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16 comments

  1. GlutenFreeVapes
    GlutenFreeVapes
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    Thanks.
    There are so many things like this that are not explained enough.

    Like some weapons have:
    "A chance to inflict XXXX"

    We are playing a DnD game, anything that says "chance" should be replaced with:
    WHAT DICE it is and what it requires!!!!

    like it's OBVIOUS, but for some reason a lot of the game is obfuscated.
    1. GlutenFreeVapes
      GlutenFreeVapes
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      I also think that all potions and consumables should say exactly what they do.
      I don't wanna have to remember all of this,
      artifical knowledge gap in gaming is stupid
    2. Xiamon
      Xiamon
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      I'm open to changes if you have any items you think are specifically lacking?  A suggested tool-tip to replace them with would also be helpful!
    3. GlutenFreeVapes
      GlutenFreeVapes
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      Yes
      The descriptions in the alchemy menu (keybind: H)
      https://i.imgur.com/bOfk32D.png
      They are ALL nonsense, not related to the game.
      Instead the tooltips/descriptions should ALWAYS say the following:
      - Duration
      - Effect (in-game effect, not lore or nonsense)
      - Any Chance governing this item
      - Radius (AOE)
      The game should be giving us this information in the item tooltip and alchemy description.
      There are things like "Elixir of bloodlust" that are just nonsense.


      2nd example:
      https://i.imgur.com/Wn9kdVk.png
      Potion descriptions are lacking duration


      3rd example:
      https://i.imgur.com/YpO68sp.png
      Gloves of power:
      "Possibly inflict a -1d4 penalty"
      - What is the possiblity?
      I don't know how to check the item's actual effect in-game.
      But I assume in the code somewhere it would do a random check?
      If so, then what is the % of this check, this should be clearly communicated to the player.


      To summarize:
      - alchemy descriptions
      - Potion/consumable/throwable descriptions
      - Search current item descriptions for the following obfuscations:
      - Chance
      - May
      - Possibly
      - Can
      - Could
    4. beckd
      beckd
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      This potions/elixir/alchemy menu/ingredient update would be a godsend. Have you found a mod that has this yet?
    5. ShakespearsAss
      ShakespearsAss
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      The descriptions in the alchemy menu (keybind: H)
      ...
      They are ALL nonsense, not related to the game.
      I hate this SO much. The alchemy menu tool tips need a complete revamp.
    6. Diablostorm
      Diablostorm
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      Invisibility potion. It says nothing about moving objects or stealing breaking invisibility. I'm sure there are even more things they fail to mention.
  2. Pekodes
    Pekodes
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    Hi! I was checking the BG3 wiki for items and noticed one item is noted to have an incorrect tooltip: Broodmother's Revenge. Here's the notes for it:

    Despite the item in game saying 1d6 Poison Damage it is 1d4 Poison Damage
    UUID: 21abc023-343a-4693-b63f-3ba07a231864
  3. Danilius80
    Danilius80
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    there are a some melee weapons iv noticed that should not have the blugeoning damage type
    1. Xiamon
      Xiamon
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      I believe that tooltip is determined by the damage type that it does, rather than something that is selected seperately.
    2. Danilius80
      Danilius80
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      ill double check and get back to u but i think ...a dagger had the blugeoning type damage should'nt it be slashing &/or piercing?
    3. Xiamon
      Xiamon
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      Maybe you're hitting them with the wrong end. 🤣
  4. secondgate
    secondgate
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    Hello, a few I've noticed is that Sword Bard's ranged flourish abilities display incorrect damage (they use the melee weapon instead). Lore Bard's cutting word feature also has an incorrect tooltip. Instead of damage as stated in the tooltip, the ability influences saves.
  5. Turkfire
    Turkfire
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    Mystra's Blessing add 2d4 to Spell Attack Rolls. You can check several wikis to confirm.
    1. Kanashiili
      Kanashiili
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      I think the implication is that it actually doesn't?
    2. Xiamon
      Xiamon
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      I believe the wikis are just basing it off of the tooltips.  People have actually tested it and it appears to give 1d4 to attack rolls from bless, and an additional 1d4 through Mystra's Blessing for a total of +2d4 for spell attack rolls.

      Source: https://www.reddit.com/r/BaldursGate3/comments/15kxpgj/mystras_blessing_not_working/