frost Fever/Virulent Plague
3. Added 3 spells to the game Vampiric Blood/Pillar of Frost/Dark Transformation
Rebalance:
Frost:
1.Killing Machine now refunds 1 Frost Rune when casting Obliterate
2. Frozen Heart - Base critical rate decreased from 15% to 10%
Blood:
1. Death Pact - removed blood shield gain from this spell
2. Death Strike - this skill has been reworked. Instead of healing based on missing health, death strike now heals based on the damage taken in the last turn
Unholy:
1. Sudden Doom - base proc chance decreased from 35% to 25%
Previous changes have been moved to the Change Log
Please share other issues you've found while using the mod and feel free to utilize the bug report section.
(Please do not abuse the bug report section and triple check if your game/mod/tools are updated to the latest version before posting any issue).
I hope you enjoy this mod!
Future Plans (Ranked by Prioritization):
1. Rebalance all 3 subclass (In Progress)
2. Spell VFXs
3. DEMON HUNTER IS RELEASED!!
To obtain these special artifact weapons, you'll have to defeat a mini-boss encounter triggered in the lower city of Act III. These weapons are meant to be a challenging discovery, saved for later in the game as the final piece in your character's development.
I won't spoil the fun of the treasure hunting for you all. Here's a hint if you are clueless:
If you want the weapons ASAP, here are the UUIDs:
Maw of The Damned - 0b69ba23-f7d1-4ce5-aa6c-1a300034e369
Frostreaper - 94b293bc-aca6-4bbb-9aee-fe13850ee05e
Icebringer - 0cafb81b-bde8-4563-9650-32f510612536
Apocalypse - 5c78867e-8eca-4bbc-b5d3-752501ccaee6
Weapon Stats Preview:
Maw of The Damned
Blades of the Fallen Prince
Apocalypse
Edit: Ty for the new codes :D
Figured it out, only did so after spending an actual hour scrutinizing every inch of The Devil's Fee and even raiding Dammon's house out of desperation and frustration. In the end I had to unpack the mod and dig into the code to figure it out.
Spoilers for the weapon locations, obviously.
What you're looking for is a place called "Philgrave's Mansion". South of Sorcerous Sundries. Three times through the game and this is my first time hearing of it until today because it's extremely easy to miss as it looks like a background building until you walk directly in front of what looks like a suggestion of where a door could be.
What to do after that? I dunno. I'm in front of the door right now on my main monitor and just wanted to get this info out before I forgot.
I like to play as Blood DK but also like to dual wield.
然后用这个mod自带的按C进入潜行给的技能拿到他那个装备袋
结果在他那里面的武器袋发现了dk的三个武器加挑战徽记
please how to use UUIDs? I looked for tutorials and didn't find anything about it.
https://www.nexusmods.com/baldursgate3/images/3262
https://www.nexusmods.com/baldursgate3/images/3257
like this, or its not possible?
Edit: I just finished the first mod I was updating and I'm now starting on this one. I hope to have it up if all goes well by next weekend.
Edit: I'm getting yell at by other users for "Content Stealing" so unless the author themselves message me and says its okay I will not be able to upload this or any other updated mods. Sorry for getting everyone's hopes up.
You are a legend for doing this!
Small request... can you make the new version not so OP? The Class is amazing but can solo Honor Mode with a blindfold on.
Hard disagree, upload the updated mod AS-IS, and make an option for it later after that is done.I've started playin a few days again and I miss this mod so much and it's driving me mad, that the mod doesn't work properly >.<
Just like in Rimworld- the only word that matters is the mod author's. Make it clear you'll take it down if the original creator requests it; anyone else who wants to stop you is irrelevant, there's too many bozos on the internet to let them choose for you.
I've started playin a few days again and I miss this mod so much and it's driving me mad, that the mod doesn't work properly >.<"
I dont know what doesnt work properly but this mod is working just fine in patch 7. All thats really missing are Icons. But all the spells work.
Wow, thank you other users, you've truly done a service to everyone! Truly freedom fighters and upholders of justice!
One of my favorite class mods ever.